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If the user enters in an invalid description for the save then it will be simplified by the saved name cache process in Script::savegame. I checked this with t7g, but not with the 11th guest or any other Groovie game. The original in-game loading/saving can still only access the first 10 save slots (0-9). Its possible to saving via the GMM when the game is interactive. Loading a game saved via the gui using the original in-game load menu works fine. Saving via the GMM with timestamp works, but only only saves the characters up to the first non-alpha non-letter characer. |
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.. | ||
cell.cpp | ||
cell.h | ||
configure.engine | ||
cursor.cpp | ||
cursor.h | ||
debug.cpp | ||
debug.h | ||
detection.cpp | ||
detection.h | ||
font.cpp | ||
font.h | ||
graphics.cpp | ||
graphics.h | ||
groovie.cpp | ||
groovie.h | ||
lzss.cpp | ||
lzss.h | ||
module.mk | ||
music.cpp | ||
music.h | ||
player.cpp | ||
player.h | ||
POTFILES | ||
resource.cpp | ||
resource.h | ||
roq.cpp | ||
roq.h | ||
saveload.cpp | ||
saveload.h | ||
script.cpp | ||
script.h | ||
stuffit.cpp | ||
stuffit.h | ||
vdx.cpp | ||
vdx.h |