scummvm/engines/toon/picture.cpp
Willem Jan Palenstijn f9ad14dc2d TOON: Clean up Common::String usage
Thanks to Sylvain for testing.
2011-11-27 00:53:39 +01:00

344 lines
8.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "toon/picture.h"
#include "toon/tools.h"
#include "common/debug.h"
#include "common/rect.h"
#include "common/stack.h"
namespace Toon {
bool Picture::loadPicture(const Common::String &file) {
debugC(1, kDebugPicture, "loadPicture(%s)", file.c_str());
uint32 size = 0;
uint8 *fileData = _vm->resources()->getFileData(file, &size);
if (!fileData)
return false;
uint32 compId = READ_BE_UINT32(fileData);
switch (compId) {
case kCompLZSS: {
uint32 dstsize = READ_LE_UINT32(fileData + 4);
_data = new uint8[dstsize];
decompressLZSS(fileData + 8, _data, dstsize);
// size can only be 640x400 or 1280x400
if (dstsize > TOON_SCREEN_WIDTH * TOON_SCREEN_HEIGHT + 768)
_width = TOON_BACKBUFFER_WIDTH;
else
_width = TOON_SCREEN_WIDTH;
_height = TOON_SCREEN_HEIGHT;
// do we have a palette ?
_paletteEntries = (dstsize & 0x7ff) / 3;
_useFullPalette = (_paletteEntries == 256);
// _useFullPalette = true;
if (_paletteEntries) {
_palette = new uint8[_paletteEntries * 3];
memcpy(_palette, _data + dstsize - (dstsize & 0x7ff), _paletteEntries * 3);
_vm->fixPaletteEntries(_palette, _paletteEntries);
} else {
_palette = 0;
}
return true;
}
case kCompSPCN: {
uint32 decSize = READ_LE_UINT32(fileData + 10);
_data = new uint8[decSize + 100];
_paletteEntries = READ_LE_UINT16(fileData + 14) / 3;
_useFullPalette = (_paletteEntries == 256);
if (_paletteEntries) {
_palette = new uint8[_paletteEntries * 3];
memcpy(_palette, fileData + 16, _paletteEntries * 3);
_vm->fixPaletteEntries(_palette, _paletteEntries);
}
// size can only be 640x400 or 1280x400
if (decSize > TOON_SCREEN_WIDTH * TOON_SCREEN_HEIGHT + 768)
_width = TOON_BACKBUFFER_WIDTH;
else
_width = TOON_SCREEN_WIDTH;
_height = TOON_SCREEN_HEIGHT;
// decompress the picture into our buffer
decompressSPCN(fileData + 16 + _paletteEntries * 3, _data, decSize);
return true;
}
case kCompRNC1: {
Toon::RncDecoder rnc;
// allocate enough place
uint32 decSize = READ_BE_UINT32(fileData + 4);
_data = new uint8[decSize];
rnc.unpackM1(fileData, size, _data);
// size can only be 640x400 or 1280x400
if (decSize > TOON_SCREEN_WIDTH * TOON_SCREEN_HEIGHT + 768)
_width = TOON_BACKBUFFER_WIDTH;
else
_width = TOON_SCREEN_WIDTH;
_height = TOON_SCREEN_HEIGHT;
return true;
}
case kCompRNC2: {
Toon::RncDecoder rnc;
// allocate enough place
uint32 decSize = READ_BE_UINT32(fileData + 4);
_data = new uint8[decSize];
decSize = rnc.unpackM2(fileData, _data);
if (decSize > TOON_SCREEN_WIDTH * TOON_SCREEN_HEIGHT + 768)
_width = TOON_BACKBUFFER_WIDTH;
else
_width = TOON_SCREEN_WIDTH;
_height = TOON_SCREEN_HEIGHT;
return true;
}
}
return false;
}
Picture::Picture(ToonEngine *vm) : _vm(vm) {
_data = NULL;
_palette = NULL;
}
Picture::~Picture() {
delete[] _data;
delete[] _palette;
}
void Picture::setupPalette() {
debugC(1, kDebugPicture, "setupPalette()");
if (_useFullPalette)
_vm->setPaletteEntries(_palette, 0, 256);
else
_vm->setPaletteEntries(_palette, 1, 128);
}
void Picture::drawMask(Graphics::Surface &surface, int32 x, int32 y, int32 dx, int32 dy) {
debugC(1, kDebugPicture, "drawMask(surface, %d, %d, %d, %d)", x, y, dx, dy);
for (int32 i = 0; i < 128; i++) {
byte color[3];
color[0] = i * 2;
color[1] = i * 2;
color[2] = 255 - i * 2;
_vm->setPaletteEntries(color, i, 1);
}
int32 rx = MIN(_width, surface.w - x);
int32 ry = MIN(_height, surface.h - y);
if (rx < 0 || ry < 0)
return;
int32 destPitch = surface.pitch;
int32 srcPitch = _width;
uint8 *c = _data + _width * dy + dx;
uint8 *curRow = (uint8 *)surface.pixels + y * destPitch + x;
for (int32 yy = 0; yy < ry; yy++) {
uint8 *curSrc = c;
uint8 *cur = curRow;
for (int32 xx = 0; xx < rx; xx++) {
//*cur = (*curSrc >> 5) * 8; // & 0x1f;
*cur = (*curSrc & 0x1f) ? 127 : 0;
curSrc++;
cur++;
}
curRow += destPitch;
c += srcPitch;
}
}
void Picture::drawWithRectList(Graphics::Surface& surface, int32 x, int32 y, int32 dx, int32 dy, Common::Array<Common::Rect>& rectArray) {
int32 rx = MIN(_width, surface.w - x);
int32 ry = MIN(_height, surface.h - y);
if (rx < 0 || ry < 0)
return;
int32 destPitch = surface.pitch;
int32 srcPitch = _width;
for (uint32 i = 0; i < rectArray.size(); i++) {
Common::Rect rect = rectArray[i];
int32 fillRx = MIN<int32>(rx, rect.right - rect.left);
int32 fillRy = MIN<int32>(ry, rect.bottom - rect.top);
uint8 *c = _data + _width * (dy + rect.top) + (dx + rect.left);
uint8 *curRow = (uint8 *)surface.pixels + (y + rect.top) * destPitch + (x + rect.left);
for (int32 yy = 0; yy < fillRy; yy++) {
uint8 *curSrc = c;
uint8 *cur = curRow;
for (int32 xx = 0; xx < fillRx; xx++) {
*cur = *curSrc;
curSrc++;
cur++;
}
curRow += destPitch;
c += srcPitch;
}
}
}
void Picture::draw(Graphics::Surface &surface, int32 x, int32 y, int32 dx, int32 dy) {
debugC(6, kDebugPicture, "draw(surface, %d, %d, %d, %d)", x, y, dx, dy);
int32 rx = MIN(_width, surface.w - x);
int32 ry = MIN(_height, surface.h - y);
if (rx < 0 || ry < 0)
return;
int32 destPitch = surface.pitch;
int32 srcPitch = _width;
uint8 *c = _data + _width * dy + dx;
uint8 *curRow = (uint8 *)surface.pixels + y * destPitch + x;
for (int32 yy = 0; yy < ry; yy++) {
uint8 *curSrc = c;
uint8 *cur = curRow;
for (int32 xx = 0; xx < rx; xx++) {
*cur = *curSrc;
curSrc++;
cur++;
}
curRow += destPitch;
c += srcPitch;
}
}
uint8 Picture::getData(int32 x, int32 y) {
debugC(6, kDebugPicture, "getData(%d, %d)", x, y);
if (!_data)
return 0;
return _data[y * _width + x];
}
// use original work from johndoe
void Picture::floodFillNotWalkableOnMask(int32 x, int32 y) {
debugC(1, kDebugPicture, "floodFillNotWalkableOnMask(%d, %d)", x, y);
// Stack-based floodFill algorithm based on
// http://student.kuleuven.be/~m0216922/CG/files/floodfill.cpp
Common::Stack<Common::Point> stack;
bool spanLeft, spanRight;
stack.push(Common::Point(x, y));
while (!stack.empty()) {
Common::Point pt = stack.pop();
while (_data[pt.x + pt.y * _width] & 0x1F && pt.y >= 0)
pt.y--;
pt.y++;
spanLeft = false;
spanRight = false;
while (_data[pt.x + pt.y * _width] & 0x1F && pt.y < _height) {
_data[pt.x + pt.y * _width] &= 0xE0;
if (!spanLeft && pt.x > 0 && _data[pt.x - 1 + pt.y * _width] & 0x1F) {
stack.push(Common::Point(pt.x - 1, pt.y));
spanLeft = 1;
} else if (spanLeft && pt.x > 0 && !(_data[pt.x - 1 + pt.y * _width] & 0x1F)) {
spanLeft = 0;
}
if (!spanRight && pt.x < _width - 1 && _data[pt.x + 1 + pt.y * _width] & 0x1F) {
stack.push(Common::Point(pt.x + 1, pt.y));
spanRight = 1;
} else if (spanRight && pt.x < _width - 1 && !(_data[pt.x + 1 + pt.y * _width] & 0x1F)) {
spanRight = 0;
}
pt.y++;
}
}
}
void Picture::drawLineOnMask(int32 x, int32 y, int32 x2, int32 y2, bool walkable) {
debugC(1, kDebugPicture, "drawLineOnMask(%d, %d, %d, %d, %d)", x, y, x2, y2, (walkable) ? 1 : 0);
static int32 lastX = 0;
static int32 lastY = 0;
if (x == -1) {
x = lastX;
y = lastY;
}
uint32 bx = x << 16;
int32 dx = x2 - x;
uint32 by = y << 16;
int32 dy = y2 - y;
uint32 adx = abs(dx);
uint32 ady = abs(dy);
int32 t = 0;
if (adx <= ady)
t = ady;
else
t = adx;
int32 cdx = (dx << 16) / t;
int32 cdy = (dy << 16) / t;
int32 i = t;
while (i) {
int32 rx = bx >> 16;
int32 ry = by >> 16;
if ( rx >= 0 && rx < _width-1 && ry >= 0 && ry < _height) { // sanity check: some lines in the game
// were drawing outside the screen causing corruption
if (!walkable) {
_data[_width * ry + rx] &= 0xe0;
_data[_width * ry + rx + 1] &= 0xe0;
} else {
int32 v = _data[_width * (by >> 16) + rx - 1];
_data[_width * ry + rx] = v;
_data[_width * ry + rx + 1] = v;
}
}
bx += cdx;
by += cdy;
i--;
}
}
} // End of namespace Toon