scummvm/engines
2009-08-18 14:10:31 +00:00
..
agi Fix bug #2838551: "PSP: AGI games are unbearably slow" 2009-08-16 19:48:13 +00:00
agos Introduce a better fix for the Mac OS X backspace problem by adding the workaround to default-events.cpp. 2009-08-16 14:04:54 +00:00
cine Fix for #2824798 (FW: crash when clicking "load" in the GUI): 2009-08-03 17:52:07 +00:00
cruise Switched event loop while/do to do/while, to ensure event handling occurs even when the game is under heavy load 2009-08-17 11:51:42 +00:00
drascula Cleanup 2009-08-04 21:56:59 +00:00
gob Add back parenthesis (I wasn't aware of this convention, sorry) in saveload, and mimic this code in oPlaytoons_openItk 2009-08-17 10:05:02 +00:00
groovie Fix warning caused by -Wformat-security. 2009-08-16 17:36:31 +00:00
igor
kyra Fix possible out of bounds access in Screen::drawShape. 2009-08-17 12:47:57 +00:00
lure Bugfix for Castle Skorl problem reported on the list 2009-08-18 12:25:04 +00:00
m4 Move the event recorder to its own class (EventRecoder inside common/EventRecorder.[h/cpp]). 2009-07-25 12:59:46 +00:00
made Move the event recorder to its own class (EventRecoder inside common/EventRecorder.[h/cpp]). 2009-07-25 12:59:46 +00:00
parallaction Removed unnecessary semi-colons. 2009-08-15 14:13:48 +00:00
queen Move the event recorder to its own class (EventRecoder inside common/EventRecorder.[h/cpp]). 2009-07-25 12:59:46 +00:00
saga Applied agent-q's patch to the SAGA pathfinding code for all platforms - x and y should not ever be greater than 640 and 480 respectively, so it looks safe enough to be applied 2009-08-18 06:43:06 +00:00
sci Started rewriting the SCI engine to use FSNode instead of file names. This is the proper solution for removing the hack in the fallback detector, but it still needs work. Also, reduced the things needed to be initialized a bit, so that the detection is a bit faster 2009-08-18 14:10:31 +00:00
scumm Fix warning caused by -Wformat-security, also fixed a possible buffer overflow along with it. 2009-08-16 17:36:16 +00:00
sky Move the event recorder to its own class (EventRecoder inside common/EventRecorder.[h/cpp]). 2009-07-25 12:59:46 +00:00
sword1 SWORD1 & SWORD2: Replaced ioFailed by err+eos 2009-07-29 21:39:34 +00:00
sword2 remove double semi-colon -- hopefully this kicks the buildbot back into action =) 2009-08-14 23:20:46 +00:00
tinsel Fix for some more !!HIGH STRINGS!! when talking to the palace guards 2009-08-17 11:36:09 +00:00
touche Move the event recorder to its own class (EventRecoder inside common/EventRecorder.[h/cpp]). 2009-07-25 12:59:46 +00:00
tucker Removed unnecessary semi-colons. 2009-08-15 14:13:48 +00:00
advancedDetector.cpp
advancedDetector.h
dialogs.cpp
dialogs.h
engine.cpp
engine.h
engines.mk Enable Personal Nightmare by default. 2009-08-12 02:24:03 +00:00
game.cpp
game.h
metaengine.h
module.mk