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agi
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Add detection for the Space Quest 3.5 fan game.
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2009-02-17 21:55:53 +00:00 |
agos
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The background sounds option, only applies to Simon the Sorcerer 2.
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2009-02-19 00:08:35 +00:00 |
cine
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Fixed compilation (along with it const correctness).
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2009-02-15 20:19:06 +00:00 |
cruise
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Merged the contents of fontCharacterTable into staticres
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2009-02-19 11:08:11 +00:00 |
drascula
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- Replace OSystem::clearScreen with OSystem::fillScreen as discussed on -devel.
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2009-02-15 21:20:21 +00:00 |
gob
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Compensate small lags in Util::waitEndFrame(), so that the CD audio intro sequences in Gob1 and Gob2 CD hopefully won't de-sync so easily
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2009-02-21 15:58:50 +00:00 |
groovie
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- Replace OSystem::clearScreen with OSystem::fillScreen as discussed on -devel.
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2009-02-15 21:20:21 +00:00 |
igor
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Fix sound noise regression in CD32 version of Simon the Sorcerer 1.
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2009-02-07 05:05:14 +00:00 |
kyra
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LOL: some work on inventory/item handling
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2009-02-21 17:24:50 +00:00 |
lure
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Disable GMM Save/Loading when a cut-scene is playing
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2009-01-31 12:26:44 +00:00 |
m4
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Renamed SpecialDebugLevel to DebugChannel
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2009-01-30 05:10:24 +00:00 |
made
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Removed unused variable
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2009-02-16 15:50:27 +00:00 |
parallaction
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Fix for bug #1864270. Music now goes on after the the credits have been displayed in the Amiga demo version of Nippon Safes.
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2009-02-21 05:19:35 +00:00 |
queen
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Make the subtitle settings in Options section of the global main menu optional, and enable only for game engines where subtitles settings are synced.
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2009-02-07 06:47:19 +00:00 |
saga
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Fixed a nasty regression from the script system rewrite (commit #35670), which will cause crashes under certain conditions, and probably makes SAGA games non-completable.
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2009-02-20 10:49:43 +00:00 |
sci
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SCI: Changed decompressors to take advantage of Common::ReadStream::readUint16LE; cleanup
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2009-02-21 19:27:06 +00:00 |
scumm
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Add English version of Humongous Catalog Preview and Russian versions of two HE games.
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2009-02-20 22:18:41 +00:00 |
sky
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Fix 1690836: "BASS: Speed difference"
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2009-02-14 00:21:53 +00:00 |
sword1
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Allocate the background sound handle dynamically. Otherwise, it seems to me as if
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2009-02-21 11:27:04 +00:00 |
sword2
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Rewrote the cutscene player to be more like the one in Broken Sword 1. This fixes
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2009-02-21 15:07:05 +00:00 |
tinsel
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Fix #2614150 - DW2: Repeating SFX that should stop/pause don't
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2009-02-19 17:40:13 +00:00 |
touche
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Make the subtitle settings in Options section of the global main menu optional, and enable only for game engines where subtitles settings are synced.
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2009-02-07 06:47:19 +00:00 |
tucker
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cleanup
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2009-02-21 11:29:56 +00:00 |
advancedDetector.cpp
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Advanced detector: Slightly more verbose debug output
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2009-02-21 02:59:45 +00:00 |
advancedDetector.h
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Moved AdvancedDetector from common/ to engines/
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2009-01-29 22:13:01 +00:00 |
dialogs.cpp
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Fixed working Keys button in in game options dialog
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2009-02-12 22:05:07 +00:00 |
dialogs.h
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Make the subtitle settings in Options section of the global main menu optional, and enable only for game engines where subtitles settings are synced.
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2009-02-07 06:47:19 +00:00 |
engine.cpp
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Avoid using g_engine if possible
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2009-01-30 16:04:39 +00:00 |
engine.h
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Make the subtitle settings in Options section of the global main menu optional, and enable only for game engines where subtitles settings are synced.
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2009-02-07 06:47:19 +00:00 |
engines.mk
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Import the SCI engine sources from the FreeSCI Glutton branch (it doesn't compile yet)
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2009-02-15 06:10:59 +00:00 |
game.cpp
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Whoa! Removing trailing spaces.
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2009-01-01 15:06:43 +00:00 |
game.h
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Whoa! Removing trailing spaces.
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2009-01-01 15:06:43 +00:00 |
metaengine.h
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Whoa! Removing trailing spaces.
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2009-01-01 15:06:43 +00:00 |
module.mk
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Moved AdvancedDetector from common/ to engines/
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2009-01-29 22:13:01 +00:00 |