scummvm/engines/lure
2007-05-07 12:17:24 +00:00
..
disassembly Committed recent disassembly efforts 2006-08-27 11:57:30 +00:00
animseq.cpp Moved Event/EventType/keyboard enum from common/system.h (part of class OSystem) to common/events.h (part of namespace Common). Porters may have to make minor changes to their backends to get them to compile again 2007-03-17 19:02:05 +00:00
animseq.h Changed __lure_res_h__ to LURE_RES_H etc for consistency. 2006-07-23 15:32:14 +00:00
debug-input.cpp Moved Event/EventType/keyboard enum from common/system.h (part of class OSystem) to common/events.h (part of namespace Common). Porters may have to make minor changes to their backends to get them to compile again 2007-03-17 19:02:05 +00:00
debug-input.h Changed __lure_res_h__ to LURE_RES_H etc for consistency. 2006-07-23 15:32:14 +00:00
debug-methods.cpp Makes lure compile with msvc8 again. 2006-09-10 13:09:04 +00:00
debug-methods.h Changed __lure_res_h__ to LURE_RES_H etc for consistency. 2006-07-23 15:32:14 +00:00
debugger.cpp Reworked hotspot actions so that talking to characters work properly 2007-04-29 11:30:29 +00:00
debugger.h Added 'room' command to show room information 2007-02-09 10:59:15 +00:00
decode.cpp Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling. 2006-03-29 15:59:37 +00:00
decode.h Changed __lure_res_h__ to LURE_RES_H etc for consistency. 2006-07-23 15:32:14 +00:00
detection.cpp Moved lure detection code into a new detection.cpp file 2007-04-27 20:32:09 +00:00
disk.cpp Fixed error message that still referred to disk0.vga 2006-09-05 12:17:14 +00:00
disk.h Changed __lure_res_h__ to LURE_RES_H etc for consistency. 2006-07-23 15:32:14 +00:00
events.cpp Moved Event/EventType/keyboard enum from common/system.h (part of class OSystem) to common/events.h (part of namespace Common). Porters may have to make minor changes to their backends to get them to compile again 2007-03-17 19:02:05 +00:00
events.h Moved Event/EventType/keyboard enum from common/system.h (part of class OSystem) to common/events.h (part of namespace Common). Porters may have to make minor changes to their backends to get them to compile again 2007-03-17 19:02:05 +00:00
game.cpp Added code responsible for transforming the player back from Selena 2007-05-07 12:17:24 +00:00
game.h Removed use of static support data record for player to simplify save process 2007-02-09 10:54:55 +00:00
hotspots.cpp Reworked the pathfinder to directly return a pathfinding result, and added code to save the pathfinding state to a save game when it's in progress 2007-05-07 12:16:05 +00:00
hotspots.h Reworked the pathfinder to directly return a pathfinding result, and added code to save the pathfinding state to a save game when it's in progress 2007-05-07 12:16:05 +00:00
intro.cpp Moved Event/EventType/keyboard enum from common/system.h (part of class OSystem) to common/events.h (part of namespace Common). Porters may have to make minor changes to their backends to get them to compile again 2007-03-17 19:02:05 +00:00
intro.h Removing more semicola 2007-04-26 19:08:53 +00:00
lure.cpp Moved lure detection code into a new detection.cpp file 2007-04-27 20:32:09 +00:00
lure.h Got rid of Lure::System 2007-03-17 00:39:18 +00:00
luredefs.h Bugfix for characters freezing after talking when in a different room than the player, and fixed NPC to NPC conversations 2007-05-03 05:06:10 +00:00
memory.cpp Made the Memory::dealloc take a void * to make it easier to free any memory block type 2006-08-27 11:44:39 +00:00
memory.h Made the Memory::dealloc take a void * to make it easier to free any memory block type 2006-08-27 11:44:39 +00:00
menu.cpp Bugfix to restore the correct part of the screen when the menu changes 2007-04-15 10:44:37 +00:00
menu.h Transferred all previously hard-coded English in-game text to a resource 2006-09-07 11:21:20 +00:00
module.mk Moved lure detection code into a new detection.cpp file 2007-04-27 20:32:09 +00:00
palette.cpp
palette.h Changed __lure_res_h__ to LURE_RES_H etc for consistency. 2006-07-23 15:32:14 +00:00
res_struct.cpp Added saving of room exit join data in savefiles 2007-05-07 12:10:32 +00:00
res_struct.h Added saving of room exit join data in savefiles 2007-05-07 12:10:32 +00:00
res.cpp Added saving of room exit join data in savefiles 2007-05-07 12:10:32 +00:00
res.h General bugfixes, added animation handlers for creating potion and freeing Goewin, and in-progress work on completing original game's action precheck code 2007-04-22 22:42:01 +00:00
room.cpp Added line to ensure the current room number field variable is kept up to date 2007-02-17 03:42:43 +00:00
room.h Implemented handling for barmen (rooms 29, 32, and 35) 2007-04-14 03:48:24 +00:00
screen.cpp
screen.h Moved base/engine.cpp and .h to engines/ (main motivation: helps untangle the linker dependency graph). Porters will have to update project files 2006-09-23 00:42:35 +00:00
scripts.cpp Cleaned up the script engine opcodes, added debug names for recently added script methods, and bugfix to method that was causing a crash in the first room 2007-04-30 07:58:09 +00:00
scripts.h Cleaned up the script engine opcodes, added debug names for recently added script methods, and bugfix to method that was causing a crash in the first room 2007-04-30 07:58:09 +00:00
strings.cpp Altered message display to correctly handle optional display of hotspot/character article prefixes 2007-04-15 12:12:21 +00:00
strings.h Removing more semicola 2007-04-26 19:08:53 +00:00
surface.cpp Bugfix to have multiple savegame names list vertically 2007-04-17 03:47:47 +00:00
surface.h Added proper support for showing a hotspot or character's name in dialogs where the message contains a placeholder mark for it 2007-02-14 02:37:53 +00:00