mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-16 06:39:17 +00:00
2180b2d6b5
svn-id: r54385
834 lines
21 KiB
C++
834 lines
21 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "common/system.h"
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#include "common/endian.h"
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#include "common/util.h"
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#include "common/savefile.h"
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#include "made/database.h"
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namespace Made {
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/*
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Class types:
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0x7FFF byte array
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0x7FFE word array
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< 0x7FFE object
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*/
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Object::Object() : _objData(NULL), _freeData(false) {
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}
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Object::~Object() {
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if (_freeData && _objData)
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delete[] _objData;
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}
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const char *Object::getString() {
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if (getClass() == 0x7FFF)
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return (const char*)getData();
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else
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return NULL;
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}
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void Object::setString(const char *str) {
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if (getClass() == 0x7FFF) {
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char *objStr = (char*)getData();
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if (str)
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strncpy(objStr, str, getSize());
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else
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objStr[0] = '\0';
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}
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}
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bool Object::isObject() {
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return getClass() < 0x7FFE;
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}
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bool Object::isVector() {
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return getClass() == 0x7FFF;
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}
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int16 Object::getVectorSize() {
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if (getClass() == 0x7FFF || getClass() == 0x7FFE) {
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return getSize();
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} else if (getClass() < 0x7FFE) {
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return getCount1() + getCount2();
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} else {
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// should never reach here
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error("Unknown object class");
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return 0; // for compilers that don't support NORETURN
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}
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}
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int16 Object::getVectorItem(int16 index) {
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if (getClass() == 0x7FFF) {
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byte *vector = (byte*)getData();
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return vector[index];
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} else if (getClass() <= 0x7FFE) {
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int16 *vector = (int16*)getData();
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return READ_LE_UINT16(&vector[index]);
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} else {
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// should never reach here
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error("Unknown object class");
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return 0; // for compilers that don't support NORETURN
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}
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}
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void Object::setVectorItem(int16 index, int16 value) {
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if (getClass() == 0x7FFF) {
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byte *vector = (byte*)getData();
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vector[index] = value;
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} else if (getClass() <= 0x7FFE) {
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int16 *vector = (int16*)getData();
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WRITE_LE_UINT16(&vector[index], value);
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}
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}
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void Object::dump(const char *filename) {
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/*
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FILE *o = fopen(filename, "wb");
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fwrite(_objData, _objSize, 1, o);
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fclose(o);
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*/
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}
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int ObjectV2::load(Common::SeekableReadStream &source) {
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if (_freeData && _objData)
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delete[] _objData;
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_freeData = true;
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byte header[4];
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source.read(header, 4);
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uint16 type = READ_LE_UINT16(header);
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if (type == 0x7FFF) {
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_objSize = READ_LE_UINT16(header + 2);
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} else if (type == 0x7FFE) {
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_objSize = READ_LE_UINT16(header + 2) * 2;
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} else if (type < 0x7FFE) {
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byte count1 = header[2];
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byte count2 = header[3];
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_objSize = (count1 + count2) * 2;
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}
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_objSize += 4;
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_objData = new byte[_objSize];
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memcpy(_objData, header, 4);
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source.read(_objData + 4, _objSize - 4);
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return _objSize;
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}
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int ObjectV2::load(byte *source) {
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// Not implemented/used for version 2 objects
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return 0;
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}
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int ObjectV2::save(Common::WriteStream &dest) {
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dest.write(_objData, _objSize);
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return 0;
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}
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uint16 ObjectV2::getFlags() {
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return 1;
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}
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uint16 ObjectV2::getClass() {
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return READ_LE_UINT16(_objData);
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}
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uint16 ObjectV2::getSize() {
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return READ_LE_UINT16(_objData + 2);
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}
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byte ObjectV2::getCount1() {
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return _objData[2];
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}
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byte ObjectV2::getCount2() {
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return _objData[3];
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}
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byte *ObjectV2::getData() {
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return _objData + 4;
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}
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int ObjectV1::load(Common::SeekableReadStream &source) {
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ObjectV2::load(source);
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// Manhole EGA has the two property counts reversed
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SWAP(_objData[2], _objData[3]);
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return _objSize;
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}
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int ObjectV3::load(Common::SeekableReadStream &source) {
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_freeData = true;
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source.readUint16LE(); // skip flags
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uint16 type = source.readUint16LE();
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if (type == 0x7FFF) {
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_objSize = source.readUint16LE();
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} else if (type == 0x7FFE) {
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_objSize = source.readUint16LE() * 2;
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} else if (type < 0x7FFE) {
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byte count1 = source.readByte();
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byte count2 = source.readByte();
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_objSize = (count1 + count2) * 2;
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}
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source.seek(-6, SEEK_CUR);
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_objSize += 6;
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_objData = new byte[_objSize];
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source.read(_objData, _objSize);
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return _objSize;
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}
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int ObjectV3::load(byte *source) {
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_objData = source;
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_freeData = false;
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if (getClass() < 0x7FFE) {
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_objSize = (getCount1() + getCount2()) * 2;
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} else {
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_objSize = getSize();
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}
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_objSize += 6;
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return _objSize;
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}
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int ObjectV3::save(Common::WriteStream &dest) {
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// Not implemented/used for version 3 objects
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return 0;
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}
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uint16 ObjectV3::getFlags() {
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return READ_LE_UINT16(_objData);
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}
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uint16 ObjectV3::getClass() {
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return READ_LE_UINT16(_objData + 2);
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}
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uint16 ObjectV3::getSize() {
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return READ_LE_UINT16(_objData + 4);
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}
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byte ObjectV3::getCount1() {
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return _objData[4];
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}
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byte ObjectV3::getCount2() {
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return _objData[5];
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}
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byte *ObjectV3::getData() {
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return _objData + 6;
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}
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GameDatabase::GameDatabase(MadeEngine *vm) : _vm(vm) {
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}
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GameDatabase::~GameDatabase() {
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delete[] _gameState;
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}
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void GameDatabase::open(const char *filename) {
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debug(1, "GameDatabase::open() Loading from %s", filename);
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_isRedSource = false;
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_filename = filename;
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_redFilename = "";
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Common::File fd;
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if (!fd.open(filename))
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error("GameDatabase::open() Could not open %s", filename);
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load(fd);
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fd.close();
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}
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void GameDatabase::openFromRed(const char *redFilename, const char *filename) {
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debug(1, "GameDatabase::openFromRed() Loading from %s->%s", redFilename, filename);
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_isRedSource = true;
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_filename = filename;
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_redFilename = redFilename;
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Common::SeekableReadStream *fileS = RedReader::loadFromRed(redFilename, filename);
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if (!fileS)
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error("GameDatabase::openFromRed() Could not load %s from %s", filename, redFilename);
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load(*fileS);
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delete fileS;
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}
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void GameDatabase::reload() {
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if (!_isRedSource) {
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Common::File fd;
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if (!fd.open(_filename.c_str()))
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error("GameDatabase::reload() Could not open %s", _filename.c_str());
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reloadFromStream(fd);
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} else {
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Common::SeekableReadStream *fileS = RedReader::loadFromRed(_redFilename.c_str(), _filename.c_str());
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if (!fileS)
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error("GameDatabase::openFromRed() Could not load %s from %s", _filename.c_str(), _redFilename.c_str());
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reloadFromStream(*fileS);
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delete fileS;
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}
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}
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int16 GameDatabase::getVar(int16 index) {
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return (int16)READ_LE_UINT16(_gameState + index * 2);
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}
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void GameDatabase::setVar(int16 index, int16 value) {
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WRITE_LE_UINT16(_gameState + index * 2, value);
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}
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const char *GameDatabase::getObjectString(int16 index) {
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Object *obj = getObject(index);
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if (obj)
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return obj->getString();
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else
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return "";
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}
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void GameDatabase::setObjectString(int16 index, const char *str) {
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Object *obj = getObject(index);
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if (obj)
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obj->setString(str);
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}
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int16 *GameDatabase::findObjectPropertyCached(int16 objectIndex, int16 propertyId, int16 &propertyFlag) {
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uint32 id = (objectIndex << 16) | propertyId;
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ObjectPropertyCacheMap::iterator iter = _objectPropertyCache.find(id);
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int16 *propertyPtr = NULL;
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if (iter != _objectPropertyCache.end()) {
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propertyPtr = (*iter)._value;
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} else {
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propertyPtr = findObjectProperty(objectIndex, propertyId, propertyFlag);
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_objectPropertyCache[id] = propertyPtr;
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}
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propertyFlag = 1;
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return propertyPtr;
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}
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int16 GameDatabase::getObjectProperty(int16 objectIndex, int16 propertyId) {
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if (objectIndex == 0)
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return 0;
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int16 propertyFlag;
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//int16 *property = findObjectProperty(objectIndex, propertyId, propertyFlag);
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int16 *property = findObjectPropertyCached(objectIndex, propertyId, propertyFlag);
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if (property) {
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return (int16)READ_LE_UINT16(property);
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} else {
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return 0;
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}
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}
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int16 GameDatabase::setObjectProperty(int16 objectIndex, int16 propertyId, int16 value) {
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if (objectIndex == 0)
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return 0;
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int16 propertyFlag;
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//int16 *property = findObjectProperty(objectIndex, propertyId, propertyFlag);
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int16 *property = findObjectPropertyCached(objectIndex, propertyId, propertyFlag);
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if (property) {
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if (propertyFlag == 1) {
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WRITE_LE_UINT16(property, value);
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} else {
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warning("GameDatabase::setObjectProperty(%04X, %04X, %04X) Trying to set constant property",
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objectIndex, propertyId, value);
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}
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return value;
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} else {
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return 0;
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}
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}
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void GameDatabase::dumpObject(int16 index) {
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Object *obj = getObject(index);
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char fn[512];
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sprintf(fn, "obj%04X.0", index);
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obj->dump(fn);
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}
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/* GameDatabaseV2 */
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GameDatabaseV2::GameDatabaseV2(MadeEngine *vm) : GameDatabase(vm), _gameText(NULL) {
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}
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GameDatabaseV2::~GameDatabaseV2() {
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delete[] _gameText;
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}
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void GameDatabaseV2::load(Common::SeekableReadStream &sourceS) {
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int16 version = sourceS.readUint16LE();
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// Manhole:NE, Rodney's Funscreen and LGOP2 are version 54
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// The earlier EGA version of Manhole is version 40
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if (version != 54 && version != 40)
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warning("Unknown database version, known versions are 54 and 40");
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char header[6];
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sourceS.read(header, 6);
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if (strncmp(header, "ADVSYS", 6))
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warning ("Unexpected database header, expected ADVSYS");
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uint32 textOffs = 0, objectsOffs = 0, objectsSize = 0, textSize;
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uint16 objectCount = 0, varObjectCount = 0;
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sourceS.readUint16LE(); // skip sub-version
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sourceS.skip(18); // skip program name
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if (version == 40) {
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sourceS.readUint16LE(); // skip unused
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objectCount = sourceS.readUint16LE();
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_gameStateSize = sourceS.readUint16LE() * 2;
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objectsOffs = sourceS.readUint16LE() * 512;
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textOffs = sourceS.readUint16LE() * 512;
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_mainCodeObjectIndex = sourceS.readUint16LE();
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varObjectCount = 0; // unused in V1
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objectsSize = 0; // unused in V1
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} else if (version == 54) {
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textOffs = sourceS.readUint16LE() * 512;
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objectCount = sourceS.readUint16LE();
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varObjectCount = sourceS.readUint16LE();
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_gameStateSize = sourceS.readUint16LE() * 2;
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sourceS.readUint16LE(); // unknown
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objectsOffs = sourceS.readUint16LE() * 512;
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sourceS.readUint16LE(); // unknown
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_mainCodeObjectIndex = sourceS.readUint16LE();
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sourceS.readUint16LE(); // unknown
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objectsSize = sourceS.readUint32LE() * 2;
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}
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textSize = objectsOffs - textOffs;
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debug(0, "textOffs = %08X; textSize = %08X; objectCount = %d; varObjectCount = %d; gameStateSize = %d; objectsOffs = %08X; objectsSize = %d; _mainCodeObjectIndex = %04X\n", textOffs, textSize, objectCount, varObjectCount, _gameStateSize, objectsOffs, objectsSize, _mainCodeObjectIndex);
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_gameState = new byte[_gameStateSize + 2];
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memset(_gameState, 0, _gameStateSize + 2);
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setVar(1, objectCount);
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sourceS.seek(textOffs);
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_gameText = new char[textSize];
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sourceS.read(_gameText, textSize);
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// "Decrypt" the text data
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for (uint32 i = 0; i < textSize; i++)
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_gameText[i] += 0x1E;
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sourceS.seek(objectsOffs);
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if (version == 40) {
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// Initialize the object array
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for (uint32 i = 0; i < objectCount; i++)
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_objects.push_back(NULL);
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// Read two "sections" of objects
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// It seems the first section is data while the second one is code.
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// The interpreter however doesn't care which section the objects come from.
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for (int section = 0; section < 2; section++) {
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while (!sourceS.eos()) {
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int16 objIndex = sourceS.readUint16LE();
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debug("objIndex = %04X; section = %d", objIndex, section);
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if (objIndex == 0)
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break;
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Object *obj = new ObjectV1();
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obj->load(sourceS);
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_objects[objIndex - 1] = obj;
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}
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}
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} else if (version == 54) {
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for (uint32 i = 0; i < objectCount; i++) {
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Object *obj = new ObjectV2();
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int objSize = obj->load(sourceS);
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// Objects are aligned on 2-byte-boundaries, skip unused bytes
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sourceS.skip(objSize % 2);
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_objects.push_back(obj);
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}
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}
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}
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void GameDatabaseV2::reloadFromStream(Common::SeekableReadStream &sourceS) {
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// Not used in version 2 games
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}
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bool GameDatabaseV2::getSavegameDescription(const char *filename, Common::String &description, int16 version) {
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// Not used in version 2 games
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return false;
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}
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int16 GameDatabaseV2::savegame(const char *filename, const char *description, int16 version) {
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Common::OutSaveFile *out;
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int16 result = 0;
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if (!(out = g_system->getSavefileManager()->openForSaving(filename))) {
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warning("Can't create file '%s', game not saved", filename);
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return 6;
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}
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// Variable 0 is not saved
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out->write(_gameState + 2, _gameStateSize - 2);
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for (uint i = 0; i < _objects.size(); i++)
|
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_objects[i]->save(*out);
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delete out;
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return result;
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}
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|
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int16 GameDatabaseV2::loadgame(const char *filename, int16 version) {
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Common::InSaveFile *in;
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int16 result = 0;
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if (!(in = g_system->getSavefileManager()->openForLoading(filename))) {
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warning("Can't open file '%s', game not loaded", filename);
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return 1;
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}
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// Variable 0 is not loaded
|
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in->read(_gameState + 2, _gameStateSize - 2);
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for (uint i = 0; i < _objects.size(); i++) {
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_objects[i]->load(*in);
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}
|
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delete in;
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|
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_objectPropertyCache.clear(); // make sure to clear cache
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return result;
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}
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|
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int16 *GameDatabaseV2::findObjectProperty(int16 objectIndex, int16 propertyId, int16 &propertyFlag) {
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|
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Object *obj = getObject(objectIndex);
|
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if (obj->getClass() >= 0x7FFE) {
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error("GameDatabaseV2::findObjectProperty(%04X, %04X) Not an object", objectIndex, propertyId);
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}
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|
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int16 *prop = (int16*)obj->getData();
|
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byte count1 = obj->getCount1();
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byte count2 = obj->getCount2();
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|
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int16 *propPtr1 = prop + count1;
|
|
int16 *propPtr2 = prop + count2;
|
|
|
|
// First see if the property exists in the given object
|
|
while (count2--) {
|
|
if ((READ_LE_UINT16(prop) & 0x7FFF) == propertyId) {
|
|
propertyFlag = obj->getFlags() & 1;
|
|
return propPtr1;
|
|
}
|
|
prop++;
|
|
propPtr1++;
|
|
}
|
|
|
|
// Now check in the object hierarchy of the given object
|
|
int16 parentObjectIndex = obj->getClass();
|
|
if (parentObjectIndex == 0) {
|
|
return NULL;
|
|
}
|
|
|
|
while (parentObjectIndex != 0) {
|
|
|
|
obj = getObject(parentObjectIndex);
|
|
|
|
prop = (int16*)obj->getData();
|
|
count1 = obj->getCount1();
|
|
count2 = obj->getCount2();
|
|
|
|
propPtr1 = propPtr2 + count1 - count2;
|
|
int16 *propertyPtr = prop + count1;
|
|
|
|
while (count2--) {
|
|
if ((READ_LE_UINT16(prop) & 0x8000) == 0) {
|
|
if ((READ_LE_UINT16(prop) & 0x7FFF) == propertyId) {
|
|
propertyFlag = obj->getFlags() & 1;
|
|
return propPtr1;
|
|
} else {
|
|
propPtr1++;
|
|
}
|
|
} else {
|
|
if ((READ_LE_UINT16(prop) & 0x7FFF) == propertyId) {
|
|
propertyFlag = obj->getFlags() & 1;
|
|
return propertyPtr;
|
|
}
|
|
}
|
|
prop++;
|
|
propertyPtr++;
|
|
}
|
|
|
|
parentObjectIndex = obj->getClass();
|
|
|
|
}
|
|
|
|
debug(1, "findObjectProperty(%04X, %04X) Property not found", objectIndex, propertyId);
|
|
return NULL;
|
|
|
|
}
|
|
|
|
const char *GameDatabaseV2::getString(uint16 offset) {
|
|
return (const char*)&_gameText[offset * 4];
|
|
}
|
|
|
|
|
|
/* GameDatabaseV3 */
|
|
|
|
GameDatabaseV3::GameDatabaseV3(MadeEngine *vm) : GameDatabase(vm) {
|
|
}
|
|
|
|
void GameDatabaseV3::load(Common::SeekableReadStream &sourceS) {
|
|
char header[6];
|
|
sourceS.read(header, 6);
|
|
if (strncmp(header, "ADVSYS", 6))
|
|
warning ("Unexpected database header, expected ADVSYS");
|
|
|
|
/*uint32 unk = */sourceS.readUint32LE();
|
|
|
|
sourceS.skip(20);
|
|
|
|
uint32 objectIndexOffs = sourceS.readUint32LE();
|
|
uint16 objectCount = sourceS.readUint16LE();
|
|
_gameStateOffs = sourceS.readUint32LE();
|
|
_gameStateSize = sourceS.readUint32LE();
|
|
uint32 objectsOffs = sourceS.readUint32LE();
|
|
uint32 objectsSize = sourceS.readUint32LE();
|
|
_mainCodeObjectIndex = sourceS.readUint16LE();
|
|
|
|
debug(2, "objectIndexOffs = %08X; objectCount = %d; gameStateOffs = %08X; gameStateSize = %d; objectsOffs = %08X; objectsSize = %d\n", objectIndexOffs, objectCount, _gameStateOffs, _gameStateSize, objectsOffs, objectsSize);
|
|
|
|
_gameState = new byte[_gameStateSize];
|
|
sourceS.seek(_gameStateOffs);
|
|
sourceS.read(_gameState, _gameStateSize);
|
|
|
|
Common::Array<uint32> objectOffsets;
|
|
sourceS.seek(objectIndexOffs);
|
|
for (uint32 i = 0; i < objectCount; i++)
|
|
objectOffsets.push_back(sourceS.readUint32LE());
|
|
|
|
for (uint32 i = 0; i < objectCount; i++) {
|
|
Object *obj = new ObjectV3();
|
|
// The LSB indicates if it's a constant or variable object.
|
|
// Constant objects are loaded from disk, while variable objects exist
|
|
// in the _gameState buffer.
|
|
if (objectOffsets[i] & 1) {
|
|
sourceS.seek(objectsOffs + objectOffsets[i] - 1);
|
|
obj->load(sourceS);
|
|
} else {
|
|
obj->load(_gameState + objectOffsets[i]);
|
|
}
|
|
_objects.push_back(obj);
|
|
}
|
|
|
|
}
|
|
|
|
void GameDatabaseV3::reloadFromStream(Common::SeekableReadStream &sourceS) {
|
|
sourceS.seek(_gameStateOffs);
|
|
sourceS.read(_gameState, _gameStateSize);
|
|
|
|
_objectPropertyCache.clear(); // make sure to clear cache
|
|
}
|
|
|
|
bool GameDatabaseV3::getSavegameDescription(const char *filename, Common::String &description, int16 version) {
|
|
Common::InSaveFile *in;
|
|
char desc[64];
|
|
|
|
if (!(in = g_system->getSavefileManager()->openForLoading(filename))) {
|
|
return false;
|
|
}
|
|
|
|
uint32 header = in->readUint32BE();
|
|
if (header != MKID_BE('SGAM')) {
|
|
warning("Save game header missing");
|
|
delete in;
|
|
return false;
|
|
}
|
|
|
|
int32 size = in->readUint32LE();
|
|
if (size != in->size() - 64) {
|
|
warning("Unexpected save game size. Expected %d, size is %d (file size - 64)", size, in->size() - 64);
|
|
delete in;
|
|
return false;
|
|
}
|
|
|
|
int16 saveVersion = in->readUint16LE();
|
|
if (saveVersion != version) {
|
|
warning("Save game %s was saved with a different version of the game. Game version is %d, save version is %d", filename, version, saveVersion);
|
|
delete in;
|
|
return false;
|
|
}
|
|
|
|
in->read(desc, 64);
|
|
description = desc;
|
|
|
|
delete in;
|
|
return true;
|
|
}
|
|
|
|
int16 GameDatabaseV3::savegame(const char *filename, const char *description, int16 version) {
|
|
Common::OutSaveFile *out;
|
|
char desc[64];
|
|
int16 result = 0;
|
|
uint32 size = 4 + 4 + 2 + _gameStateSize;
|
|
if (!(out = g_system->getSavefileManager()->openForSaving(filename))) {
|
|
warning("Can't create file '%s', game not saved", filename);
|
|
return 6;
|
|
}
|
|
strncpy(desc, description, 64);
|
|
out->writeUint32BE(MKID_BE('SGAM'));
|
|
out->writeUint32LE(size);
|
|
out->writeUint16LE(version);
|
|
out->write(desc, 64);
|
|
out->write(_gameState, _gameStateSize);
|
|
delete out;
|
|
return result;
|
|
}
|
|
|
|
int16 GameDatabaseV3::loadgame(const char *filename, int16 version) {
|
|
Common::InSaveFile *in;
|
|
uint32 expectedSize = 4 + 4 + 2 + _gameStateSize;
|
|
|
|
if (!(in = g_system->getSavefileManager()->openForLoading(filename))) {
|
|
warning("Can't open file '%s', game not loaded", filename);
|
|
return 1;
|
|
}
|
|
|
|
uint32 header = in->readUint32BE();
|
|
if (header != MKID_BE('SGAM')) {
|
|
warning("Save game header missing");
|
|
delete in;
|
|
return 1;
|
|
}
|
|
|
|
uint32 size = in->readUint32LE();
|
|
if (size != expectedSize) {
|
|
warning("Unexpected save game size. Expected %d, size is %d", expectedSize, size);
|
|
delete in;
|
|
return 1;
|
|
}
|
|
|
|
int16 saveVersion = in->readUint16LE();
|
|
if (saveVersion != version) {
|
|
warning("Save game %s was saved with a different version of the game. Game version is %d, save version is %d", filename, version, saveVersion);
|
|
delete in;
|
|
return 1;
|
|
}
|
|
|
|
in->skip(64); // skip savegame description
|
|
in->read(_gameState, _gameStateSize);
|
|
delete in;
|
|
|
|
_objectPropertyCache.clear(); // make sure to clear cache
|
|
|
|
return 0;
|
|
}
|
|
|
|
int16 *GameDatabaseV3::findObjectProperty(int16 objectIndex, int16 propertyId, int16 &propertyFlag) {
|
|
Object *obj = getObject(objectIndex);
|
|
if (obj->getClass() >= 0x7FFE) {
|
|
error("GameDatabaseV2::findObjectProperty(%04X, %04X) Not an object", objectIndex, propertyId);
|
|
}
|
|
|
|
int16 *prop = (int16*)obj->getData();
|
|
byte count1 = obj->getCount1();
|
|
byte count2 = obj->getCount2();
|
|
|
|
int16 *propPtr1 = prop + count1;
|
|
int16 *propPtr2 = prop + count2;
|
|
|
|
// First see if the property exists in the given object
|
|
while (count2-- > 0) {
|
|
if ((READ_LE_UINT16(prop) & 0x3FFF) == propertyId) {
|
|
if (READ_LE_UINT16(prop) & 0x4000) {
|
|
propertyFlag = 1;
|
|
return (int16*)_gameState + READ_LE_UINT16(propPtr1);
|
|
} else {
|
|
propertyFlag = obj->getFlags() & 1;
|
|
return propPtr1;
|
|
}
|
|
}
|
|
prop++;
|
|
propPtr1++;
|
|
}
|
|
|
|
// Now check in the object hierarchy of the given object
|
|
int16 parentObjectIndex = obj->getClass();
|
|
if (parentObjectIndex == 0) {
|
|
return NULL;
|
|
}
|
|
|
|
while (parentObjectIndex != 0) {
|
|
|
|
obj = getObject(parentObjectIndex);
|
|
|
|
prop = (int16*)obj->getData();
|
|
count1 = obj->getCount1();
|
|
count2 = obj->getCount2();
|
|
|
|
propPtr1 = propPtr2 + count1 - count2;
|
|
int16 *propertyPtr = prop + count1;
|
|
|
|
while (count2-- > 0) {
|
|
if (!(READ_LE_UINT16(prop) & 0x8000)) {
|
|
if ((READ_LE_UINT16(prop) & 0x3FFF) == propertyId) {
|
|
if (READ_LE_UINT16(prop) & 0x4000) {
|
|
propertyFlag = 1;
|
|
return (int16*)_gameState + READ_LE_UINT16(propPtr1);
|
|
} else {
|
|
propertyFlag = obj->getFlags() & 1;
|
|
return propPtr1;
|
|
}
|
|
} else {
|
|
propPtr1++;
|
|
}
|
|
} else {
|
|
if ((READ_LE_UINT16(prop) & 0x3FFF) == propertyId) {
|
|
if (READ_LE_UINT16(prop) & 0x4000) {
|
|
propertyFlag = 1;
|
|
return (int16*)_gameState + READ_LE_UINT16(propertyPtr);
|
|
} else {
|
|
propertyFlag = obj->getFlags() & 1;
|
|
return propertyPtr;
|
|
}
|
|
}
|
|
}
|
|
prop++;
|
|
propertyPtr++;
|
|
}
|
|
|
|
parentObjectIndex = obj->getClass();
|
|
|
|
}
|
|
|
|
return NULL;
|
|
|
|
}
|
|
|
|
const char *GameDatabaseV3::getString(uint16 offset) {
|
|
// Not used in version 3 games
|
|
return NULL;
|
|
}
|
|
|
|
} // End of namespace Made
|