scummvm/engines/sci
2010-06-01 14:41:48 +00:00
..
engine The system strings segment is a fixed segment of the segment manager, which doesn't change during the game, thus move all the system strings code and variables inside the segment manager 2010-06-01 14:41:48 +00:00
graphics Mass renaming of selector-related functions, and removed some defines which were just cloaking functions with a different name 2010-05-29 23:37:15 +00:00
parser SCI: fixing crash in _vocab_add_rule when running qfg2 demo 2010-05-23 16:59:09 +00:00
sound SCI: Silenced warning when no audio decoder is compiled in 2010-05-31 12:36:42 +00:00
video Committing the rest of the VideoDecoder Rewrite from patch #2963496. 2010-05-18 14:17:24 +00:00
console.cpp Added a new console command, verify_scripts, used for sanity checking of SCI1.1-SCI2.1 game scripts 2010-05-31 22:57:05 +00:00
console.h Added a new console command, verify_scripts, used for sanity checking of SCI1.1-SCI2.1 game scripts 2010-05-31 22:57:05 +00:00
debug.h Moved the breakpoint information inside the DebugState struct 2010-05-19 07:25:06 +00:00
decompressor.cpp Move DebugChannel related code to new header 2010-05-04 11:59:22 +00:00
decompressor.h SCI: Reduce header interdependencies 2010-02-17 23:38:43 +00:00
detection_tables.h Add support for loading SCI games from Mac resource forks. The games themselves do not work yet as some (not all) of the data is in BE order instead of LE. They currently error out because it thinks the relocation block is outside of the script. 2010-05-10 18:29:13 +00:00
detection.cpp SCI: Enabled saving from the ScummVM menu again 2010-05-23 18:03:23 +00:00
event.cpp SCI: fixing possible typo for Shift-F1/F10 keys, fixing submarine controls in iceman 2010-05-16 17:21:37 +00:00
event.h SCI: reverting r48787 port updates were actually introduced (heard that before) in SCI1. I used the outdated wiki before and that one lists qfg2 and xmas90ega being SCI01. They are actually SCI1 2010-04-24 21:45:17 +00:00
module.mk Split all of the audio-related functions of the resource manager in a separate file 2010-05-27 08:09:32 +00:00
resource_audio.cpp Split all of the audio-related functions of the resource manager in a separate file 2010-05-27 08:09:32 +00:00
resource.cpp Moved setScriptSize() inside Script::init(), and removed a FIXME - the SCI1.1 word-align is done inside Script::init() 2010-05-30 18:45:07 +00:00
resource.h Added a method to the resource manager, to limit the places where script exports are accessed, since for SCI11 and newer exports can be functions and objects (first step in removing scriptRelocateExportsSci11(), which is a gross hack and it fails in QFG1VGA) 2010-05-29 14:03:08 +00:00
sci.cpp The system strings segment is a fixed segment of the segment manager, which doesn't change during the game, thus move all the system strings code and variables inside the segment manager 2010-06-01 14:41:48 +00:00
sci.h SCI: renaming MacIconBar to GfxMacIconBar 2010-05-24 21:47:06 +00:00
util.cpp Add initial support for KQ6 Mac. Wrapper functions for read/writing to pointers are now used (found in util.*) for code that has different endianness in SCI1.1+ Mac games. Add support for Mac 'snd ' and 'CURS' resources. QFG1 Mac is not yet playable due to script compression. 2010-05-18 04:17:58 +00:00
util.h Add initial support for KQ6 Mac. Wrapper functions for read/writing to pointers are now used (found in util.*) for code that has different endianness in SCI1.1+ Mac games. Add support for Mac 'snd ' and 'CURS' resources. QFG1 Mac is not yet playable due to script compression. 2010-05-18 04:17:58 +00:00