scummvm/engines/pegasus
2011-11-01 12:17:22 -04:00
..
ai PEGASUS: Implement deleting items when inventory is full 2011-10-17 09:21:49 -04:00
items PEGASUS: Implement the rest of the mapping biochip 2011-11-01 00:09:43 -04:00
neighborhood PEGASUS: Add the panorama class 2011-11-01 12:17:22 -04:00
compass.cpp PEGASUS: Fader values should be signed 2011-09-27 19:42:42 -04:00
compass.h PEGASUS: Fader values should be signed 2011-09-27 19:42:42 -04:00
console.cpp PEGASUS: Implement the sub chase 2011-10-11 19:45:36 -04:00
console.h PEGASUS: Implement basic jump console command 2011-10-05 14:37:34 -04:00
constants.h PEGASUS: Add Norad Alpha 2011-10-22 22:29:09 -04:00
cursor.cpp PEGASUS: Fix 1bpp cicn cursors 2011-10-28 13:26:43 -04:00
cursor.h PEGASUS: Create separate Cursor class for cursors 2011-09-08 20:38:12 -04:00
detection.cpp PEGASUS: Allow for loading games from the launcher/cli 2011-10-10 13:12:15 -04:00
elements.cpp PEGASUS: Fix drop box highlight color 2011-10-17 00:56:27 -04:00
elements.h PEGASUS: Add the SoundLevel class 2011-09-29 01:29:42 -04:00
energymonitor.cpp PEGASUS: Fix energy monitor calibration 2011-10-02 22:51:34 -04:00
energymonitor.h PEGASUS: Remove a change I made for testing 2011-10-02 23:30:49 -04:00
fader.cpp PEGASUS: Fader values should be signed 2011-09-27 19:42:42 -04:00
fader.h PEGASUS: Fader values should be signed 2011-09-27 19:42:42 -04:00
gamestate.cpp PEGASUS: Fix saving/loading the game state 2011-09-16 09:17:00 -04:00
gamestate.h PEGASUS: Import AI code and relevant items 2011-09-24 14:10:54 -04:00
graphics.cpp PEGASUS: Implement dirty rect erase code (as used by the space chase) 2011-10-28 01:43:05 -04:00
graphics.h PEGASUS: Implement dirty rect erase code (as used by the space chase) 2011-10-28 01:43:05 -04:00
hotspot.cpp PEGASUS: Properly handle regions in hotspots 2011-09-06 16:06:53 -04:00
hotspot.h PEGASUS: Properly handle regions in hotspots 2011-09-06 16:06:53 -04:00
input.cpp PEGASUS: Add the WSC neighborhood 2011-10-13 20:59:20 -04:00
input.h PEGASUS: Add the WSC neighborhood 2011-10-13 20:59:20 -04:00
interaction.h PEGASUS: Add the GameInteraction class 2011-09-26 23:04:20 -04:00
interface.cpp PEGASUS: Fix draw sync functions 2011-10-02 21:22:14 -04:00
interface.h PEGASUS: Add the interface class 2011-09-25 00:42:33 -04:00
menu.cpp PEGASUS: Fix some code formatting 2011-10-31 23:28:42 -04:00
menu.h PEGASUS: Add the PauseMenu code 2011-09-29 11:52:35 -04:00
module.mk PEGASUS: Add the panorama class 2011-11-01 12:17:22 -04:00
movie.cpp PEGASUS: Fix redrawMovieWorld() to only update when needed 2011-10-30 19:23:33 -04:00
movie.h PEGASUS: Add the robot ship 2011-10-24 16:23:32 -04:00
notification.cpp PEGASUS: Fix use of Common::List::erase 2011-09-29 17:10:13 -04:00
notification.h PEGASUS: Restructure remaining MMShell code into the base code 2011-09-05 16:46:39 -04:00
pegasus.cpp PEGASUS: Fix dying when no interface is set up 2011-10-29 12:28:47 -04:00
pegasus.h PEGASUS: Add the Mars canyon chase sequence 2011-10-23 18:52:49 -04:00
scoring.h PEGASUS: Begin restructuring the game state classes 2011-09-02 00:27:13 -04:00
sound.cpp PEGASUS: Implement fader support 2011-09-16 19:06:22 -04:00
sound.h PEGASUS: Implement fader support 2011-09-16 19:06:22 -04:00
surface.cpp PEGASUS: Add ability to draw masked surfaces 2011-10-31 23:20:54 -04:00
surface.h PEGASUS: Fix some old Surface comments 2011-10-31 23:25:37 -04:00
timers.cpp PEGASUS: Fix movie end trigger not always being sent 2011-10-09 16:14:14 -04:00
timers.h PEGASUS: Fix movie end trigger not always being sent 2011-10-09 16:14:14 -04:00
transition.cpp PEGASUS: Fader values should be signed 2011-09-27 19:42:42 -04:00
transition.h PEGASUS: Fader values should be signed 2011-09-27 19:42:42 -04:00
types.h PEGASUS: Import a bunch more neighborhood code 2011-09-26 22:09:56 -04:00
util.cpp PEGASUS: Add the WSC neighborhood 2011-10-13 20:59:20 -04:00
util.h PEGASUS: Add the WSC neighborhood 2011-10-13 20:59:20 -04:00