mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-21 01:08:25 +00:00
91e1a6b7be
svn-id: r31487
129 lines
3.3 KiB
C++
129 lines
3.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
* $URL$
|
|
* $Id$
|
|
*
|
|
*/
|
|
|
|
|
|
|
|
#include "agi/agi.h"
|
|
#include "agi/opcodes.h"
|
|
|
|
namespace Agi {
|
|
|
|
int AgiEngine::v2IdGame() {
|
|
int ver;
|
|
|
|
ver = getVersion();
|
|
_game.ver = ver;
|
|
debugC(2, kDebugLevelMain, "game.ver = 0x%x", _game.ver);
|
|
agiSetRelease(ver);
|
|
|
|
return setupV2Game(ver, 0);
|
|
}
|
|
|
|
/*
|
|
* Currently, there is no known difference between v3.002.098 -> v3.002.149
|
|
* So version emulated;
|
|
*
|
|
* 0x0086,
|
|
* 0x0149
|
|
*/
|
|
|
|
int AgiEngine::v3IdGame() {
|
|
int ver;
|
|
|
|
ver = getVersion();
|
|
_game.ver = ver;
|
|
debugC(2, kDebugLevelMain, "game.ver = 0x%x", _game.ver);
|
|
agiSetRelease(ver);
|
|
|
|
return setupV3Game(ver, 0);
|
|
}
|
|
|
|
/**
|
|
*
|
|
*/
|
|
int AgiEngine::setupV2Game(int ver, uint32 crc) {
|
|
int ec = errOK;
|
|
|
|
if (ver == 0) {
|
|
report("Unknown v2 Sierra game: %08x\n\n", crc);
|
|
agiSetRelease(ver = 0x2917);
|
|
}
|
|
|
|
// Should this go above the previous lines, so we can force emulation versions
|
|
// even for AGDS games? -- dsymonds
|
|
if (getFeatures() & GF_AGDS)
|
|
agiSetRelease(ver = 0x2440); /* ALL AGDS games built for 2.440 */
|
|
|
|
report("Setting up for version 0x%04X\n", ver);
|
|
|
|
// 'quit' takes 0 args for 2.089
|
|
if (ver == 0x2089)
|
|
logicNamesCmd[0x86].numArgs = 0;
|
|
|
|
// 'print.at' and 'print.at.v' take 3 args before 2.272
|
|
// This is documented in the specs as only < 2.440, but it seems
|
|
// that KQ3 (2.272) needs a 'print.at' taking 4 args.
|
|
if (ver < 0x2272) {
|
|
logicNamesCmd[0x97].numArgs = 3;
|
|
logicNamesCmd[0x98].numArgs = 3;
|
|
}
|
|
|
|
return ec;
|
|
}
|
|
|
|
/**
|
|
*
|
|
*/
|
|
int AgiEngine::setupV3Game(int ver, uint32 crc) {
|
|
int ec = errOK;
|
|
|
|
if (ver == 0) {
|
|
report("Unknown v3 Sierra game: %08x\n\n", crc);
|
|
agiSetRelease(ver = 0x3149);
|
|
}
|
|
|
|
report("Setting up for version 0x%04X\n", ver);
|
|
|
|
// 'unknown176' takes 1 arg for 3.002.086, not 0 args.
|
|
// 'unknown173' also takes 1 arg for 3.002.068, not 0 args.
|
|
// Is this actually used anywhere? -- dsymonds
|
|
if (ver == 0x3086) {
|
|
logicNamesCmd[0xb0].numArgs = 1;
|
|
logicNamesCmd[0xad].numArgs = 1;
|
|
}
|
|
|
|
// FIXME: Apply this fix to other games also that use 2 arguments for command 182.
|
|
// 'adj.ego.move.to.x.y' (i.e. command 182) takes 2 arguments for at least the
|
|
// Amiga Gold Rush! (v2.05 1989-03-09) using Amiga AGI 2.316. Amiga's Gold Rush
|
|
// has been set to use AGI 3.149 in ScummVM so that's why this initialization is
|
|
// here and not in setupV2Game.
|
|
if (getGameID() == GID_GOLDRUSH && getPlatform() == Common::kPlatformAmiga)
|
|
logicNamesCmd[182].numArgs = 2;
|
|
|
|
return ec;
|
|
}
|
|
|
|
} // End of namespace Agi
|