mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-15 06:08:35 +00:00
123 lines
2.9 KiB
C++
123 lines
2.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
*/
|
|
|
|
#ifndef ACCESS_SOUND_H
|
|
#define ACCESS_SOUND_H
|
|
|
|
#include "common/scummsys.h"
|
|
#include "audio/audiostream.h"
|
|
#include "audio/mixer.h"
|
|
#include "access/files.h"
|
|
#include "audio/midiplayer.h"
|
|
#include "audio/midiparser.h"
|
|
|
|
#define MAX_SOUNDS 20
|
|
|
|
namespace Access {
|
|
|
|
class AccessEngine;
|
|
|
|
struct SoundEntry {
|
|
Resource *_res;
|
|
int _priority;
|
|
|
|
SoundEntry() { _res = nullptr; _priority = 0; }
|
|
SoundEntry(Resource *res, int priority) { _res = res; _priority = priority; }
|
|
};
|
|
|
|
class SoundManager {
|
|
struct QueuedSound {
|
|
Audio::AudioStream *_stream;
|
|
int _soundId;
|
|
|
|
QueuedSound() : _stream(nullptr), _soundId(-1) {}
|
|
QueuedSound(Audio::AudioStream *stream, int soundId) : _stream(stream), _soundId(soundId) {}
|
|
};
|
|
private:
|
|
AccessEngine *_vm;
|
|
Audio::Mixer *_mixer;
|
|
Audio::SoundHandle _effectsHandle;
|
|
Common::Array<QueuedSound> _queue;
|
|
|
|
void clearSounds();
|
|
|
|
void playSound(Resource *res, int priority, bool loop, int soundIndex = -1);
|
|
|
|
bool isSoundQueued(int soundId) const;
|
|
public:
|
|
Common::Array<SoundEntry> _soundTable;
|
|
bool _playingSound;
|
|
public:
|
|
SoundManager(AccessEngine *vm, Audio::Mixer *mixer);
|
|
~SoundManager();
|
|
|
|
void loadSoundTable(int idx, int fileNum, int subfile, int priority = 1);
|
|
|
|
void playSound(int soundIndex, bool loop = false);
|
|
void checkSoundQueue();
|
|
bool isSFXPlaying();
|
|
|
|
Resource *loadSound(int fileNum, int subfile);
|
|
void loadSounds(Common::Array<RoomInfo::SoundIdent> &sounds);
|
|
|
|
void stopSound();
|
|
void freeSounds();
|
|
};
|
|
|
|
class MusicManager : public Audio::MidiPlayer {
|
|
private:
|
|
AccessEngine *_vm;
|
|
|
|
Resource *_tempMusic;
|
|
|
|
// MidiDriver_BASE interface implementation
|
|
virtual void send(uint32 b);
|
|
|
|
public:
|
|
Resource *_music;
|
|
bool _byte1F781;
|
|
|
|
public:
|
|
MusicManager(AccessEngine *vm);
|
|
~MusicManager();
|
|
|
|
void midiPlay();
|
|
|
|
bool checkMidiDone();
|
|
|
|
void midiRepeat();
|
|
|
|
void stopSong();
|
|
|
|
void newMusic(int musicId, int mode);
|
|
|
|
void freeMusic();
|
|
|
|
void loadMusic(int fileNum, int subfile);
|
|
void loadMusic(FileIdent file);
|
|
|
|
void setLoop(bool loop);
|
|
};
|
|
} // End of namespace Access
|
|
|
|
#endif /* ACCESS_SOUND_H*/
|