scummvm/engines/mads
Johannes Schickel db3ca8255f MADS: More formatting fixes.
Add space before : in inheritance.
2014-05-27 00:58:25 +02:00
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dragonsphere MADS: More formatting fixes. 2014-05-27 00:58:25 +02:00
nebular MADS: More formatting fixes. 2014-05-27 00:58:25 +02:00
phantom MADS: More formatting fixes. 2014-05-27 00:58:25 +02:00
action.cpp MADS: Remove another double-init in MADSAction 2014-05-27 00:13:05 +02:00
action.h MADS: Initialize some variables in MADSAction 2014-05-27 00:06:30 +02:00
animation.cpp MADS: Standardised on passing depth surfaces as DepthSurface 2014-05-25 13:23:05 -04:00
animation.h MADS: Standardised on passing depth surfaces as DepthSurface 2014-05-25 13:23:05 -04:00
assets.cpp MADS: Initialize _srcSize in SpriteAsset 2014-05-27 00:06:29 +02:00
assets.h MADS: Remove unused field from SpriteAsset class. 2014-05-26 21:13:01 +01:00
audio.cpp MADS: Fix a couple of warnings 2014-04-28 07:08:23 +02:00
audio.h MADS: Implement the audio player 2014-04-27 22:56:15 +03:00
compression.cpp MADS: Better handle resource index decompression flags like original 2014-05-26 17:44:00 -04:00
compression.h MADS: Better handle resource index decompression flags like original 2014-05-26 17:44:00 -04:00
configure.engine MADS: Initial implementation of Adlib sound driver 2014-02-16 15:22:57 -05:00
debugger.cpp MADS: Add a debug command to show messages 2014-05-20 14:31:10 +03:00
debugger.h MADS: Add a debug command to show messages 2014-05-20 14:31:10 +03:00
detection_tables.h MADS: Fix spelling of Rex Alternate detection entry 2014-05-26 15:10:25 -04:00
detection.cpp MADS: Misc savegame fixes and added meta query info 2014-05-02 21:29:33 -04:00
dialogs.cpp MADS: Slight formatting fixes. 2014-05-27 00:58:25 +02:00
dialogs.h MADS: More formatting fixes. 2014-05-27 00:58:25 +02:00
events.cpp MADS: Avoid double-initialization in EventsManager 2014-05-27 00:09:16 +02:00
events.h MADS: Remove trailing whitespace 2014-05-08 11:43:23 +03:00
font.cpp MADS: Initialize some variables in FontManager 2014-05-27 00:40:07 +02:00
font.h MADS: Remove trailing whitespace 2014-05-08 11:43:23 +03:00
game_data.cpp MADS: Misc savegame fixes and added meta query info 2014-05-02 21:29:33 -04:00
game_data.h MADS: More formatting fixes. 2014-05-27 00:58:25 +02:00
game.cpp MADS: Slight formatting fixes. 2014-05-27 00:58:25 +02:00
game.h MADS: Some more British -> American English modifications 2014-05-19 20:56:03 +02:00
globals.cpp MADS: Changed 16-bit globals over to be 32-bits 2014-05-18 16:12:40 -04:00
globals.h MADS: More formatting fixes. 2014-05-27 00:58:25 +02:00
hotspots.cpp MADS: Fix loading of V2 hotspots 2014-05-06 04:39:12 +03:00
hotspots.h MADS: Implemented more savegame synchronization 2014-05-01 22:36:36 -04:00
inventory.cpp MADS: Fix inventory scrolling when picking up items 2014-05-26 12:12:01 -04:00
inventory.h MADS: More formatting fixes. 2014-05-27 00:58:25 +02:00
mads.cpp MADS: Implemented sound player for scene group 2 2014-05-14 09:19:54 -04:00
mads.h MADS: Remove trailing whitespace 2014-05-08 11:43:23 +03:00
messages.cpp MADS: Slight formatting fixes. 2014-05-27 00:58:25 +02:00
messages.h MADS: More formatting fixes. 2014-05-27 00:58:25 +02:00
module.mk MADS: Add initial files for Rex scene group 6 2014-05-05 20:07:55 +03:00
msurface.cpp MADS: Change sprite drawing to use DepthSurface getDepth method 2014-05-25 14:17:38 -04:00
msurface.h MADS: Standardised on passing depth surfaces as DepthSurface 2014-05-25 13:23:05 -04:00
palette.cpp MADS: Slight formatting fixes. 2014-05-27 00:58:25 +02:00
palette.h MADS: More formatting fixes. 2014-05-27 00:58:25 +02:00
player.cpp MADS: Slight formatting fixes. 2014-05-27 00:58:25 +02:00
player.h MADS: Add removePlayerSprites(), remove a TODO 2014-05-18 22:30:11 +02:00
rails.cpp MADS: Remove trailing whitespace 2014-05-08 11:43:23 +03:00
rails.h MADS: Remove trailing whitespace 2014-05-08 11:43:23 +03:00
resources.cpp MADS: Slight formatting fixes. 2014-05-27 00:58:25 +02:00
resources.h MADS: Slight formatting fixes. 2014-05-27 00:58:25 +02:00
scene_data.cpp MADS: Standardised on passing depth surfaces as DepthSurface 2014-05-25 13:23:05 -04:00
scene_data.h MADS: Slight formatting fixes. 2014-05-27 00:58:25 +02:00
scene.cpp MADS: Slight formatting fixes. 2014-05-27 00:58:25 +02:00
scene.h MADS: Add _sceneSurface subsurface, so sprite drawing is cropped correctly 2014-05-24 18:19:54 -04:00
screen.cpp MADS: Implement screen shaking 2014-05-24 16:36:34 -04:00
screen.h MADS: Implement screen shaking 2014-05-24 16:36:34 -04:00
sequence.cpp MADS: Properly implement sequence entry object movement 2014-05-24 19:25:31 -04:00
sequence.h MADS: Properly implement sequence entry object movement 2014-05-24 19:25:31 -04:00
sound.cpp MADS: Don't error out in the SoundManager in MADS v2 games 2014-05-20 07:32:39 +03:00
sound.h MADS: Implemented rest of animation loading 2014-03-02 17:49:52 -05:00
sprites.cpp MADS: Slight formatting fixes. 2014-05-27 00:58:25 +02:00
sprites.h MADS: More formatting fixes. 2014-05-27 00:58:25 +02:00
staticres.cpp MADS: Fixes for correctly setting up grey fading palette intensities 2014-05-06 22:49:57 -04:00
staticres.h MADS: Fixes for correctly setting up grey fading palette intensities 2014-05-06 22:49:57 -04:00
user_interface.cpp MADS: Improve user interface animations 2014-05-25 22:31:37 -04:00
user_interface.h MADS: Remove some redundant TODOs 2014-05-21 08:32:39 -04:00