Max Horn
|
defd1e7084
|
increased variable size from 16 to 32 bits
svn-id: r6469
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2003-01-15 14:14:00 +00:00 |
|
James Brown
|
15ad897ed3
|
Comments regarding use of sle16 for 32bit variables.. :P
svn-id: r6468
|
2003-01-15 13:35:18 +00:00 |
|
James Brown
|
4fde613432
|
Hack to make Part III start
svn-id: r6467
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2003-01-15 13:29:00 +00:00 |
|
Max Horn
|
b1c570aa6e
|
made NUT font rendered honor _ignoreCharsetMask
svn-id: r6466
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2003-01-15 03:10:28 +00:00 |
|
Max Horn
|
5a180bbea9
|
COMI conversation verb fix
svn-id: r6465
|
2003-01-15 02:35:40 +00:00 |
|
Max Horn
|
22cc6a71d1
|
fixed usage bits code
svn-id: r6460
|
2003-01-14 23:26:39 +00:00 |
|
Paweł Kołodziejski
|
7d7ce8790d
|
revert changes
svn-id: r6459
|
2003-01-14 18:23:46 +00:00 |
|
Max Horn
|
9943dd3975
|
fix saveload bug introduced 2 days ago
svn-id: r6458
|
2003-01-14 18:20:56 +00:00 |
|
Paweł Kołodziejski
|
2f28a2e75a
|
err, not at this point
svn-id: r6457
|
2003-01-14 17:58:03 +00:00 |
|
Paweł Kołodziejski
|
7bae2062f8
|
increased compression table for comi music, and added assert for it
svn-id: r6456
|
2003-01-14 17:47:33 +00:00 |
|
James Brown
|
e0d2d9f7a0
|
Fix inventory in vscroll'ing rooms
svn-id: r6455
|
2003-01-14 11:59:39 +00:00 |
|
James Brown
|
8fa5402562
|
ComI timing hack... very odd.
svn-id: r6454
|
2003-01-14 10:33:18 +00:00 |
|
James Brown
|
5bf741f960
|
Patch 667613: Extend gfxUsageBits[]
svn-id: r6453
|
2003-01-14 10:06:56 +00:00 |
|
James Brown
|
0b46f85b7e
|
Early init of the scaler - to prevent ComI trying to use a huge window by default.
This may require porters to make a small backend change, not to reinit a scaler on hotswap if the display has not been init_size'ed.
svn-id: r6449
|
2003-01-13 18:59:53 +00:00 |
|
Max Horn
|
62780b34d7
|
clear object table for small header games, too
svn-id: r6448
|
2003-01-13 16:00:19 +00:00 |
|
Max Horn
|
d900d280c0
|
fixed checkRange output; added checkRange call to drawObject; cleanup
svn-id: r6447
|
2003-01-13 15:27:06 +00:00 |
|
Max Horn
|
0a3bc7d36f
|
removed obsolete FIXME
svn-id: r6446
|
2003-01-13 15:13:24 +00:00 |
|
Max Horn
|
6fada952c0
|
indention fix
svn-id: r6445
|
2003-01-13 15:06:58 +00:00 |
|
James Brown
|
82347203a7
|
Stub out a few room subops
svn-id: r6444
|
2003-01-13 14:22:53 +00:00 |
|
Max Horn
|
020a1c3e2d
|
fixed COMI actor scaling, again
svn-id: r6443
|
2003-01-13 14:04:41 +00:00 |
|
Max Horn
|
e704837f5c
|
fix off by one error
svn-id: r6442
|
2003-01-13 13:37:43 +00:00 |
|
James Brown
|
35d3d26f0c
|
Fix old-game resource error dialog
svn-id: r6441
|
2003-01-13 13:13:36 +00:00 |
|
Max Horn
|
eb9726c497
|
added V8 scaling code
svn-id: r6440
|
2003-01-13 01:29:45 +00:00 |
|
Max Horn
|
1f88542417
|
don't lock/unlock if resource was already locked
svn-id: r6439
|
2003-01-12 21:53:25 +00:00 |
|
Max Horn
|
454fc651c0
|
fix beach crash in COMI
svn-id: r6438
|
2003-01-12 21:46:58 +00:00 |
|
Max Horn
|
ca88dff5e7
|
work around a script bug in COMI; cleanup; re-enabled array assert
svn-id: r6437
|
2003-01-12 21:13:22 +00:00 |
|
Max Horn
|
2e4ba0c29f
|
indention fix
svn-id: r6436
|
2003-01-12 21:12:28 +00:00 |
|
James Brown
|
ada8a85b7b
|
Make things compile :)
svn-id: r6435
|
2003-01-12 19:50:21 +00:00 |
|
James Brown
|
374e3a3f26
|
Fix ComI music bundle switching on disk change
svn-id: r6434
|
2003-01-12 19:15:30 +00:00 |
|
James Brown
|
458ecbffcf
|
Remove assert. It's assertion makes me fearful of it's dominance. Oh, and it prevents the Lights scene in ComI working.
svn-id: r6433
|
2003-01-12 18:55:41 +00:00 |
|
James Brown
|
a5e144fb8a
|
Add uSweat token (used when trying to walk across hot sand at brimstone beach)
svn-id: r6432
|
2003-01-12 18:35:01 +00:00 |
|
James Brown
|
2054937003
|
Implement ComI roomOp
svn-id: r6431
|
2003-01-12 17:51:12 +00:00 |
|
James Brown
|
f8dce1dc1f
|
Fix ComI inventory crash, properly.
svn-id: r6430
|
2003-01-12 16:34:05 +00:00 |
|
Max Horn
|
aa60f424ba
|
fix banjo duel crash
svn-id: r6427
|
2003-01-12 13:58:16 +00:00 |
|
Max Horn
|
5db47f56d0
|
fix for the COMI inventory crash
svn-id: r6426
|
2003-01-12 13:40:12 +00:00 |
|
Max Horn
|
4c7fdebaf2
|
we don't need the opcode table here anymore
svn-id: r6425
|
2003-01-12 13:07:40 +00:00 |
|
Max Horn
|
0305a2ba0a
|
dump flObject scripts, too
svn-id: r6424
|
2003-01-12 13:06:59 +00:00 |
|
James Brown
|
37648803ae
|
Remove the second biggest hack I've ever seen
svn-id: r6423
|
2003-01-12 10:33:30 +00:00 |
|
James Brown
|
bd9f9405cd
|
Well.. it works NOW. (flObject fix part 2 :P)
svn-id: r6422
|
2003-01-12 10:22:07 +00:00 |
|
James Brown
|
a4af93c22c
|
End of flObject rewrite. It works! It works! :P
svn-id: r6421
|
2003-01-12 10:20:09 +00:00 |
|
Paweł Kołodziejski
|
65b161b98c
|
changed to 12 fps for comi smush
svn-id: r6420
|
2003-01-12 09:49:11 +00:00 |
|
Paweł Kołodziejski
|
9af8fa432e
|
fixed warnings
svn-id: r6419
|
2003-01-12 09:09:07 +00:00 |
|
James Brown
|
ea9d3dd9bb
|
Fhew. Fix crash.
svn-id: r6418
|
2003-01-12 08:37:59 +00:00 |
|
James Brown
|
daa5397e02
|
Small fix - _numLocalObjects is a 1-based array, so don't go reading bad memory :P
svn-id: r6417
|
2003-01-12 08:32:44 +00:00 |
|
James Brown
|
ef9a8d0714
|
New method of local object management. Buggy, segfaults on the Part 1 screen and I don't know why yet..
svn-id: r6416
|
2003-01-12 07:30:17 +00:00 |
|
James Brown
|
74f01de444
|
Fix game-specific scalers overriding global... when game started from Launcher
svn-id: r6414
|
2003-01-12 06:44:59 +00:00 |
|
Max Horn
|
9f60899a4d
|
yawn. That's enough. somebody please implement audio support in V8 videos :-)
svn-id: r6413
|
2003-01-12 03:35:16 +00:00 |
|
Max Horn
|
47fe35819a
|
don't leak memory each time a smush movie is played in V8 (this also fixes skipping cutscenes)
svn-id: r6410
|
2003-01-12 01:15:37 +00:00 |
|
Max Horn
|
ee5c452dee
|
make script trace less noisy
svn-id: r6408
|
2003-01-12 01:01:20 +00:00 |
|
Max Horn
|
5ad60a69f3
|
a dirty up.... nah just kidding, yet another clean up round
svn-id: r6407
|
2003-01-12 00:55:03 +00:00 |
|