..
smush
moved engine.* to base; this fixes some linking issues when building a barebone ScummVM (or maybe I just want to increase our CVS stats? <g>)
2003-09-18 02:07:18 +00:00
.cvsignore
fixed the 'intelligent' GCC build rules; added .cvsignore files
2002-08-21 16:28:19 +00:00
actor.cpp
moved Actor x/y to _pos.x/_pos.y -> this makes it much easier to grep for access of the actor position
2003-09-14 18:16:45 +00:00
actor.h
moved Actor x/y to _pos.x/_pos.y -> this makes it much easier to grep for access of the actor position
2003-09-14 18:16:45 +00:00
akos.cpp
Updated globals access for PalmOS
2003-08-18 10:59:21 +00:00
akos.h
made scale table const again; some cleanup in setupBompScale
2003-06-19 16:03:12 +00:00
base-costume.cpp
C64 costumes work now enough to be recognizable
2003-07-13 10:35:05 +00:00
base-costume.h
#include cleanup (explicityl specify the location for headers from common/, so that we at some point can get rid of -Icommon; exception is made for stdafx.h, since a) we might want to rename it and b) might want to move it to the top level)
2003-08-01 12:21:04 +00:00
bomp.cpp
some changes for smush codec 1 and 3, handled by bomp decompression
2003-08-18 15:13:15 +00:00
bomp.h
some changes for smush codec 1 and 3, handled by bomp decompression
2003-08-18 15:13:15 +00:00
boxes.cpp
moved Actor x/y to _pos.x/_pos.y -> this makes it much easier to grep for access of the actor position
2003-09-14 18:16:45 +00:00
boxes.h
removed #include "boxes.h" from scumm.h; cleaned up AdjustBoxResult definition & usage; properly deal with larger box distances, thus partially fixing Zak on the airport (but original seems to have used a very different algorithm, so this really is only a partial fix)
2003-07-02 13:47:03 +00:00
bundle.cpp
Updated globals access for PalmOS
2003-08-18 10:59:21 +00:00
bundle.h
#include cleanup (explicityl specify the location for headers from common/, so that we at some point can get rid of -Icommon; exception is made for stdafx.h, since a) we might want to rename it and b) might want to move it to the top level)
2003-08-01 12:21:04 +00:00
camera.cpp
moved Actor x/y to _pos.x/_pos.y -> this makes it much easier to grep for access of the actor position
2003-09-14 18:16:45 +00:00
charset.cpp
new module 'base'; moved gameDetector.*, main.cpp and base/plugins.* there (this removes the need for an ugly hack in the build system, and is also conceptionally cleaner)
2003-09-17 22:41:01 +00:00
charset.h
correct shadow color in Zak256
2003-06-26 21:41:53 +00:00
costume.cpp
Revert v1 zak face costume color nack to 8, since palette is fixed.
2003-08-26 16:09:09 +00:00
costume.h
Enabled the v1 costume palette tables Kirben and Hoenicke added earlier.
2003-08-17 16:53:00 +00:00
debugger.cpp
moved Actor x/y to _pos.x/_pos.y -> this makes it much easier to grep for access of the actor position
2003-09-14 18:16:45 +00:00
debugger.h
Expanded iMuse debugger commands. All iMuse
2003-08-11 14:48:21 +00:00
dialogs.cpp
make even more use of Scumm::_musicEngine; added MusicEngine::setMasterVolume
2003-09-08 17:06:44 +00:00
dialogs.h
Change Amiga palette option to Amiga version
2003-08-20 14:01:39 +00:00
gfx.cpp
moved Actor x/y to _pos.x/_pos.y -> this makes it much easier to grep for access of the actor position
2003-09-14 18:16:45 +00:00
gfx.h
fixed a warning from the IBM C++ compiler
2003-09-05 20:18:20 +00:00
help.cpp
get rid of GF_INDY3 again, and also remove GID_INDY3_256 and GID_INDY3_TOWNS
2003-08-06 12:04:27 +00:00
help.h
Patch #768260 : Help Dialog Update (with some tweaks by me to make the dialog a little smaller -> looks much better, IMO)
2003-07-15 00:20:04 +00:00
imuse_digi.cpp
added refCon parameter to timer class
2003-09-10 12:43:54 +00:00
imuse_digi.h
make even more use of Scumm::_musicEngine; added MusicEngine::setMasterVolume
2003-09-08 17:06:44 +00:00
imuse_internal.h
cleanup/refactoring
2003-09-07 19:28:45 +00:00
imuse_player.cpp
moved engine.* to base; this fixes some linking issues when building a barebone ScummVM (or maybe I just want to increase our CVS stats? <g>)
2003-09-18 02:07:18 +00:00
imuse.cpp
new module 'base'; moved gameDetector.*, main.cpp and base/plugins.* there (this removes the need for an ugly hack in the build system, and is also conceptionally cleaner)
2003-09-17 22:41:01 +00:00
imuse.h
make even more use of Scumm::_musicEngine; added MusicEngine::setMasterVolume
2003-09-08 17:06:44 +00:00
instrument.cpp
Added GM-to-MT32 program mapping. Allows
2003-08-12 06:58:11 +00:00
instrument.h
fixed two leaks
2003-07-04 13:16:48 +00:00
intern.h
fixed badly commit
2003-09-13 21:04:47 +00:00
midiparser_eup.cpp
Removed redundant presets storage.
2003-09-16 21:28:46 +00:00
midiparser_ro.cpp
More corrections to the VAR_MUSIC_TIMER
2003-08-16 17:08:22 +00:00
module.mk
plugin work: right now, only with build rules for OS X. Once I can get it to work here, I'll add more build rules. Work in progress, a lot ain't work, but the plugin stuff is disabled by default, so no harm should arise
2003-09-18 13:03:56 +00:00
music.h
make even more use of Scumm::_musicEngine; added MusicEngine::setMasterVolume
2003-09-08 17:06:44 +00:00
nut_renderer.cpp
cleanup; fix for bug #795942 (COMI: text display off screen) and #785760 (COMI: Lockup/crash on Skull Island)
2003-09-09 20:54:19 +00:00
nut_renderer.h
added support for codec1 in nut renderer
2003-09-06 16:42:28 +00:00
object.cpp
changed scumm/object.cpp for V1/V2 once again - this time it really should match the original behaviour
2003-09-19 01:12:05 +00:00
object.h
cleanup
2003-09-11 10:32:15 +00:00
player_v1.cpp
This change was made to player_v2.cpp recently, and seems to fix bug
2003-09-19 09:02:03 +00:00
player_v1.h
some cleanup; clarified isSoundInUse semantics and the difference between IMuse::get_sound_active and IMuse::getSoundStatus; added lots of const qualifiers to IMuse; rewrote IMuseInternal::getSoundStatus (hopefully not breaking it); added MusicEngine::getSoundStatus
2003-09-07 17:14:56 +00:00
player_v2.cpp
unify legal headers a bit here
2003-09-18 19:56:38 +00:00
player_v2.h
cleanup/refactoring
2003-09-07 19:28:45 +00:00
player_v3a.cpp
unify legal headers a bit here
2003-09-18 19:56:38 +00:00
player_v3a.h
unify legal headers a bit here
2003-09-18 19:56:38 +00:00
resource_v2.cpp
overlooked one 'new Player_V2'
2003-09-08 16:50:54 +00:00
resource_v3.cpp
Fix room palette issues in small_header games.
2003-08-27 01:12:18 +00:00
resource_v4.cpp
updated copyrights headers
2003-03-06 21:46:56 +00:00
resource.cpp
Fix for Bug [805593] MI2: Music stops in LeChuck's fortress
2003-09-14 20:34:48 +00:00
resource.h
cleanup
2003-09-11 10:32:15 +00:00
saveload.cpp
Fix for Bug [805593] MI2: Music stops in LeChuck's fortress
2003-09-14 20:34:48 +00:00
saveload.h
Fix for Bug [805593] MI2: Music stops in LeChuck's fortress
2003-09-14 20:34:48 +00:00
script_v2.cpp
moved Actor x/y to _pos.x/_pos.y -> this makes it much easier to grep for access of the actor position
2003-09-14 18:16:45 +00:00
script_v5.cpp
moved Actor x/y to _pos.x/_pos.y -> this makes it much easier to grep for access of the actor position
2003-09-14 18:16:45 +00:00
script_v6.cpp
moved Actor x/y to _pos.x/_pos.y -> this makes it much easier to grep for access of the actor position
2003-09-14 18:16:45 +00:00
script_v8.cpp
moved Actor x/y to _pos.x/_pos.y -> this makes it much easier to grep for access of the actor position
2003-09-14 18:16:45 +00:00
script.cpp
disabled a stone old hack; Ender, maybe you remember some details about this fix? anybody feel like playtesting the Mystery Vortex, please? :-)
2003-09-13 23:50:29 +00:00
script.h
moved engine.* to base; this fixes some linking issues when building a barebone ScummVM (or maybe I just want to increase our CVS stats? <g>)
2003-09-18 02:07:18 +00:00
scumm.h
moved engine.* to base; this fixes some linking issues when building a barebone ScummVM (or maybe I just want to increase our CVS stats? <g>)
2003-09-18 02:07:18 +00:00
scummvm.cpp
added initial support for building our 4 adventure engines as loadable modules; right now only work on OS X; once we add more build rules, other systems with dlopen() should work, too (e.g. Linux); Windows support may come later. This is still very much WIP
2003-09-18 18:23:53 +00:00
sound.cpp
Partial fix for Bug [636985] ZAK256: No kazoo tune
2003-09-16 11:44:48 +00:00
sound.h
cleanup
2003-09-15 19:48:54 +00:00
string.cpp
moved Actor x/y to _pos.x/_pos.y -> this makes it much easier to grep for access of the actor position
2003-09-14 18:16:45 +00:00
usage_bits.cpp
updated copyrights headers
2003-03-06 21:46:56 +00:00
usage_bits.h
updated copyrights headers
2003-03-06 21:46:56 +00:00
vars.cpp
fixed VAR_TALKSTOP_KEY for V7 games (descumm6.cpp had it right all the time :-)
2003-08-05 12:23:26 +00:00
verbs.cpp
Patch #790433 : Fix potential buffer overflow
2003-09-06 20:36:29 +00:00
verbs.h
V1 preposition support, but broken.
2003-08-05 16:43:33 +00:00