scummvm/engines/mohawk/myst_graphics.cpp
Bastien Bouclet 5aeda50f58 MOHAWK: Fix the drawing time simulation
Was broken when adding transition support.
Fixes scripted card changes not displaying for a long enough time.
2016-02-26 07:22:30 +01:00

748 lines
23 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "mohawk/myst.h"
#include "mohawk/myst_graphics.h"
#include "mohawk/resource.h"
#include "common/substream.h"
#include "common/system.h"
#include "common/textconsole.h"
#include "engines/util.h"
#include "graphics/palette.h"
#include "image/pict.h"
namespace Mohawk {
MystGraphics::MystGraphics(MohawkEngine_Myst* vm) : GraphicsManager(), _vm(vm) {
_bmpDecoder = new MystBitmap();
_viewport = Common::Rect(544, 332);
if (_vm->getFeatures() & GF_ME) {
// High color
initGraphics(_viewport.width(), _viewport.height(), true, nullptr);
if (_vm->_system->getScreenFormat().bytesPerPixel == 1)
error("Myst ME requires greater than 256 colors to run");
} else {
// Paletted
initGraphics(_viewport.width(), _viewport.height(), true);
setBasePalette();
setPaletteToScreen();
}
_pixelFormat = _vm->_system->getScreenFormat();
// Initialize our buffer
_backBuffer = new Graphics::Surface();
_backBuffer->create(_vm->_system->getWidth(), _vm->_system->getHeight(), _pixelFormat);
_nextAllowedDrawTime = _vm->_system->getMillis();
_enableDrawingTimeSimulation = 0;
}
MystGraphics::~MystGraphics() {
delete _bmpDecoder;
_backBuffer->free();
delete _backBuffer;
}
MohawkSurface *MystGraphics::decodeImage(uint16 id) {
// We need to grab the image from the current stack archive, however, we don't know
// if it's a PICT or WDIB resource. If it's Myst ME it's most likely a PICT, and if it's
// original it's definitely a WDIB. However, Myst ME throws us another curve ball in
// that PICT resources can contain WDIB's instead of PICT's.
Common::SeekableReadStream *dataStream = nullptr;
if (_vm->getFeatures() & GF_ME && _vm->hasResource(ID_PICT, id)) {
// The PICT resource exists. However, it could still contain a MystBitmap
// instead of a PICT image...
dataStream = _vm->getResource(ID_PICT, id);
} else {
// No PICT, so the WDIB must exist. Let's go grab it.
dataStream = _vm->getResource(ID_WDIB, id);
}
bool isPict = false;
if (_vm->getFeatures() & GF_ME) {
// Here we detect whether it's really a PICT or a WDIB. Since a MystBitmap
// would be compressed, there's no way to detect for the BM without a hack.
// So, we search for the PICT version opcode for detection.
dataStream->seek(512 + 10); // 512 byte pict header
isPict = (dataStream->readUint32BE() == 0x001102FF);
dataStream->seek(0);
}
MohawkSurface *mhkSurface = nullptr;
if (isPict) {
Image::PICTDecoder pict;
if (!pict.loadStream(*dataStream))
error("Could not decode Myst ME PICT");
delete dataStream;
mhkSurface = new MohawkSurface(pict.getSurface()->convertTo(_pixelFormat));
} else {
mhkSurface = _bmpDecoder->decodeImage(dataStream);
if (_vm->getFeatures() & GF_ME)
mhkSurface->convertToTrueColor();
}
assert(mhkSurface);
return mhkSurface;
}
void MystGraphics::copyImageSectionToScreen(uint16 image, Common::Rect src, Common::Rect dest) {
Graphics::Surface *surface = findImage(image)->getSurface();
// Make sure the image is bottom aligned in the dest rect
dest.top = dest.bottom - MIN<int>(surface->h, dest.height());
// Convert from bitmap coordinates to surface coordinates
uint16 top = surface->h - (src.top + MIN<int>(surface->h, dest.height()));
// Do not draw the top pixels if the image is too tall
if (dest.height() > _viewport.height())
top += dest.height() - _viewport.height();
// Clip the destination rect to the screen
if (dest.right > _vm->_system->getWidth() || dest.bottom > _vm->_system->getHeight())
dest.debugPrint(4, "Clipping destination rect to the screen");
dest.right = CLIP<int>(dest.right, 0, _vm->_system->getWidth());
dest.bottom = CLIP<int>(dest.bottom, 0, _vm->_system->getHeight());
uint16 width = MIN<int>(surface->w, dest.width());
uint16 height = MIN<int>(surface->h, dest.height());
// Clamp Width and Height to within src surface dimensions
if (src.left + width > surface->w)
width = surface->w - src.left;
if (src.top + height > surface->h)
height = surface->h - src.top;
debug(3, "MystGraphics::copyImageSectionToScreen()");
debug(3, "\tImage: %d", image);
debug(3, "\tsrc.left: %d", src.left);
debug(3, "\tsrc.top: %d", src.top);
debug(3, "\tdest.left: %d", dest.left);
debug(3, "\tdest.top: %d", dest.top);
debug(3, "\twidth: %d", width);
debug(3, "\theight: %d", height);
simulatePreviousDrawDelay(dest);
_vm->_system->copyRectToScreen(surface->getBasePtr(src.left, top), surface->pitch, dest.left, dest.top, width, height);
}
void MystGraphics::copyImageSectionToBackBuffer(uint16 image, Common::Rect src, Common::Rect dest) {
MohawkSurface *mhkSurface = findImage(image);
Graphics::Surface *surface = mhkSurface->getSurface();
// Make sure the image is bottom aligned in the dest rect
dest.top = dest.bottom - MIN<int>(surface->h, dest.height());
// Convert from bitmap coordinates to surface coordinates
uint16 top = surface->h - (src.top + MIN<int>(surface->h, dest.height()));
// Do not draw the top pixels if the image is too tall
if (dest.height() > _viewport.height()) {
top += dest.height() - _viewport.height();
}
// Clip the destination rect to the screen
if (dest.right > _vm->_system->getWidth() || dest.bottom > _vm->_system->getHeight())
dest.debugPrint(4, "Clipping destination rect to the screen");
dest.right = CLIP<int>(dest.right, 0, _vm->_system->getWidth());
dest.bottom = CLIP<int>(dest.bottom, 0, _vm->_system->getHeight());
uint16 width = MIN<int>(surface->w, dest.width());
uint16 height = MIN<int>(surface->h, dest.height());
// Clamp Width and Height to within src surface dimensions
if (src.left + width > surface->w)
width = surface->w - src.left;
if (src.top + height > surface->h)
height = surface->h - src.top;
debug(3, "MystGraphics::copyImageSectionToBackBuffer()");
debug(3, "\tImage: %d", image);
debug(3, "\tsrc.left: %d", src.left);
debug(3, "\tsrc.top: %d", src.top);
debug(3, "\tdest.left: %d", dest.left);
debug(3, "\tdest.top: %d", dest.top);
debug(3, "\twidth: %d", width);
debug(3, "\theight: %d", height);
for (uint16 i = 0; i < height; i++)
memcpy(_backBuffer->getBasePtr(dest.left, i + dest.top), surface->getBasePtr(src.left, top + i), width * surface->format.bytesPerPixel);
if (!(_vm->getFeatures() & GF_ME)) {
// Make sure the palette is set
assert(mhkSurface->getPalette());
memcpy(_palette + 10 * 3, mhkSurface->getPalette() + 10 * 3, (256 - 10 * 2) * 3);
setPaletteToScreen();
}
}
void MystGraphics::copyImageToScreen(uint16 image, Common::Rect dest) {
copyImageSectionToScreen(image, Common::Rect(544, 333), dest);
}
void MystGraphics::copyImageToBackBuffer(uint16 image, Common::Rect dest) {
copyImageSectionToBackBuffer(image, Common::Rect(544, 333), dest);
}
void MystGraphics::copyBackBufferToScreen(Common::Rect r) {
r.clip(_viewport);
simulatePreviousDrawDelay(r);
_vm->_system->copyRectToScreen(_backBuffer->getBasePtr(r.left, r.top), _backBuffer->pitch, r.left, r.top, r.width(), r.height());
}
void MystGraphics::runTransition(TransitionType type, Common::Rect rect, uint16 steps, uint16 delay) {
// Transitions are barely visible without adding delays between the draw calls
enableDrawingTimeSimulation(true);
switch (type) {
case kTransitionLeftToRight: {
debugC(kDebugView, "Left to Right");
uint16 step = (rect.right - rect.left) / steps;
Common::Rect area = rect;
for (uint i = 0; i < steps; i++) {
area.left = rect.left + step * i;
area.right = area.left + step;
_vm->_system->delayMillis(delay);
copyBackBufferToScreen(area);
_vm->_system->updateScreen();
}
if (area.right < rect.right) {
area.left = area.right;
area.right = rect.right;
copyBackBufferToScreen(area);
_vm->_system->updateScreen();
}
}
break;
case kTransitionRightToLeft: {
debugC(kDebugView, "Right to Left");
uint16 step = (rect.right - rect.left) / steps;
Common::Rect area = rect;
for (uint i = 0; i < steps; i++) {
area.right = rect.right - step * i;
area.left = area.right - step;
_vm->_system->delayMillis(delay);
copyBackBufferToScreen(area);
_vm->_system->updateScreen();
}
if (area.left > rect.left) {
area.right = area.left;
area.left = rect.left;
copyBackBufferToScreen(area);
_vm->_system->updateScreen();
}
}
break;
case kTransitionSlideToLeft:
debugC(kDebugView, "Slide to left");
transitionSlideToLeft(rect, steps, delay);
break;
case kTransitionSlideToRight:
debugC(kDebugView, "Slide to right");
transitionSlideToRight(rect, steps, delay);
break;
case kTransitionDissolve: {
debugC(kDebugView, "Dissolve");
for (int16 step = 0; step < 8; step++) {
// Only one eighth of the rect pixels are updated by a draw step,
// delay by one eighth of the regular time
simulatePreviousDrawDelay(Common::Rect(rect.width() / 8, rect.height()));
transitionDissolve(rect, step);
}
}
break;
case kTransitionTopToBottom: {
debugC(kDebugView, "Top to Bottom");
uint16 step = (rect.bottom - rect.top) / steps;
Common::Rect area = rect;
for (uint i = 0; i < steps; i++) {
area.top = rect.top + step * i;
area.bottom = area.top + step;
_vm->_system->delayMillis(delay);
copyBackBufferToScreen(area);
_vm->_system->updateScreen();
}
if (area.bottom < rect.bottom) {
area.top = area.bottom;
area.bottom = rect.bottom;
copyBackBufferToScreen(area);
_vm->_system->updateScreen();
}
}
break;
case kTransitionBottomToTop: {
debugC(kDebugView, "Bottom to Top");
uint16 step = (rect.bottom - rect.top) / steps;
Common::Rect area = rect;
for (uint i = 0; i < steps; i++) {
area.bottom = rect.bottom - step * i;
area.top = area.bottom - step;
_vm->_system->delayMillis(delay);
copyBackBufferToScreen(area);
_vm->_system->updateScreen();
}
if (area.top > rect.top) {
area.bottom = area.top;
area.top = rect.top;
copyBackBufferToScreen(area);
_vm->_system->updateScreen();
}
}
break;
case kTransitionSlideToTop:
debugC(kDebugView, "Slide to top");
transitionSlideToTop(rect, steps, delay);
break;
case kTransitionSlideToBottom:
debugC(kDebugView, "Slide to bottom");
transitionSlideToBottom(rect, steps, delay);
break;
case kTransitionPartToRight: {
debugC(kDebugView, "Partial left to right");
transitionPartialToRight(rect, 75, 3);
}
break;
case kTransitionPartToLeft: {
debugC(kDebugView, "Partial right to left");
transitionPartialToLeft(rect, 75, 3);
}
break;
case kTransitionCopy:
copyBackBufferToScreen(rect);
_vm->_system->updateScreen();
break;
default:
error("Unknown transition %d", type);
}
enableDrawingTimeSimulation(false);
}
void MystGraphics::transitionDissolve(Common::Rect rect, uint step) {
static const bool pattern[][4][4] = {
{
{ true, false, false, false },
{ false, false, false, false },
{ false, false, true, false },
{ false, false, false, false }
},
{
{ false, false, true, false },
{ false, false, false, false },
{ true, false, false, false },
{ false, false, false, false }
},
{
{ false, false, false, false },
{ false, true, false, false },
{ false, false, false, false },
{ false, false, false, true }
},
{
{ false, false, false, false },
{ false, false, false, true },
{ false, false, false, false },
{ false, true, false, false }
},
{
{ false, false, false, false },
{ false, false, true, false },
{ false, true, false, false },
{ false, false, false, false }
},
{
{ false, true, false, false },
{ false, false, false, false },
{ false, false, false, false },
{ false, false, true, false }
},
{
{ false, false, false, false },
{ true, false, false, false },
{ false, false, false, true },
{ false, false, false, false }
},
{
{ false, false, false, true },
{ false, false, false, false },
{ false, false, false, false },
{ true, false, false, false }
}
};
rect.clip(_viewport);
Graphics::Surface *screen = _vm->_system->lockScreen();
for (uint16 y = rect.top; y < rect.bottom; y++) {
const bool *linePattern = pattern[step][y % 4];
if (!linePattern[0] && !linePattern[1] && !linePattern[2] && !linePattern[3])
continue;
for (uint16 x = rect.left; x < rect.right; x++) {
if (linePattern[x % 4]) {
switch (_pixelFormat.bytesPerPixel) {
case 1:
*((byte *)screen->getBasePtr(x, y)) = *((const byte *)_backBuffer->getBasePtr(x, y));
break;
case 2:
*((uint16 *)screen->getBasePtr(x, y)) = *((const uint16 *)_backBuffer->getBasePtr(x, y));
break;
case 4:
*((uint32 *)screen->getBasePtr(x, y)) = *((const uint32 *)_backBuffer->getBasePtr(x, y));
break;
}
}
}
}
_vm->_system->unlockScreen();
_vm->_system->updateScreen();
}
void MystGraphics::transitionSlideToLeft(Common::Rect rect, uint16 steps, uint16 delay) {
rect.clip(_viewport);
uint32 stepWidth = (rect.right - rect.left) / steps;
Common::Rect srcRect = Common::Rect(rect.right, rect.top, rect.right, rect.bottom);
Common::Rect dstRect = Common::Rect(rect.left, rect.top, rect.left, rect.bottom);
for (uint step = 1; step <= steps; step++) {
dstRect.right = dstRect.left + step * stepWidth;
srcRect.left = srcRect.right - step * stepWidth;
_vm->_system->delayMillis(delay);
simulatePreviousDrawDelay(dstRect);
_vm->_system->copyRectToScreen(_backBuffer->getBasePtr(dstRect.left, dstRect.top),
_backBuffer->pitch, srcRect.left, srcRect.top, srcRect.width(), srcRect.height());
_vm->_system->updateScreen();
}
if (dstRect.right != rect.right) {
copyBackBufferToScreen(rect);
_vm->_system->updateScreen();
}
}
void MystGraphics::transitionSlideToRight(Common::Rect rect, uint16 steps, uint16 delay) {
rect.clip(_viewport);
uint32 stepWidth = (rect.right - rect.left) / steps;
Common::Rect srcRect = Common::Rect(rect.left, rect.top, rect.left, rect.bottom);
Common::Rect dstRect = Common::Rect(rect.right, rect.top, rect.right, rect.bottom);
for (uint step = 1; step <= steps; step++) {
dstRect.left = dstRect.right - step * stepWidth;
srcRect.right = srcRect.left + step * stepWidth;
_vm->_system->delayMillis(delay);
simulatePreviousDrawDelay(dstRect);
_vm->_system->copyRectToScreen(_backBuffer->getBasePtr(dstRect.left, dstRect.top),
_backBuffer->pitch, srcRect.left, srcRect.top, srcRect.width(), srcRect.height());
_vm->_system->updateScreen();
}
if (dstRect.left != rect.left) {
copyBackBufferToScreen(rect);
_vm->_system->updateScreen();
}
}
void MystGraphics::transitionSlideToTop(Common::Rect rect, uint16 steps, uint16 delay) {
rect.clip(_viewport);
uint32 stepWidth = (rect.bottom - rect.top) / steps;
Common::Rect srcRect = Common::Rect(rect.left, rect.bottom, rect.right, rect.bottom);
Common::Rect dstRect = Common::Rect(rect.left, rect.top, rect.right, rect.top);
for (uint step = 1; step <= steps; step++) {
dstRect.bottom = dstRect.top + step * stepWidth;
srcRect.top = srcRect.bottom - step * stepWidth;
_vm->_system->delayMillis(delay);
simulatePreviousDrawDelay(dstRect);
_vm->_system->copyRectToScreen(_backBuffer->getBasePtr(dstRect.left, dstRect.top),
_backBuffer->pitch, srcRect.left, srcRect.top, srcRect.width(), srcRect.height());
_vm->_system->updateScreen();
}
if (dstRect.bottom < rect.bottom) {
copyBackBufferToScreen(rect);
_vm->_system->updateScreen();
}
}
void MystGraphics::transitionSlideToBottom(Common::Rect rect, uint16 steps, uint16 delay) {
rect.clip(_viewport);
uint32 stepWidth = (rect.bottom - rect.top) / steps;
Common::Rect srcRect = Common::Rect(rect.left, rect.top, rect.right, rect.top);
Common::Rect dstRect = Common::Rect(rect.left, rect.bottom, rect.right, rect.bottom);
for (uint step = 1; step <= steps; step++) {
dstRect.top = dstRect.bottom - step * stepWidth;
srcRect.bottom = srcRect.top + step * stepWidth;
_vm->_system->delayMillis(delay);
simulatePreviousDrawDelay(dstRect);
_vm->_system->copyRectToScreen(_backBuffer->getBasePtr(dstRect.left, dstRect.top),
_backBuffer->pitch, srcRect.left, srcRect.top, srcRect.width(), srcRect.height());
_vm->_system->updateScreen();
}
if (dstRect.top > rect.top) {
copyBackBufferToScreen(rect);
_vm->_system->updateScreen();
}
}
void MystGraphics::transitionPartialToRight(Common::Rect rect, uint32 width, uint32 steps) {
rect.clip(_viewport);
uint32 stepWidth = width / steps;
Common::Rect srcRect = Common::Rect(rect.right, rect.top, rect.right, rect.bottom);
Common::Rect dstRect = Common::Rect(rect.left, rect.top, rect.left, rect.bottom);
for (uint step = 1; step <= steps; step++) {
dstRect.right = dstRect.left + step * stepWidth;
srcRect.left = srcRect.right - step * stepWidth;
simulatePreviousDrawDelay(dstRect);
_vm->_system->copyRectToScreen(_backBuffer->getBasePtr(dstRect.left, dstRect.top),
_backBuffer->pitch, srcRect.left, srcRect.top, srcRect.width(), srcRect.height());
_vm->_system->updateScreen();
}
copyBackBufferToScreen(rect);
_vm->_system->updateScreen();
}
void MystGraphics::transitionPartialToLeft(Common::Rect rect, uint32 width, uint32 steps) {
rect.clip(_viewport);
uint32 stepWidth = width / steps;
Common::Rect srcRect = Common::Rect(rect.left, rect.top, rect.left, rect.bottom);
Common::Rect dstRect = Common::Rect(rect.right, rect.top, rect.right, rect.bottom);
for (uint step = 1; step <= steps; step++) {
dstRect.left = dstRect.right - step * stepWidth;
srcRect.right = srcRect.left + step * stepWidth;
simulatePreviousDrawDelay(dstRect);
_vm->_system->copyRectToScreen(_backBuffer->getBasePtr(dstRect.left, dstRect.top),
_backBuffer->pitch, srcRect.left, srcRect.top, srcRect.width(), srcRect.height());
_vm->_system->updateScreen();
}
copyBackBufferToScreen(rect);
_vm->_system->updateScreen();
}
void MystGraphics::drawRect(Common::Rect rect, RectState state) {
rect.clip(_viewport);
// Useful with debugging. Shows where hotspots are on the screen and whether or not they're active.
if (!rect.isValidRect() || rect.width() == 0 || rect.height() == 0)
return;
Graphics::Surface *screen = _vm->_system->lockScreen();
if (state == kRectEnabled)
screen->frameRect(rect, (_vm->getFeatures() & GF_ME) ? _pixelFormat.RGBToColor(0, 255, 0) : 250);
else if (state == kRectUnreachable)
screen->frameRect(rect, (_vm->getFeatures() & GF_ME) ? _pixelFormat.RGBToColor(0, 0, 255) : 252);
else
screen->frameRect(rect, (_vm->getFeatures() & GF_ME) ? _pixelFormat.RGBToColor(255, 0, 0) : 249);
_vm->_system->unlockScreen();
}
void MystGraphics::drawLine(const Common::Point &p1, const Common::Point &p2, uint32 color) {
_backBuffer->drawLine(p1.x, p1.y, p2.x, p2.y, color);
}
void MystGraphics::enableDrawingTimeSimulation(bool enable) {
if (enable)
_enableDrawingTimeSimulation++;
else
_enableDrawingTimeSimulation--;
if (_enableDrawingTimeSimulation < 0)
_enableDrawingTimeSimulation = 0;
}
void MystGraphics::simulatePreviousDrawDelay(const Common::Rect &dest) {
uint32 time = 0;
if (_enableDrawingTimeSimulation) {
time = _vm->_system->getMillis();
// Do not draw anything new too quickly after the previous draw call
// so that images stay at least a little while on screen
// This is enabled only for scripted draw calls
if (time < _nextAllowedDrawTime) {
debugC(kDebugView, "Delaying draw call by %d ms", _nextAllowedDrawTime - time);
_vm->_system->delayMillis(_nextAllowedDrawTime - time);
}
}
// Next draw call allowed at DELAY + AERA * COEFF milliseconds from now
time = _vm->_system->getMillis();
_nextAllowedDrawTime = time + _constantDrawDelay + dest.height() * dest.width() / _proportionalDrawDelay;
}
void MystGraphics::fadeToBlack() {
// This is only for the demo
assert(!(_vm->getFeatures() & GF_ME));
// Linear fade in 64 steps
for (int i = 63; i >= 0; i--) {
byte palette[256 * 3];
byte *src = _palette;
byte *dst = palette;
for (uint j = 0; j < sizeof(palette); j++)
*dst++ = *src++ * i / 64;
_vm->_system->getPaletteManager()->setPalette(palette, 0, 256);
_vm->_system->updateScreen();
}
}
void MystGraphics::fadeFromBlack() {
// This is only for the demo
assert(!(_vm->getFeatures() & GF_ME));
copyBackBufferToScreen(_viewport);
// Linear fade in 64 steps
for (int i = 0; i < 64; i++) {
byte palette[256 * 3];
byte *src = _palette;
byte *dst = palette;
for (uint j = 0; j < sizeof(palette); j++)
*dst++ = *src++ * i / 64;
_vm->_system->getPaletteManager()->setPalette(palette, 0, 256);
_vm->_system->updateScreen();
}
// Set the full palette
_vm->_system->getPaletteManager()->setPalette(_palette, 0, 256);
_vm->_system->updateScreen();
}
void MystGraphics::clearScreenPalette() {
// Set the palette to all black
byte palette[256 * 3];
memset(palette, 0, sizeof(palette));
_vm->_system->getPaletteManager()->setPalette(palette, 0, 256);
}
void MystGraphics::setBasePalette() {
// Entries [0, 9] of the palette
static const byte lowPalette[] = {
0xFF, 0xFF, 0xFF,
0x80, 0x00, 0x00,
0x00, 0x80, 0x00,
0x80, 0x80, 0x00,
0x00, 0x00, 0x80,
0x80, 0x00, 0x80,
0x00, 0x80, 0x80,
0xC0, 0xC0, 0xC0,
0xC0, 0xDC, 0xC0,
0xA6, 0xCA, 0xF0
};
// Entries [246, 255] of the palette
static const byte highPalette[] = {
0xFF, 0xFB, 0xF0,
0xA0, 0xA0, 0xA4,
0x80, 0x80, 0x80,
0xFF, 0x00, 0x00,
0x00, 0xFF, 0x00,
0xFF, 0xFF, 0x00,
0x00, 0x00, 0xFF,
0xFF, 0x00, 0xFF,
0x00, 0xFF, 0xFF,
0x00, 0x00, 0x00
};
// Note that 0 and 255 are different from normal Windows.
// Myst seems to hack that to white, resp. black (probably for Mac compat).
memcpy(_palette, lowPalette, sizeof(lowPalette));
memset(_palette + sizeof(lowPalette), 0, sizeof(_palette) - sizeof(lowPalette) - sizeof(highPalette));
memcpy(_palette + sizeof(_palette) - sizeof(highPalette), highPalette, sizeof(highPalette));
}
void MystGraphics::setPaletteToScreen() {
_vm->_system->getPaletteManager()->setPalette(_palette, 0, 256);
}
} // End of namespace Mohawk