scummvm/backends/platform/dc
Marcus Comstedt 42593cb977 DetectedGameList -> GameList.
svn-id: r25235
2007-01-27 22:59:31 +00:00
..
audio.cpp Removed timerproc and soundproc. 2006-10-22 18:35:49 +00:00
cache.S
dc.h Removed timerproc and soundproc. 2006-10-22 18:35:49 +00:00
DCLauncherDialog.h
dcloader.cpp
dcloader.h
dcmain.cpp Removed timerproc and soundproc. 2006-10-22 18:35:49 +00:00
deficon.h
display.cpp Check for degenerated rect in copyRectTo*. 2006-10-22 17:32:04 +00:00
icon.cpp
icon.h
input.cpp Removed timerproc and soundproc. 2006-10-22 18:35:49 +00:00
label.cpp
label.h
Makefile
plugin.syms
plugin.x
portdefs.h
README
selector.cpp DetectedGameList -> GameList. 2007-01-27 22:59:31 +00:00
softkbd.cpp Moved base/engine.cpp and .h to engines/ (main motivation: helps untangle the linker dependency graph). Porters will have to update project files 2006-09-23 00:42:35 +00:00
softkbd.h
time.cpp delayMillis() should now cope with delays over 20 minutes without overflowing. 2006-10-22 18:54:55 +00:00
vmsave.cpp Modularization. 2006-10-22 17:58:38 +00:00

Compiling ScummVM for SEGA Dreamcast
====================================

If you want to compile ScummVM for your Dreamcast,
you'll need the following:

* gcc-3.4.2 configured as a cross-compiler for `sh-elf'

* binutils-2.14 configured likewise (don't use 2.15, it's broken...)

* newlib for sh-elf : <URL:http://mc.pp.se/dc/files/newlib-1.12.0.tar.gz>

* libronin-0.4 : <URL:http://peter.bortas.org/scumm/libronin-0.4.tar.gz>

* libmad : <URL:http://mc.pp.se/dc/files/libmad-0.15.1b.tar.gz>

* GNU make


Edit the Makefile to contain the path to libronin if you installed it
somewhere other than /usr/local/ronin, then run `make dist', and you
should get a scrambled binary SCUMMVM.BIN and some plugins *.PLG.

For serial/IP upload, remove the "BUILD_PLUGINS" line and just run `make',
to get a static binary with the name `scummvm.elf'.