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https://github.com/libretro/scummvm.git
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de1a35a9d9
If the user enters in an invalid description for the save then it will be simplified by the saved name cache process in Script::savegame. I checked this with t7g, but not with the 11th guest or any other Groovie game. The original in-game loading/saving can still only access the first 10 save slots (0-9). Its possible to saving via the GMM when the game is interactive. Loading a game saved via the gui using the original in-game load menu works fine. Saving via the GMM with timestamp works, but only only saves the characters up to the first non-alpha non-letter characer.
140 lines
3.6 KiB
C++
140 lines
3.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef GROOVIE_GROOVIE_H
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#define GROOVIE_GROOVIE_H
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#include "groovie/debug.h"
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#include "groovie/font.h"
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#include "engines/engine.h"
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#include "graphics/pixelformat.h"
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namespace Common {
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class MacResManager;
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}
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/**
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* This is the namespace of the Groovie engine.
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*
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* Status of this engine: This engine supports both versions of the Groovie
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* game engine. The 7th Guest uses the first revision of Groovie, and is
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* now fully completable. All remaining Groovie games use V2 of the engine,
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* which is under slow development.
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*
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* Games using this engine:
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* - The 7th Guest (completable)
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* - The 11th Hour
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* - Clandestiny
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* - Uncle Henry's Playhouse
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* - Tender Loving Care
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*/
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namespace Groovie {
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class GraphicsMan;
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class GrvCursorMan;
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class MusicPlayer;
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class ResMan;
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class Script;
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class VideoPlayer;
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enum DebugLevels {
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kDebugVideo = 1 << 0,
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kDebugResource = 1 << 1,
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kDebugScript = 1 << 2,
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kDebugUnknown = 1 << 3,
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kDebugHotspots = 1 << 4,
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kDebugCursor = 1 << 5,
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kDebugMIDI = 1 << 6,
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kDebugScriptvars = 1 << 7,
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kDebugCell = 1 << 8,
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kDebugFast = 1 << 9
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// the current limitation is 32 debug levels (1 << 31 is the last one)
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// but some are used by system, so avoid high values.
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};
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/**
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* This enum reflects the available movie speed settings:
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* - Normal: play videos at a normal speed
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* - Fast: play videos with audio at a fast speed. Videos without audio,
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* like teeth animations, are played at their regular speed to avoid
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* audio sync issues
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*/
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enum GameSpeed {
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kGroovieSpeedNormal,
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kGroovieSpeedFast
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};
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#define MAX_SAVES 25
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struct GroovieGameDescription;
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class GroovieEngine : public Engine {
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public:
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GroovieEngine(OSystem *syst, const GroovieGameDescription *gd);
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~GroovieEngine();
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Common::Platform getPlatform() const;
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protected:
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// Engine APIs
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Common::Error run();
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virtual bool hasFeature(EngineFeature f) const;
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virtual bool canLoadGameStateCurrently();
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virtual bool canSaveGameStateCurrently();
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virtual Common::Error loadGameState(int slot);
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virtual Common::Error saveGameState(int slot, const Common::String &desc);
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virtual void syncSoundSettings();
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virtual Debugger *getDebugger() { return _debugger; }
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public:
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void waitForInput();
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Graphics::PixelFormat _pixelFormat;
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bool _spookyMode;
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Script *_script;
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ResMan *_resMan;
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GrvCursorMan *_grvCursorMan;
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VideoPlayer *_videoPlayer;
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MusicPlayer *_musicPlayer;
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GraphicsMan *_graphicsMan;
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const Graphics::Font *_font;
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Common::MacResManager *_macResFork;
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GameSpeed _modeSpeed;
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private:
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const GroovieGameDescription *_gameDescription;
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Debugger *_debugger;
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bool _waitingForInput;
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T7GFont _sphinxFont;
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};
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} // End of namespace Groovie
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#endif // GROOVIE_GROOVIE_H
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