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62 lines
1.6 KiB
C++
62 lines
1.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef DRAGONS_MINIGAME4_H
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#define DRAGONS_MINIGAME4_H
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#include "common/system.h"
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namespace Dragons {
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class DragonsEngine;
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class Actor;
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class Minigame4 {
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private:
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DragonsEngine *_vm;
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Actor *_flickerActor;
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Actor *_bruteActor;
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Actor *_ps1ControllerActor;
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Actor *_dat_80090438;
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Actor *_dat_8009043c;
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public:
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uint16 _layer2XOffset;
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Minigame4(DragonsEngine *vm);
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void run();
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private:
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void actorTalk(Actor *actorId,uint16 param_2,uint32 textIndex);
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void actorDialog(Actor *actorId,uint16 param_2,uint32 textIndex);
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uint16 runDanceBattle();
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uint16 singleDanceRound(uint16 desiredPosition, uint16 duration);
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void resetActors();
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void updateFlickerFromInput();
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uint16 fun_8009009c(uint16 unk);
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};
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} // End of namespace Dragons
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#endif //DRAGONS_MINIGAME4_H
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