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527 lines
17 KiB
C++
527 lines
17 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "common/scummsys.h"
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#include "zvision/graphics/render_manager.h"
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#include "zvision/utility/lzss_read_stream.h"
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#include "common/file.h"
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#include "common/system.h"
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#include "common/stream.h"
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#include "engines/util.h"
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#include "graphics/decoders/tga.h"
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namespace ZVision {
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RenderManager::RenderManager(OSystem *system, uint32 windowWidth, uint32 windowHeight, const Common::Rect workingWindow, const Graphics::PixelFormat pixelFormat)
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: _system(system),
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_workingWidth(workingWindow.width()),
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_workingHeight(workingWindow.height()),
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_screenCenterX(_workingWidth / 2),
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_screenCenterY(_workingHeight / 2),
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_workingWindow(workingWindow),
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_pixelFormat(pixelFormat),
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_backgroundWidth(0),
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_backgroundHeight(0),
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_backgroundInverseVelocity(0),
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_backgroundOffset(0, 0),
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_accumulatedVelocityMilliseconds(0),
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_renderTable(_workingWidth, _workingHeight) {
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_workingWindowBuffer.create(_workingWidth, _workingHeight, _pixelFormat);
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_backBuffer.create(windowWidth, windowHeight, pixelFormat);
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}
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RenderManager::~RenderManager() {
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_workingWindowBuffer.free();
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_currentBackground.free();
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_backBuffer.free();
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for (AlphaEntryMap::iterator iter = _alphaDataEntries.begin(); iter != _alphaDataEntries.end(); ++iter) {
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iter->_value.data->free();
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delete iter->_value.data;
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}
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}
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void RenderManager::update(uint deltaTimeInMillis) {
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// An inverse velocity of 0 would be infinitely fast, so we'll let 0 mean no velocity.
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if (_backgroundInverseVelocity != 0) {
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_accumulatedVelocityMilliseconds += deltaTimeInMillis;
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uint absVelocity = uint(abs(_backgroundInverseVelocity));
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int numberOfSteps = 0;
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while (_accumulatedVelocityMilliseconds >= absVelocity) {
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_accumulatedVelocityMilliseconds -= absVelocity;
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numberOfSteps++;
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}
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// Choose the direction of movement using the sign of the velocity
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moveBackground(_backgroundInverseVelocity < 0 ? -numberOfSteps : numberOfSteps);
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}
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}
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void RenderManager::renderBackbufferToScreen() {
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if (!_workingWindowDirtyRect.isEmpty()) {
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RenderTable::RenderState state = _renderTable.getRenderState();
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if (state == RenderTable::PANORAMA || state == RenderTable::TILT) {
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_renderTable.mutateImage((uint16 *)_workingWindowBuffer.getPixels(), (uint16 *)_backBuffer.getBasePtr(_workingWindow.left + _workingWindowDirtyRect.left, _workingWindow.top + _workingWindowDirtyRect.top), _backBuffer.w, _workingWindowDirtyRect);
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} else {
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_backBuffer.copyRectToSurface(_workingWindowBuffer.getBasePtr(_workingWindowDirtyRect.left, _workingWindowDirtyRect.top), _workingWindowBuffer.pitch, _workingWindow.left + _workingWindowDirtyRect.left, _workingWindow.top + _workingWindowDirtyRect.top, _workingWindowDirtyRect.width(), _workingWindowDirtyRect.height());
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}
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// Translate the working window dirty rect to screen coords
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_workingWindowDirtyRect.translate(_workingWindow.left, _workingWindow.top);
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// Then extend the backbuffer dirty rect to contain it
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if (_backBufferDirtyRect.isEmpty()) {
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_backBufferDirtyRect = _workingWindowDirtyRect;
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} else {
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_backBufferDirtyRect.extend(_workingWindowDirtyRect);
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}
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// Clear the dirty rect
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_workingWindowDirtyRect = Common::Rect();
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}
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// TODO: Add menu rendering
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// Render alpha entries
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processAlphaEntries();
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if (!_backBufferDirtyRect.isEmpty()) {
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_system->copyRectToScreen(_backBuffer.getBasePtr(_backBufferDirtyRect.left, _backBufferDirtyRect.top), _backBuffer.pitch, _backBufferDirtyRect.left, _backBufferDirtyRect.top, _backBufferDirtyRect.width(), _backBufferDirtyRect.height());
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_backBufferDirtyRect = Common::Rect();
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}
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}
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void RenderManager::processAlphaEntries() {
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// TODO: Add dirty rectangling support. AKA only draw an entry if the _backbufferDirtyRect intersects/contains the entry Rect
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for (AlphaEntryMap::iterator iter = _alphaDataEntries.begin(); iter != _alphaDataEntries.end(); ++iter) {
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uint32 destOffset = 0;
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uint32 sourceOffset = 0;
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uint16 *backbufferPtr = (uint16 *)_backBuffer.getBasePtr(iter->_value.destX + _workingWindow.left, iter->_value.destY + _workingWindow.top);
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uint16 *entryPtr = (uint16 *)iter->_value.data->getPixels();
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for (int32 y = 0; y < iter->_value.height; ++y) {
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for (int32 x = 0; x < iter->_value.width; ++x) {
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uint16 color = entryPtr[sourceOffset + x];
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if (color != iter->_value.alphaColor) {
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backbufferPtr[destOffset + x] = color;
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}
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}
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destOffset += _backBuffer.w;
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sourceOffset += iter->_value.width;
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}
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if (_backBufferDirtyRect.isEmpty()) {
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_backBufferDirtyRect = Common::Rect(iter->_value.destX + _workingWindow.left, iter->_value.destY + _workingWindow.top, iter->_value.destX + _workingWindow.left + iter->_value.width, iter->_value.destY + _workingWindow.top + iter->_value.height);
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} else {
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_backBufferDirtyRect.extend(Common::Rect(iter->_value.destX + _workingWindow.left, iter->_value.destY + _workingWindow.top, iter->_value.destX + _workingWindow.left + iter->_value.width, iter->_value.destY + _workingWindow.top + iter->_value.height));
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}
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}
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}
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void RenderManager::clearWorkingWindowTo555Color(uint16 color) {
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uint32 workingWindowSize = _workingWidth * _workingHeight;
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byte r, g, b;
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Graphics::PixelFormat(2, 5, 5, 5, 0, 10, 5, 0, 0).colorToRGB(color, r, g, b);
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uint16 colorIn565 = _pixelFormat.RGBToColor(r, g, b);
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uint16 *bufferPtr = (uint16 *)_workingWindowBuffer.getPixels();
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for (uint32 i = 0; i < workingWindowSize; ++i) {
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bufferPtr[i] = colorIn565;
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}
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}
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void RenderManager::renderSubRectToScreen(Graphics::Surface &surface, int16 destinationX, int16 destinationY, bool wrap) {
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int16 subRectX = 0;
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int16 subRectY = 0;
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// Take care of negative destinations
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if (destinationX < 0) {
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subRectX = -destinationX;
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destinationX = 0;
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} else if (destinationX >= surface.w) {
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// Take care of extreme positive destinations
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destinationX -= surface.w;
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}
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// Take care of negative destinations
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if (destinationY < 0) {
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subRectY = -destinationY;
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destinationY = 0;
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} else if (destinationY >= surface.h) {
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// Take care of extreme positive destinations
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destinationY -= surface.h;
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}
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if (wrap) {
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_backgroundWidth = surface.w;
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_backgroundHeight = surface.h;
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if (destinationX > 0) {
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// Move destinationX to 0
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subRectX = surface.w - destinationX;
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destinationX = 0;
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}
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if (destinationY > 0) {
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// Move destinationY to 0
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subRectY = surface.h - destinationY;
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destinationY = 0;
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}
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}
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// Clip subRect to working window bounds
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Common::Rect subRect(subRectX, subRectY, subRectX + _workingWidth, subRectY + _workingHeight);
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if (!wrap) {
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// Clip to image bounds
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subRect.clip(surface.w, surface.h);
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}
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// Check destRect for validity
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if (!subRect.isValidRect() || subRect.isEmpty())
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return;
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copyRectToWorkingWindow((const uint16 *)surface.getBasePtr(subRect.left, subRect.top), destinationX, destinationY, surface.w, subRect.width(), subRect.height());
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}
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void RenderManager::renderImageToScreen(const Common::String &fileName, int16 destinationX, int16 destinationY, bool wrap) {
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Graphics::Surface surface;
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readImageToSurface(fileName, surface);
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renderSubRectToScreen(surface, destinationX, destinationY, wrap);
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}
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void RenderManager::renderImageToScreen(Graphics::Surface &surface, int16 destinationX, int16 destinationY, bool wrap) {
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renderSubRectToScreen(surface, destinationX, destinationY, wrap);
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}
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void RenderManager::readImageToSurface(const Common::String &fileName, Graphics::Surface &destination) {
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Common::File file;
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if (!file.open(fileName)) {
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warning("Could not open file %s", fileName.c_str());
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return;
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}
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// Read the magic number
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// Some files are true TGA, while others are TGZ
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uint32 fileType = file.readUint32BE();
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uint32 imageWidth;
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uint32 imageHeight;
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Graphics::TGADecoder tga;
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uint16 *buffer;
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bool isTransposed = _renderTable.getRenderState() == RenderTable::PANORAMA;
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// All ZVision images are in RGB 555
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Graphics::PixelFormat pixelFormat555 = Graphics::PixelFormat(2, 5, 5, 5, 0, 10, 5, 0, 0);
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destination.format = pixelFormat555;
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bool isTGZ;
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// Check for TGZ files
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if (fileType == MKTAG('T', 'G', 'Z', '\0')) {
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isTGZ = true;
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// TGZ files have a header and then Bitmap data that is compressed with LZSS
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uint32 decompressedSize = file.readSint32LE();
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imageWidth = file.readSint32LE();
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imageHeight = file.readSint32LE();
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LzssReadStream lzssStream(&file);
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buffer = (uint16 *)(new uint16[decompressedSize]);
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lzssStream.read(buffer, decompressedSize);
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} else {
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isTGZ = false;
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// Reset the cursor
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file.seek(0);
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// Decode
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if (!tga.loadStream(file)) {
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warning("Error while reading TGA image");
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return;
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}
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Graphics::Surface tgaSurface = *(tga.getSurface());
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imageWidth = tgaSurface.w;
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imageHeight = tgaSurface.h;
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buffer = (uint16 *)tgaSurface.getPixels();
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}
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// Flip the width and height if transposed
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if (isTransposed) {
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uint16 temp = imageHeight;
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imageHeight = imageWidth;
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imageWidth = temp;
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}
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// If the destination internal buffer is the same size as what we're copying into it,
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// there is no need to free() and re-create
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if (imageWidth != destination.w || imageHeight != destination.h) {
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destination.create(imageWidth, imageHeight, pixelFormat555);
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}
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// If transposed, 'un-transpose' the data while copying it to the destination
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// Otherwise, just do a simple copy
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if (isTransposed) {
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uint16 *dest = (uint16 *)destination.getPixels();
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for (uint32 y = 0; y < imageHeight; ++y) {
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uint32 columnIndex = y * imageWidth;
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for (uint32 x = 0; x < imageWidth; ++x) {
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dest[columnIndex + x] = buffer[x * imageHeight + y];
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}
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}
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} else {
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memcpy(destination.getPixels(), buffer, imageWidth * imageHeight * _pixelFormat.bytesPerPixel);
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}
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// Cleanup
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if (isTGZ) {
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delete[] buffer;
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} else {
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tga.destroy();
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}
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// Convert in place to RGB 565 from RGB 555
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destination.convertToInPlace(_pixelFormat);
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}
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void RenderManager::copyRectToWorkingWindow(const uint16 *buffer, int32 destX, int32 destY, int32 imageWidth, int32 width, int32 height) {
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uint32 destOffset = 0;
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uint32 sourceOffset = 0;
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uint16 *workingWindowBufferPtr = (uint16 *)_workingWindowBuffer.getBasePtr(destX, destY);
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for (int32 y = 0; y < height; ++y) {
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for (int32 x = 0; x < width; ++x) {
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workingWindowBufferPtr[destOffset + x] = buffer[sourceOffset + x];
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}
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destOffset += _workingWidth;
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sourceOffset += imageWidth;
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}
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if (_workingWindowDirtyRect.isEmpty()) {
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_workingWindowDirtyRect = Common::Rect(destX, destY, destX + width, destY + height);
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} else {
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_workingWindowDirtyRect.extend(Common::Rect(destX, destY, destX + width, destY + height));
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}
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// TODO: Remove this from release. It's here to make sure code that uses this function clips their destinations correctly
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assert(_workingWindowDirtyRect.width() <= _workingWidth && _workingWindowDirtyRect.height() <= _workingHeight);
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}
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void RenderManager::copyRectToWorkingWindow(const uint16 *buffer, int32 destX, int32 destY, int32 imageWidth, int32 width, int32 height, int16 alphaColor, uint32 idNumber) {
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AlphaDataEntry entry;
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entry.alphaColor = alphaColor;
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entry.data = new Graphics::Surface();
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entry.data->create(width, height, _pixelFormat);
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entry.destX = destX;
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entry.destY = destY;
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entry.width = width;
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entry.height = height;
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uint32 sourceOffset = 0;
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uint32 destOffset = 0;
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uint16 *surfacePtr = (uint16 *)entry.data->getPixels();
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for (int32 y = 0; y < height; ++y) {
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for (int32 x = 0; x < width; ++x) {
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surfacePtr[destOffset + x] = buffer[sourceOffset + x];
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}
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destOffset += width;
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sourceOffset += imageWidth;
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}
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_alphaDataEntries[idNumber] = entry;
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}
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Common::Rect RenderManager::renderTextToWorkingWindow(uint32 idNumber, const Common::String &text, TruetypeFont *font, int destX, int destY, uint16 textColor, int maxWidth, int maxHeight, Graphics::TextAlign align, bool wrap) {
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AlphaDataEntry entry;
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entry.alphaColor = 0;
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entry.destX = destX;
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entry.destY = destY;
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// Draw the text to the working window
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entry.data = font->drawTextToSurface(text, textColor, maxWidth, maxHeight, align, wrap);
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entry.width = entry.data->w;
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entry.height = entry.data->h;
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_alphaDataEntries[idNumber] = entry;
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return Common::Rect(destX, destY, destX + entry.width, destY + entry.height);
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}
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const Common::Point RenderManager::screenSpaceToImageSpace(const Common::Point &point) {
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// Convert from screen space to working window space
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Common::Point newPoint(point - Common::Point(_workingWindow.left, _workingWindow.top));
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RenderTable::RenderState state = _renderTable.getRenderState();
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if (state == RenderTable::PANORAMA || state == RenderTable::TILT) {
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newPoint = _renderTable.convertWarpedCoordToFlatCoord(newPoint);
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}
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if (state == RenderTable::PANORAMA) {
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newPoint -= (Common::Point(_screenCenterX, 0) - _backgroundOffset);
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} else if (state == RenderTable::TILT) {
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newPoint -= (Common::Point(0, _screenCenterY) - _backgroundOffset);
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}
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if (newPoint.x < 0)
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newPoint.x += _backgroundWidth;
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else if (newPoint.x >= _backgroundWidth)
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newPoint.x -= _backgroundWidth;
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if (newPoint.y < 0)
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newPoint.y += _backgroundHeight;
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else if (newPoint.y >= _backgroundHeight)
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newPoint.y -= _backgroundHeight;
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return newPoint;
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}
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const Common::Point RenderManager::imageSpaceToWorkingWindowSpace(const Common::Point &point) {
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Common::Point newPoint(point);
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RenderTable::RenderState state = _renderTable.getRenderState();
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if (state == RenderTable::PANORAMA) {
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newPoint += (Common::Point(_screenCenterX, 0) - _backgroundOffset);
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} else if (state == RenderTable::TILT) {
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newPoint += (Common::Point(0, _screenCenterY) - _backgroundOffset);
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}
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return newPoint;
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}
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bool RenderManager::clipRectToWorkingWindow(Common::Rect &rect) {
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if (!_workingWindow.contains(rect)) {
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return false;
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}
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// We can't clip against the actual working window rect because it's in screen space
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// But rect is in working window space
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rect.clip(_workingWidth, _workingHeight);
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return true;
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}
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RenderTable *RenderManager::getRenderTable() {
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return &_renderTable;
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}
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void RenderManager::setBackgroundImage(const Common::String &fileName) {
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readImageToSurface(fileName, _currentBackground);
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moveBackground(0);
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}
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void RenderManager::setBackgroundPosition(int offset) {
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RenderTable::RenderState state = _renderTable.getRenderState();
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if (state == RenderTable::TILT) {
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_backgroundOffset.x = 0;
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_backgroundOffset.y = offset;
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} else if (state == RenderTable::PANORAMA) {
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_backgroundOffset.x = offset;
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_backgroundOffset.y = 0;
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} else {
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_backgroundOffset.x = 0;
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_backgroundOffset.y = 0;
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}
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}
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void RenderManager::setBackgroundVelocity(int velocity) {
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// setBackgroundVelocity(0) will be called quite often, so make sure
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// _backgroundInverseVelocity isn't already 0 to prevent an extraneous assignment
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if (velocity == 0) {
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if (_backgroundInverseVelocity != 0) {
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_backgroundInverseVelocity = 0;
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}
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} else {
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_backgroundInverseVelocity = 1000 / velocity;
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}
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}
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void RenderManager::moveBackground(int offset) {
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RenderTable::RenderState state = _renderTable.getRenderState();
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if (state == RenderTable::TILT) {
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_backgroundOffset += Common::Point(0, offset);
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_backgroundOffset.y = CLIP<int16>(_backgroundOffset.y, _screenCenterY, (int16)_backgroundHeight - _screenCenterY);
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renderImageToScreen(_currentBackground, 0, _screenCenterY - _backgroundOffset.y, true);
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} else if (state == RenderTable::PANORAMA) {
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_backgroundOffset += Common::Point(offset, 0);
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if (_backgroundOffset.x <= -_backgroundWidth)
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_backgroundOffset.x += _backgroundWidth;
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else if (_backgroundOffset.x >= _backgroundWidth)
|
|
_backgroundOffset.x -= _backgroundWidth;
|
|
|
|
renderImageToScreen(_currentBackground, _screenCenterX - _backgroundOffset.x, 0, true);
|
|
} else {
|
|
renderImageToScreen(_currentBackground, 0, 0);
|
|
}
|
|
}
|
|
|
|
uint32 RenderManager::getCurrentBackgroundOffset() {
|
|
RenderTable::RenderState state = _renderTable.getRenderState();
|
|
|
|
if (state == RenderTable::PANORAMA) {
|
|
return _backgroundOffset.x;
|
|
} else if (state == RenderTable::TILT) {
|
|
return _backgroundOffset.y;
|
|
} else {
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
Graphics::Surface *RenderManager::tranposeSurface(const Graphics::Surface *surface) {
|
|
Graphics::Surface *tranposedSurface = new Graphics::Surface();
|
|
tranposedSurface->create(surface->h, surface->w, surface->format);
|
|
|
|
const uint16 *source = (const uint16 *)surface->getPixels();
|
|
uint16 *dest = (uint16 *)tranposedSurface->getPixels();
|
|
|
|
for (uint32 y = 0; y < tranposedSurface->h; ++y) {
|
|
uint32 columnIndex = y * tranposedSurface->w;
|
|
|
|
for (uint32 x = 0; x < tranposedSurface->w; ++x) {
|
|
dest[columnIndex + x] = source[x * surface->w + y];
|
|
}
|
|
}
|
|
|
|
return tranposedSurface;
|
|
}
|
|
|
|
} // End of namespace ZVision
|