scummvm/scumm
2003-01-15 14:14:00 +00:00
..
smush fixed warnings 2003-01-12 09:09:07 +00:00
.cvsignore fixed the 'intelligent' GCC build rules; added .cvsignore files 2002-08-21 16:28:19 +00:00
actor.cpp Patch 667613: Extend gfxUsageBits[] 2003-01-14 10:06:56 +00:00
actor.h some chore/limb related code 2003-01-06 16:04:01 +00:00
akos.cpp Patch 667613: Extend gfxUsageBits[] 2003-01-14 10:06:56 +00:00
akos.h more akos/costume merging 2003-01-07 17:35:20 +00:00
base-costume.h more akos/costume merging 2003-01-07 17:35:20 +00:00
boxes.cpp fixed COMI actor scaling, again 2003-01-13 14:04:41 +00:00
boxes.h fix -pedantic warnings 2002-12-25 00:36:04 +00:00
bundle.cpp made NUT font rendered honor _ignoreCharsetMask 2003-01-15 03:10:28 +00:00
bundle.h revert changes 2003-01-14 18:23:46 +00:00
charset.cpp made NUT font rendered honor _ignoreCharsetMask 2003-01-15 03:10:28 +00:00
charset.h there are 5 fonts in CMI 2002-12-31 21:41:24 +00:00
costume.cpp Patch 667613: Extend gfxUsageBits[] 2003-01-14 10:06:56 +00:00
costume.h more akos/costume merging 2003-01-07 17:35:20 +00:00
debug.cpp Tip: If your going to call a member function of a pointer to an object... do it BEFORE you delete the pointer :) 2002-12-16 03:25:51 +00:00
debug.h debugger can now use the console (experimental, and thus disabled by default) 2002-12-15 00:39:33 +00:00
debugger.cpp Skeleton for actor debugger commands - current command is useful for states where actors in CMI get stuck with "I can't reach it" 2003-01-07 09:46:51 +00:00
debugger.h Skeleton for actor debugger commands - current command is useful for states where actors in CMI get stuck with "I can't reach it" 2003-01-07 09:46:51 +00:00
debugrl.cpp
debugrl.h
dialogs.cpp more -pedantic warnings fixed 2002-12-25 00:38:53 +00:00
dialogs.h partial checkin of patch #655594 (handling Y/N questions); cleanup 2002-12-21 12:34:17 +00:00
gfx.cpp made NUT font rendered honor _ignoreCharsetMask 2003-01-15 03:10:28 +00:00
gfx.h more cleanup 2002-12-31 14:59:06 +00:00
imuse_digi.cpp Disable smush again, and apply patch 664890 ('Silencing the music') 2003-01-09 08:23:44 +00:00
imuse_digi.h Separated IMuseDigital to its own files 2002-12-28 14:37:30 +00:00
imuse.cpp Separated IMuseDigital into its own files. 2002-12-28 14:40:56 +00:00
imuse.h Separated IMuseDigital into its own files. 2002-12-28 14:40:56 +00:00
instrument.cpp Oops, don't enable native MT-32 by default! 2003-01-10 14:43:25 +00:00
instrument.h First-revision SysEx support for -ewindows. 2003-01-10 14:40:22 +00:00
intern.h cleanup; added a hack to avoid crash in the canon scene (at least it works this way for me) 2003-01-06 13:41:29 +00:00
module.mk Patch 667613: Extend gfxUsageBits[] 2003-01-14 10:06:56 +00:00
nut_renderer.cpp made NUT font rendered honor _ignoreCharsetMask 2003-01-15 03:10:28 +00:00
nut_renderer.h made NUT font rendered honor _ignoreCharsetMask 2003-01-15 03:10:28 +00:00
object.cpp Patch 667613: Extend gfxUsageBits[] 2003-01-14 10:06:56 +00:00
object.h replace unk1 for numZBuffer in the v8 part of RoomHeader 2002-12-24 10:04:38 +00:00
resource_v2.cpp added some preliminary V8 work. Nope, it is not useful at all, and it doesn't mean we will have CMI support in this millenium, so don't hold your breath 2002-12-22 21:58:16 +00:00
resource_v3.cpp added some preliminary V8 work. Nope, it is not useful at all, and it doesn't mean we will have CMI support in this millenium, so don't hold your breath 2002-12-22 21:58:16 +00:00
resource_v4.cpp added some preliminary V8 work. Nope, it is not useful at all, and it doesn't mean we will have CMI support in this millenium, so don't hold your breath 2002-12-22 21:58:16 +00:00
resource.cpp work around a script bug in COMI; cleanup; re-enabled array assert 2003-01-12 21:13:22 +00:00
resource.h
saveload.cpp increased variable size from 16 to 32 bits 2003-01-15 14:14:00 +00:00
saveload.h increased variable size from 16 to 32 bits 2003-01-15 14:14:00 +00:00
script_v5.cpp New method of local object management. Buggy, segfaults on the Part 1 screen and I don't know why yet.. 2003-01-12 07:30:17 +00:00
script_v6.cpp ComI timing hack... very odd. 2003-01-14 10:33:18 +00:00
script_v8.cpp Hack to make Part III start 2003-01-15 13:29:00 +00:00
script.cpp Well.. it works NOW. (flObject fix part 2 :P) 2003-01-12 10:22:07 +00:00
scumm.h Hack to make Part III start 2003-01-15 13:29:00 +00:00
scummvm.cpp Early init of the scaler - to prevent ComI trying to use a huge window by default. 2003-01-13 18:59:53 +00:00
sound.cpp Fix old-game resource error dialog 2003-01-13 13:13:36 +00:00
sound.h Make things compile :) 2003-01-12 19:50:21 +00:00
string.cpp more cleanup 2002-12-31 14:59:06 +00:00
usage_bits.cpp fixed usage bits code 2003-01-14 23:26:39 +00:00
usage_bits.h Patch 667613: Extend gfxUsageBits[] 2003-01-14 10:06:56 +00:00
vars.cpp added TODO 2003-01-05 22:16:19 +00:00
verbs.cpp COMI conversation verb fix 2003-01-15 02:35:40 +00:00
verbs.h verb ids can be > 255 in V8; more V8 verbop corrections 2002-12-27 16:49:08 +00:00