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smush
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fixed warnings
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2003-01-12 09:09:07 +00:00 |
.cvsignore
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actor.cpp
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fixed regression caused by changes to akos code
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2003-01-07 20:21:39 +00:00 |
actor.h
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some chore/limb related code
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2003-01-06 16:04:01 +00:00 |
akos.cpp
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more akos/costume merging
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2003-01-07 17:35:20 +00:00 |
akos.h
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more akos/costume merging
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2003-01-07 17:35:20 +00:00 |
base-costume.h
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more akos/costume merging
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2003-01-07 17:35:20 +00:00 |
boxes.cpp
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rename some vars to make gcc 2.95.2 happy with -Wshadow
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2002-12-30 21:56:56 +00:00 |
boxes.h
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bundle.cpp
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removed handle codec 14
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2002-12-29 12:44:57 +00:00 |
bundle.h
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added CMI sound codec
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2002-12-28 15:02:23 +00:00 |
charset.cpp
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there are 5 fonts in CMI
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2002-12-31 21:41:24 +00:00 |
charset.h
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there are 5 fonts in CMI
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2002-12-31 21:41:24 +00:00 |
costume.cpp
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more akos/costume merging
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2003-01-07 17:35:20 +00:00 |
costume.h
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more akos/costume merging
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2003-01-07 17:35:20 +00:00 |
debug.cpp
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debug.h
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debugger.cpp
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Skeleton for actor debugger commands - current command is useful for states where actors in CMI get stuck with "I can't reach it"
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2003-01-07 09:46:51 +00:00 |
debugger.h
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Skeleton for actor debugger commands - current command is useful for states where actors in CMI get stuck with "I can't reach it"
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2003-01-07 09:46:51 +00:00 |
debugrl.cpp
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debugrl.h
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dialogs.cpp
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dialogs.h
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gfx.cpp
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cleanup
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2003-01-11 15:53:00 +00:00 |
gfx.h
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more cleanup
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2002-12-31 14:59:06 +00:00 |
imuse_digi.cpp
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Disable smush again, and apply patch 664890 ('Silencing the music')
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2003-01-09 08:23:44 +00:00 |
imuse_digi.h
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Separated IMuseDigital to its own files
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2002-12-28 14:37:30 +00:00 |
imuse.cpp
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Separated IMuseDigital into its own files.
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2002-12-28 14:40:56 +00:00 |
imuse.h
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Separated IMuseDigital into its own files.
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2002-12-28 14:40:56 +00:00 |
instrument.cpp
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Oops, don't enable native MT-32 by default!
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2003-01-10 14:43:25 +00:00 |
instrument.h
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First-revision SysEx support for -ewindows.
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2003-01-10 14:40:22 +00:00 |
intern.h
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cleanup; added a hack to avoid crash in the canon scene (at least it works this way for me)
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2003-01-06 13:41:29 +00:00 |
module.mk
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Separated IMuseDigital into its own files.
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2002-12-28 14:40:56 +00:00 |
nut_renderer.cpp
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hacked in font shadow. font shadows are very important for readability. However, the question remainds if this is the right way to achieve it; and also how to know when to *not* draw it...
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2002-12-31 21:15:46 +00:00 |
nut_renderer.h
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removed more dead weight
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2002-12-30 13:55:36 +00:00 |
object.cpp
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End of flObject rewrite. It works! It works! :P
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2003-01-12 10:20:09 +00:00 |
object.h
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resource_v2.cpp
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resource_v3.cpp
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resource_v4.cpp
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resource.cpp
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Small fix - _numLocalObjects is a 1-based array, so don't go reading bad memory :P
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2003-01-12 08:32:44 +00:00 |
resource.h
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saveload.cpp
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fixed the 'too many verbs' bug: verbid is 16 bits but was stored in save games as a byte. This means that existing savegames are still affected by the bug
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2003-01-09 22:53:21 +00:00 |
saveload.h
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fixed the 'too many verbs' bug: verbid is 16 bits but was stored in save games as a byte. This means that existing savegames are still affected by the bug
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2003-01-09 22:53:21 +00:00 |
script_v5.cpp
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New method of local object management. Buggy, segfaults on the Part 1 screen and I don't know why yet..
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2003-01-12 07:30:17 +00:00 |
script_v6.cpp
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cleanup; added a hack to avoid crash in the canon scene (at least it works this way for me)
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2003-01-06 13:41:29 +00:00 |
script_v8.cpp
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changed to 12 fps for comi smush
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2003-01-12 09:49:11 +00:00 |
script.cpp
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Well.. it works NOW. (flObject fix part 2 :P)
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2003-01-12 10:22:07 +00:00 |
scumm.h
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New method of local object management. Buggy, segfaults on the Part 1 screen and I don't know why yet..
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2003-01-12 07:30:17 +00:00 |
scummvm.cpp
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Fix game-specific scalers overriding global... when game started from Launcher
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2003-01-12 06:44:59 +00:00 |
sound.cpp
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added missing SYNC opcode
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2003-01-10 08:25:16 +00:00 |
sound.h
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fixed play CMI music
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2002-12-29 01:28:44 +00:00 |
string.cpp
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more cleanup
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2002-12-31 14:59:06 +00:00 |
vars.cpp
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added TODO
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2003-01-05 22:16:19 +00:00 |
verbs.cpp
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Fhew. Fix crash.
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2003-01-12 08:37:59 +00:00 |
verbs.h
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verb ids can be > 255 in V8; more V8 verbop corrections
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2002-12-27 16:49:08 +00:00 |