scummvm/scumm
2003-01-12 10:22:07 +00:00
..
smush fixed warnings 2003-01-12 09:09:07 +00:00
.cvsignore
actor.cpp fixed regression caused by changes to akos code 2003-01-07 20:21:39 +00:00
actor.h some chore/limb related code 2003-01-06 16:04:01 +00:00
akos.cpp more akos/costume merging 2003-01-07 17:35:20 +00:00
akos.h more akos/costume merging 2003-01-07 17:35:20 +00:00
base-costume.h more akos/costume merging 2003-01-07 17:35:20 +00:00
boxes.cpp rename some vars to make gcc 2.95.2 happy with -Wshadow 2002-12-30 21:56:56 +00:00
boxes.h
bundle.cpp removed handle codec 14 2002-12-29 12:44:57 +00:00
bundle.h added CMI sound codec 2002-12-28 15:02:23 +00:00
charset.cpp there are 5 fonts in CMI 2002-12-31 21:41:24 +00:00
charset.h there are 5 fonts in CMI 2002-12-31 21:41:24 +00:00
costume.cpp more akos/costume merging 2003-01-07 17:35:20 +00:00
costume.h more akos/costume merging 2003-01-07 17:35:20 +00:00
debug.cpp
debug.h
debugger.cpp Skeleton for actor debugger commands - current command is useful for states where actors in CMI get stuck with "I can't reach it" 2003-01-07 09:46:51 +00:00
debugger.h Skeleton for actor debugger commands - current command is useful for states where actors in CMI get stuck with "I can't reach it" 2003-01-07 09:46:51 +00:00
debugrl.cpp
debugrl.h
dialogs.cpp
dialogs.h
gfx.cpp cleanup 2003-01-11 15:53:00 +00:00
gfx.h more cleanup 2002-12-31 14:59:06 +00:00
imuse_digi.cpp Disable smush again, and apply patch 664890 ('Silencing the music') 2003-01-09 08:23:44 +00:00
imuse_digi.h Separated IMuseDigital to its own files 2002-12-28 14:37:30 +00:00
imuse.cpp Separated IMuseDigital into its own files. 2002-12-28 14:40:56 +00:00
imuse.h Separated IMuseDigital into its own files. 2002-12-28 14:40:56 +00:00
instrument.cpp Oops, don't enable native MT-32 by default! 2003-01-10 14:43:25 +00:00
instrument.h First-revision SysEx support for -ewindows. 2003-01-10 14:40:22 +00:00
intern.h cleanup; added a hack to avoid crash in the canon scene (at least it works this way for me) 2003-01-06 13:41:29 +00:00
module.mk Separated IMuseDigital into its own files. 2002-12-28 14:40:56 +00:00
nut_renderer.cpp hacked in font shadow. font shadows are very important for readability. However, the question remainds if this is the right way to achieve it; and also how to know when to *not* draw it... 2002-12-31 21:15:46 +00:00
nut_renderer.h removed more dead weight 2002-12-30 13:55:36 +00:00
object.cpp End of flObject rewrite. It works! It works! :P 2003-01-12 10:20:09 +00:00
object.h
resource_v2.cpp
resource_v3.cpp
resource_v4.cpp
resource.cpp Small fix - _numLocalObjects is a 1-based array, so don't go reading bad memory :P 2003-01-12 08:32:44 +00:00
resource.h
saveload.cpp fixed the 'too many verbs' bug: verbid is 16 bits but was stored in save games as a byte. This means that existing savegames are still affected by the bug 2003-01-09 22:53:21 +00:00
saveload.h fixed the 'too many verbs' bug: verbid is 16 bits but was stored in save games as a byte. This means that existing savegames are still affected by the bug 2003-01-09 22:53:21 +00:00
script_v5.cpp New method of local object management. Buggy, segfaults on the Part 1 screen and I don't know why yet.. 2003-01-12 07:30:17 +00:00
script_v6.cpp cleanup; added a hack to avoid crash in the canon scene (at least it works this way for me) 2003-01-06 13:41:29 +00:00
script_v8.cpp changed to 12 fps for comi smush 2003-01-12 09:49:11 +00:00
script.cpp Well.. it works NOW. (flObject fix part 2 :P) 2003-01-12 10:22:07 +00:00
scumm.h New method of local object management. Buggy, segfaults on the Part 1 screen and I don't know why yet.. 2003-01-12 07:30:17 +00:00
scummvm.cpp Fix game-specific scalers overriding global... when game started from Launcher 2003-01-12 06:44:59 +00:00
sound.cpp added missing SYNC opcode 2003-01-10 08:25:16 +00:00
sound.h fixed play CMI music 2002-12-29 01:28:44 +00:00
string.cpp more cleanup 2002-12-31 14:59:06 +00:00
vars.cpp added TODO 2003-01-05 22:16:19 +00:00
verbs.cpp Fhew. Fix crash. 2003-01-12 08:37:59 +00:00
verbs.h verb ids can be > 255 in V8; more V8 verbop corrections 2002-12-27 16:49:08 +00:00