mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-28 20:55:19 +00:00
e083c20da1
svn-id: r49372
390 lines
12 KiB
C++
390 lines
12 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "common/system.h"
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#include "common/config-manager.h"
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#include "common/debug-channels.h"
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#include "engines/advancedDetector.h"
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#include "engines/util.h"
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#include "sci/sci.h"
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#include "sci/debug.h"
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#include "sci/console.h"
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#include "sci/event.h"
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#include "sci/engine/features.h"
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#include "sci/engine/state.h"
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#include "sci/engine/kernel.h"
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#include "sci/engine/script.h" // for script_adjust_opcode_formats
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#include "sci/sound/audio.h"
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#include "sci/sound/soundcmd.h"
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#include "sci/graphics/gui.h"
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#include "sci/graphics/maciconbar.h"
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#include "sci/graphics/ports.h"
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#include "sci/graphics/palette.h"
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#include "sci/graphics/cursor.h"
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#include "sci/graphics/screen.h"
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#include "sci/graphics/cache.h"
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#ifdef ENABLE_SCI32
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#include "sci/graphics/gui32.h"
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#endif
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namespace Sci {
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extern int g_loadFromLauncher;
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SciEngine *g_sci = 0;
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class GfxDriver;
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SciEngine::SciEngine(OSystem *syst, const ADGameDescription *desc)
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: Engine(syst), _gameDescription(desc), _system(syst) {
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_console = NULL;
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assert(g_sci == 0);
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g_sci = this;
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_features = 0;
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// Set up the engine specific debug levels
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DebugMan.addDebugChannel(kDebugLevelError, "Error", "Script error debugging");
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DebugMan.addDebugChannel(kDebugLevelNodes, "Lists", "Lists and nodes debugging");
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DebugMan.addDebugChannel(kDebugLevelGraphics, "Graphics", "Graphics debugging");
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DebugMan.addDebugChannel(kDebugLevelStrings, "Strings", "Strings debugging");
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DebugMan.addDebugChannel(kDebugLevelMemory, "Memory", "Memory debugging");
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DebugMan.addDebugChannel(kDebugLevelFuncCheck, "Func", "Function parameter debugging");
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DebugMan.addDebugChannel(kDebugLevelBresen, "Bresenham", "Bresenham algorithms debugging");
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DebugMan.addDebugChannel(kDebugLevelSound, "Sound", "Sound debugging");
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DebugMan.addDebugChannel(kDebugLevelGfxDriver, "Gfxdriver", "Gfx driver debugging");
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DebugMan.addDebugChannel(kDebugLevelBaseSetter, "Base", "Base Setter debugging");
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DebugMan.addDebugChannel(kDebugLevelParser, "Parser", "Parser debugging");
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DebugMan.addDebugChannel(kDebugLevelMenu, "Menu", "Menu handling debugging");
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DebugMan.addDebugChannel(kDebugLevelSaid, "Said", "Said specs debugging");
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DebugMan.addDebugChannel(kDebugLevelFile, "File", "File I/O debugging");
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DebugMan.addDebugChannel(kDebugLevelTime, "Time", "Time debugging");
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DebugMan.addDebugChannel(kDebugLevelRoom, "Room", "Room number debugging");
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DebugMan.addDebugChannel(kDebugLevelAvoidPath, "Pathfinding", "Pathfinding debugging");
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DebugMan.addDebugChannel(kDebugLevelDclInflate, "DCL", "DCL inflate debugging");
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DebugMan.addDebugChannel(kDebugLevelVM, "VM", "VM debugging");
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DebugMan.addDebugChannel(kDebugLevelScripts, "Scripts", "Notifies when scripts are unloaded");
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DebugMan.addDebugChannel(kDebugLevelGC, "GC", "Garbage Collector debugging");
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DebugMan.addDebugChannel(kDebugLevelSci0Pic, "Sci0Pic", "SCI0 pic drawing debugging");
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DebugMan.addDebugChannel(kDebugLevelResMan, "ResMan", "Resource manager debugging");
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DebugMan.addDebugChannel(kDebugLevelOnStartup, "OnStartup", "Enter debugger at start of game");
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_gamestate = 0;
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_gfxMacIconBar = 0;
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const Common::FSNode gameDataDir(ConfMan.get("path"));
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SearchMan.addSubDirectoryMatching(gameDataDir, "actors"); // KQ6 hi-res portraits
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SearchMan.addSubDirectoryMatching(gameDataDir, "aud"); // resource.aud and audio files
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SearchMan.addSubDirectoryMatching(gameDataDir, "avi"); // AVI movie files for Windows versions
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SearchMan.addSubDirectoryMatching(gameDataDir, "seq"); // SEQ movie files for DOS versions
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SearchMan.addSubDirectoryMatching(gameDataDir, "wav"); // speech files in WAV format
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SearchMan.addSubDirectoryMatching(gameDataDir, "sfx"); // music/sound files in WAV format
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SearchMan.addSubDirectoryMatching(gameDataDir, "robot"); // robot files
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// Add the patches directory, except for KQ6CD; The patches folder in some versions of KQ6CD
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// is for the demo of Phantasmagoria, included in the disk
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if (strcmp(getGameID(), "kq6"))
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SearchMan.addSubDirectoryMatching(gameDataDir, "patches"); // resource patches
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}
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SciEngine::~SciEngine() {
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// Remove all of our debug levels here
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DebugMan.clearAllDebugChannels();
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delete _audio;
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delete _kernel;
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delete _vocabulary;
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delete _console;
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delete _resMan;
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delete _features;
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delete _gfxMacIconBar;
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g_sci = 0;
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}
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Common::Error SciEngine::run() {
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// Assign default values to the config manager, in case settings are missing
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ConfMan.registerDefault("undither", "true");
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ConfMan.registerDefault("enable_fb01", "false");
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_resMan = new ResourceManager();
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if (!_resMan) {
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warning("No resources found, aborting");
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return Common::kNoGameDataFoundError;
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}
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SegManager *segMan = new SegManager(_resMan);
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// Scale the screen, if needed
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int upscaledHires = GFX_SCREEN_UPSCALED_DISABLED;
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// King's Quest 6 and Gabriel Knight 1 have hires content, gk1/cd was able to provide that under DOS as well, but as
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// gk1/floppy does support upscaled hires scriptswise, but doesn't actually have the hires content we need to limit
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// it to platform windows.
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if (getPlatform() == Common::kPlatformWindows) {
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if (!strcmp(getGameID(), "kq6"))
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upscaledHires = GFX_SCREEN_UPSCALED_640x440;
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#ifdef ENABLE_SCI32
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if (!strcmp(getGameID(), "gk1"))
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upscaledHires = GFX_SCREEN_UPSCALED_640x480;
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#endif
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}
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// Japanese versions of games use hi-res font on upscaled version of the game
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if ((getLanguage() == Common::JA_JPN) && (getSciVersion() <= SCI_VERSION_1_1))
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upscaledHires = GFX_SCREEN_UPSCALED_640x400;
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// Initialize graphics-related parts
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GfxScreen *screen = 0;
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// invokes initGraphics()
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if (_resMan->detectHires())
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screen = new GfxScreen(_resMan, 640, 480);
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else
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screen = new GfxScreen(_resMan, 320, 200, upscaledHires);
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if (_resMan->isSci11Mac() && getSciVersion() == SCI_VERSION_1_1)
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_gfxMacIconBar = new GfxMacIconBar();
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GfxPalette *palette = new GfxPalette(_resMan, screen);
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GfxCache *cache = new GfxCache(_resMan, screen, palette);
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GfxCursor *cursor = new GfxCursor(_resMan, palette, screen);
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// Create debugger console. It requires GFX to be initialized
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_console = new Console(this);
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_kernel = new Kernel(_resMan, segMan);
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// Only SCI0 and SCI01 games used a parser
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_vocabulary = (getSciVersion() <= SCI_VERSION_1_EGA) ? new Vocabulary(_resMan) : NULL;
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_audio = new AudioPlayer(_resMan);
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_features = new GameFeatures(segMan, _kernel);
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_gamestate = new EngineState(_vocabulary, segMan);
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_gamestate->_event = new SciEvent(_resMan);
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if (script_init_engine(_gamestate))
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return Common::kUnknownError;
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#ifdef ENABLE_SCI32
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if (getSciVersion() >= SCI_VERSION_2) {
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_gfxAnimate = 0;
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_gfxControls = 0;
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_gfxMenu = 0;
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_gfxPaint16 = 0;
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_gfxPorts = 0;
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_gui = 0;
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_gui32 = new SciGui32(_gamestate->_segMan, _gamestate->_event, screen, palette, cache, cursor);
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} else {
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#endif
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_gfxPorts = new GfxPorts(segMan, screen);
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_gui = new SciGui(_gamestate, screen, palette, cache, cursor, _gfxPorts, _audio);
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#ifdef ENABLE_SCI32
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_gui32 = 0;
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_gfxFrameout = 0;
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}
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#endif
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_gfxPalette = palette;
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_gfxScreen = screen;
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_gfxCache = cache;
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_gfxCursor = cursor;
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if (game_init(_gamestate)) { /* Initialize */
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warning("Game initialization failed: Aborting...");
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// TODO: Add an "init failed" error?
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return Common::kUnknownError;
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}
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// Add the after market GM patches for the specified game, if they exist
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_resMan->addNewGMPatch(getGameID());
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script_adjust_opcode_formats(_gamestate);
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_kernel->loadKernelNames(getGameID());
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SciVersion soundVersion = _features->detectDoSoundType();
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_gamestate->_soundCmd = new SoundCommandParser(_resMan, segMan, _kernel, _audio, soundVersion);
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screen->debugUnditherSetState(ConfMan.getBool("undither"));
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#ifdef USE_OLD_MUSIC_FUNCTIONS
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if (game_init_sound(_gamestate, 0, soundVersion)) {
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warning("Game initialization failed: Error in sound subsystem. Aborting...");
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return Common::kUnknownError;
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}
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#endif
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syncSoundSettings();
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#ifdef ENABLE_SCI32
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if (_gui32)
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_gui32->init();
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else
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#endif
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_gui->init(_features->usesOldGfxFunctions());
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debug("Emulating SCI version %s\n", getSciVersionDesc(getSciVersion()));
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// Check whether loading a savestate was requested
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if (ConfMan.hasKey("save_slot")) {
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g_loadFromLauncher = ConfMan.getInt("save_slot");
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} else {
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g_loadFromLauncher = -1;
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}
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game_run(&_gamestate); // Run the game
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game_exit(_gamestate);
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ConfMan.flushToDisk();
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delete _gamestate->_soundCmd;
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delete _gui;
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#ifdef ENABLE_SCI32
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delete _gui32;
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#endif
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delete _gfxPorts;
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delete _gfxCache;
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delete _gfxPalette;
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delete cursor;
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delete _gfxScreen;
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delete _gamestate->_event;
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delete segMan;
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delete _gamestate;
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return Common::kNoError;
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}
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// Invoked by error() when a severe error occurs
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GUI::Debugger *SciEngine::getDebugger() {
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if (_gamestate) {
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ExecStack *xs = &(_gamestate->_executionStack.back());
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xs->addr.pc.offset = g_debugState.old_pc_offset;
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xs->sp = g_debugState.old_sp;
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}
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g_debugState.runningStep = 0; // Stop multiple execution
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g_debugState.seeking = kDebugSeekNothing; // Stop special seeks
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return _console;
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}
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// Used to obtain the engine's console in order to print messages to it
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Console *SciEngine::getSciDebugger() {
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return _console;
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}
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const char* SciEngine::getGameID() const {
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return _gameDescription->gameid;
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}
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Common::Language SciEngine::getLanguage() const {
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return _gameDescription->language;
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}
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Common::Platform SciEngine::getPlatform() const {
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return _gameDescription->platform;
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}
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uint32 SciEngine::getFlags() const {
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return _gameDescription->flags;
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}
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bool SciEngine::isDemo() const {
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return getFlags() & ADGF_DEMO;
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}
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Common::String SciEngine::getSavegameName(int nr) const {
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return _targetName + Common::String::printf(".%03d", nr);
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}
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Common::String SciEngine::getSavegamePattern() const {
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return _targetName + ".???";
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}
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Common::String SciEngine::getFilePrefix() const {
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const char* gameID = getGameID();
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if (!strcmp(gameID, "qfg2")) {
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// Quest for Glory 2 wants to read files from Quest for Glory 1 (EGA/VGA) to import character data
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if (_gamestate->currentRoomNumber() == 805)
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return "qfg1";
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// TODO: Include import-room for qfg1vga
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}
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if (!strcmp(gameID, "qfg3")) {
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// Quest for Glory 3 wants to read files from Quest for Glory 2 to import character data
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if (_gamestate->currentRoomNumber() == 54)
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return "qfg2";
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}
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// TODO: Implement the same for qfg4, when sci32 is good enough
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return _targetName;
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}
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Common::String SciEngine::wrapFilename(const Common::String &name) const {
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return getFilePrefix() + "-" + name;
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}
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Common::String SciEngine::unwrapFilename(const Common::String &name) const {
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Common::String prefix = getFilePrefix() + "-";
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if (name.hasPrefix(prefix.c_str()))
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return Common::String(name.c_str() + prefix.size());
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return name;
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}
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void SciEngine::pauseEngineIntern(bool pause) {
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#ifdef USE_OLD_MUSIC_FUNCTIONS
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_gamestate->_sound.sfx_suspend(pause);
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#endif
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_mixer->pauseAll(pause);
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}
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void SciEngine::syncSoundSettings() {
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Engine::syncSoundSettings();
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#ifndef USE_OLD_MUSIC_FUNCTIONS
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bool mute = false;
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if (ConfMan.hasKey("mute"))
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mute = ConfMan.getBool("mute");
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int soundVolumeMusic = (mute ? 0 : ConfMan.getInt("music_volume"));
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if (_gamestate && _gamestate->_soundCmd) {
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int vol = (soundVolumeMusic + 1) * SoundCommandParser::kMaxSciVolume / Audio::Mixer::kMaxMixerVolume;
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_gamestate->_soundCmd->setMasterVolume(vol);
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}
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#endif
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}
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} // End of namespace Sci
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