.. |
smush
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fixed warnings
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2003-01-12 09:09:07 +00:00 |
.cvsignore
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fixed the 'intelligent' GCC build rules; added .cvsignore files
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2002-08-21 16:28:19 +00:00 |
actor.cpp
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fixed COMI actor scaling, again
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2003-01-13 14:04:41 +00:00 |
actor.h
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some chore/limb related code
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2003-01-06 16:04:01 +00:00 |
akos.cpp
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Add uSweat token (used when trying to walk across hot sand at brimstone beach)
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2003-01-12 18:35:01 +00:00 |
akos.h
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more akos/costume merging
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2003-01-07 17:35:20 +00:00 |
base-costume.h
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more akos/costume merging
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2003-01-07 17:35:20 +00:00 |
boxes.cpp
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fixed COMI actor scaling, again
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2003-01-13 14:04:41 +00:00 |
boxes.h
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fix -pedantic warnings
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2002-12-25 00:36:04 +00:00 |
bundle.cpp
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removed handle codec 14
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2002-12-29 12:44:57 +00:00 |
bundle.h
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Fix ComI music bundle switching on disk change
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2003-01-12 19:15:30 +00:00 |
charset.cpp
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there are 5 fonts in CMI
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2002-12-31 21:41:24 +00:00 |
charset.h
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there are 5 fonts in CMI
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2002-12-31 21:41:24 +00:00 |
costume.cpp
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more akos/costume merging
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2003-01-07 17:35:20 +00:00 |
costume.h
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more akos/costume merging
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2003-01-07 17:35:20 +00:00 |
debug.cpp
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Tip: If your going to call a member function of a pointer to an object... do it BEFORE you delete the pointer :)
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2002-12-16 03:25:51 +00:00 |
debug.h
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debugger can now use the console (experimental, and thus disabled by default)
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2002-12-15 00:39:33 +00:00 |
debugger.cpp
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Skeleton for actor debugger commands - current command is useful for states where actors in CMI get stuck with "I can't reach it"
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2003-01-07 09:46:51 +00:00 |
debugger.h
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Skeleton for actor debugger commands - current command is useful for states where actors in CMI get stuck with "I can't reach it"
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2003-01-07 09:46:51 +00:00 |
debugrl.cpp
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Initial revision
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2002-08-21 16:07:07 +00:00 |
debugrl.h
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Initial revision
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2002-08-21 16:07:07 +00:00 |
dialogs.cpp
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more -pedantic warnings fixed
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2002-12-25 00:38:53 +00:00 |
dialogs.h
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partial checkin of patch #655594 (handling Y/N questions); cleanup
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2002-12-21 12:34:17 +00:00 |
gfx.cpp
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fix banjo duel crash
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2003-01-12 13:58:16 +00:00 |
gfx.h
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more cleanup
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2002-12-31 14:59:06 +00:00 |
imuse_digi.cpp
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Disable smush again, and apply patch 664890 ('Silencing the music')
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2003-01-09 08:23:44 +00:00 |
imuse_digi.h
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Separated IMuseDigital to its own files
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2002-12-28 14:37:30 +00:00 |
imuse.cpp
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Separated IMuseDigital into its own files.
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2002-12-28 14:40:56 +00:00 |
imuse.h
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Separated IMuseDigital into its own files.
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2002-12-28 14:40:56 +00:00 |
instrument.cpp
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Oops, don't enable native MT-32 by default!
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2003-01-10 14:43:25 +00:00 |
instrument.h
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First-revision SysEx support for -ewindows.
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2003-01-10 14:40:22 +00:00 |
intern.h
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cleanup; added a hack to avoid crash in the canon scene (at least it works this way for me)
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2003-01-06 13:41:29 +00:00 |
module.mk
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Separated IMuseDigital into its own files.
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2002-12-28 14:40:56 +00:00 |
nut_renderer.cpp
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hacked in font shadow. font shadows are very important for readability. However, the question remainds if this is the right way to achieve it; and also how to know when to *not* draw it...
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2002-12-31 21:15:46 +00:00 |
nut_renderer.h
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removed more dead weight
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2002-12-30 13:55:36 +00:00 |
object.cpp
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don't lock/unlock if resource was already locked
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2003-01-12 21:53:25 +00:00 |
object.h
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replace unk1 for numZBuffer in the v8 part of RoomHeader
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2002-12-24 10:04:38 +00:00 |
resource_v2.cpp
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added some preliminary V8 work. Nope, it is not useful at all, and it doesn't mean we will have CMI support in this millenium, so don't hold your breath
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2002-12-22 21:58:16 +00:00 |
resource_v3.cpp
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added some preliminary V8 work. Nope, it is not useful at all, and it doesn't mean we will have CMI support in this millenium, so don't hold your breath
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2002-12-22 21:58:16 +00:00 |
resource_v4.cpp
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added some preliminary V8 work. Nope, it is not useful at all, and it doesn't mean we will have CMI support in this millenium, so don't hold your breath
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2002-12-22 21:58:16 +00:00 |
resource.cpp
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work around a script bug in COMI; cleanup; re-enabled array assert
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2003-01-12 21:13:22 +00:00 |
resource.h
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Initial revision
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2002-08-21 16:07:07 +00:00 |
saveload.cpp
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added V8 scaling code
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2003-01-13 01:29:45 +00:00 |
saveload.h
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added V8 scaling code
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2003-01-13 01:29:45 +00:00 |
script_v5.cpp
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New method of local object management. Buggy, segfaults on the Part 1 screen and I don't know why yet..
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2003-01-12 07:30:17 +00:00 |
script_v6.cpp
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work around a script bug in COMI; cleanup; re-enabled array assert
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2003-01-12 21:13:22 +00:00 |
script_v8.cpp
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fixed COMI actor scaling, again
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2003-01-13 14:04:41 +00:00 |
script.cpp
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Well.. it works NOW. (flObject fix part 2 :P)
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2003-01-12 10:22:07 +00:00 |
scumm.h
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fixed COMI actor scaling, again
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2003-01-13 14:04:41 +00:00 |
scummvm.cpp
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fix off by one error
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2003-01-13 13:37:43 +00:00 |
sound.cpp
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Fix old-game resource error dialog
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2003-01-13 13:13:36 +00:00 |
sound.h
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Make things compile :)
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2003-01-12 19:50:21 +00:00 |
string.cpp
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more cleanup
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2002-12-31 14:59:06 +00:00 |
vars.cpp
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added TODO
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2003-01-05 22:16:19 +00:00 |
verbs.cpp
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indention fix
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2003-01-12 21:12:28 +00:00 |
verbs.h
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verb ids can be > 255 in V8; more V8 verbop corrections
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2002-12-27 16:49:08 +00:00 |