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disassembly
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Committed recent disassembly efforts
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2006-08-27 11:57:30 +00:00 |
animseq.cpp
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Moved Event/EventType/keyboard enum from common/system.h (part of class OSystem) to common/events.h (part of namespace Common). Porters may have to make minor changes to their backends to get them to compile again
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2007-03-17 19:02:05 +00:00 |
animseq.h
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Changed __lure_res_h__ to LURE_RES_H etc for consistency.
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2006-07-23 15:32:14 +00:00 |
debug-input.cpp
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Moved Event/EventType/keyboard enum from common/system.h (part of class OSystem) to common/events.h (part of namespace Common). Porters may have to make minor changes to their backends to get them to compile again
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2007-03-17 19:02:05 +00:00 |
debug-input.h
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Changed __lure_res_h__ to LURE_RES_H etc for consistency.
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2006-07-23 15:32:14 +00:00 |
debug-methods.cpp
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Makes lure compile with msvc8 again.
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2006-09-10 13:09:04 +00:00 |
debug-methods.h
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Changed __lure_res_h__ to LURE_RES_H etc for consistency.
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2006-07-23 15:32:14 +00:00 |
debugger.cpp
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Reworked hotspot actions so that talking to characters work properly
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2007-04-29 11:30:29 +00:00 |
debugger.h
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Added 'room' command to show room information
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2007-02-09 10:59:15 +00:00 |
decode.cpp
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Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling.
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2006-03-29 15:59:37 +00:00 |
decode.h
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Changed __lure_res_h__ to LURE_RES_H etc for consistency.
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2006-07-23 15:32:14 +00:00 |
detection.cpp
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Moved lure detection code into a new detection.cpp file
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2007-04-27 20:32:09 +00:00 |
disk.cpp
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Fixed error message that still referred to disk0.vga
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2006-09-05 12:17:14 +00:00 |
disk.h
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Changed __lure_res_h__ to LURE_RES_H etc for consistency.
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2006-07-23 15:32:14 +00:00 |
events.cpp
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Moved Event/EventType/keyboard enum from common/system.h (part of class OSystem) to common/events.h (part of namespace Common). Porters may have to make minor changes to their backends to get them to compile again
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2007-03-17 19:02:05 +00:00 |
events.h
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Moved Event/EventType/keyboard enum from common/system.h (part of class OSystem) to common/events.h (part of namespace Common). Porters may have to make minor changes to their backends to get them to compile again
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2007-03-17 19:02:05 +00:00 |
game.cpp
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Added code responsible for transforming the player back from Selena
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2007-05-07 12:17:24 +00:00 |
game.h
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Removed use of static support data record for player to simplify save process
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2007-02-09 10:54:55 +00:00 |
hotspots.cpp
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Reworked the pathfinder to directly return a pathfinding result, and added code to save the pathfinding state to a save game when it's in progress
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2007-05-07 12:16:05 +00:00 |
hotspots.h
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Reworked the pathfinder to directly return a pathfinding result, and added code to save the pathfinding state to a save game when it's in progress
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2007-05-07 12:16:05 +00:00 |
intro.cpp
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Moved Event/EventType/keyboard enum from common/system.h (part of class OSystem) to common/events.h (part of namespace Common). Porters may have to make minor changes to their backends to get them to compile again
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2007-03-17 19:02:05 +00:00 |
intro.h
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Removing more semicola
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2007-04-26 19:08:53 +00:00 |
lure.cpp
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Moved lure detection code into a new detection.cpp file
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2007-04-27 20:32:09 +00:00 |
lure.h
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Got rid of Lure::System
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2007-03-17 00:39:18 +00:00 |
luredefs.h
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Bugfix for characters freezing after talking when in a different room than the player, and fixed NPC to NPC conversations
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2007-05-03 05:06:10 +00:00 |
memory.cpp
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Made the Memory::dealloc take a void * to make it easier to free any memory block type
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2006-08-27 11:44:39 +00:00 |
memory.h
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Made the Memory::dealloc take a void * to make it easier to free any memory block type
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2006-08-27 11:44:39 +00:00 |
menu.cpp
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Bugfix to restore the correct part of the screen when the menu changes
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2007-04-15 10:44:37 +00:00 |
menu.h
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Transferred all previously hard-coded English in-game text to a resource
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2006-09-07 11:21:20 +00:00 |
module.mk
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Moved lure detection code into a new detection.cpp file
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2007-04-27 20:32:09 +00:00 |
palette.cpp
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palette.h
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Changed __lure_res_h__ to LURE_RES_H etc for consistency.
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2006-07-23 15:32:14 +00:00 |
res_struct.cpp
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Added saving of room exit join data in savefiles
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2007-05-07 12:10:32 +00:00 |
res_struct.h
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Added saving of room exit join data in savefiles
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2007-05-07 12:10:32 +00:00 |
res.cpp
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Added saving of room exit join data in savefiles
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2007-05-07 12:10:32 +00:00 |
res.h
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General bugfixes, added animation handlers for creating potion and freeing Goewin, and in-progress work on completing original game's action precheck code
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2007-04-22 22:42:01 +00:00 |
room.cpp
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Added line to ensure the current room number field variable is kept up to date
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2007-02-17 03:42:43 +00:00 |
room.h
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Implemented handling for barmen (rooms 29, 32, and 35)
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2007-04-14 03:48:24 +00:00 |
screen.cpp
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screen.h
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Moved base/engine.cpp and .h to engines/ (main motivation: helps untangle the linker dependency graph). Porters will have to update project files
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2006-09-23 00:42:35 +00:00 |
scripts.cpp
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Cleaned up the script engine opcodes, added debug names for recently added script methods, and bugfix to method that was causing a crash in the first room
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2007-04-30 07:58:09 +00:00 |
scripts.h
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Cleaned up the script engine opcodes, added debug names for recently added script methods, and bugfix to method that was causing a crash in the first room
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2007-04-30 07:58:09 +00:00 |
strings.cpp
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Altered message display to correctly handle optional display of hotspot/character article prefixes
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2007-04-15 12:12:21 +00:00 |
strings.h
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Removing more semicola
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2007-04-26 19:08:53 +00:00 |
surface.cpp
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Bugfix to have multiple savegame names list vertically
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2007-04-17 03:47:47 +00:00 |
surface.h
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Added proper support for showing a hotspot or character's name in dialogs where the message contains a placeholder mark for it
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2007-02-14 02:37:53 +00:00 |