scummvm/engines/agi
2008-09-03 09:58:28 +00:00
..
agi.cpp Added Autosave support for AGI 2008-08-10 22:53:43 +00:00
agi.h Added Autosave support for AGI 2008-08-10 22:53:43 +00:00
checks.cpp
console.cpp Added a debug command, did some cleanup 2008-01-09 10:31:52 +00:00
console.h Added a debug command, did some cleanup 2008-01-09 10:31:52 +00:00
cycle.cpp Commented out currently broken code, adding a FIXME 2008-09-03 09:58:28 +00:00
detection.cpp Added a MetaEngineFeature for RTL support, the RTL button is disabled in the GMM if the engine doesn't support it 2008-08-16 02:53:16 +00:00
font.h
global.cpp
graphics.cpp Fix for bug #1881170 (AGI: palette-related glitches reported). Made AGIPAL use only the lowest 6 bits of each color component (This should be the way the original AGIPAL-hack behaves too). 2008-01-30 01:58:43 +00:00
graphics.h
id.cpp Fix a couple of typos spotted by Raziel. 2008-04-12 13:20:15 +00:00
inv.cpp
keyboard.cpp Update AGI timers while waiting for a key to be pressed (e.g. when showing blocking text windows). Fixes bugs #1935909 and #1943872 2008-04-29 18:50:17 +00:00
keyboard.h
loader_v2.cpp Do not use abort (for that matter, shouldn't used exit(), either, but we (ab)use that in various places anyway...) 2007-12-25 23:33:08 +00:00
loader_v3.cpp Removed unnecessary #inlcudes 2008-07-10 05:15:19 +00:00
logic.cpp
logic.h
lzw.cpp
lzw.h
menu.cpp
menu.h Removed trailing spaces. 2008-01-27 19:47:41 +00:00
module.mk Allow static and dynamic plugins to be used at the same time 2008-05-06 03:00:26 +00:00
motion.cpp
objects.cpp
op_cmd.cpp Removed unnecessary #inlcudes 2008-07-10 05:15:19 +00:00
op_dbg.cpp Disable moving using mouse in mines (Rooms 147-162) and 'adj.ego.move.to.x.y'-command (Which uses 2 arguments) in Amiga's Gold Rush. This temporary hack fixes bug #1733297 (GR: Actor stuck (Amiga version)). 2008-01-10 12:02:03 +00:00
op_test.cpp Removed unnecessary #inlcudes 2008-07-10 05:15:19 +00:00
opcodes.h
picture.cpp
picture.h
preagi_common.cpp Quit and RTL code is more modular now. EVENT_RTL no longer sets _shouldQuit, shouldQuit is only set if there's an EVENT_QUIT. EVENT_RTL and EVENT_QUIT are completely separate from each other. Engine::quit() method now checks both _shouldQuit and _shouldRTL to determine if the engine should exit. There is no longer a need for resetQuit(), so it's removed 2008-07-16 04:22:56 +00:00
preagi_common.h Cleanup and simplification 2008-01-11 10:59:43 +00:00
preagi_mickey.cpp Merging more of the GSoC 2008 RTL branch: AGI 2008-09-01 17:46:05 +00:00
preagi_mickey.h Correct fix for bug #2073159 - "MICKEY: Incomplete computer message" 2008-08-26 12:34:05 +00:00
preagi_troll.cpp Quit and RTL code is more modular now. EVENT_RTL no longer sets _shouldQuit, shouldQuit is only set if there's an EVENT_QUIT. EVENT_RTL and EVENT_QUIT are completely separate from each other. Engine::quit() method now checks both _shouldQuit and _shouldRTL to determine if the engine should exit. There is no longer a need for resetQuit(), so it's removed 2008-07-16 04:22:56 +00:00
preagi_troll.h Removed trailing spaces. 2008-01-27 19:47:41 +00:00
preagi_winnie.cpp Fixed some GCC warnings 2008-08-05 21:38:59 +00:00
preagi_winnie.h Cleanup and simplification 2008-01-11 10:59:43 +00:00
preagi.cpp Removed unnecessary #inlcudes 2008-07-10 05:15:19 +00:00
preagi.h Fix for bug #2073159 - "MICKEY: Incomplete computer message". 2008-08-25 14:55:11 +00:00
predictive.cpp Fixed warnings for msvc9. 2008-04-09 15:16:50 +00:00
saveload.cpp Added Autosave support for AGI 2008-08-10 22:53:43 +00:00
sound.cpp Fixed initialization of some SoundMgr-class's member variables. Moved _sndBuffer's allocation to SoundMgr's constructor and its deallocation to the destructor. Made fillAudio SoundMgr's method and removed a superfluous global static variable 'int16 *buffer'. Should help with the occasional crashes when starting the first sound in an AGI game. 2008-08-13 11:57:48 +00:00
sound.h Fixed initialization of some SoundMgr-class's member variables. Moved _sndBuffer's allocation to SoundMgr's constructor and its deallocation to the destructor. Made fillAudio SoundMgr's method and removed a superfluous global static variable 'int16 *buffer'. Should help with the occasional crashes when starting the first sound in an AGI game. 2008-08-13 11:57:48 +00:00
sprite.cpp Removed trailing spaces. 2008-01-27 19:47:41 +00:00
sprite.h Removed trailing spaces. 2008-01-27 19:47:41 +00:00
text.cpp Initial attempt at handling non-default AGI game input prompt 2008-04-10 21:58:59 +00:00
view.cpp Removed trailing spaces. 2008-01-27 19:47:41 +00:00
view.h Fixed the spaces before tabs. 2008-01-28 00:14:17 +00:00
wagparser.cpp
wagparser.h Removed trailing spaces. 2008-01-27 19:47:41 +00:00
words.cpp