scummvm/engines/stark/gfx/texture.cpp
2021-12-26 21:19:38 +01:00

64 lines
1.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "engines/stark/gfx/texture.h"
#include "graphics/surface.h"
namespace Stark {
namespace Gfx {
Texture::Texture() :
_width(0),
_height(0) {
}
Texture::~Texture() {
}
TextureSet::TextureSet() {
}
TextureSet::~TextureSet() {
for (TextureMap::iterator it = _texMap.begin(); it != _texMap.end(); ++it) {
delete it->_value;
}
}
void TextureSet::addTexture(const Common::String &name, Texture *texture) {
if (_texMap.contains(name)) {
error("A texture with the name '%s' already exists in the set.", name.c_str());
}
_texMap.setVal(name, texture);
}
const Texture *TextureSet::getTexture(const Common::String &name) const {
TextureMap::const_iterator it = _texMap.find(name);
if (it != _texMap.end())
return it->_value;
return nullptr;
}
} // End of namespace Gfx
} // End of namespace Stark