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engine
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The system strings segment is a fixed segment of the segment manager, which doesn't change during the game, thus move all the system strings code and variables inside the segment manager
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2010-06-01 14:41:48 +00:00 |
graphics
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Mass renaming of selector-related functions, and removed some defines which were just cloaking functions with a different name
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2010-05-29 23:37:15 +00:00 |
parser
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SCI: fixing crash in _vocab_add_rule when running qfg2 demo
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2010-05-23 16:59:09 +00:00 |
sound
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SCI: Silenced warning when no audio decoder is compiled in
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2010-05-31 12:36:42 +00:00 |
video
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Committing the rest of the VideoDecoder Rewrite from patch #2963496.
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2010-05-18 14:17:24 +00:00 |
console.cpp
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Added a new console command, verify_scripts, used for sanity checking of SCI1.1-SCI2.1 game scripts
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2010-05-31 22:57:05 +00:00 |
console.h
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Added a new console command, verify_scripts, used for sanity checking of SCI1.1-SCI2.1 game scripts
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2010-05-31 22:57:05 +00:00 |
debug.h
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Moved the breakpoint information inside the DebugState struct
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2010-05-19 07:25:06 +00:00 |
decompressor.cpp
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Move DebugChannel related code to new header
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2010-05-04 11:59:22 +00:00 |
decompressor.h
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SCI: Reduce header interdependencies
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2010-02-17 23:38:43 +00:00 |
detection_tables.h
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Add support for loading SCI games from Mac resource forks. The games themselves do not work yet as some (not all) of the data is in BE order instead of LE. They currently error out because it thinks the relocation block is outside of the script.
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2010-05-10 18:29:13 +00:00 |
detection.cpp
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SCI: Enabled saving from the ScummVM menu again
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2010-05-23 18:03:23 +00:00 |
event.cpp
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SCI: fixing possible typo for Shift-F1/F10 keys, fixing submarine controls in iceman
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2010-05-16 17:21:37 +00:00 |
event.h
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SCI: reverting r48787 port updates were actually introduced (heard that before) in SCI1. I used the outdated wiki before and that one lists qfg2 and xmas90ega being SCI01. They are actually SCI1
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2010-04-24 21:45:17 +00:00 |
module.mk
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Split all of the audio-related functions of the resource manager in a separate file
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2010-05-27 08:09:32 +00:00 |
resource_audio.cpp
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Split all of the audio-related functions of the resource manager in a separate file
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2010-05-27 08:09:32 +00:00 |
resource.cpp
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Moved setScriptSize() inside Script::init(), and removed a FIXME - the SCI1.1 word-align is done inside Script::init()
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2010-05-30 18:45:07 +00:00 |
resource.h
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Added a method to the resource manager, to limit the places where script exports are accessed, since for SCI11 and newer exports can be functions and objects (first step in removing scriptRelocateExportsSci11(), which is a gross hack and it fails in QFG1VGA)
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2010-05-29 14:03:08 +00:00 |
sci.cpp
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The system strings segment is a fixed segment of the segment manager, which doesn't change during the game, thus move all the system strings code and variables inside the segment manager
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2010-06-01 14:41:48 +00:00 |
sci.h
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SCI: renaming MacIconBar to GfxMacIconBar
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2010-05-24 21:47:06 +00:00 |
util.cpp
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Add initial support for KQ6 Mac. Wrapper functions for read/writing to pointers are now used (found in util.*) for code that has different endianness in SCI1.1+ Mac games. Add support for Mac 'snd ' and 'CURS' resources. QFG1 Mac is not yet playable due to script compression.
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2010-05-18 04:17:58 +00:00 |
util.h
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Add initial support for KQ6 Mac. Wrapper functions for read/writing to pointers are now used (found in util.*) for code that has different endianness in SCI1.1+ Mac games. Add support for Mac 'snd ' and 'CURS' resources. QFG1 Mac is not yet playable due to script compression.
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2010-05-18 04:17:58 +00:00 |