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imuse_digi
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Fix doxygen warnings
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2004-09-25 23:26:46 +00:00 |
insane
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fixed warnings
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2004-09-18 11:34:55 +00:00 |
smush
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Rename some member vars to avoid _ followed by an uppercase letter. More of those are left in the code, though (and I am not really sure whether we want to change that, so far we had no problems caused by this)
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2004-09-18 22:42:45 +00:00 |
.cvsignore
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actor.cpp
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Use Gdi::_numStrips in costume code (this allows us to be more flexible in how we compute _numStrips: from now on, only one place has to be changed for that)
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2004-09-24 21:36:04 +00:00 |
actor.h
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cleanup
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2004-09-21 21:10:23 +00:00 |
akos.cpp
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More V7_SMOOTH_SCROLLING_HACK related fixes
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2004-09-24 20:37:24 +00:00 |
akos.h
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Semi-working akos codec32.
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2004-09-08 21:38:44 +00:00 |
base-costume.cpp
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Use Gdi::_numStrips in costume code (this allows us to be more flexible in how we compute _numStrips: from now on, only one place has to be changed for that)
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2004-09-24 21:36:04 +00:00 |
base-costume.h
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Use Gdi::_numStrips in costume code (this allows us to be more flexible in how we compute _numStrips: from now on, only one place has to be changed for that)
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2004-09-24 21:36:04 +00:00 |
bomp.cpp
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More V7_SMOOTH_SCROLLING_HACK related fixes
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2004-09-24 20:37:24 +00:00 |
bomp.h
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boxes.cpp
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fixed endlines
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2004-09-12 14:20:57 +00:00 |
boxes.h
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camera.cpp
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charset.cpp
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Fix charset text in V7_SMOOTH_SCROLLING_HACK mode
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2004-09-24 22:30:51 +00:00 |
charset.h
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Move function as requested.
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2004-08-31 07:40:28 +00:00 |
costume.cpp
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PalmOS : ARM optimized proc3 function
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2004-09-12 10:48:04 +00:00 |
costume.h
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some AKOS tweaks for HE72/80
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2004-09-08 21:14:12 +00:00 |
cursor.cpp
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Should be HE60/70.
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2004-09-21 01:00:30 +00:00 |
debugger.cpp
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Rename some member vars to avoid _ followed by an uppercase letter. More of those are left in the code, though (and I am not really sure whether we want to change that, so far we had no problems caused by this)
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2004-09-18 22:42:45 +00:00 |
debugger.h
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dialogs.cpp
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dialogs.h
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gfx.cpp
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COMI reads object flag from headers, it doesn't use useOrDecompress at all.
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2004-09-26 08:50:10 +00:00 |
gfx.h
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Turning off V7_SMOOTH_SCROLLING_HACK for now again
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2004-09-25 15:52:50 +00:00 |
help.cpp
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help.h
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imuse_internal.h
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imuse_player.cpp
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imuse.cpp
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imuse.h
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input.cpp
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Moved some init code around (hopefully this'll help PalmOS)
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2004-09-20 22:04:06 +00:00 |
instrument.cpp
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instrument.h
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intern.h
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some more pointless cleanup / moving around of stuff :-)
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2004-09-26 07:30:29 +00:00 |
midiparser_eup.cpp
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midiparser_ro.cpp
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module.mk
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Moved some init code around (hopefully this'll help PalmOS)
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2004-09-20 22:04:06 +00:00 |
music.h
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nut_renderer.cpp
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Rename some member vars to avoid _ followed by an uppercase letter. More of those are left in the code, though (and I am not really sure whether we want to change that, so far we had no problems caused by this)
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2004-09-18 22:42:45 +00:00 |
nut_renderer.h
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object.cpp
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COMI reads object flag from headers, it doesn't use useOrDecompress at all.
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2004-09-26 08:50:10 +00:00 |
object.h
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COMI reads object flag from headers, it doesn't use useOrDecompress at all.
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2004-09-26 08:50:10 +00:00 |
palette.cpp
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cleanup
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2004-09-21 13:54:30 +00:00 |
player_mod.cpp
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player_mod.h
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player_v1.cpp
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player_v1.h
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player_v2.cpp
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player_v2.h
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player_v2a.cpp
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player_v2a.h
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player_v3a.cpp
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player_v3a.h
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resource_v2.cpp
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resource_v3.cpp
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resource_v4.cpp
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resource_v7he.cpp
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Should be HE60/70.
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2004-09-21 01:00:30 +00:00 |
resource_v7he.h
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Should be HE60/70.
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2004-09-21 01:00:30 +00:00 |
resource.cpp
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Removed some not necessary #defines which could (and did) lead to program
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2004-09-19 00:15:17 +00:00 |
resource.h
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More cleanup
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2004-09-21 12:57:38 +00:00 |
saveload.cpp
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cleanup
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2004-09-21 12:44:34 +00:00 |
saveload.h
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Save polygons
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2004-09-14 15:06:02 +00:00 |
script_v2.cpp
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script_v5.cpp
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Rename some member vars to avoid _ followed by an uppercase letter. More of those are left in the code, though (and I am not really sure whether we want to change that, so far we had no problems caused by this)
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2004-09-18 22:42:45 +00:00 |
script_v6.cpp
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some more pointless cleanup / moving around of stuff :-)
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2004-09-26 07:30:29 +00:00 |
script_v6he.cpp
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Fix array pointer overflows in HE80+ games.
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2004-09-23 05:02:15 +00:00 |
script_v7he.cpp
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Add missing cases
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2004-09-21 12:08:02 +00:00 |
script_v8.cpp
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Value is correct, but string index not array id.
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2004-09-22 07:21:57 +00:00 |
script_v72he.cpp
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Enable drawWizImage flag 0x2
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2004-09-25 23:59:43 +00:00 |
script_v80he.cpp
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get rid of the dirty hack needed to display wiz cursors in HE games
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2004-09-25 14:17:49 +00:00 |
script_v90he.cpp
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nukeArrays seems fine now.
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2004-09-23 09:11:52 +00:00 |
script.cpp
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nukeArrays seems fine now.
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2004-09-23 09:11:52 +00:00 |
script.h
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scumm-md5.h
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This was on the website but not in md5.txt, it seems?
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2004-09-22 20:35:25 +00:00 |
scumm.cpp
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some more pointless cleanup / moving around of stuff :-)
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2004-09-26 07:30:29 +00:00 |
scumm.h
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some more pointless cleanup / moving around of stuff :-)
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2004-09-26 07:30:29 +00:00 |
sound.cpp
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Fix memory leak
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2004-09-21 12:29:02 +00:00 |
sound.h
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Add extra sound check for HE games
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2004-09-02 04:23:13 +00:00 |
string.cpp
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Limit to HE games
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2004-09-25 09:50:41 +00:00 |
usage_bits.cpp
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usage_bits.h
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vars.cpp
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cleanup
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2004-09-21 12:44:34 +00:00 |
verbs.cpp
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some more pointless cleanup / moving around of stuff :-)
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2004-09-26 07:30:29 +00:00 |
verbs.h
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