mirror of
https://github.com/libretro/scummvm.git
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f7d50f7c68
svn-id: r10305
91 lines
2.2 KiB
C++
91 lines
2.2 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2001 Ludvig Strigeus
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* Copyright (C) 2001-2003 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*
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*/
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#ifndef PLAYER_V3A_H
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#define PLAYER_V3A_H
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#include "common/scummsys.h"
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#include "common/system.h"
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#include "scumm/music.h"
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#define V3A_MAXMUS 8
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#define V3A_MAXSFX 8
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#define V3A_MUS_BASEID (1)
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#define V3A_SFX_BASEID (V3A_MUS_BASEID + V3A_MAXMUS)
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class Scumm;
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class SoundMixer;
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class Player_V3A : public MusicEngine {
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public:
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Player_V3A(Scumm *scumm);
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virtual ~Player_V3A();
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virtual void setMasterVolume(int vol);
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virtual void startSound(int nr);
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virtual void stopSound(int nr);
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virtual void stopAllSounds();
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virtual int getMusicTimer() const;
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virtual int getSoundStatus(int nr) const;
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protected:
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SoundMixer *_mixer;
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OSystem *_system;
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Scumm *_scumm;
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struct soundChan
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{
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uint16 id;
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uint16 dur;
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} _mus[V3A_MAXMUS], _sfx[V3A_MAXSFX];
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uint8 _maxvol;
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int _curSong;
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uint8 *_songData;
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uint16 _songPtr;
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uint16 _songDelay;
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int _music_timer;
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bool _isinit;
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struct instData
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{
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char *_idat[6];
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uint16 _ilen[6];
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char *_ldat[6];
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uint16 _llen[6];
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uint16 _oct[6];
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int16 _pitadjust;
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} **_wavetable;
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void playSoundSFX (int nr, char *data, int size, int rate, int vol, int tl, bool looped, int loopStart = 0, int loopEnd = 0);
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void playSoundMUS (char *data, int size, int rate, int vol, int tl, bool looped, int loopStart = 0, int loopEnd = 0);
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void playMusic();
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static void timerHandler(void *engine);
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};
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#endif
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