scummvm/engines/gob
Arnaud Boutonné 10066443b0 GOB: Add an initGame() for Fascination.
Added in order to suppress the speaker and the adlib flag. When the speaker flag is set, some sounds are skipped. The adlib flag will be required the day the MDY/TBR player will work: SB music for the moment

svn-id: r52247
2010-08-20 22:23:12 +00:00
..
demos GOB: Make the demoplayer use the new VideoPlayer interface 2010-08-08 00:51:09 +00:00
save Enforce conversion formatting on pointer casts in the DEV code. 2010-05-17 22:46:53 +00:00
sound Suppress one more useless debug message 2010-08-17 19:04:04 +00:00
dataio.cpp Enforce conversion formatting on pointer casts in the DEV code. 2010-05-17 22:46:53 +00:00
dataio.h When opening a data stream, don't read the whole file into memory if not necessary. This vastly improves the loading times of Gob3 on small devices 2009-08-08 02:23:04 +00:00
detection_tables.h Split out detection tables for Gob engine 2010-06-15 10:14:38 +00:00
detection.cpp AdvancedDetector: Add new parameter directoryGlobs. 2010-06-15 10:59:23 +00:00
draw_bargon.cpp Changed foo(void) to foo() in almost all non-backend source files 2009-11-02 21:54:57 +00:00
draw_fascin.cpp GOB: Add constants for different surfaces/sprites 2010-08-08 00:35:18 +00:00
draw_playtoons.cpp GOB: Add constants for different surfaces/sprites 2010-08-08 00:35:18 +00:00
draw_v1.cpp GOB: Add constants for different surfaces/sprites 2010-08-08 00:35:18 +00:00
draw_v2.cpp Fascination - Fix the texts not cleaned up (eg Hotel Hall). Thanks SylvainTV for identifying the problem 2010-08-17 07:41:15 +00:00
draw.cpp Fascination - (SylvainTV) Implement window traces 2010-08-20 20:31:05 +00:00
draw.h GOB: Add constants for different surfaces/sprites 2010-08-08 00:35:18 +00:00
driver_vga.cpp Giving Font its own real class 2009-07-09 02:54:10 +00:00
driver_vga.h Giving Font its own real class 2009-07-09 02:54:10 +00:00
expression.cpp Gob - Follow cppcheck advices 2010-08-15 23:37:56 +00:00
expression.h Changed foo(void) to foo() in almost all non-backend source files 2009-11-02 21:54:57 +00:00
game.cpp GOB: Another VideoPlayer interface adaption 2010-08-08 00:48:51 +00:00
game.h Playtoons uses a variable space that exceeds 32767 bytes. Changing a few variables to unsigned makes the construction mode not crash anymore (though it now hangs in a loop) 2009-08-24 22:37:09 +00:00
global.cpp Playtoons - implement some functions related to hotspot texts 2009-09-29 22:43:30 +00:00
global.h Switch Mixer::playInputStream to use DisposeAfterUse::Flag 2010-01-08 22:09:43 +00:00
gob.cpp Fascination - Fix the texts not cleaned up (eg Hotel Hall). Thanks SylvainTV for identifying the problem 2010-08-17 07:41:15 +00:00
gob.h COMMON: Move Common::RandomSource to common/random.* 2010-03-18 15:07:11 +00:00
goblin_v1.cpp Fixing an out of array bounds read 2009-12-30 23:21:33 +00:00
goblin_v2.cpp Changed foo(void) to foo() in almost all non-backend source files 2009-11-02 21:54:57 +00:00
goblin_v3.cpp Fix to remove a tab character from the GPL header 2008-01-05 12:45:14 +00:00
goblin_v4.cpp Some minor clean-up 2009-04-27 18:56:28 +00:00
goblin.cpp Enforce conversion formatting on pointer casts in the DEV code. 2010-05-17 22:46:53 +00:00
goblin.h Changed foo(void) to foo() in almost all non-backend source files 2009-11-02 21:54:57 +00:00
helper.h GOB: Got rid of class ReferenceCounter; changed SurfaceDesc::Ptr to SurfaceDescPtr (a Common::SharedPtr); and changed many SurfaceDesc pointers to references 2009-06-06 20:03:13 +00:00
hotspots.cpp Fascination - Fix protection screen (and several other glitches like in the very last screen behavior) 2010-08-19 21:32:54 +00:00
hotspots.h Gob - Clean up: suppress blanks and tabs present at the end of line 2010-08-17 08:33:50 +00:00
init_fascin.cpp GOB: Add an initGame() for Fascination. 2010-08-20 22:23:12 +00:00
init_v1.cpp Moved the decision whether subtitles should be displayed, so that the broken subtitles in The Last Dynasty aren't shown 2009-07-25 16:08:31 +00:00
init_v2.cpp - Reorder detection (floppy, CD, demos). 2010-03-06 22:40:55 +00:00
init_v3.cpp Gob - Clean up: suppress blanks and tabs present at the end of line 2010-08-17 08:33:50 +00:00
init_v4.cpp Moved the decision whether subtitles should be displayed, so that the broken subtitles in The Last Dynasty aren't shown 2009-07-25 16:08:31 +00:00
init_v6.cpp Moved the decision whether subtitles should be displayed, so that the broken subtitles in The Last Dynasty aren't shown 2009-07-25 16:08:31 +00:00
init.cpp GOB: Use the new VideoPlayer interface for coktel.imd 2010-08-08 00:43:45 +00:00
init.h GOB: Add an initGame() for Fascination. 2010-08-20 22:23:12 +00:00
inter_bargon.cpp GOB: Play 23 frames backwards, not back to frame 23 2010-08-08 00:49:38 +00:00
inter_fascin.cpp Fascination : Avoid to set _showCursor in initCursorAnim as it enables the cursor all the time, which is wrong. This fixes the bad icon while loading issue, and the weird icon in the lab. Thanks SylvainTV for solving it. 2010-08-18 00:03:58 +00:00
inter_playtoons.cpp GOB: Add constants for different surfaces/sprites 2010-08-08 00:35:18 +00:00
inter_v1.cpp GOB: Add constants for different surfaces/sprites 2010-08-08 00:35:18 +00:00
inter_v2.cpp GOB: Adapt the remaining bits to the new VideoPlayer interface 2010-08-08 00:55:27 +00:00
inter_v3.cpp GOB: Add constants for different surfaces/sprites 2010-08-08 00:35:18 +00:00
inter_v4.cpp GOB: Fix warnings about potentially uninitialized vars. 2010-08-17 10:19:06 +00:00
inter_v5.cpp Modify warning message for o5_deleteFile as it's not only used by Dynasty, and Add oPlaytoons_copyFile. The latest will need to be completed if a call requires it. For the moment, it only fixes the crash at the end of the 3rd video of the construction kit. 2009-08-30 23:39:25 +00:00
inter_v6.cpp GOB: Fix warnings about potentially uninitialized vars. 2010-08-17 10:19:06 +00:00
inter.cpp Fascination - Add a delay before entering the lab. This was a script issue only present in the Amiga and Atari ST versions 2010-08-20 07:59:23 +00:00
inter.h Fascination : Avoid to set _showCursor in initCursorAnim as it enables the cursor all the time, which is wrong. This fixes the bad icon while loading issue, and the weird icon in the lab. Thanks SylvainTV for solving it. 2010-08-18 00:03:58 +00:00
map_v1.cpp Changed foo(void) to foo() in almost all non-backend source files 2009-11-02 21:54:57 +00:00
map_v2.cpp Enforce conversion formatting on pointer casts in the DEV code. 2010-05-17 22:46:53 +00:00
map.cpp Changed foo(void) to foo() in almost all non-backend source files 2009-11-02 21:54:57 +00:00
map.h Changed foo(void) to foo() in almost all non-backend source files 2009-11-02 21:54:57 +00:00
module.mk Fascination - Fix the texts not cleaned up (eg Hotel Hall). Thanks SylvainTV for identifying the problem 2010-08-17 07:41:15 +00:00
mult_v1.cpp GOB: Add constants for different surfaces/sprites 2010-08-08 00:35:18 +00:00
mult_v2.cpp Fascination - (SylvainTV) Replace DRAW_DRAWLETTER by DRAW_BLITSURF. It makes a difference for Fascination, not for the other games using mult_v2. This fixes the refresh of all the little animations in Fascination. 2010-08-16 21:16:13 +00:00
mult.cpp GOB: Adapt the remaining bits to the new VideoPlayer interface 2010-08-08 00:55:27 +00:00
mult.h GOB: Got rid of class ReferenceCounter; changed SurfaceDesc::Ptr to SurfaceDescPtr (a Common::SharedPtr); and changed many SurfaceDesc pointers to references 2009-06-06 20:03:13 +00:00
palanim.cpp The error() and warning() functions add ! and newline automatically. (I didn't 2009-05-31 10:02:16 +00:00
palanim.h Fix to remove a tab character from the GPL header 2008-01-05 12:45:14 +00:00
resources.cpp Use resSize instead of computing its value again. 2010-03-17 20:29:26 +00:00
resources.h Added a method to easily dump resources to file 2009-07-24 21:34:43 +00:00
scenery_v1.cpp Restructured sound code 2008-05-08 00:47:23 +00:00
scenery_v2.cpp Restructured sound code 2008-05-08 00:47:23 +00:00
scenery.cpp Fascination - (SylvainTV) Always free anims when initializing the scenary. (Hopefully) Fixes every window display issues in lab, villa, picture labo, and lounge. 2010-08-16 00:29:05 +00:00
scenery.h Changed anim/static PieceDesc loading, to allow for more sanity checks. 2008-05-26 15:29:12 +00:00
script.cpp Enforce conversion formatting on pointer casts in the DEV code. 2010-05-17 22:46:53 +00:00
script.h Added a skipBlock() method 2009-07-05 11:27:26 +00:00
totfile.cpp VIDEO/GOB: Stub hasEmbeddedFile / getEmbeddedFile 2010-08-08 00:46:34 +00:00
totfile.h Fixing problems with the texts table in TOT files when the order of the texts and resources tables are switched in the TOT file 2010-02-25 15:22:26 +00:00
util.cpp Gob - Follow cppcheck advices 2010-08-15 23:37:56 +00:00
util.h Changed foo(void) to foo() in almost all non-backend source files 2009-11-02 21:54:57 +00:00
variables.cpp Enforce conversion formatting on pointer casts in the DEV code. 2010-05-17 22:46:53 +00:00
variables.h Minor style-related changes 2010-02-03 03:25:50 +00:00
video_v1.cpp GOB: Got rid of class ReferenceCounter; changed SurfaceDesc::Ptr to SurfaceDescPtr (a Common::SharedPtr); and changed many SurfaceDesc pointers to references 2009-06-06 20:03:13 +00:00
video_v2.cpp Hooking up the v2 spriteUncompressor into the v6 one 2009-08-22 13:11:30 +00:00
video_v6.cpp Enforce conversion formatting on pointer casts in the DEV code. 2010-05-17 22:46:53 +00:00
video.cpp Move initGraphics and initCommonGFX from to new header. 2010-05-04 11:58:12 +00:00
video.h Giving Font its own real class 2009-07-09 02:54:10 +00:00
videoplayer.cpp VIDEO: Use proper palettes in CoktelDecoder 2010-08-08 01:08:17 +00:00
videoplayer.h GOB: Handle VMD subtitles again 2010-08-08 01:05:46 +00:00