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2003-08-18 14:13:09 +00:00
lua Add lua/bin/lua and lua/bin/luac to .cvsignore. 2003-08-16 21:32:32 +00:00
tools Import Residual tools 2003-08-17 11:07:56 +00:00
.cvsignore Reinstate dependency calculation for Unix-g++ builds. 2003-08-17 04:22:18 +00:00
actor.cpp Make actors start out visible by default. (The inventory now at least 2003-08-17 22:52:15 +00:00
actor.h renamed all .cc to cpp and all .hh to .h 2003-08-15 19:41:26 +00:00
bitmap.cpp Add fixme for huuuuuuge performance bottleneck 2003-08-16 17:34:33 +00:00
bitmap.h renamed all .cc to cpp and all .hh to .h 2003-08-15 19:41:26 +00:00
bits.h This isn't i386 specific, it's just endian specific 2003-08-17 15:41:33 +00:00
color.h renamed all .cc to cpp and all .hh to .h 2003-08-15 19:41:26 +00:00
colormap.h renamed all .cc to cpp and all .hh to .h 2003-08-15 19:41:26 +00:00
COPYING.lib Initial revision 2003-08-15 18:00:22 +00:00
costume.cpp renamed all .cc to cpp and all .hh to .h 2003-08-15 19:41:26 +00:00
costume.h renamed all .cc to cpp and all .hh to .h 2003-08-15 19:41:26 +00:00
debug.cpp renamed all .cc to cpp and all .hh to .h 2003-08-15 19:41:26 +00:00
debug.h renamed all .cc to cpp and all .hh to .h 2003-08-15 19:41:26 +00:00
engine.cpp no need for this now InputDialog works 2003-08-16 23:24:53 +00:00
engine.h Remove some needless SDL/ paths. Someone add a .cvsignore for grimdialog.htm please :P 2003-08-15 20:16:25 +00:00
hash_map.h renamed all .cc to cpp and all .hh to .h 2003-08-15 19:41:26 +00:00
keyframe.cpp renamed all .cc to cpp and all .hh to .h 2003-08-15 19:41:26 +00:00
keyframe.h renamed all .cc to cpp and all .hh to .h 2003-08-15 19:41:26 +00:00
lab.cpp renamed all .cc to cpp and all .hh to .h 2003-08-15 19:41:26 +00:00
lab.h renamed all .cc to cpp and all .hh to .h 2003-08-15 19:41:26 +00:00
localize.cpp renamed all .cc to cpp and all .hh to .h 2003-08-15 19:41:26 +00:00
localize.h renamed all .cc to cpp and all .hh to .h 2003-08-15 19:41:26 +00:00
lua.cpp !(Coding && Hangover) 2003-08-17 08:30:18 +00:00
lua.h renamed all .cc to cpp and all .hh to .h 2003-08-15 19:41:26 +00:00
main.cpp Temporarily add Gl driver to window title 2003-08-16 11:17:29 +00:00
Makefile Reinstate dependency calculation for Unix-g++ builds. 2003-08-17 04:22:18 +00:00
Makefile.mingw added crosscompiling for me :) 2003-08-16 16:00:58 +00:00
material.cpp renamed all .cc to cpp and all .hh to .h 2003-08-15 19:41:26 +00:00
material.h renamed all .cc to cpp and all .hh to .h 2003-08-15 19:41:26 +00:00
mixer.cpp renamed all .cc to cpp and all .hh to .h 2003-08-15 19:41:26 +00:00
mixer.h Remove some needless SDL/ paths. Someone add a .cvsignore for grimdialog.htm please :P 2003-08-15 20:16:25 +00:00
model.cpp renamed all .cc to cpp and all .hh to .h 2003-08-15 19:41:26 +00:00
model.h renamed all .cc to cpp and all .hh to .h 2003-08-15 19:41:26 +00:00
README If somebody can explain what stupid thing I have done to make 0 > 11 = true... Please tell me! (getSectorName in scene.h) 2003-08-17 08:11:59 +00:00
registry.cpp Repeat after me - Ender is a dumbass 2003-08-16 12:12:17 +00:00
registry.h renamed all .cc to cpp and all .hh to .h 2003-08-15 19:41:26 +00:00
resource.cpp Remove grimdialog, workaround bad loadbitmap calls 2003-08-16 11:10:40 +00:00
resource.h Fix bug in ResPtr template where assigning the same pointer it already 2003-08-17 02:48:07 +00:00
scene.cpp Some set objects (eg, 'al') do not have ZBuffers. 2003-08-18 13:59:33 +00:00
scene.h Some sets (eg, tr) cannot find their room backgrounds?!? Error a little more gracefully than a null-access segfault 2003-08-18 14:13:09 +00:00
sound.cpp Clamp mixer values 2003-08-17 16:02:48 +00:00
sound.h renamed all .cc to cpp and all .hh to .h 2003-08-15 19:41:26 +00:00
textsplit.cpp Some set objects (eg, 'al') do not have ZBuffers. 2003-08-18 13:59:33 +00:00
textsplit.h Some set objects (eg, 'al') do not have ZBuffers. 2003-08-18 13:59:33 +00:00
TODO Small TODO updates 2003-08-17 15:44:50 +00:00
vector3d.h renamed all .cc to cpp and all .hh to .h 2003-08-15 19:41:26 +00:00

(C) 2003- The ScummVM-Residual team
http://www.scummvm.org/

Readme - still needs writing.

What is Residual:
 Residual is a ScummVM sub-project to create an engine to play the remaining 
 (residual) LucasArts adventures that ScummVM does not support. This means the
 3D titles Grim Fandango (and eventually, maybe, perhaps) Escape from 
 Monkey Island. It's a word pun, as 'grime' is a residue (as is scum). 
 Get over it.


Running:
 Create ~/.residualrc (UNIX) or C:\residual.ini (Win32)
 Add:
  DataDir=[path to all the .lab files]
  good_times=TRUE

Exit with 'q', and don't press f1 or the inventory... as things go a bit weird.

Notes -
  * Will run extremely slow on anything but fairly recent cards (due to use of
    glDrawPixels). Requires OpenGL in all cases.
  * Won't compile in MSVC (see TODO), but will on MingW32.
  * Windows you must put .exe in the DataDir and set it to '.' in residual.ini,
    Windows-style path slashing isn't parsed yet.
  * See TODO for other stuff

ScummVM-Residual Team Credits:
 Daniel Schepler         Initial engine codebase & LUA upgrades
 James Brown          	 ScummVM project leader, core engine developer
 Vincent Hamm            Core engine developer
 Pawel Kolodziejski      SMUSH/iMUSE implemention