mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-15 06:08:35 +00:00
a6f49a636b
- The static palette is no longer needlessly referenced directly outside the graphics resource manager - Moved the SCI interpreter version inside the graphics resource manager, instead of gfx_state_t svn-id: r39626
351 lines
11 KiB
C++
351 lines
11 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "common/system.h"
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#include "common/config-manager.h"
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#include "engines/advancedDetector.h"
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#include "sci/sci.h"
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#include "sci/console.h"
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#include "sci/engine/state.h"
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#include "sci/engine/kernel.h"
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#include "sci/gfx/gfx_resource.h"
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#include "sci/gfx/gfx_tools.h"
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#include "sci/gfx/operations.h"
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namespace Sci {
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extern gfx_driver_t gfx_driver_scummvm;
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int c_quit(EngineState *s) {
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script_abort_flag = 1; // Terminate VM
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_debugstate_valid = 0;
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_debug_seeking = 0;
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_debug_step_running = 0;
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return 0;
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}
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int c_die(EngineState *s) {
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exit(0); //
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return 0;
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}
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static void init_console() {
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con_hook_command(&c_quit, "quit", "", "console: Quits gracefully");
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con_hook_command(&c_die, "die", "", "console: Quits ungracefully");
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/*
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con_hook_int(&(gfx_options.buffer_pics_nr), "buffer_pics_nr",
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"Number of pics to buffer in LRU storage\n");
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con_hook_int(&(gfx_options.pic0_dither_mode), "pic0_dither_mode",
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"Mode to use for pic0 dithering\n");
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con_hook_int(&(gfx_options.pic0_dither_pattern), "pic0_dither_pattern",
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"Pattern to use for pic0 dithering\n");
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con_hook_int(&(gfx_options.pic0_unscaled), "pic0_unscaled",
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"Whether pic0 should be drawn unscaled\n");
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con_hook_int(&(gfx_options.dirty_frames), "dirty_frames",
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"Dirty frames management\n");
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*/
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con_hook_int(&gfx_crossblit_alpha_threshold, "alpha_threshold",
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"Alpha threshold for crossblitting\n");
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con_hook_int(&sci0_palette, "sci0_palette",
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"SCI0 palette- 0: EGA, 1:AGI/Amiga, 2:Grayscale\n");
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con_hook_int(&sci01_priority_table_flags, "sci01_priority_table_flags",
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"SCI01 priority table debugging flags: 1:Disable, 2:Print on change\n");
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con_passthrough = true; // enables all sciprintf data to be sent to stdout
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}
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static int init_gamestate(EngineState *gamestate, sci_version_t version) {
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int errc;
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if ((errc = script_init_engine(gamestate, version))) { // Initialize game state
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int recovered = 0;
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if (errc == SCI_ERROR_INVALID_SCRIPT_VERSION) {
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int tversion = SCI_VERSION_FTU_NEW_SCRIPT_HEADER - ((version < SCI_VERSION_FTU_NEW_SCRIPT_HEADER) ? 0 : 1);
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while (!recovered && tversion) {
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printf("Trying version %d.%03x.%03d instead\n", SCI_VERSION_MAJOR(tversion),
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SCI_VERSION_MINOR(tversion), SCI_VERSION_PATCHLEVEL(tversion));
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errc = script_init_engine(gamestate, tversion);
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if ((recovered = !errc))
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version = tversion;
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if (errc != SCI_ERROR_INVALID_SCRIPT_VERSION)
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break;
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switch (tversion) {
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case SCI_VERSION_FTU_NEW_SCRIPT_HEADER - 1:
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if (version >= SCI_VERSION_FTU_NEW_SCRIPT_HEADER)
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tversion = 0;
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else
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tversion = SCI_VERSION_FTU_NEW_SCRIPT_HEADER;
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break;
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case SCI_VERSION_FTU_NEW_SCRIPT_HEADER:
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tversion = 0;
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break;
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}
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}
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if (recovered)
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printf("Success.\n");
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}
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if (!recovered) {
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fprintf(stderr, "Script initialization failed. Aborting...\n");
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return 1;
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}
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}
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return 0;
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}
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SciEngine::SciEngine(OSystem *syst, const SciGameDescription *desc)
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: Engine(syst), _gameDescription(desc) {
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// Put your engine in a sane state, but do nothing big yet;
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// in particular, do not load data from files; rather, if you
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// need to do such things, do them from init().
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// However this is the place to specify all default directories
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//File::addDefaultDirectory(_gameDataPath + "sound/");
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//printf("%s\n", _gameDataPath.c_str());
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_console = NULL;
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// Set up the engine specific debug levels
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Common::addDebugChannel(kDebugLevelError, "Error", "Script error debugging");
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Common::addDebugChannel(kDebugLevelNodes, "Lists", "Lists and nodes debugging");
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Common::addDebugChannel(kDebugLevelGraphics, "Graphics", "Graphics debugging");
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Common::addDebugChannel(kDebugLevelStrings, "Strings", "Strings debugging");
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Common::addDebugChannel(kDebugLevelMem, "Memory", "Memory debugging");
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Common::addDebugChannel(kDebugLevelFuncCheck, "Func", "Function parameter debugging");
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Common::addDebugChannel(kDebugLevelBresen, "Bresenham", "Bresenham algorithms debugging");
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Common::addDebugChannel(kDebugLevelSound, "Sound", "Sound debugging");
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Common::addDebugChannel(kDebugLevelGfxDriver, "Gfxdriver", "Gfx driver debugging");
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Common::addDebugChannel(kDebugLevelBaseSetter, "Base", "Base Setter debugging");
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Common::addDebugChannel(kDebugLevelParser, "Parser", "Parser debugging");
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Common::addDebugChannel(kDebugLevelMenu, "Menu", "Menu handling debugging");
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Common::addDebugChannel(kDebugLevelSaid, "Said", "Said specs debugging");
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Common::addDebugChannel(kDebugLevelFile, "File", "File I/O debugging");
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Common::addDebugChannel(kDebugLevelTime, "Time", "Time debugging");
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Common::addDebugChannel(kDebugLevelRoom, "Room", "Room number debugging");
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Common::addDebugChannel(kDebugLevelAvoidPath, "Pathfinding", "Pathfinding debugging");
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Common::addDebugChannel(kDebugLevelDclInflate, "DCL", "DCL inflate debugging");
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printf("SciEngine::SciEngine\n");
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}
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SciEngine::~SciEngine() {
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// Dispose your resources here
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printf("SciEngine::~SciEngine\n");
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// Remove all of our debug levels here
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Common::clearAllDebugChannels();
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delete _console;
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}
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Common::Error SciEngine::run() {
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initGraphics(320, 200, false);
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// Create debugger console. It requires GFX to be initialized
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_console = new Console(this);
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// Additional setup.
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printf("SciEngine::init\n");
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/* bool end = false;
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Common::EventManager *em = _system->getEventManager();
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while (!end) {
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Common::Event ev;
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if (em->pollEvent(ev)) {
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if (ev.type == Common::EVENT_KEYDOWN) {
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end = true;
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}
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}
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_system->delayMillis(10);
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} */
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// FIXME/TODO: Move some of the stuff below to init()
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init_console(); /* So we can get any output */
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script_debug_flag = 0;
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sci_version_t version;
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int res_version = getResourceVersion();
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version = getVersion();
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_resmgr = new ResourceManager(res_version, 256 * 1024);
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if (!_resmgr) {
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printf("No resources found, aborting...\n");
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return Common::kNoGameDataFoundError;
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}
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script_adjust_opcode_formats(_resmgr->_sciVersion);
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#if 0
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printf("Mapping instruments to General Midi\n");
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map_MIDI_instruments(_resmgr);
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#endif
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EngineState *gamestate = new EngineState();
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gamestate->resmgr = _resmgr;
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gamestate->gfx_state = NULL;
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if (init_gamestate(gamestate, version))
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return Common::kUnknownError;
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if (game_init(gamestate)) { /* Initialize */
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fprintf(stderr, "Game initialization failed: Aborting...\n");
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// TODO: Add an "init failed" error?
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return Common::kUnknownError;
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}
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// Set the savegame dir
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script_set_gamestate_save_dir(gamestate, ConfMan.get("savepath").c_str());
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gfx_crossblit_alpha_threshold = 0x90;
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gfx_state_t gfx_state;
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gfx_state.driver = &gfx_driver_scummvm;
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gamestate->port_serial = 0;
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gamestate->have_mouse_flag = 1;
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gamestate->animation_delay = 5;
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gamestate->animation_granularity = 4;
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gamestate->gfx_state = &gfx_state;
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// Default config:
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gfx_options_t gfx_options;
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gfx_options.workarounds = 0;
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gfx_options.buffer_pics_nr = 0;
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gfx_options.pic0_unscaled = 1;
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gfx_options.pic0_dither_mode = GFXR_DITHER_MODE_D256;
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gfx_options.pic0_dither_pattern = GFXR_DITHER_PATTERN_SCALED;
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gfx_options.pic0_brush_mode = GFX_BRUSH_MODE_RANDOM_ELLIPSES;
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gfx_options.pic0_line_mode = GFX_LINE_MODE_CORRECT;
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gfx_options.cursor_xlate_filter = GFX_XLATE_FILTER_NONE;
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gfx_options.view_xlate_filter = GFX_XLATE_FILTER_NONE;
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gfx_options.pic_xlate_filter = GFX_XLATE_FILTER_NONE;
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gfx_options.text_xlate_filter = GFX_XLATE_FILTER_NONE;
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gfx_options.dirty_frames = GFXOP_DIRTY_FRAMES_CLUSTERS;
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gfx_options.pic_port_bounds = gfx_rect(0, 10, 320, 190);
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for (int i = 0; i < GFX_RESOURCE_TYPES_NR; i++) {
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gfx_options.res_conf.assign[i] = NULL;
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gfx_options.res_conf.mod[i] = NULL;
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}
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// Default config ends
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if (gfxop_init(_resmgr->_sciVersion, &gfx_state, &gfx_options, _resmgr)) {
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fprintf(stderr, "Graphics initialization failed. Aborting...\n");
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return Common::kUnknownError;
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}
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if (game_init_graphics(gamestate)) { // Init interpreter graphics
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fprintf(stderr, "Game initialization failed: Error in GFX subsystem. Aborting...\n");
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return Common::kUnknownError;
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}
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if (game_init_sound(gamestate, 0)) {
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fprintf(stderr, "Game initialization failed: Error in sound subsystem. Aborting...\n");
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return Common::kUnknownError;
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}
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printf("Emulating SCI version %d.%03d.%03d\n",
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SCI_VERSION_MAJOR(_resmgr->_sciVersion),
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SCI_VERSION_MINOR(_resmgr->_sciVersion),
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SCI_VERSION_PATCHLEVEL(_resmgr->_sciVersion));
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game_run(&gamestate); // Run the game
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game_exit(gamestate);
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script_free_engine(gamestate); // Uninitialize game state
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script_free_breakpoints(gamestate);
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delete gamestate;
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delete _resmgr;
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gfxop_exit(&gfx_state);
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return Common::kNoError;
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}
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const char* SciEngine::getGameID() const {
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return _gameDescription->desc.gameid;
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}
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int SciEngine::getVersion() const {
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return _gameDescription->version;
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}
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int SciEngine::getResourceVersion() const {
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return _gameDescription->res_version;
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}
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Common::Language SciEngine::getLanguage() const {
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return _gameDescription->desc.language;
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}
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Common::Platform SciEngine::getPlatform() const {
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return _gameDescription->desc.platform;
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}
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uint32 SciEngine::getFlags() const {
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return _gameDescription->desc.flags;
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}
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Common::String SciEngine::getSavegameName(int nr) const {
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char extension[6];
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snprintf(extension, sizeof(extension), ".%03d", nr);
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return _targetName + extension;
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}
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Common::String SciEngine::getSavegamePattern() const {
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return _targetName + ".???";
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}
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Common::String SciEngine::wrapFilename(const Common::String &name) const {
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return _targetName + "-" + name;
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}
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Common::String SciEngine::unwrapFilename(const Common::String &name) const {
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Common::String prefix = name + "-";
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if (name.hasPrefix(prefix.c_str()))
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return Common::String(name.c_str() + prefix.size());
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return name;
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}
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} // End of namespace Sci
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