scummvm/engines/cine
Gregory Montoir 61a5fb7064 - added defines to handle the different mouse cursors
- revised the way NUM_MAX_PARTDATA and NUM_MAX_ANIMDATA are used
- renamed some variables
- constify'ed function arguments
- minor cleanup

svn-id: r21338
2006-03-16 20:29:07 +00:00
..
anim.cpp - added defines to handle the different mouse cursors 2006-03-16 20:29:07 +00:00
anim.h - added defines to handle the different mouse cursors 2006-03-16 20:29:07 +00:00
auto00.cpp Use static/const on data tables when possible (this helps the compiler to optimize things better) 2006-02-25 00:33:12 +00:00
auto00.h Use static/const on data tables when possible (this helps the compiler to optimize things better) 2006-02-25 00:33:12 +00:00
bg_list.cpp Some more cine header cleanup 2006-02-25 01:18:01 +00:00
bg_list.h Some more cine header cleanup 2006-02-25 01:18:01 +00:00
bg.cpp - added defines to handle the different mouse cursors 2006-03-16 20:29:07 +00:00
bg.h - added defines to handle the different mouse cursors 2006-03-16 20:29:07 +00:00
cine.cpp - added defines to handle the different mouse cursors 2006-03-16 20:29:07 +00:00
cine.h - added defines to handle the different mouse cursors 2006-03-16 20:29:07 +00:00
font.cpp - avoid using typedef for structs (it is just not necessary in C++) 2006-02-25 00:46:56 +00:00
font.h - avoid using typedef for structs (it is just not necessary in C++) 2006-02-25 00:46:56 +00:00
gfx.cpp - added defines to handle the different mouse cursors 2006-03-16 20:29:07 +00:00
gfx.h added mouse cursors 2006-03-15 22:34:46 +00:00
main_loop.cpp - added defines to handle the different mouse cursors 2006-03-16 20:29:07 +00:00
main_loop.h Moved cine engine into namespace Cine 2006-02-25 00:26:14 +00:00
module.mk Eliminate flip_support.cpp file. 2006-03-03 19:38:17 +00:00
msg.cpp - added defines to handle the different mouse cursors 2006-03-16 20:29:07 +00:00
msg.h Moved cine engine into namespace Cine 2006-02-25 00:26:14 +00:00
object.cpp - added defines to handle the different mouse cursors 2006-03-16 20:29:07 +00:00
object.h minor cleanup. 2006-03-09 23:02:29 +00:00
pal.cpp cleanup 2006-02-27 21:25:59 +00:00
pal.h cleanup 2006-02-27 21:25:59 +00:00
part.cpp - added defines to handle the different mouse cursors 2006-03-16 20:29:07 +00:00
part.h - added defines to handle the different mouse cursors 2006-03-16 20:29:07 +00:00
prc.cpp - added defines to handle the different mouse cursors 2006-03-16 20:29:07 +00:00
prc.h - avoid using typedef for structs (it is just not necessary in C++) 2006-02-25 00:46:56 +00:00
rel.cpp - added defines to handle the different mouse cursors 2006-03-16 20:29:07 +00:00
rel.h Moved cine engine into namespace Cine 2006-02-25 00:26:14 +00:00
resource.cpp oo'ified sound code and added basic support for OS adlib music. 2006-03-09 22:37:19 +00:00
resource.h oo'ified sound code and added basic support for OS adlib music. 2006-03-09 22:37:19 +00:00
script.cpp - added defines to handle the different mouse cursors 2006-03-16 20:29:07 +00:00
script.h cleanup (endianess fixes, fixed partBufferStruct structure) 2006-02-25 18:16:40 +00:00
sfx_player.cpp oo'ified sound code and added basic support for OS adlib music. 2006-03-09 22:37:19 +00:00
sfx_player.h oo'ified sound code and added basic support for OS adlib music. 2006-03-09 22:37:19 +00:00
sound_driver.cpp oo'ified sound code and added basic support for OS adlib music. 2006-03-09 22:37:19 +00:00
sound_driver.h Add a virtual destructor to class SoundDriver of the CINE engine (fixes a warning) 2006-03-14 13:26:06 +00:00
texte.cpp Some more cine header cleanup 2006-02-25 01:18:01 +00:00
texte.h Some more cine header cleanup 2006-02-25 01:18:01 +00:00
unpack.cpp cleanup unpacking function and get rid of an old hack to prevent buffer overflows. 2006-02-25 18:26:16 +00:00
unpack.h cleanup unpacking function and get rid of an old hack to prevent buffer overflows. 2006-02-25 18:26:16 +00:00
various.cpp - added defines to handle the different mouse cursors 2006-03-16 20:29:07 +00:00
various.h added mouse cursors 2006-03-15 22:34:46 +00:00