scummvm/scumm
Torbjörn Andersson dd261199d0 This change was made to player_v2.cpp recently, and seems to fix bug
#809036 ("MANIAC64: Sound echoes").

I don't understand the exact implications of it, but I assume it has to do
with the premix function having to generate stereo samples now.

svn-id: r10309
2003-09-19 09:02:03 +00:00
..
smush moved engine.* to base; this fixes some linking issues when building a barebone ScummVM (or maybe I just want to increase our CVS stats? <g>) 2003-09-18 02:07:18 +00:00
.cvsignore fixed the 'intelligent' GCC build rules; added .cvsignore files 2002-08-21 16:28:19 +00:00
actor.cpp moved Actor x/y to _pos.x/_pos.y -> this makes it much easier to grep for access of the actor position 2003-09-14 18:16:45 +00:00
actor.h moved Actor x/y to _pos.x/_pos.y -> this makes it much easier to grep for access of the actor position 2003-09-14 18:16:45 +00:00
akos.cpp Updated globals access for PalmOS 2003-08-18 10:59:21 +00:00
akos.h made scale table const again; some cleanup in setupBompScale 2003-06-19 16:03:12 +00:00
base-costume.cpp C64 costumes work now enough to be recognizable 2003-07-13 10:35:05 +00:00
base-costume.h #include cleanup (explicityl specify the location for headers from common/, so that we at some point can get rid of -Icommon; exception is made for stdafx.h, since a) we might want to rename it and b) might want to move it to the top level) 2003-08-01 12:21:04 +00:00
bomp.cpp some changes for smush codec 1 and 3, handled by bomp decompression 2003-08-18 15:13:15 +00:00
bomp.h some changes for smush codec 1 and 3, handled by bomp decompression 2003-08-18 15:13:15 +00:00
boxes.cpp moved Actor x/y to _pos.x/_pos.y -> this makes it much easier to grep for access of the actor position 2003-09-14 18:16:45 +00:00
boxes.h removed #include "boxes.h" from scumm.h; cleaned up AdjustBoxResult definition & usage; properly deal with larger box distances, thus partially fixing Zak on the airport (but original seems to have used a very different algorithm, so this really is only a partial fix) 2003-07-02 13:47:03 +00:00
bundle.cpp Updated globals access for PalmOS 2003-08-18 10:59:21 +00:00
bundle.h #include cleanup (explicityl specify the location for headers from common/, so that we at some point can get rid of -Icommon; exception is made for stdafx.h, since a) we might want to rename it and b) might want to move it to the top level) 2003-08-01 12:21:04 +00:00
camera.cpp moved Actor x/y to _pos.x/_pos.y -> this makes it much easier to grep for access of the actor position 2003-09-14 18:16:45 +00:00
charset.cpp new module 'base'; moved gameDetector.*, main.cpp and base/plugins.* there (this removes the need for an ugly hack in the build system, and is also conceptionally cleaner) 2003-09-17 22:41:01 +00:00
charset.h correct shadow color in Zak256 2003-06-26 21:41:53 +00:00
costume.cpp Revert v1 zak face costume color nack to 8, since palette is fixed. 2003-08-26 16:09:09 +00:00
costume.h Enabled the v1 costume palette tables Kirben and Hoenicke added earlier. 2003-08-17 16:53:00 +00:00
debugger.cpp moved Actor x/y to _pos.x/_pos.y -> this makes it much easier to grep for access of the actor position 2003-09-14 18:16:45 +00:00
debugger.h Expanded iMuse debugger commands. All iMuse 2003-08-11 14:48:21 +00:00
dialogs.cpp make even more use of Scumm::_musicEngine; added MusicEngine::setMasterVolume 2003-09-08 17:06:44 +00:00
dialogs.h Change Amiga palette option to Amiga version 2003-08-20 14:01:39 +00:00
gfx.cpp moved Actor x/y to _pos.x/_pos.y -> this makes it much easier to grep for access of the actor position 2003-09-14 18:16:45 +00:00
gfx.h fixed a warning from the IBM C++ compiler 2003-09-05 20:18:20 +00:00
help.cpp get rid of GF_INDY3 again, and also remove GID_INDY3_256 and GID_INDY3_TOWNS 2003-08-06 12:04:27 +00:00
help.h Patch #768260: Help Dialog Update (with some tweaks by me to make the dialog a little smaller -> looks much better, IMO) 2003-07-15 00:20:04 +00:00
imuse_digi.cpp added refCon parameter to timer class 2003-09-10 12:43:54 +00:00
imuse_digi.h make even more use of Scumm::_musicEngine; added MusicEngine::setMasterVolume 2003-09-08 17:06:44 +00:00
imuse_internal.h cleanup/refactoring 2003-09-07 19:28:45 +00:00
imuse_player.cpp moved engine.* to base; this fixes some linking issues when building a barebone ScummVM (or maybe I just want to increase our CVS stats? <g>) 2003-09-18 02:07:18 +00:00
imuse.cpp new module 'base'; moved gameDetector.*, main.cpp and base/plugins.* there (this removes the need for an ugly hack in the build system, and is also conceptionally cleaner) 2003-09-17 22:41:01 +00:00
imuse.h make even more use of Scumm::_musicEngine; added MusicEngine::setMasterVolume 2003-09-08 17:06:44 +00:00
instrument.cpp Added GM-to-MT32 program mapping. Allows 2003-08-12 06:58:11 +00:00
instrument.h fixed two leaks 2003-07-04 13:16:48 +00:00
intern.h fixed badly commit 2003-09-13 21:04:47 +00:00
midiparser_eup.cpp Removed redundant presets storage. 2003-09-16 21:28:46 +00:00
midiparser_ro.cpp More corrections to the VAR_MUSIC_TIMER 2003-08-16 17:08:22 +00:00
module.mk plugin work: right now, only with build rules for OS X. Once I can get it to work here, I'll add more build rules. Work in progress, a lot ain't work, but the plugin stuff is disabled by default, so no harm should arise 2003-09-18 13:03:56 +00:00
music.h make even more use of Scumm::_musicEngine; added MusicEngine::setMasterVolume 2003-09-08 17:06:44 +00:00
nut_renderer.cpp cleanup; fix for bug #795942 (COMI: text display off screen) and #785760 (COMI: Lockup/crash on Skull Island) 2003-09-09 20:54:19 +00:00
nut_renderer.h added support for codec1 in nut renderer 2003-09-06 16:42:28 +00:00
object.cpp changed scumm/object.cpp for V1/V2 once again - this time it really should match the original behaviour 2003-09-19 01:12:05 +00:00
object.h cleanup 2003-09-11 10:32:15 +00:00
player_v1.cpp This change was made to player_v2.cpp recently, and seems to fix bug 2003-09-19 09:02:03 +00:00
player_v1.h some cleanup; clarified isSoundInUse semantics and the difference between IMuse::get_sound_active and IMuse::getSoundStatus; added lots of const qualifiers to IMuse; rewrote IMuseInternal::getSoundStatus (hopefully not breaking it); added MusicEngine::getSoundStatus 2003-09-07 17:14:56 +00:00
player_v2.cpp unify legal headers a bit here 2003-09-18 19:56:38 +00:00
player_v2.h cleanup/refactoring 2003-09-07 19:28:45 +00:00
player_v3a.cpp unify legal headers a bit here 2003-09-18 19:56:38 +00:00
player_v3a.h unify legal headers a bit here 2003-09-18 19:56:38 +00:00
resource_v2.cpp overlooked one 'new Player_V2' 2003-09-08 16:50:54 +00:00
resource_v3.cpp Fix room palette issues in small_header games. 2003-08-27 01:12:18 +00:00
resource_v4.cpp updated copyrights headers 2003-03-06 21:46:56 +00:00
resource.cpp Fix for Bug [805593] MI2: Music stops in LeChuck's fortress 2003-09-14 20:34:48 +00:00
resource.h cleanup 2003-09-11 10:32:15 +00:00
saveload.cpp Fix for Bug [805593] MI2: Music stops in LeChuck's fortress 2003-09-14 20:34:48 +00:00
saveload.h Fix for Bug [805593] MI2: Music stops in LeChuck's fortress 2003-09-14 20:34:48 +00:00
script_v2.cpp moved Actor x/y to _pos.x/_pos.y -> this makes it much easier to grep for access of the actor position 2003-09-14 18:16:45 +00:00
script_v5.cpp moved Actor x/y to _pos.x/_pos.y -> this makes it much easier to grep for access of the actor position 2003-09-14 18:16:45 +00:00
script_v6.cpp moved Actor x/y to _pos.x/_pos.y -> this makes it much easier to grep for access of the actor position 2003-09-14 18:16:45 +00:00
script_v8.cpp moved Actor x/y to _pos.x/_pos.y -> this makes it much easier to grep for access of the actor position 2003-09-14 18:16:45 +00:00
script.cpp disabled a stone old hack; Ender, maybe you remember some details about this fix? anybody feel like playtesting the Mystery Vortex, please? :-) 2003-09-13 23:50:29 +00:00
script.h moved engine.* to base; this fixes some linking issues when building a barebone ScummVM (or maybe I just want to increase our CVS stats? <g>) 2003-09-18 02:07:18 +00:00
scumm.h moved engine.* to base; this fixes some linking issues when building a barebone ScummVM (or maybe I just want to increase our CVS stats? <g>) 2003-09-18 02:07:18 +00:00
scummvm.cpp added initial support for building our 4 adventure engines as loadable modules; right now only work on OS X; once we add more build rules, other systems with dlopen() should work, too (e.g. Linux); Windows support may come later. This is still very much WIP 2003-09-18 18:23:53 +00:00
sound.cpp Partial fix for Bug [636985] ZAK256: No kazoo tune 2003-09-16 11:44:48 +00:00
sound.h cleanup 2003-09-15 19:48:54 +00:00
string.cpp moved Actor x/y to _pos.x/_pos.y -> this makes it much easier to grep for access of the actor position 2003-09-14 18:16:45 +00:00
usage_bits.cpp updated copyrights headers 2003-03-06 21:46:56 +00:00
usage_bits.h updated copyrights headers 2003-03-06 21:46:56 +00:00
vars.cpp fixed VAR_TALKSTOP_KEY for V7 games (descumm6.cpp had it right all the time :-) 2003-08-05 12:23:26 +00:00
verbs.cpp Patch #790433: Fix potential buffer overflow 2003-09-06 20:36:29 +00:00
verbs.h V1 preposition support, but broken. 2003-08-05 16:43:33 +00:00