scummvm/scumm
2003-01-13 14:04:41 +00:00
..
smush fixed warnings 2003-01-12 09:09:07 +00:00
.cvsignore fixed the 'intelligent' GCC build rules; added .cvsignore files 2002-08-21 16:28:19 +00:00
actor.cpp fixed COMI actor scaling, again 2003-01-13 14:04:41 +00:00
actor.h some chore/limb related code 2003-01-06 16:04:01 +00:00
akos.cpp Add uSweat token (used when trying to walk across hot sand at brimstone beach) 2003-01-12 18:35:01 +00:00
akos.h more akos/costume merging 2003-01-07 17:35:20 +00:00
base-costume.h more akos/costume merging 2003-01-07 17:35:20 +00:00
boxes.cpp fixed COMI actor scaling, again 2003-01-13 14:04:41 +00:00
boxes.h fix -pedantic warnings 2002-12-25 00:36:04 +00:00
bundle.cpp removed handle codec 14 2002-12-29 12:44:57 +00:00
bundle.h Fix ComI music bundle switching on disk change 2003-01-12 19:15:30 +00:00
charset.cpp there are 5 fonts in CMI 2002-12-31 21:41:24 +00:00
charset.h there are 5 fonts in CMI 2002-12-31 21:41:24 +00:00
costume.cpp more akos/costume merging 2003-01-07 17:35:20 +00:00
costume.h more akos/costume merging 2003-01-07 17:35:20 +00:00
debug.cpp Tip: If your going to call a member function of a pointer to an object... do it BEFORE you delete the pointer :) 2002-12-16 03:25:51 +00:00
debug.h debugger can now use the console (experimental, and thus disabled by default) 2002-12-15 00:39:33 +00:00
debugger.cpp Skeleton for actor debugger commands - current command is useful for states where actors in CMI get stuck with "I can't reach it" 2003-01-07 09:46:51 +00:00
debugger.h Skeleton for actor debugger commands - current command is useful for states where actors in CMI get stuck with "I can't reach it" 2003-01-07 09:46:51 +00:00
debugrl.cpp Initial revision 2002-08-21 16:07:07 +00:00
debugrl.h Initial revision 2002-08-21 16:07:07 +00:00
dialogs.cpp more -pedantic warnings fixed 2002-12-25 00:38:53 +00:00
dialogs.h partial checkin of patch #655594 (handling Y/N questions); cleanup 2002-12-21 12:34:17 +00:00
gfx.cpp fix banjo duel crash 2003-01-12 13:58:16 +00:00
gfx.h more cleanup 2002-12-31 14:59:06 +00:00
imuse_digi.cpp Disable smush again, and apply patch 664890 ('Silencing the music') 2003-01-09 08:23:44 +00:00
imuse_digi.h Separated IMuseDigital to its own files 2002-12-28 14:37:30 +00:00
imuse.cpp Separated IMuseDigital into its own files. 2002-12-28 14:40:56 +00:00
imuse.h Separated IMuseDigital into its own files. 2002-12-28 14:40:56 +00:00
instrument.cpp Oops, don't enable native MT-32 by default! 2003-01-10 14:43:25 +00:00
instrument.h First-revision SysEx support for -ewindows. 2003-01-10 14:40:22 +00:00
intern.h cleanup; added a hack to avoid crash in the canon scene (at least it works this way for me) 2003-01-06 13:41:29 +00:00
module.mk Separated IMuseDigital into its own files. 2002-12-28 14:40:56 +00:00
nut_renderer.cpp hacked in font shadow. font shadows are very important for readability. However, the question remainds if this is the right way to achieve it; and also how to know when to *not* draw it... 2002-12-31 21:15:46 +00:00
nut_renderer.h removed more dead weight 2002-12-30 13:55:36 +00:00
object.cpp don't lock/unlock if resource was already locked 2003-01-12 21:53:25 +00:00
object.h replace unk1 for numZBuffer in the v8 part of RoomHeader 2002-12-24 10:04:38 +00:00
resource_v2.cpp added some preliminary V8 work. Nope, it is not useful at all, and it doesn't mean we will have CMI support in this millenium, so don't hold your breath 2002-12-22 21:58:16 +00:00
resource_v3.cpp added some preliminary V8 work. Nope, it is not useful at all, and it doesn't mean we will have CMI support in this millenium, so don't hold your breath 2002-12-22 21:58:16 +00:00
resource_v4.cpp added some preliminary V8 work. Nope, it is not useful at all, and it doesn't mean we will have CMI support in this millenium, so don't hold your breath 2002-12-22 21:58:16 +00:00
resource.cpp work around a script bug in COMI; cleanup; re-enabled array assert 2003-01-12 21:13:22 +00:00
resource.h Initial revision 2002-08-21 16:07:07 +00:00
saveload.cpp added V8 scaling code 2003-01-13 01:29:45 +00:00
saveload.h added V8 scaling code 2003-01-13 01:29:45 +00:00
script_v5.cpp New method of local object management. Buggy, segfaults on the Part 1 screen and I don't know why yet.. 2003-01-12 07:30:17 +00:00
script_v6.cpp work around a script bug in COMI; cleanup; re-enabled array assert 2003-01-12 21:13:22 +00:00
script_v8.cpp fixed COMI actor scaling, again 2003-01-13 14:04:41 +00:00
script.cpp Well.. it works NOW. (flObject fix part 2 :P) 2003-01-12 10:22:07 +00:00
scumm.h fixed COMI actor scaling, again 2003-01-13 14:04:41 +00:00
scummvm.cpp fix off by one error 2003-01-13 13:37:43 +00:00
sound.cpp Fix old-game resource error dialog 2003-01-13 13:13:36 +00:00
sound.h Make things compile :) 2003-01-12 19:50:21 +00:00
string.cpp more cleanup 2002-12-31 14:59:06 +00:00
vars.cpp added TODO 2003-01-05 22:16:19 +00:00
verbs.cpp indention fix 2003-01-12 21:12:28 +00:00
verbs.h verb ids can be > 255 in V8; more V8 verbop corrections 2002-12-27 16:49:08 +00:00