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agi.cpp
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Added Autosave support for AGI
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2008-08-10 22:53:43 +00:00 |
agi.h
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Added Autosave support for AGI
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2008-08-10 22:53:43 +00:00 |
checks.cpp
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console.cpp
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Added a debug command, did some cleanup
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2008-01-09 10:31:52 +00:00 |
console.h
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Added a debug command, did some cleanup
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2008-01-09 10:31:52 +00:00 |
cycle.cpp
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Commented out currently broken code, adding a FIXME
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2008-09-03 09:58:28 +00:00 |
detection.cpp
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Added a MetaEngineFeature for RTL support, the RTL button is disabled in the GMM if the engine doesn't support it
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2008-08-16 02:53:16 +00:00 |
font.h
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global.cpp
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graphics.cpp
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Fix for bug #1881170 (AGI: palette-related glitches reported). Made AGIPAL use only the lowest 6 bits of each color component (This should be the way the original AGIPAL-hack behaves too).
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2008-01-30 01:58:43 +00:00 |
graphics.h
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id.cpp
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Fix a couple of typos spotted by Raziel.
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2008-04-12 13:20:15 +00:00 |
inv.cpp
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keyboard.cpp
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Update AGI timers while waiting for a key to be pressed (e.g. when showing blocking text windows). Fixes bugs #1935909 and #1943872
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2008-04-29 18:50:17 +00:00 |
keyboard.h
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loader_v2.cpp
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Do not use abort (for that matter, shouldn't used exit(), either, but we (ab)use that in various places anyway...)
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2007-12-25 23:33:08 +00:00 |
loader_v3.cpp
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Removed unnecessary #inlcudes
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2008-07-10 05:15:19 +00:00 |
logic.cpp
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logic.h
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lzw.cpp
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lzw.h
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menu.cpp
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menu.h
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Removed trailing spaces.
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2008-01-27 19:47:41 +00:00 |
module.mk
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Allow static and dynamic plugins to be used at the same time
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2008-05-06 03:00:26 +00:00 |
motion.cpp
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objects.cpp
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op_cmd.cpp
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Removed unnecessary #inlcudes
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2008-07-10 05:15:19 +00:00 |
op_dbg.cpp
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Disable moving using mouse in mines (Rooms 147-162) and 'adj.ego.move.to.x.y'-command (Which uses 2 arguments) in Amiga's Gold Rush. This temporary hack fixes bug #1733297 (GR: Actor stuck (Amiga version)).
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2008-01-10 12:02:03 +00:00 |
op_test.cpp
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Removed unnecessary #inlcudes
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2008-07-10 05:15:19 +00:00 |
opcodes.h
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picture.cpp
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picture.h
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preagi_common.cpp
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Quit and RTL code is more modular now. EVENT_RTL no longer sets _shouldQuit, shouldQuit is only set if there's an EVENT_QUIT. EVENT_RTL and EVENT_QUIT are completely separate from each other. Engine::quit() method now checks both _shouldQuit and _shouldRTL to determine if the engine should exit. There is no longer a need for resetQuit(), so it's removed
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2008-07-16 04:22:56 +00:00 |
preagi_common.h
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Cleanup and simplification
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2008-01-11 10:59:43 +00:00 |
preagi_mickey.cpp
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Merging more of the GSoC 2008 RTL branch: AGI
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2008-09-01 17:46:05 +00:00 |
preagi_mickey.h
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Correct fix for bug #2073159 - "MICKEY: Incomplete computer message"
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2008-08-26 12:34:05 +00:00 |
preagi_troll.cpp
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Quit and RTL code is more modular now. EVENT_RTL no longer sets _shouldQuit, shouldQuit is only set if there's an EVENT_QUIT. EVENT_RTL and EVENT_QUIT are completely separate from each other. Engine::quit() method now checks both _shouldQuit and _shouldRTL to determine if the engine should exit. There is no longer a need for resetQuit(), so it's removed
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2008-07-16 04:22:56 +00:00 |
preagi_troll.h
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Removed trailing spaces.
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2008-01-27 19:47:41 +00:00 |
preagi_winnie.cpp
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Fixed some GCC warnings
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2008-08-05 21:38:59 +00:00 |
preagi_winnie.h
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Cleanup and simplification
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2008-01-11 10:59:43 +00:00 |
preagi.cpp
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Removed unnecessary #inlcudes
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2008-07-10 05:15:19 +00:00 |
preagi.h
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Fix for bug #2073159 - "MICKEY: Incomplete computer message".
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2008-08-25 14:55:11 +00:00 |
predictive.cpp
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Fixed warnings for msvc9.
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2008-04-09 15:16:50 +00:00 |
saveload.cpp
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Added Autosave support for AGI
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2008-08-10 22:53:43 +00:00 |
sound.cpp
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Fixed initialization of some SoundMgr-class's member variables. Moved _sndBuffer's allocation to SoundMgr's constructor and its deallocation to the destructor. Made fillAudio SoundMgr's method and removed a superfluous global static variable 'int16 *buffer'. Should help with the occasional crashes when starting the first sound in an AGI game.
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2008-08-13 11:57:48 +00:00 |
sound.h
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Fixed initialization of some SoundMgr-class's member variables. Moved _sndBuffer's allocation to SoundMgr's constructor and its deallocation to the destructor. Made fillAudio SoundMgr's method and removed a superfluous global static variable 'int16 *buffer'. Should help with the occasional crashes when starting the first sound in an AGI game.
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2008-08-13 11:57:48 +00:00 |
sprite.cpp
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Removed trailing spaces.
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2008-01-27 19:47:41 +00:00 |
sprite.h
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Removed trailing spaces.
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2008-01-27 19:47:41 +00:00 |
text.cpp
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Initial attempt at handling non-default AGI game input prompt
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2008-04-10 21:58:59 +00:00 |
view.cpp
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Removed trailing spaces.
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2008-01-27 19:47:41 +00:00 |
view.h
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Fixed the spaces before tabs.
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2008-01-28 00:14:17 +00:00 |
wagparser.cpp
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wagparser.h
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Removed trailing spaces.
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2008-01-27 19:47:41 +00:00 |
words.cpp
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