scummvm/scumm/charset.cpp
2003-01-15 03:10:28 +00:00

465 lines
9.2 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2001/2002 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*/
#include "stdafx.h"
#include "charset.h"
#include "scumm.h"
#include "nut_renderer.h"
void CharsetRendererCommon::setCurID(byte id)
{
_vm->checkRange(_vm->_maxCharsets - 1, 0, _curId, "Printing with bad charset %d");
_curId = id;
_fontPtr = _vm->getResourceAddress(rtCharset, id);
assert(_fontPtr);
if (_vm->_features & GF_SMALL_HEADER)
_fontPtr += 17;
else
_fontPtr += 29;
}
// do spacing for variable width old-style font
int CharsetRendererClassic::getCharWidth(byte chr)
{
int spacing = 0;
int offs = READ_LE_UINT32(_fontPtr + chr * 4 + 4);
if (offs) {
spacing = _fontPtr[offs];
if (_fontPtr[offs + 2] >= 0x80) {
spacing += _fontPtr[offs + 2] - 0x100;
} else {
spacing += _fontPtr[offs + 2];
}
}
return spacing;
}
int CharsetRendererOld256::getCharWidth(byte chr)
{
int spacing = 0;
spacing = *(_fontPtr - 11 + chr);
// FIXME - this fixes the inventory icons in Zak256/Indy3
// see bug #613109.
// chars 1,2: up arrow chars 3,4: down arrow
if ((_vm->_gameId == GID_ZAK256 || _vm->_gameId == GID_INDY3_256)
&& (chr >= 1 && chr <= 4))
spacing = 6;
return spacing;
}
int CharsetRenderer::getStringWidth(int arg, byte *text)
{
int pos = 0;
int width = 1;
byte chr;
int oldID = getCurID();
while ((chr = text[pos++]) != 0) {
if (chr == 0xD)
break;
if (chr == '@')
continue;
if (chr == 254 || chr == 255) {
chr = text[pos++];
if (chr == 3) // 'WAIT'
break;
if (chr == 8) { // 'Verb on next line'
if (arg == 1)
break;
while (text[pos] == ' ')
text[pos++] = '@';
continue;
}
if (chr == 10 || chr == 21 || chr == 12 || chr == 13) {
pos += 2;
continue;
}
if (chr == 9 || chr == 1 || chr == 2) // 'Newline'
break;
if (chr == 14) {
int set = text[pos] | (text[pos + 1] << 8);
pos += 2;
setCurID(set);
continue;
}
}
width += getCharWidth(chr);
}
setCurID(oldID);
return width;
}
void CharsetRenderer::addLinebreaks(int a, byte *str, int pos, int maxwidth)
{
int lastspace = -1;
int curw = 1;
byte chr;
int oldID = getCurID();
while ((chr = str[pos++]) != 0) {
if (chr == '@')
continue;
if (chr == 254)
chr = 255;
if (chr == 255) {
chr = str[pos++];
if (chr == 3) // 'Wait'
break;
if (chr == 8) { // 'Verb on next line'
if (a == 1) {
curw = 1;
} else {
while (str[pos] == ' ')
str[pos++] = '@';
}
continue;
}
if (chr == 10 || chr == 21 || chr == 12 || chr == 13) {
pos += 2;
continue;
}
if (chr == 1) { // 'Newline'
curw = 1;
continue;
}
if (chr == 2) // 'Don't terminate with \n'
break;
if (chr == 14) {
int set = str[pos] | (str[pos + 1] << 8);
pos += 2;
setCurID(set);
continue;
}
}
if (chr == ' ')
lastspace = pos - 1;
curw += getCharWidth(chr);
if (lastspace == -1)
continue;
if (curw > maxwidth) {
str[lastspace] = 0xD;
curw = 1;
pos = lastspace + 1;
lastspace = -1;
}
}
setCurID(oldID);
}
void CharsetRendererOld256::printChar(int chr)
{ // Indy3 / Zak256
VirtScreen *vs;
byte *char_ptr, *dest_ptr;
unsigned int buffer = 0, mask = 0, x = 0, y = 0;
unsigned char color;
_vm->checkRange(_vm->_maxCharsets - 1, 0, _curId, "Printing with bad charset %d");
if ((vs = _vm->findVirtScreen(_top)) == NULL)
return;
if (chr == '@')
return;
if (_firstChar) {
_strLeft = _left;
_strTop = _top;
_strRight = _left;
_strBottom = _top;
_firstChar = false;
}
char_ptr = _fontPtr + 207 + (chr + 1) * 8;
dest_ptr = vs->screenPtr + vs->xstart + (_top - vs->topline) * _vm->_realWidth + _left;
_vm->updateDirtyRect(vs->number, _left, _left + 8, _top - vs->topline, _top - vs->topline + 8, 0);
for (y = 0; y < 8; y++) {
for (x = 0; x < 8; x++) {
if ((mask >>= 1) == 0) {
buffer = *char_ptr++;
mask = 0x80;
}
color = ((buffer & mask) != 0);
if (color)
*(dest_ptr + y * _vm->_realWidth + x) = _color;
}
}
// FIXME
_left += getCharWidth(chr);
if (_left > _strRight)
_strRight = _left;
if (_top + 8 > _strBottom)
_strBottom = _top + 8;
}
void CharsetRendererClassic::printChar(int chr)
{
int width, height;
int offsX, offsY;
int d;
VirtScreen *vs;
_vm->checkRange(_vm->_maxCharsets - 1, 1, _curId, "Printing with bad charset %d");
if ((vs = _vm->findVirtScreen(_top)) == NULL)
return;
if (chr == '@')
return;
_bpp = *_fontPtr;
_vm->_charsetColorMap[1] = _color;
uint32 charOffs = READ_LE_UINT32(_fontPtr + chr * 4 + 4);
if (!charOffs)
return;
assert(charOffs < 0x10000);
_charPtr = _fontPtr + charOffs;
width = _charPtr[0];
height = _charPtr[1];
if (_firstChar) {
_strLeft = 0;
_strTop = 0;
_strRight = 0;
_strBottom = 0;
}
if (_disableOffsX) {
offsX = 0;
} else {
d = _charPtr[2];
if (d >= 0x80)
d -= 0x100;
offsX = d;
}
d = _charPtr[3];
if (d >= 0x80)
d -= 0x100;
offsY = d;
_top += offsY;
_left += offsX;
if (_left + width > _right + 1 || _left < 0) {
_left += width;
_top -= offsY;
return;
}
_disableOffsX = false;
if (_firstChar) {
_strLeft = _left;
_strTop = _top;
_strRight = _left;
_strBottom = _top;
_firstChar = false;
}
if (_left < _strLeft)
_strLeft = _left;
if (_top < _strTop)
_strTop = _top;
int drawTop = _top - vs->topline;
if (drawTop < 0)
drawTop = 0;
int bottom = drawTop + height + offsY;
_vm->updateDirtyRect(vs->number, _left, _left + width, drawTop, bottom, 0);
if (vs->number != 0)
_blitAlso = false;
if (vs->number == 0 && !_blitAlso)
_hasMask = true;
_charPtr += 4;
byte *mask = _vm->getResourceAddress(rtBuffer, 9)
+ drawTop * _vm->gdi._numStrips + _left / 8 + _vm->_screenStartStrip;
byte *dst = vs->screenPtr + vs->xstart + drawTop * _vm->_realWidth + _left;
if (_blitAlso) {
byte *back = dst;
dst = _vm->getResourceAddress(rtBuffer, vs->number + 5)
+ vs->xstart + drawTop * _vm->_realWidth + _left;
drawBits(vs, dst, mask, drawTop, width, height);
_vm->blit(back, dst, width, height);
} else {
drawBits(vs, dst, mask, drawTop, width, height);
}
_left += width;
if (_left > _strRight)
_strRight = _left;
if (_top + height > _strBottom)
_strBottom = _top + height;
_top -= offsY;
}
void CharsetRendererClassic::drawBits(VirtScreen *vs, byte *dst, byte *mask, int drawTop, int width, int height)
{
byte maskmask;
int y, x;
int maskpos;
int color;
byte numbits, bits;
bool useMask = (vs->number == 0 && !_ignoreCharsetMask);
bits = *_charPtr++;
numbits = 8;
y = 0;
for (y = 0; y < height && y + drawTop < vs->height; y++) {
maskmask = revBitMask[_left & 7];
maskpos = 0;
for (x = 0; x < width; x++) {
int myMask = (0xFF << (8 - _bpp)) & 0xFF;
int myColor = (bits & myMask) >> (8 - _bpp);
color = (bits >> (8 - _bpp)) & 0xFF;
assert(color == myColor);
if (color) {
if (useMask) {
mask[maskpos] |= maskmask;
}
*dst = _vm->_charsetColorMap[color];
}
dst++;
bits <<= _bpp;
numbits -= _bpp;
if (numbits == 0) {
bits = *_charPtr++;
numbits = 8;
}
maskmask >>= 1;
if (maskmask == 0) {
maskmask = 0x80;
maskpos++;
}
}
dst += _vm->_realWidth - width;
mask += _vm->gdi._numStrips;
}
}
CharsetRendererNut::CharsetRendererNut(Scumm *vm)
: CharsetRenderer(vm)
{
_current = 0;
for (int i = 0; i < 5; i++) {
char fontname[256];
sprintf(fontname, "font%d.nut", i);
_fr[i] = new NutRenderer(_vm);
if (!(_fr[i]->loadFont(fontname, _vm->getGameDataPath()))) {
delete _fr[i];
_fr[i] = NULL;
}
}
}
CharsetRendererNut::~CharsetRendererNut()
{
for (int i = 0; i < 5; i++)
delete _fr[i];
}
void CharsetRendererNut::setCurID(byte id)
{
assert(id < 5);
_curId = id;
_current = _fr[id];
}
int CharsetRendererNut::getCharWidth(byte chr)
{
assert(_current);
return _current->getCharWidth(chr);
}
int CharsetRendererNut::getFontHeight()
{
// FIXME / TODO: how to implement this properly???
assert(_current);
return _current->getCharHeight('|');
}
void CharsetRendererNut::printChar(int chr)
{
assert(_current);
if (chr == '@')
return;
if (_firstChar) {
_strLeft = _left;
_strTop = _top;
_strRight = _left;
_strBottom = _top;
_firstChar = false;
}
int width = _current->getCharWidth(chr);
int height = _current->getCharHeight(chr);
_hasMask = true;
_current->drawChar((char)chr, _left, _top, _color, !_ignoreCharsetMask);
_vm->updateDirtyRect(0, _left, _left + width, _top, _top + height, 0);
_left += width;
if (_left > _strRight)
_strRight = _left;
if (_top + height > _strBottom)
_strBottom = _top + height;
}