mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-15 14:18:37 +00:00
55 lines
1.5 KiB
C++
55 lines
1.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
*/
|
|
|
|
#include "common/scummsys.h"
|
|
#include "mads/mads.h"
|
|
#include "mads/game.h"
|
|
#include "mads/nebular/game_nebular.h"
|
|
#include "mads/screen.h"
|
|
#include "mads/msurface.h"
|
|
#include "mads/resources.h"
|
|
|
|
namespace MADS {
|
|
|
|
void VisitedScenes::add(int sceneId) {
|
|
_sceneRevisited = exists(sceneId);
|
|
|
|
if (!_sceneRevisited)
|
|
push_back(sceneId);
|
|
}
|
|
|
|
bool VisitedScenes::exists(int sceneId) {
|
|
for (uint i = 0; i < size(); ++i) {
|
|
if ((*this)[i] == sceneId)
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
void VisitedScenes::synchronize(Common::Serializer &s) {
|
|
SynchronizedList::synchronize(s);
|
|
s.syncAsByte(_sceneRevisited);
|
|
}
|
|
|
|
} // End of namespace MADS
|