Commit Graph

4726 Commits

Author SHA1 Message Date
Travis Howell
db5e307901 COMI reads object flag from headers, it doesn't use useOrDecompress at all.
svn-id: r15285
2004-09-26 08:50:10 +00:00
Max Horn
cc7ca9ce4b some more pointless cleanup / moving around of stuff :-)
svn-id: r15284
2004-09-26 07:30:29 +00:00
Travis Howell
a53d6ebcf0 _shadowPalette should be cleared for SCUMM 7 games too.
svn-id: r15283
2004-09-26 06:50:08 +00:00
Travis Howell
4e24375cae Always reads the same spot.
svn-id: r15282
2004-09-26 03:06:45 +00:00
Max Horn
75b4bd0cc4 reorder stuff
svn-id: r15281
2004-09-26 00:06:51 +00:00
Travis Howell
71216d46ca Enable drawWizImage flag 0x2
svn-id: r15280
2004-09-25 23:59:43 +00:00
Max Horn
61b7e2155a Fix doxygen warnings
svn-id: r15277
2004-09-25 23:26:46 +00:00
Travis Howell
db00315d5b Revert change, breaks draw of objects.
svn-id: r15276
2004-09-25 23:14:09 +00:00
Travis Howell
d10dc2a3d0 No longer required
svn-id: r15275
2004-09-25 22:43:44 +00:00
Travis Howell
b70df8a975 Remove leftover
svn-id: r15274
2004-09-25 22:42:07 +00:00
Max Horn
3211239a7d cleanup
svn-id: r15273
2004-09-25 17:50:42 +00:00
Max Horn
a7406555d8 Cleanup / correction
svn-id: r15272
2004-09-25 17:46:23 +00:00
Eugene Sandulenko
5c146947cc Fix compilation.
svn-id: r15271
2004-09-25 16:30:14 +00:00
Max Horn
972846017c Turning off V7_SMOOTH_SCROLLING_HACK for now again
svn-id: r15270
2004-09-25 15:52:50 +00:00
Gregory Montoir
ac4ca820ee get rid of the dirty hack needed to display wiz cursors in HE games
svn-id: r15269
2004-09-25 14:17:49 +00:00
Gregory Montoir
554d157c78 enable WizPolygon rendering, maze in kinddemo is now displayed
svn-id: r15268
2004-09-25 14:03:14 +00:00
Travis Howell
ca88387343 Cleanup to reduce code duplication
svn-id: r15267
2004-09-25 11:40:40 +00:00
Travis Howell
3d8fa00317 Cleanup to reduce code duplication.
svn-id: r15266
2004-09-25 11:33:50 +00:00
Travis Howell
2bc1e81a71 Lost comment
svn-id: r15265
2004-09-25 11:20:38 +00:00
Travis Howell
0c12afcd71 Cleanup to reduce code duplication.
svn-id: r15264
2004-09-25 11:17:23 +00:00
Travis Howell
05e440cc5a Limit to HE games
svn-id: r15262
2004-09-25 09:50:41 +00:00
Max Horn
7c22767b87 Enable V7_SMOOTH_SCROLLING_HACK temporarily, so that some people get exposed to it and can reported all those remaining bugs to me ;-)
svn-id: r15261
2004-09-24 23:33:32 +00:00
Max Horn
360e189fc0 Fix OOB access in V7_SMOOTH_SCROLLING_HACK mode
svn-id: r15260
2004-09-24 23:29:46 +00:00
Max Horn
216aa73193 Some clipping for updateDirtyScreen; Evil hack to fix an actor drawing glitch in V7_SMOOTH_SCROLLING_HACK mode (which, by the way, works pretty well now)
svn-id: r15259
2004-09-24 23:21:15 +00:00
Max Horn
6749efe84c Avoid out-of-bounds access in V7_SMOOTH_SCROLLING_HACK mode
svn-id: r15258
2004-09-24 22:31:42 +00:00
Max Horn
bad5721c63 Fix charset text in V7_SMOOTH_SCROLLING_HACK mode
svn-id: r15257
2004-09-24 22:30:51 +00:00
Max Horn
5d655be798 gdi.drawBitmap already performs clipping, no need to do it here
svn-id: r15256
2004-09-24 21:49:52 +00:00
Max Horn
503fb0982e Get rid of unused dbClear flag
svn-id: r15255
2004-09-24 21:38:22 +00:00
Max Horn
d17f88d967 Use Gdi::_numStrips in costume code (this allows us to be more flexible in how we compute _numStrips: from now on, only one place has to be changed for that)
svn-id: r15254
2004-09-24 21:36:04 +00:00
Max Horn
2872c312a9 Added some const qualifiers
svn-id: r15253
2004-09-24 21:35:37 +00:00
Max Horn
1036a7fc01 Fix for bug #795940 (COMI: strange light pixels)
svn-id: r15252
2004-09-24 21:18:07 +00:00
Max Horn
4c1ff1d087 More V7_SMOOTH_SCROLLING_HACK related fixes
svn-id: r15251
2004-09-24 21:00:15 +00:00
Max Horn
fbfa606e4f More V7_SMOOTH_SCROLLING_HACK related fixes
svn-id: r15250
2004-09-24 20:37:24 +00:00
Travis Howell
924e66b0cc No longer required
svn-id: r15249
2004-09-24 10:05:27 +00:00
Travis Howell
1f166d5b6e One last correction.
svn-id: r15248
2004-09-24 09:55:06 +00:00
Max Horn
4db6f8ffd4 More V7_SMOOTH_SCROLLING_HACK hackery
svn-id: r15247
2004-09-24 07:36:29 +00:00
Gregory Montoir
9aa01251ff try to detect what's wrong in akos code with pjs2
svn-id: r15246
2004-09-23 19:51:12 +00:00
Gregory Montoir
9f97086b2f match TheDig and PuttMoon disasm, maybe this will fix fbear crash ?
svn-id: r15245
2004-09-23 19:49:59 +00:00
Travis Howell
17ec22c7fa Missed a spot.
svn-id: r15244
2004-09-23 09:23:17 +00:00
Travis Howell
d08a1994f2 nukeArrays seems fine now.
Fix dog regression

svn-id: r15242
2004-09-23 09:11:52 +00:00
Travis Howell
be1ab48a57 Fix array pointer overflows in HE80+ games.
Some arrays are nuked in startScene.

svn-id: r15239
2004-09-23 05:02:15 +00:00
Max Horn
ffd6944b12 This was on the website but not in md5.txt, it seems?
svn-id: r15238
2004-09-22 20:35:25 +00:00
Max Horn
7de7bc50c3 New MD5s by Tobias Fleischer
svn-id: r15237
2004-09-22 20:32:11 +00:00
Max Horn
05cb8627be Made dstPitch an explicit parameter, instead of (ab)using _screenWidth (important for 'smooth scrolling')
svn-id: r15236
2004-09-22 17:57:20 +00:00
Travis Howell
4871a2af19 Debug values are shown correctly now.
svn-id: r15235
2004-09-22 12:13:15 +00:00
Travis Howell
8950f78699 Add case stun
svn-id: r15234
2004-09-22 09:48:40 +00:00
Travis Howell
1c84b9fb50 Value is correct, but string index not array id.
svn-id: r15233
2004-09-22 07:21:57 +00:00
Travis Howell
08856609f3 Filename string go a bit higher
svn-id: r15231
2004-09-22 05:08:07 +00:00
Travis Howell
9378478674 smaller is 99 after all.
add some array code

svn-id: r15230
2004-09-22 03:56:27 +00:00
Travis Howell
76e0414117 Add a few more case stubs
svn-id: r15229
2004-09-22 02:29:47 +00:00