mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-30 14:14:43 +00:00
563f99b1fe
svn-id: r6109
779 lines
19 KiB
C++
779 lines
19 KiB
C++
/* ScummVM - Scumm Interpreter
|
|
* Copyright (C) 2002 The ScummVM project
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
*
|
|
* $Header$
|
|
*/
|
|
|
|
#include "stdafx.h"
|
|
#include "dialogs.h"
|
|
#include "sound.h"
|
|
#include "sound/mididrv.h"
|
|
#include "scumm.h"
|
|
#include "imuse.h"
|
|
#include "verbs.h"
|
|
|
|
#include "gui/newgui.h"
|
|
#include "gui/ListWidget.h"
|
|
#include "common/config-file.h"
|
|
|
|
#ifdef _WIN32_WCE
|
|
#include "gapi_keys.h"
|
|
extern bool _get_key_mapping;
|
|
extern void force_keyboard(bool);
|
|
extern void save_key_mapping();
|
|
extern void load_key_mapping();
|
|
#endif
|
|
|
|
|
|
#ifdef _MSC_VER
|
|
# pragma warning( disable : 4068 )
|
|
#endif
|
|
|
|
struct ResString {
|
|
int num;
|
|
char string[80];
|
|
};
|
|
|
|
// String maps
|
|
static const char* string_map_table_custom[] = {
|
|
"Master Volume :", //0
|
|
"Music Volume :", //1
|
|
"SFX Volume :", //2
|
|
"+", //3
|
|
"-", //4
|
|
"Sound", //5
|
|
"Keys", //6
|
|
"About", //7
|
|
"Pocket ScummVM", //8
|
|
"Build " SCUMMVM_VERSION " (" SCUMMVM_CVS ")", //9
|
|
"ScummVM http://www.scummvm.org", //10
|
|
"All games (c) LucasArts", //11
|
|
"Quit", //12
|
|
"Pause", //13
|
|
"Save", //14
|
|
"Skip", //15
|
|
"Hide", //16
|
|
"Options", //17
|
|
"Misc", //18
|
|
"Show speech subtitles", //19
|
|
"Amiga palette conversion", //20
|
|
"Except:", //21
|
|
"Simon the Sorcerer (c) Adventuresoft", //22
|
|
"Close", //23
|
|
|
|
"Map", //24
|
|
"Choose an action to map", //25
|
|
"Press the key to associate", //26
|
|
"Please select an action" //27
|
|
};
|
|
|
|
static ResString string_map_table_v7[] = {
|
|
{96, "game name and version"}, //that's how it's supposed to be
|
|
{77, "Select a game to LOAD"},
|
|
{76, "Name your SAVE game"},
|
|
{70, "save"}, //boot8
|
|
{71, "load"}, //boot9
|
|
{72, "play"}, //boot10
|
|
{73, "cancel"}, //boot11
|
|
{74, "quit"}, //boot12
|
|
{75, "ok"}, //boot13
|
|
{85, "game paused"}, // boot3
|
|
|
|
/* this is the almost complete string map for v7
|
|
{63, "how may I serve you?"},
|
|
{64, "the dig v1.0"}, //(game name/version)
|
|
{67, "text display only"},
|
|
{68, "c:\\dig"}, //boot007 (save path ?)
|
|
{69, "the dig"}, //boot21 (game name)
|
|
{70, "save"}, //boot8
|
|
{71, "load"}, //boot9
|
|
{72, "play"}, //boot10
|
|
{73, "cancel"}, //boot11
|
|
{74, "quit"}, //boot12
|
|
{75, "ok"}, //boot13
|
|
{76, "name your save game"}, //boot19
|
|
{77, "select a game to load"}, //boot20
|
|
{78, "you must enter a name"},//boot14
|
|
{79, "saving '%s'"}, //boot17
|
|
{80, "loading '%s'"}, //boot18
|
|
{81, "the game was NOT saved"}, //boot15
|
|
{82, "the game was NOT loaded"}, //boot16
|
|
{83, "how may I serve you?"},
|
|
{84, "how may I serve you?"},
|
|
{85, "game paused"}, // boot3
|
|
{86, "Are you sure you want to restart"},
|
|
{87, "Are you sure you want to quit?"}, //boot05
|
|
{89, "how may I serve you?"},
|
|
{90, "music"}, //boot22
|
|
{91, "voice"}, //boot23
|
|
{92, "sfx"}, //boot24
|
|
{93, "disabled"}, //boot25
|
|
{94, "text speed"}, //boot26
|
|
{95, "text display"}, //boot27
|
|
{96, "the dig v1.0"},*/
|
|
|
|
};
|
|
|
|
static ResString string_map_table_v6[] = {
|
|
{117, "How may I serve you?"},
|
|
{109, "Select a game to LOAD"},
|
|
{108, "Name your SAVE game"},
|
|
{96, "Save"},
|
|
{97, "Load"},
|
|
{98, "Play"},
|
|
{99, "Cancel"},
|
|
{100, "Quit"},
|
|
{101, "Ok"},
|
|
{93, "Game paused"},
|
|
};
|
|
|
|
static ResString string_map_table_v5[] = {
|
|
{28, "How may I serve you?"},
|
|
{20, "Select a game to LOAD"},
|
|
{19, "Name your SAVE game"},
|
|
{7, "Save"},
|
|
{8, "Load"},
|
|
{9, "Play"},
|
|
{10, "Cancel"},
|
|
{11, "Quit"},
|
|
{12, "Ok"},
|
|
{4, "Game paused"}
|
|
};
|
|
|
|
|
|
#pragma mark -
|
|
|
|
|
|
void ScummDialog::addResText(int x, int y, int w, int h, int resID)
|
|
{
|
|
// Get the string
|
|
new StaticTextWidget(this, x, y, w, h, queryResString(resID), kTextAlignCenter);
|
|
}
|
|
|
|
|
|
const ScummVM::String ScummDialog::queryResString(int stringno)
|
|
{
|
|
char *result;
|
|
int string;
|
|
|
|
if (stringno == 0)
|
|
return String();
|
|
|
|
if (_scumm->_features & GF_AFTER_V7)
|
|
string = _scumm->_vars[string_map_table_v7[stringno - 1].num];
|
|
else if (_scumm->_features & GF_AFTER_V6)
|
|
string = _scumm->_vars[string_map_table_v6[stringno - 1].num];
|
|
else
|
|
string = string_map_table_v5[stringno - 1].num;
|
|
|
|
result = (char *)_scumm->getStringAddress(string);
|
|
if (result && *result == '/') {
|
|
byte tmp[256];
|
|
_scumm->translateText((byte *)result, tmp);
|
|
strcpy(result, (char*)tmp);
|
|
}
|
|
|
|
if (!result || *result == '\0') { // Gracelessly degrade to english :)
|
|
if (_scumm->_features & GF_AFTER_V6)
|
|
result = string_map_table_v6[stringno - 1].string;
|
|
else
|
|
result = string_map_table_v5[stringno - 1].string;
|
|
}
|
|
|
|
// Convert to a proper string (take care of FF codes)
|
|
int value;
|
|
byte chr;
|
|
String tmp;
|
|
|
|
while ((chr = *result++)) {
|
|
if (chr == 0xFF) {
|
|
chr = *result++;
|
|
switch (chr) {
|
|
case 4: { // add value
|
|
value = _scumm->readVar(READ_LE_UINT16(result));
|
|
if (value < 0) {
|
|
tmp += '-';
|
|
value = -value;
|
|
}
|
|
|
|
int flag = 0;
|
|
int max = 10000;
|
|
do {
|
|
if (value >= max || flag) {
|
|
tmp += value / max + '0';
|
|
value %= max;
|
|
flag = 1;
|
|
}
|
|
max /= 10;
|
|
if (max == 1)
|
|
flag = 1;
|
|
} while (max);
|
|
result += 2;
|
|
break;
|
|
}
|
|
|
|
case 5: { //add verb
|
|
value = _scumm->readVar(READ_LE_UINT16(result));
|
|
int i;
|
|
if (!value)
|
|
break;
|
|
|
|
for (i = 1; i < _scumm->_maxVerbs; i++) {
|
|
if (value == _scumm->_verbs[i].verbid && !_scumm->_verbs[i].type && !_scumm->_verbs[i].saveid) {
|
|
char* verb = (char*)_scumm->getResourceAddress(rtVerb, i);
|
|
if (verb) {
|
|
tmp += verb;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
result += 2;
|
|
break;
|
|
}
|
|
|
|
case 6: { // add object or actor name
|
|
value = _scumm->readVar(READ_LE_UINT16(result));
|
|
if (!value)
|
|
break;
|
|
|
|
char* name = (char*)_scumm->getObjOrActorName(value);
|
|
if (name) {
|
|
tmp += name;
|
|
}
|
|
result += 2;
|
|
break;
|
|
}
|
|
case 7: { // add string
|
|
value = READ_LE_UINT16(result);
|
|
if (_scumm->_features & GF_AFTER_V6 || _scumm->_gameId == GID_INDY3_256)
|
|
value = _scumm->readVar(value);
|
|
|
|
if (value) {
|
|
char *str = (char*)_scumm->getStringAddress(value);
|
|
if (str) {
|
|
tmp += str;
|
|
}
|
|
}
|
|
result += 2;
|
|
break;
|
|
}
|
|
// Do these ever occur in the Gui?
|
|
case 9:
|
|
case 10:
|
|
case 12:
|
|
case 13:
|
|
case 14:
|
|
result += 2;
|
|
default:
|
|
warning("Ignoring unknown resource string of type %d", (int)chr);
|
|
}
|
|
} else {
|
|
if (chr != '@') {
|
|
tmp += chr;
|
|
}
|
|
}
|
|
}
|
|
return tmp;
|
|
}
|
|
|
|
const char *ScummDialog::queryCustomString(int stringno)
|
|
{
|
|
return string_map_table_custom[stringno];
|
|
}
|
|
|
|
|
|
#pragma mark -
|
|
|
|
enum {
|
|
kSaveCmd = 'SAVE',
|
|
kLoadCmd = 'LOAD',
|
|
kPlayCmd = 'PLAY',
|
|
kOptionsCmd = 'OPTN',
|
|
kQuitCmd = 'QUIT'
|
|
};
|
|
|
|
SaveLoadDialog::SaveLoadDialog(NewGui *gui, Scumm *scumm)
|
|
: ScummDialog(gui, scumm, 30, 18, 260, 162)
|
|
{
|
|
const int x = 196;
|
|
|
|
// The headline
|
|
addResText(0, 7, 260, 16, 1);
|
|
|
|
// The five buttons on the side
|
|
_saveButton = addPushButton(x, 20, queryResString(4), kSaveCmd, 'S');
|
|
_loadButton = addPushButton(x, 40, queryResString(5), kLoadCmd, 'L');
|
|
addButton(x, 60, queryResString(6), kPlayCmd, 'P'); // Play
|
|
addButton(x, 80, queryCustomString(17), kOptionsCmd, 'O'); // Options
|
|
addButton(x, 100, queryResString(8), kQuitCmd, 'Q'); // Quit
|
|
|
|
// The save game list
|
|
_savegameList = new ListWidget(this, 8, 20, 182, 134);
|
|
}
|
|
|
|
void SaveLoadDialog::open()
|
|
{
|
|
switchToLoadMode();
|
|
|
|
#ifdef _WIN32_WCE
|
|
force_keyboard(true);
|
|
#endif
|
|
|
|
ScummDialog::open();
|
|
}
|
|
|
|
void SaveLoadDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 data)
|
|
{
|
|
switch (cmd) {
|
|
case kSaveCmd:
|
|
if (!_saveMode) {
|
|
switchToSaveMode();
|
|
}
|
|
break;
|
|
case kLoadCmd:
|
|
if (_saveMode) {
|
|
switchToLoadMode();
|
|
}
|
|
break;
|
|
case kListItemDoubleClickedCmd:
|
|
if (_savegameList->getSelected() >= 0) {
|
|
if (_saveMode) {
|
|
if (_savegameList->getSelectedString().isEmpty()) {
|
|
// Start editing the selected item, for saving
|
|
_savegameList->startEditMode();
|
|
} else {
|
|
save();
|
|
}
|
|
} else if (!_savegameList->getSelectedString().isEmpty()) {
|
|
load();
|
|
}
|
|
}
|
|
break;
|
|
case kListItemActivatedCmd:
|
|
if (_savegameList->getSelected() >= 0 && !_savegameList->getSelectedString().isEmpty()) {
|
|
if (_saveMode) {
|
|
save();
|
|
} else {
|
|
load();
|
|
}
|
|
}
|
|
break;
|
|
case kListSelectionChangedCmd:
|
|
if (_saveMode) {
|
|
_savegameList->startEditMode();
|
|
}
|
|
break;
|
|
case kPlayCmd:
|
|
close();
|
|
break;
|
|
case kOptionsCmd:
|
|
_scumm->optionsDialog();
|
|
break;
|
|
case kQuitCmd:
|
|
_scumm->_system->quit();
|
|
break;
|
|
default:
|
|
ScummDialog::handleCommand(sender, cmd, data);
|
|
}
|
|
}
|
|
|
|
void SaveLoadDialog::close() {
|
|
|
|
ScummDialog::close();
|
|
|
|
#ifdef _WIN32_WCE
|
|
force_keyboard(false);
|
|
#endif
|
|
}
|
|
|
|
void SaveLoadDialog::fillList()
|
|
{
|
|
// Get savegame names
|
|
ScummVM::StringList l;
|
|
char name[32];
|
|
uint i = _saveMode ? 1 : 0;
|
|
bool avail_saves[81];
|
|
SaveFileManager *mgr = _scumm->_system->get_savefile_manager();
|
|
|
|
_scumm->listSavegames(avail_saves, ARRAYSIZE(avail_saves), mgr);
|
|
for (; i < ARRAYSIZE(avail_saves); i++) {
|
|
if(avail_saves[i])
|
|
_scumm->getSavegameName(i, name, mgr);
|
|
else
|
|
name[0] = 0;
|
|
l.push_back(name);
|
|
}
|
|
|
|
delete mgr;
|
|
|
|
_savegameList->setList(l);
|
|
_savegameList->setNumberingMode(_saveMode ? kListNumberingOne : kListNumberingZero);
|
|
}
|
|
|
|
void SaveLoadDialog::save()
|
|
{
|
|
// Save the selected item
|
|
_scumm->_saveLoadSlot = _savegameList->getSelected() + 1;
|
|
_scumm->_saveLoadCompatible = false;
|
|
_scumm->_saveLoadFlag = 1; // 1 for save, I assume (Painelf)
|
|
strcpy(_scumm->_saveLoadName, _savegameList->getSelectedString().c_str());
|
|
close();
|
|
}
|
|
|
|
void SaveLoadDialog::load()
|
|
{
|
|
// Load the selected item
|
|
_scumm->_saveLoadSlot = _savegameList->getSelected();
|
|
_scumm->_saveLoadCompatible = false;
|
|
_scumm->_saveLoadFlag = 2; // 2 for load. Magic number anyone?
|
|
close();
|
|
}
|
|
|
|
void SaveLoadDialog::switchToSaveMode()
|
|
{
|
|
_saveMode = true;
|
|
_saveButton->setState(true);
|
|
_loadButton->setState(false);
|
|
_saveButton->clearFlags(WIDGET_ENABLED);
|
|
_loadButton->setFlags(WIDGET_ENABLED);
|
|
_savegameList->setEditable(true);
|
|
fillList();
|
|
draw();
|
|
}
|
|
|
|
void SaveLoadDialog::switchToLoadMode()
|
|
{
|
|
_saveMode = false;
|
|
_saveButton->setState(false);
|
|
_loadButton->setState(true);
|
|
_saveButton->setFlags(WIDGET_ENABLED);
|
|
_loadButton->clearFlags(WIDGET_ENABLED);
|
|
_savegameList->setEditable(false);
|
|
fillList();
|
|
draw();
|
|
}
|
|
|
|
|
|
#pragma mark -
|
|
|
|
|
|
enum {
|
|
kMasterVolumeChanged = 'mavc',
|
|
kMusicVolumeChanged = 'muvc',
|
|
kSfxVolumeChanged = 'sfvc',
|
|
kOKCmd = 'ok ',
|
|
kCancelCmd = 'cncl'
|
|
};
|
|
|
|
enum {
|
|
kKeysCmd = 'KEYS',
|
|
kAboutCmd = 'ABOU'
|
|
};
|
|
|
|
OptionsDialog::OptionsDialog(NewGui *gui, Scumm *scumm)
|
|
: ScummDialog(gui, scumm, 40, 30, 240, 124)
|
|
{
|
|
//
|
|
// Add the buttons
|
|
//
|
|
addButton(_w-kButtonWidth-8, _h-24, "OK", kOKCmd, 'O');
|
|
addButton(_w-2*kButtonWidth-12, _h-24, "Cancel", kCancelCmd, 'C');
|
|
|
|
addButton(8, _h-24, "About", kAboutCmd, 'A');
|
|
#ifdef _WIN32_WCE
|
|
addButton(kButtonWidth+12, _h-24, "Keys", kKeysCmd, 'K');
|
|
#endif
|
|
|
|
|
|
//
|
|
// Sound controllers
|
|
//
|
|
new StaticTextWidget(this, 15, 10, 95, 16, "Master volume:", kTextAlignRight);
|
|
new StaticTextWidget(this, 15, 26, 95, 16, "Music volume:", kTextAlignRight);
|
|
new StaticTextWidget(this, 15, 42, 95, 16, "SFX volume:", kTextAlignRight);
|
|
|
|
masterVolumeSlider = new SliderWidget(this, 125, 8, 80, 12, "Volume1", kMasterVolumeChanged);
|
|
musicVolumeSlider = new SliderWidget(this, 125, 24, 80, 12, "Volume2", kMusicVolumeChanged);
|
|
sfxVolumeSlider = new SliderWidget(this, 125, 40, 80, 12, "Volume3", kSfxVolumeChanged);
|
|
|
|
masterVolumeSlider->setMinValue(0); masterVolumeSlider->setMaxValue(255);
|
|
musicVolumeSlider->setMinValue(0); musicVolumeSlider->setMaxValue(255);
|
|
sfxVolumeSlider->setMinValue(0); sfxVolumeSlider->setMaxValue(255);
|
|
|
|
masterVolumeLabel = new StaticTextWidget(this, 210, 10, 24, 16, "Volume1", kTextAlignLeft);
|
|
musicVolumeLabel = new StaticTextWidget(this, 210, 26, 24, 16, "Volume2", kTextAlignLeft);
|
|
sfxVolumeLabel = new StaticTextWidget(this, 210, 42, 24, 16, "Volume3", kTextAlignLeft);
|
|
|
|
masterVolumeLabel->setFlags(WIDGET_CLEARBG);
|
|
musicVolumeLabel->setFlags(WIDGET_CLEARBG);
|
|
sfxVolumeLabel->setFlags(WIDGET_CLEARBG);
|
|
|
|
//
|
|
// Some misc options
|
|
//
|
|
subtitlesCheckbox = new CheckboxWidget(this, 15, 62, 200, 16, "Show subtitles", 0, 'S');
|
|
amigaPalCheckbox = new CheckboxWidget(this, 15, 80, 200, 16, "Amiga palette conversion", 0, 'P');
|
|
|
|
|
|
//
|
|
// Finally create the sub dialogs
|
|
//
|
|
_aboutDialog = new AboutDialog(gui, scumm);
|
|
#ifdef _WIN32_WCE
|
|
_keysDialog = new KeysDialog(gui, scumm);
|
|
#endif
|
|
}
|
|
|
|
OptionsDialog::~OptionsDialog()
|
|
{
|
|
delete _aboutDialog;
|
|
#ifdef _WIN32_WCE
|
|
delete _keysDialog;
|
|
#endif
|
|
}
|
|
|
|
void OptionsDialog::open()
|
|
{
|
|
ScummDialog::open();
|
|
|
|
// display current sound settings
|
|
_soundVolumeMaster = _scumm->_sound->_sound_volume_master;
|
|
_soundVolumeMusic = _scumm->_sound->_sound_volume_music;
|
|
_soundVolumeSfx = _scumm->_sound->_sound_volume_sfx;
|
|
|
|
masterVolumeSlider->setValue(_soundVolumeMaster);
|
|
musicVolumeSlider->setValue(_soundVolumeMusic);
|
|
sfxVolumeSlider->setValue(_soundVolumeSfx);
|
|
|
|
masterVolumeLabel->setValue(_soundVolumeMaster);
|
|
musicVolumeLabel->setValue(_soundVolumeMusic);
|
|
sfxVolumeLabel->setValue(_soundVolumeSfx);
|
|
|
|
// update checkboxes, too
|
|
subtitlesCheckbox->setState(_scumm->_noSubtitles == false);
|
|
amigaPalCheckbox->setState((_scumm->_features & GF_AMIGA) != 0);
|
|
}
|
|
|
|
void OptionsDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 data)
|
|
{
|
|
switch (cmd) {
|
|
case kKeysCmd:
|
|
#ifdef _WIN32_WCE
|
|
_keysDialog->runModal();
|
|
#endif
|
|
break;
|
|
case kAboutCmd:
|
|
_aboutDialog->runModal();
|
|
break;
|
|
case kMasterVolumeChanged:
|
|
_soundVolumeMaster = masterVolumeSlider->getValue();
|
|
masterVolumeLabel->setValue(_soundVolumeMaster);
|
|
masterVolumeLabel->draw();
|
|
break;
|
|
case kMusicVolumeChanged:
|
|
_soundVolumeMusic = musicVolumeSlider->getValue();
|
|
musicVolumeLabel->setValue(_soundVolumeMusic);
|
|
musicVolumeLabel->draw();
|
|
break;
|
|
case kSfxVolumeChanged:
|
|
_soundVolumeSfx = sfxVolumeSlider->getValue();
|
|
sfxVolumeLabel->setValue(_soundVolumeSfx);
|
|
sfxVolumeLabel->draw();
|
|
break;
|
|
case kOKCmd: {
|
|
// Update the sound settings
|
|
_scumm->_sound->_sound_volume_master = _soundVolumeMaster; // Master
|
|
_scumm->_sound->_sound_volume_music = _soundVolumeMusic; // Music
|
|
_scumm->_sound->_sound_volume_sfx = _soundVolumeSfx; // SFX
|
|
|
|
if (_scumm->_imuse) {
|
|
_scumm->_imuse->set_music_volume(_soundVolumeMusic);
|
|
_scumm->_imuse->set_master_volume(_soundVolumeMaster);
|
|
}
|
|
|
|
_scumm->_mixer->setVolume(_soundVolumeSfx * _soundVolumeMaster / 255);
|
|
_scumm->_mixer->setMusicVolume(_soundVolumeMusic);
|
|
|
|
g_config->setInt("master_volume", _soundVolumeMaster);
|
|
g_config->setInt("music_volume", _soundVolumeMusic);
|
|
g_config->setInt("sfx_volume", _soundVolumeSfx);
|
|
|
|
// Subtitles?
|
|
_scumm->_noSubtitles = !subtitlesCheckbox->getState();
|
|
g_config->setBool("nosubtitles", _scumm->_noSubtitles);
|
|
|
|
// Amiga palette?
|
|
if (amigaPalCheckbox->getState())
|
|
_scumm->_features |= GF_AMIGA;
|
|
else
|
|
_scumm->_features &= ~GF_AMIGA;
|
|
g_config->setBool("amiga", amigaPalCheckbox->getState());
|
|
|
|
// Finally flush the modified config
|
|
g_config->flush();
|
|
}
|
|
case kCancelCmd:
|
|
close();
|
|
break;
|
|
default:
|
|
ScummDialog::handleCommand(sender, cmd, data);
|
|
}
|
|
}
|
|
|
|
#pragma mark -
|
|
|
|
AboutDialog::AboutDialog(NewGui *gui, Scumm *scumm)
|
|
: ScummDialog(gui, scumm, 30, 20, 260, 124)
|
|
{
|
|
addButton(110, 100, queryCustomString(23), kCloseCmd, 'C'); // Close dialog - FIXME
|
|
new StaticTextWidget(this, 10, 10, 240, 16, "ScummVM " SCUMMVM_VERSION " (" SCUMMVM_CVS ")", kTextAlignCenter);
|
|
new StaticTextWidget(this, 10, 30, 240, 16, "http://www.scummvm.org", kTextAlignCenter);
|
|
new StaticTextWidget(this, 10, 50, 240, 16, "All games (c) LucasArts", kTextAlignCenter);
|
|
new StaticTextWidget(this, 10, 64, 240, 16, "Except", kTextAlignCenter);
|
|
new StaticTextWidget(this, 10, 78, 240, 16, "Simon the Sorcerer (c) Adventuresoft", kTextAlignCenter);
|
|
}
|
|
|
|
#pragma mark -
|
|
|
|
InfoDialog::InfoDialog(NewGui *gui, Scumm *scumm, int res)
|
|
: ScummDialog(gui, scumm, 0, 80, 0, 16) // dummy x and w
|
|
{
|
|
setInfoText(queryResString (res));
|
|
}
|
|
|
|
InfoDialog::InfoDialog(NewGui *gui, Scumm *scumm, const String& message)
|
|
: ScummDialog(gui, scumm, 0, 80, 0, 16) // dummy x and w
|
|
{
|
|
setInfoText(message);
|
|
}
|
|
|
|
void InfoDialog::setInfoText(const String& message)
|
|
{
|
|
int width = _gui->getStringWidth(message.c_str()) + 16;
|
|
|
|
_x = (_scumm->_realWidth - width) >> 1;
|
|
_w = width;
|
|
|
|
new StaticTextWidget(this, 4, 4, _w-8, _h, message, kTextAlignCenter);
|
|
}
|
|
|
|
#pragma mark -
|
|
|
|
PauseDialog::PauseDialog(NewGui *gui, Scumm *scumm)
|
|
: InfoDialog(gui, scumm, 10)
|
|
{
|
|
}
|
|
|
|
#ifdef _WIN32_WCE
|
|
|
|
#pragma mark -
|
|
|
|
enum {
|
|
kMapCmd = 'map '
|
|
};
|
|
|
|
|
|
KeysDialog::KeysDialog(NewGui *gui, Scumm *scumm)
|
|
: ScummDialog(gui, scumm, 30, 20, 260, 160)
|
|
{
|
|
addButton(200, 20, queryCustomString(24), kMapCmd, 'M'); // Map
|
|
addButton(200, 40, "OK", kOKCmd, 'O'); // OK
|
|
addButton(200, 60, "Cancel", kCancelCmd, 'C'); // Cancel
|
|
|
|
_actionsList = new ListWidget(this, 10, 20, 180, 90);
|
|
_actionsList->setNumberingMode(kListNumberingZero);
|
|
|
|
_actionTitle = new StaticTextWidget(this, 10, 120, 240, 16, queryCustomString(25), kTextAlignCenter);
|
|
_keyMapping = new StaticTextWidget(this, 10, 140, 240, 16, "", kTextAlignCenter);
|
|
|
|
_actionTitle->setFlags(WIDGET_CLEARBG);
|
|
_keyMapping->setFlags(WIDGET_CLEARBG);
|
|
|
|
// Get actions names
|
|
ScummVM::StringList l;
|
|
|
|
for (int i = 1; i < TOTAL_ACTIONS; i++)
|
|
l.push_back(getActionName(i));
|
|
|
|
_actionsList->setList(l);
|
|
|
|
_actionSelected = -1;
|
|
_get_key_mapping = false;
|
|
}
|
|
|
|
void KeysDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 data) {
|
|
|
|
switch(cmd) {
|
|
|
|
case kListSelectionChangedCmd:
|
|
if (_actionsList->getSelected() >= 0) {
|
|
char selection[100];
|
|
|
|
sprintf(selection, "Associated key : %s", getGAPIKeyName((unsigned int)getAction(_actionsList->getSelected() + 1)->action_key));
|
|
_keyMapping->setLabel(selection);
|
|
_keyMapping->draw();
|
|
}
|
|
break;
|
|
case kMapCmd:
|
|
if (_actionsList->getSelected() < 0) {
|
|
_actionTitle->setLabel(queryCustomString(27));
|
|
}
|
|
else {
|
|
char selection[100];
|
|
|
|
_actionSelected = _actionsList->getSelected() + 1;
|
|
sprintf(selection, "Associated key : %s", getGAPIKeyName((unsigned int)getAction(_actionSelected)->action_key));
|
|
_actionTitle->setLabel(queryCustomString(26));
|
|
_keyMapping->setLabel(selection);
|
|
_keyMapping->draw();
|
|
_get_key_mapping = true;
|
|
_actionsList->setEnabled(false);
|
|
}
|
|
_actionTitle->draw();
|
|
break;
|
|
case kOKCmd:
|
|
save_key_mapping();
|
|
close();
|
|
break;
|
|
case kCancelCmd:
|
|
load_key_mapping();
|
|
close();
|
|
break;
|
|
default:
|
|
ScummDialog::handleCommand(sender, cmd, data);
|
|
}
|
|
}
|
|
|
|
void KeysDialog::handleKeyDown(uint16 ascii, int keycode, int modifiers) {
|
|
if (modifiers == 0xff && _get_key_mapping) {
|
|
// GAPI key was selected
|
|
char selection[100];
|
|
|
|
clearActionKey(ascii & 0xff);
|
|
getAction(_actionSelected)->action_key = (ascii & 0xff);
|
|
sprintf(selection, "Associated key : %s", getGAPIKeyName((unsigned int)getAction(_actionSelected)->action_key));
|
|
_actionTitle->setLabel(queryCustomString(25));
|
|
_keyMapping->setLabel(selection);
|
|
_keyMapping->draw();
|
|
_actionSelected = -1;
|
|
_actionsList->setEnabled(true);
|
|
_get_key_mapping = false;
|
|
}
|
|
}
|
|
|
|
#endif
|