scummvm/engines/cine/cine.h
Max Horn a30f829773 Some more cine header cleanup
svn-id: r20859
2006-02-25 01:18:01 +00:00

94 lines
1.9 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2006 The ScummVM project
*
* cinE Engine is (C) 2004-2005 by CinE Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef CINE_H
#define CINE_H
#include "common/stdafx.h"
#include "common/scummsys.h"
#include "base/engine.h"
#include "cine/texte.h"
#include "cine/rel.h"
#include "cine/script.h"
#include "cine/part.h"
#include "cine/prc.h"
#include "cine/resource.h"
#include "cine/msg.h"
#include "cine/bg.h"
#include "cine/pal.h"
#include "cine/gfx.h"
#include "cine/anim.h"
namespace Cine {
class AdlibMusic;
enum CineGameId {
GID_FW = 1,
GID_OS
};
class CineEngine : public Engine {
int _gameId;
void errorString(const char *buf_input, char *buf_output);
protected:
int init(GameDetector & detector);
int go();
void shutdown();
const char *_dataPath;
const char *_savePath;
public:
CineEngine(GameDetector *detector, OSystem *syst);
virtual ~CineEngine();
int getGameId() {
return _gameId;
}
};
extern char *savePath;
#define ASSERT_PTR assert
#define ASSERT assert
#define BOOT_PRC_NAME "AUTO00.PRC"
enum {
VAR_MOUSE_X_MODE = 253,
VAR_MOUSE_X_POS = 249,
VAR_MOUSE_Y_MODE = 251,
VAR_MOUSE_Y_POS = 250
};
extern AdlibMusic *g_cine_adlib;
} // End of namespace Cine
#endif