scummvm/engines/sci
2009-03-30 07:53:32 +00:00
..
engine Wrapped all the still WIP SCI32-specific code around appropriate ifdef blocks. SCI32 has fundamental differences from previous SCI versions (e.g. direct point addressing is no longer possible), most of SCI32 games use SVGA resolutions and currently a lot of SCI32 specific code is missing (like, for example, the newer string and array handling functions, the widget system etc). This has been done in the same manner as in the SCUMM and SAGA engines. 2009-03-30 07:53:32 +00:00
gfx Wrapped all the still WIP SCI32-specific code around appropriate ifdef blocks. SCI32 has fundamental differences from previous SCI versions (e.g. direct point addressing is no longer possible), most of SCI32 games use SVGA resolutions and currently a lot of SCI32 specific code is missing (like, for example, the newer string and array handling functions, the widget system etc). This has been done in the same manner as in the SCUMM and SAGA engines. 2009-03-30 07:53:32 +00:00
scicore Wrapped all the still WIP SCI32-specific code around appropriate ifdef blocks. SCI32 has fundamental differences from previous SCI versions (e.g. direct point addressing is no longer possible), most of SCI32 games use SVGA resolutions and currently a lot of SCI32 specific code is missing (like, for example, the newer string and array handling functions, the widget system etc). This has been done in the same manner as in the SCUMM and SAGA engines. 2009-03-30 07:53:32 +00:00
sfx SCI: Indention changes, changed 'songlib_t' params to 'const songlib_t &' 2009-03-15 20:31:15 +00:00
console.cpp SCI: Renamed ResourceManager::sci_version to _sciVersion, to avoid var shadowing warnings; some other tweaks 2009-02-28 22:19:22 +00:00
console.h - Made ResourceManager accessible from _vm 2009-02-22 01:33:16 +00:00
detection.cpp Wrapped all the still WIP SCI32-specific code around appropriate ifdef blocks. SCI32 has fundamental differences from previous SCI versions (e.g. direct point addressing is no longer possible), most of SCI32 games use SVGA resolutions and currently a lot of SCI32 specific code is missing (like, for example, the newer string and array handling functions, the widget system etc). This has been done in the same manner as in the SCUMM and SAGA engines. 2009-03-30 07:53:32 +00:00
exereader.cpp SCI: Moved almost all files from include/ to other dirs; only include/engine.h remains 2009-02-27 02:23:00 +00:00
exereader.h Normalized guard #defines 2009-02-24 15:33:40 +00:00
module.mk Fixed compilation 2009-03-25 12:58:22 +00:00
sci_memory.cpp SCI: moved sci_strndup to menubar.cpp 2009-03-24 12:14:22 +00:00
sci_memory.h SCI: moved sci_strndup to menubar.cpp 2009-03-24 12:14:22 +00:00
sci.cpp - Moved palette initialization inside the graphics resource manager 2009-03-23 08:43:53 +00:00
sci.h The ScummVM debug console is now working (though only the "version" command is assigned, for now) 2009-03-07 17:32:11 +00:00
tools.cpp Replaced getInt16, getUInt16 and putInt16 2009-03-07 16:14:20 +00:00
tools.h Replaced gfxprintf 2009-03-07 16:17:01 +00:00
uinput.h SCI: Moved almost all files from include/ to other dirs; only include/engine.h remains 2009-02-27 02:23:00 +00:00