Commit Graph

918 Commits

Author SHA1 Message Date
Max Horn
defd1e7084 increased variable size from 16 to 32 bits
svn-id: r6469
2003-01-15 14:14:00 +00:00
James Brown
15ad897ed3 Comments regarding use of sle16 for 32bit variables.. :P
svn-id: r6468
2003-01-15 13:35:18 +00:00
James Brown
4fde613432 Hack to make Part III start
svn-id: r6467
2003-01-15 13:29:00 +00:00
Max Horn
b1c570aa6e made NUT font rendered honor _ignoreCharsetMask
svn-id: r6466
2003-01-15 03:10:28 +00:00
Max Horn
5a180bbea9 COMI conversation verb fix
svn-id: r6465
2003-01-15 02:35:40 +00:00
Max Horn
22cc6a71d1 fixed usage bits code
svn-id: r6460
2003-01-14 23:26:39 +00:00
Paweł Kołodziejski
7d7ce8790d revert changes
svn-id: r6459
2003-01-14 18:23:46 +00:00
Max Horn
9943dd3975 fix saveload bug introduced 2 days ago
svn-id: r6458
2003-01-14 18:20:56 +00:00
Paweł Kołodziejski
2f28a2e75a err, not at this point
svn-id: r6457
2003-01-14 17:58:03 +00:00
Paweł Kołodziejski
7bae2062f8 increased compression table for comi music, and added assert for it
svn-id: r6456
2003-01-14 17:47:33 +00:00
James Brown
e0d2d9f7a0 Fix inventory in vscroll'ing rooms
svn-id: r6455
2003-01-14 11:59:39 +00:00
James Brown
8fa5402562 ComI timing hack... very odd.
svn-id: r6454
2003-01-14 10:33:18 +00:00
James Brown
5bf741f960 Patch 667613: Extend gfxUsageBits[]
svn-id: r6453
2003-01-14 10:06:56 +00:00
James Brown
0b46f85b7e Early init of the scaler - to prevent ComI trying to use a huge window by default.
This may require porters to make a small backend change, not to reinit a scaler on hotswap if the display has not been init_size'ed.

svn-id: r6449
2003-01-13 18:59:53 +00:00
Max Horn
62780b34d7 clear object table for small header games, too
svn-id: r6448
2003-01-13 16:00:19 +00:00
Max Horn
d900d280c0 fixed checkRange output; added checkRange call to drawObject; cleanup
svn-id: r6447
2003-01-13 15:27:06 +00:00
Max Horn
0a3bc7d36f removed obsolete FIXME
svn-id: r6446
2003-01-13 15:13:24 +00:00
Max Horn
6fada952c0 indention fix
svn-id: r6445
2003-01-13 15:06:58 +00:00
James Brown
82347203a7 Stub out a few room subops
svn-id: r6444
2003-01-13 14:22:53 +00:00
Max Horn
020a1c3e2d fixed COMI actor scaling, again
svn-id: r6443
2003-01-13 14:04:41 +00:00
Max Horn
e704837f5c fix off by one error
svn-id: r6442
2003-01-13 13:37:43 +00:00
James Brown
35d3d26f0c Fix old-game resource error dialog
svn-id: r6441
2003-01-13 13:13:36 +00:00
Max Horn
eb9726c497 added V8 scaling code
svn-id: r6440
2003-01-13 01:29:45 +00:00
Max Horn
1f88542417 don't lock/unlock if resource was already locked
svn-id: r6439
2003-01-12 21:53:25 +00:00
Max Horn
454fc651c0 fix beach crash in COMI
svn-id: r6438
2003-01-12 21:46:58 +00:00
Max Horn
ca88dff5e7 work around a script bug in COMI; cleanup; re-enabled array assert
svn-id: r6437
2003-01-12 21:13:22 +00:00
Max Horn
2e4ba0c29f indention fix
svn-id: r6436
2003-01-12 21:12:28 +00:00
James Brown
ada8a85b7b Make things compile :)
svn-id: r6435
2003-01-12 19:50:21 +00:00
James Brown
374e3a3f26 Fix ComI music bundle switching on disk change
svn-id: r6434
2003-01-12 19:15:30 +00:00
James Brown
458ecbffcf Remove assert. It's assertion makes me fearful of it's dominance. Oh, and it prevents the Lights scene in ComI working.
svn-id: r6433
2003-01-12 18:55:41 +00:00
James Brown
a5e144fb8a Add uSweat token (used when trying to walk across hot sand at brimstone beach)
svn-id: r6432
2003-01-12 18:35:01 +00:00
James Brown
2054937003 Implement ComI roomOp
svn-id: r6431
2003-01-12 17:51:12 +00:00
James Brown
f8dce1dc1f Fix ComI inventory crash, properly.
svn-id: r6430
2003-01-12 16:34:05 +00:00
Max Horn
aa60f424ba fix banjo duel crash
svn-id: r6427
2003-01-12 13:58:16 +00:00
Max Horn
5db47f56d0 fix for the COMI inventory crash
svn-id: r6426
2003-01-12 13:40:12 +00:00
Max Horn
4c7fdebaf2 we don't need the opcode table here anymore
svn-id: r6425
2003-01-12 13:07:40 +00:00
Max Horn
0305a2ba0a dump flObject scripts, too
svn-id: r6424
2003-01-12 13:06:59 +00:00
James Brown
37648803ae Remove the second biggest hack I've ever seen
svn-id: r6423
2003-01-12 10:33:30 +00:00
James Brown
bd9f9405cd Well.. it works NOW. (flObject fix part 2 :P)
svn-id: r6422
2003-01-12 10:22:07 +00:00
James Brown
a4af93c22c End of flObject rewrite. It works! It works! :P
svn-id: r6421
2003-01-12 10:20:09 +00:00
Paweł Kołodziejski
65b161b98c changed to 12 fps for comi smush
svn-id: r6420
2003-01-12 09:49:11 +00:00
Paweł Kołodziejski
9af8fa432e fixed warnings
svn-id: r6419
2003-01-12 09:09:07 +00:00
James Brown
ea9d3dd9bb Fhew. Fix crash.
svn-id: r6418
2003-01-12 08:37:59 +00:00
James Brown
daa5397e02 Small fix - _numLocalObjects is a 1-based array, so don't go reading bad memory :P
svn-id: r6417
2003-01-12 08:32:44 +00:00
James Brown
ef9a8d0714 New method of local object management. Buggy, segfaults on the Part 1 screen and I don't know why yet..
svn-id: r6416
2003-01-12 07:30:17 +00:00
James Brown
74f01de444 Fix game-specific scalers overriding global... when game started from Launcher
svn-id: r6414
2003-01-12 06:44:59 +00:00
Max Horn
9f60899a4d yawn. That's enough. somebody please implement audio support in V8 videos :-)
svn-id: r6413
2003-01-12 03:35:16 +00:00
Max Horn
47fe35819a don't leak memory each time a smush movie is played in V8 (this also fixes skipping cutscenes)
svn-id: r6410
2003-01-12 01:15:37 +00:00
Max Horn
ee5c452dee make script trace less noisy
svn-id: r6408
2003-01-12 01:01:20 +00:00
Max Horn
5ad60a69f3 a dirty up.... nah just kidding, yet another clean up round
svn-id: r6407
2003-01-12 00:55:03 +00:00