..
demos
GOB: Make the demoplayer use the new VideoPlayer interface
2010-08-08 00:51:09 +00:00
save
Enforce conversion formatting on pointer casts in the DEV code.
2010-05-17 22:46:53 +00:00
sound
Suppress one more useless debug message
2010-08-17 19:04:04 +00:00
dataio.cpp
Enforce conversion formatting on pointer casts in the DEV code.
2010-05-17 22:46:53 +00:00
dataio.h
When opening a data stream, don't read the whole file into memory if not necessary. This vastly improves the loading times of Gob3 on small devices
2009-08-08 02:23:04 +00:00
detection_tables.h
Split out detection tables for Gob engine
2010-06-15 10:14:38 +00:00
detection.cpp
AdvancedDetector: Add new parameter directoryGlobs.
2010-06-15 10:59:23 +00:00
draw_bargon.cpp
Changed foo(void) to foo() in almost all non-backend source files
2009-11-02 21:54:57 +00:00
draw_fascin.cpp
GOB: Add constants for different surfaces/sprites
2010-08-08 00:35:18 +00:00
draw_playtoons.cpp
GOB: Add constants for different surfaces/sprites
2010-08-08 00:35:18 +00:00
draw_v1.cpp
GOB: Add constants for different surfaces/sprites
2010-08-08 00:35:18 +00:00
draw_v2.cpp
Fascination - Fix the texts not cleaned up (eg Hotel Hall). Thanks SylvainTV for identifying the problem
2010-08-17 07:41:15 +00:00
draw.cpp
Fascination - (SylvainTV) Implement window traces
2010-08-20 20:31:05 +00:00
draw.h
GOB: Add constants for different surfaces/sprites
2010-08-08 00:35:18 +00:00
driver_vga.cpp
Giving Font its own real class
2009-07-09 02:54:10 +00:00
driver_vga.h
Giving Font its own real class
2009-07-09 02:54:10 +00:00
expression.cpp
Gob - Follow cppcheck advices
2010-08-15 23:37:56 +00:00
expression.h
Changed foo(void) to foo() in almost all non-backend source files
2009-11-02 21:54:57 +00:00
game.cpp
GOB: Another VideoPlayer interface adaption
2010-08-08 00:48:51 +00:00
game.h
Playtoons uses a variable space that exceeds 32767 bytes. Changing a few variables to unsigned makes the construction mode not crash anymore (though it now hangs in a loop)
2009-08-24 22:37:09 +00:00
global.cpp
Playtoons - implement some functions related to hotspot texts
2009-09-29 22:43:30 +00:00
global.h
Switch Mixer::playInputStream to use DisposeAfterUse::Flag
2010-01-08 22:09:43 +00:00
gob.cpp
Fascination - Fix the texts not cleaned up (eg Hotel Hall). Thanks SylvainTV for identifying the problem
2010-08-17 07:41:15 +00:00
gob.h
COMMON: Move Common::RandomSource to common/random.*
2010-03-18 15:07:11 +00:00
goblin_v1.cpp
Fixing an out of array bounds read
2009-12-30 23:21:33 +00:00
goblin_v2.cpp
Changed foo(void) to foo() in almost all non-backend source files
2009-11-02 21:54:57 +00:00
goblin_v3.cpp
Fix to remove a tab character from the GPL header
2008-01-05 12:45:14 +00:00
goblin_v4.cpp
Some minor clean-up
2009-04-27 18:56:28 +00:00
goblin.cpp
Enforce conversion formatting on pointer casts in the DEV code.
2010-05-17 22:46:53 +00:00
goblin.h
Changed foo(void) to foo() in almost all non-backend source files
2009-11-02 21:54:57 +00:00
helper.h
GOB: Got rid of class ReferenceCounter; changed SurfaceDesc::Ptr to SurfaceDescPtr (a Common::SharedPtr); and changed many SurfaceDesc pointers to references
2009-06-06 20:03:13 +00:00
hotspots.cpp
Fascination - Fix protection screen (and several other glitches like in the very last screen behavior)
2010-08-19 21:32:54 +00:00
hotspots.h
Gob - Clean up: suppress blanks and tabs present at the end of line
2010-08-17 08:33:50 +00:00
init_fascin.cpp
GOB: Add an initGame() for Fascination.
2010-08-20 22:23:12 +00:00
init_v1.cpp
Moved the decision whether subtitles should be displayed, so that the broken subtitles in The Last Dynasty aren't shown
2009-07-25 16:08:31 +00:00
init_v2.cpp
- Reorder detection (floppy, CD, demos).
2010-03-06 22:40:55 +00:00
init_v3.cpp
Gob - Clean up: suppress blanks and tabs present at the end of line
2010-08-17 08:33:50 +00:00
init_v4.cpp
Moved the decision whether subtitles should be displayed, so that the broken subtitles in The Last Dynasty aren't shown
2009-07-25 16:08:31 +00:00
init_v6.cpp
Moved the decision whether subtitles should be displayed, so that the broken subtitles in The Last Dynasty aren't shown
2009-07-25 16:08:31 +00:00
init.cpp
GOB: Use the new VideoPlayer interface for coktel.imd
2010-08-08 00:43:45 +00:00
init.h
GOB: Add an initGame() for Fascination.
2010-08-20 22:23:12 +00:00
inter_bargon.cpp
GOB: Play 23 frames backwards, not back to frame 23
2010-08-08 00:49:38 +00:00
inter_fascin.cpp
Fascination : Avoid to set _showCursor in initCursorAnim as it enables the cursor all the time, which is wrong. This fixes the bad icon while loading issue, and the weird icon in the lab. Thanks SylvainTV for solving it.
2010-08-18 00:03:58 +00:00
inter_playtoons.cpp
GOB: Add constants for different surfaces/sprites
2010-08-08 00:35:18 +00:00
inter_v1.cpp
GOB: Add constants for different surfaces/sprites
2010-08-08 00:35:18 +00:00
inter_v2.cpp
GOB: Adapt the remaining bits to the new VideoPlayer interface
2010-08-08 00:55:27 +00:00
inter_v3.cpp
GOB: Add constants for different surfaces/sprites
2010-08-08 00:35:18 +00:00
inter_v4.cpp
GOB: Fix warnings about potentially uninitialized vars.
2010-08-17 10:19:06 +00:00
inter_v5.cpp
Modify warning message for o5_deleteFile as it's not only used by Dynasty, and Add oPlaytoons_copyFile. The latest will need to be completed if a call requires it. For the moment, it only fixes the crash at the end of the 3rd video of the construction kit.
2009-08-30 23:39:25 +00:00
inter_v6.cpp
GOB: Fix warnings about potentially uninitialized vars.
2010-08-17 10:19:06 +00:00
inter.cpp
Fascination - Add a delay before entering the lab. This was a script issue only present in the Amiga and Atari ST versions
2010-08-20 07:59:23 +00:00
inter.h
Fascination : Avoid to set _showCursor in initCursorAnim as it enables the cursor all the time, which is wrong. This fixes the bad icon while loading issue, and the weird icon in the lab. Thanks SylvainTV for solving it.
2010-08-18 00:03:58 +00:00
map_v1.cpp
Changed foo(void) to foo() in almost all non-backend source files
2009-11-02 21:54:57 +00:00
map_v2.cpp
Enforce conversion formatting on pointer casts in the DEV code.
2010-05-17 22:46:53 +00:00
map.cpp
Changed foo(void) to foo() in almost all non-backend source files
2009-11-02 21:54:57 +00:00
map.h
Changed foo(void) to foo() in almost all non-backend source files
2009-11-02 21:54:57 +00:00
module.mk
Fascination - Fix the texts not cleaned up (eg Hotel Hall). Thanks SylvainTV for identifying the problem
2010-08-17 07:41:15 +00:00
mult_v1.cpp
GOB: Add constants for different surfaces/sprites
2010-08-08 00:35:18 +00:00
mult_v2.cpp
Fascination - (SylvainTV) Replace DRAW_DRAWLETTER by DRAW_BLITSURF. It makes a difference for Fascination, not for the other games using mult_v2. This fixes the refresh of all the little animations in Fascination.
2010-08-16 21:16:13 +00:00
mult.cpp
GOB: Adapt the remaining bits to the new VideoPlayer interface
2010-08-08 00:55:27 +00:00
mult.h
GOB: Got rid of class ReferenceCounter; changed SurfaceDesc::Ptr to SurfaceDescPtr (a Common::SharedPtr); and changed many SurfaceDesc pointers to references
2009-06-06 20:03:13 +00:00
palanim.cpp
The error() and warning() functions add ! and newline automatically. (I didn't
2009-05-31 10:02:16 +00:00
palanim.h
Fix to remove a tab character from the GPL header
2008-01-05 12:45:14 +00:00
resources.cpp
Use resSize instead of computing its value again.
2010-03-17 20:29:26 +00:00
resources.h
Added a method to easily dump resources to file
2009-07-24 21:34:43 +00:00
scenery_v1.cpp
Restructured sound code
2008-05-08 00:47:23 +00:00
scenery_v2.cpp
Restructured sound code
2008-05-08 00:47:23 +00:00
scenery.cpp
Fascination - (SylvainTV) Always free anims when initializing the scenary. (Hopefully) Fixes every window display issues in lab, villa, picture labo, and lounge.
2010-08-16 00:29:05 +00:00
scenery.h
Changed anim/static PieceDesc loading, to allow for more sanity checks.
2008-05-26 15:29:12 +00:00
script.cpp
Enforce conversion formatting on pointer casts in the DEV code.
2010-05-17 22:46:53 +00:00
script.h
Added a skipBlock() method
2009-07-05 11:27:26 +00:00
totfile.cpp
VIDEO/GOB: Stub hasEmbeddedFile / getEmbeddedFile
2010-08-08 00:46:34 +00:00
totfile.h
Fixing problems with the texts table in TOT files when the order of the texts and resources tables are switched in the TOT file
2010-02-25 15:22:26 +00:00
util.cpp
Gob - Follow cppcheck advices
2010-08-15 23:37:56 +00:00
util.h
Changed foo(void) to foo() in almost all non-backend source files
2009-11-02 21:54:57 +00:00
variables.cpp
Enforce conversion formatting on pointer casts in the DEV code.
2010-05-17 22:46:53 +00:00
variables.h
Minor style-related changes
2010-02-03 03:25:50 +00:00
video_v1.cpp
GOB: Got rid of class ReferenceCounter; changed SurfaceDesc::Ptr to SurfaceDescPtr (a Common::SharedPtr); and changed many SurfaceDesc pointers to references
2009-06-06 20:03:13 +00:00
video_v2.cpp
Hooking up the v2 spriteUncompressor into the v6 one
2009-08-22 13:11:30 +00:00
video_v6.cpp
Enforce conversion formatting on pointer casts in the DEV code.
2010-05-17 22:46:53 +00:00
video.cpp
Move initGraphics and initCommonGFX from to new header.
2010-05-04 11:58:12 +00:00
video.h
Giving Font its own real class
2009-07-09 02:54:10 +00:00
videoplayer.cpp
VIDEO: Use proper palettes in CoktelDecoder
2010-08-08 01:08:17 +00:00
videoplayer.h
GOB: Handle VMD subtitles again
2010-08-08 01:05:46 +00:00