scummvm/engines/groovie/groovie.h
David Fioramonti de1a35a9d9 GROOVIE: Allow saving via GMM and increase save slots to 25
If the user enters in an invalid description for the save then it will be
simplified by the saved name cache process in Script::savegame.

I checked this with t7g, but not with the 11th guest or any other Groovie game.

The original in-game loading/saving can still only access the first 10 save
slots (0-9).

Its possible to saving via the GMM when the game is interactive.

Loading a game saved via the gui using the original in-game load menu
works fine.

Saving via the GMM with timestamp works, but only only saves the characters
up to the first non-alpha non-letter characer.
2018-08-03 14:53:43 +02:00

140 lines
3.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef GROOVIE_GROOVIE_H
#define GROOVIE_GROOVIE_H
#include "groovie/debug.h"
#include "groovie/font.h"
#include "engines/engine.h"
#include "graphics/pixelformat.h"
namespace Common {
class MacResManager;
}
/**
* This is the namespace of the Groovie engine.
*
* Status of this engine: This engine supports both versions of the Groovie
* game engine. The 7th Guest uses the first revision of Groovie, and is
* now fully completable. All remaining Groovie games use V2 of the engine,
* which is under slow development.
*
* Games using this engine:
* - The 7th Guest (completable)
* - The 11th Hour
* - Clandestiny
* - Uncle Henry's Playhouse
* - Tender Loving Care
*/
namespace Groovie {
class GraphicsMan;
class GrvCursorMan;
class MusicPlayer;
class ResMan;
class Script;
class VideoPlayer;
enum DebugLevels {
kDebugVideo = 1 << 0,
kDebugResource = 1 << 1,
kDebugScript = 1 << 2,
kDebugUnknown = 1 << 3,
kDebugHotspots = 1 << 4,
kDebugCursor = 1 << 5,
kDebugMIDI = 1 << 6,
kDebugScriptvars = 1 << 7,
kDebugCell = 1 << 8,
kDebugFast = 1 << 9
// the current limitation is 32 debug levels (1 << 31 is the last one)
// but some are used by system, so avoid high values.
};
/**
* This enum reflects the available movie speed settings:
* - Normal: play videos at a normal speed
* - Fast: play videos with audio at a fast speed. Videos without audio,
* like teeth animations, are played at their regular speed to avoid
* audio sync issues
*/
enum GameSpeed {
kGroovieSpeedNormal,
kGroovieSpeedFast
};
#define MAX_SAVES 25
struct GroovieGameDescription;
class GroovieEngine : public Engine {
public:
GroovieEngine(OSystem *syst, const GroovieGameDescription *gd);
~GroovieEngine();
Common::Platform getPlatform() const;
protected:
// Engine APIs
Common::Error run();
virtual bool hasFeature(EngineFeature f) const;
virtual bool canLoadGameStateCurrently();
virtual bool canSaveGameStateCurrently();
virtual Common::Error loadGameState(int slot);
virtual Common::Error saveGameState(int slot, const Common::String &desc);
virtual void syncSoundSettings();
virtual Debugger *getDebugger() { return _debugger; }
public:
void waitForInput();
Graphics::PixelFormat _pixelFormat;
bool _spookyMode;
Script *_script;
ResMan *_resMan;
GrvCursorMan *_grvCursorMan;
VideoPlayer *_videoPlayer;
MusicPlayer *_musicPlayer;
GraphicsMan *_graphicsMan;
const Graphics::Font *_font;
Common::MacResManager *_macResFork;
GameSpeed _modeSpeed;
private:
const GroovieGameDescription *_gameDescription;
Debugger *_debugger;
bool _waitingForInput;
T7GFont _sphinxFont;
};
} // End of namespace Groovie
#endif // GROOVIE_GROOVIE_H