scummvm/engines/sci/scicore
2009-03-30 07:53:32 +00:00
..
decompressor.cpp Wrapped all the still WIP SCI32-specific code around appropriate ifdef blocks. SCI32 has fundamental differences from previous SCI versions (e.g. direct point addressing is no longer possible), most of SCI32 games use SVGA resolutions and currently a lot of SCI32 specific code is missing (like, for example, the newer string and array handling functions, the widget system etc). This has been done in the same manner as in the SCUMM and SAGA engines. 2009-03-30 07:53:32 +00:00
decompressor.h Wrapped all the still WIP SCI32-specific code around appropriate ifdef blocks. SCI32 has fundamental differences from previous SCI versions (e.g. direct point addressing is no longer possible), most of SCI32 games use SVGA resolutions and currently a lot of SCI32 specific code is missing (like, for example, the newer string and array handling functions, the widget system etc). This has been done in the same manner as in the SCUMM and SAGA engines. 2009-03-30 07:53:32 +00:00
resource.cpp Wrapped all the still WIP SCI32-specific code around appropriate ifdef blocks. SCI32 has fundamental differences from previous SCI versions (e.g. direct point addressing is no longer possible), most of SCI32 games use SVGA resolutions and currently a lot of SCI32 specific code is missing (like, for example, the newer string and array handling functions, the widget system etc). This has been done in the same manner as in the SCUMM and SAGA engines. 2009-03-30 07:53:32 +00:00
resource.h Wrapped all the still WIP SCI32-specific code around appropriate ifdef blocks. SCI32 has fundamental differences from previous SCI versions (e.g. direct point addressing is no longer possible), most of SCI32 games use SVGA resolutions and currently a lot of SCI32 specific code is missing (like, for example, the newer string and array handling functions, the widget system etc). This has been done in the same manner as in the SCUMM and SAGA engines. 2009-03-30 07:53:32 +00:00
sciconsole.cpp SCI: cleanup 2009-03-04 05:19:19 +00:00
sciconsole.h SCI: Reduce header interdeps 2009-03-04 05:22:29 +00:00
treedef.1
treedef.2
treedef.3
versions.cpp clean up some warnings 2009-02-28 13:41:43 +00:00
versions.h SCI: Moved almost all files from include/ to other dirs; only include/engine.h remains 2009-02-27 02:23:00 +00:00
vocab_debug.cpp Wrapped all the still WIP SCI32-specific code around appropriate ifdef blocks. SCI32 has fundamental differences from previous SCI versions (e.g. direct point addressing is no longer possible), most of SCI32 games use SVGA resolutions and currently a lot of SCI32 specific code is missing (like, for example, the newer string and array handling functions, the widget system etc). This has been done in the same manner as in the SCUMM and SAGA engines. 2009-03-30 07:53:32 +00:00
vocabulary.cpp SCI: Rewrote vocabulary code to use a Common::HashMap<String,ResultWord> 2009-03-24 17:42:12 +00:00
vocabulary.h SCI: Rewrote vocabulary code to use a Common::HashMap<String,ResultWord> 2009-03-24 17:42:12 +00:00