mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-19 16:18:45 +00:00
1874 lines
39 KiB
C++
1874 lines
39 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
||
*
|
||
* ScummVM is the legal property of its developers, whose names
|
||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||
* file distributed with this source distribution.
|
||
*
|
||
* This program is free software; you can redistribute it and/or
|
||
* modify it under the terms of the GNU General Public License
|
||
* as published by the Free Software Foundation; either version 2
|
||
* of the License, or (at your option) any later version.
|
||
|
||
* This program is distributed in the hope that it will be useful,
|
||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
* GNU General Public License for more details.
|
||
|
||
* You should have received a copy of the GNU General Public License
|
||
* along with this program; if not, write to the Free Software
|
||
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||
*
|
||
*/
|
||
|
||
/*
|
||
* This code is based on original Soltys source code
|
||
* Copyright (c) 1994-1995 Janus B. Wisniewski and L.K. Avalon
|
||
*/
|
||
|
||
#include "common/scummsys.h"
|
||
#include "cge/general.h"
|
||
#include "cge/boot.h"
|
||
#include "cge/ident.h"
|
||
#include "cge/sound.h"
|
||
#include "cge/startup.h"
|
||
#include "cge/config.h"
|
||
#include "cge/vga13h.h"
|
||
#include "cge/snail.h"
|
||
#include "cge/text.h"
|
||
#include "cge/game.h"
|
||
#include "cge/mouse.h"
|
||
#include "cge/keybd.h"
|
||
#include "cge/cfile.h"
|
||
#include "cge/vol.h"
|
||
#include "cge/talk.h"
|
||
#include "cge/vmenu.h"
|
||
#include "cge/gettext.h"
|
||
#include "cge/mixer.h"
|
||
#include "cge/cge_main.h"
|
||
#include "cge/cge.h"
|
||
#include <stdio.h>
|
||
#include <stdlib.h>
|
||
#include <string.h>
|
||
#include <fcntl.h>
|
||
#include "common/str.h"
|
||
|
||
namespace CGE {
|
||
|
||
#define STACK_SIZ (K(2))
|
||
#define SVGCHKSUM (1956 + Now + OldLev + Game + Music + DemoText)
|
||
|
||
#define SVG0NAME ("{{INIT}}" SVG_EXT)
|
||
#define SVG0FILE INI_FILE
|
||
|
||
extern uint16 _stklen = (STACK_SIZ * 2);
|
||
|
||
VGA *Vga;
|
||
Heart *_heart;
|
||
WALK *Hero;
|
||
SYSTEM *Sys;
|
||
Sprite *_pocLight;
|
||
MOUSE *Mouse;
|
||
Sprite *_pocket[POCKET_NX];
|
||
Sprite *_sprite;
|
||
Sprite *_miniCave;
|
||
Sprite *_shadow;
|
||
Sprite *_horzLine;
|
||
INFO_LINE *InfoLine;
|
||
Sprite *_cavLight;
|
||
INFO_LINE *DebugLine;
|
||
|
||
BMP_PTR MB[2];
|
||
BMP_PTR HL[2];
|
||
BMP_PTR MC[3];
|
||
BMP_PTR PR[2];
|
||
BMP_PTR SP[3];
|
||
BMP_PTR LI[5];
|
||
|
||
SNAIL *Snail;
|
||
SNAIL *Snail_;
|
||
|
||
// 0.75 - 17II95 - full sound support
|
||
// 0.76 - 18II95 - small MiniEMS in DEMO,
|
||
// unhide CavLight in SNLEVEL
|
||
// keyclick suppress in startup
|
||
// keyclick on key service in: SYSTEM, GET_TEXT
|
||
// 1.01 - 17VII95 - default savegame with sound ON
|
||
// coditionals EVA for 2-month evaluation version
|
||
|
||
/*
|
||
char Copr[] = "Common Game Engine "
|
||
#ifdef EVA
|
||
"<22>"
|
||
#else
|
||
#ifdef CD
|
||
"<22>"
|
||
#else
|
||
" "
|
||
#endif
|
||
#endif
|
||
" version 1.05 ["
|
||
#if sizeof(INI_FILE) == sizeof(VFILE)
|
||
"I"
|
||
#else
|
||
"i"
|
||
#endif
|
||
#if sizeof(PIC_FILE) == sizeof(VFILE)
|
||
"B"
|
||
#else
|
||
"b"
|
||
#endif
|
||
"]\n"
|
||
"Copyright (c) 1994 by Janusz B. Wi$niewski";
|
||
*/
|
||
char Copr[] = "To be fixed - Copr[]";
|
||
|
||
static char UsrFnam[15] = "\0ɱ%^<5E><>ȼ<EFBFBD><C8BC><EFBFBD><EFBFBD>";
|
||
static int OldLev = 0;
|
||
static int DemoText = DEMO_TEXT;
|
||
|
||
//--------------------------------------------------------------------------
|
||
|
||
bool JBW = false;
|
||
|
||
//-------------------------------------------------------------------------
|
||
int PocPtr = 0;
|
||
|
||
static EMS *Mini = MiniEmm.Alloc((uint16)MINI_EMM_SIZE);
|
||
static BMP_PTR *MiniShpList = NULL;
|
||
static BMP_PTR MiniShp[] = { NULL, NULL };
|
||
static KEYBOARD Keyboard;
|
||
static bool Finis = false;
|
||
static int Startup = 1;
|
||
int OffUseCount;
|
||
uint16 *intStackPtr = false;
|
||
|
||
HXY HeroXY[CAVE_MAX] = {{0, 0}};
|
||
BAR Barriers[1 + CAVE_MAX] = { { 0xFF, 0xFF } };
|
||
|
||
|
||
extern int FindPocket(Sprite *);
|
||
|
||
extern DAC StdPal[58];
|
||
|
||
void FeedSnail(Sprite *spr, SNLIST snq); // defined in SNAIL
|
||
uint8 CLUSTER::Map[MAP_ZCNT][MAP_XCNT];
|
||
|
||
|
||
uint8 &CLUSTER::Cell(void) {
|
||
return Map[B][A];
|
||
}
|
||
|
||
|
||
bool CLUSTER::Protected(void) {
|
||
/*
|
||
if (A == Barriers[Now].Vert || B == Barriers[Now].Horz)
|
||
return true;
|
||
|
||
_DX = (MAP_ZCNT << 8) + MAP_XCNT;
|
||
_BX = (uint16) this;
|
||
|
||
asm mov ax,1
|
||
asm mov cl,[bx].(COUPLE)A
|
||
asm mov ch,[bx].(COUPLE)B
|
||
asm test cx,0x8080 // (A < 0) || (B < 0)
|
||
asm jnz xit
|
||
|
||
asm cmp cl,dl
|
||
asm jge xit
|
||
asm cmp ch,dh
|
||
asm jge xit
|
||
|
||
// if (A < 0 || A >= MAP_XCNT || B < 0 || B >= MAP_ZCNT) return true;
|
||
|
||
asm mov al,dl
|
||
asm mul ch
|
||
asm xor ch,ch
|
||
asm add ax,cx
|
||
asm mov bx,ax
|
||
_BX += (uint16) Map;
|
||
//asm add bx,offset CLUSTER::Map
|
||
asm mov al,[bx]
|
||
asm and ax,0xFF
|
||
asm jz xit
|
||
asm mov ax,1
|
||
|
||
// return Map[B][A] != 0;
|
||
|
||
xit: return _AX;
|
||
*/
|
||
|
||
warning("STUB: CLUSTER::Protected()");
|
||
return true;
|
||
}
|
||
|
||
|
||
CLUSTER XZ(int x, int y) {
|
||
if (y < MAP_TOP)
|
||
y = MAP_TOP;
|
||
|
||
if (y > MAP_TOP + MAP_HIG - MAP_ZGRID)
|
||
y = MAP_TOP + MAP_HIG - MAP_ZGRID;
|
||
|
||
return CLUSTER(x / MAP_XGRID, (y - MAP_TOP) / MAP_ZGRID);
|
||
}
|
||
|
||
|
||
CLUSTER XZ(COUPLE xy) {
|
||
signed char x, y;
|
||
xy.Split(x, y);
|
||
return XZ(x, y);
|
||
}
|
||
|
||
|
||
int pocref[POCKET_NX];
|
||
uint8 volume[2];
|
||
|
||
struct SavTab {
|
||
void *Ptr;
|
||
int Len;
|
||
uint8 Flg;
|
||
};
|
||
|
||
SavTab _savTab[] = {
|
||
{ &Now, sizeof(Now), 1 },
|
||
{ &OldLev, sizeof(OldLev), 1 },
|
||
{ &DemoText, sizeof(DemoText), 1 },
|
||
{ &Game, sizeof(Game), 1 },
|
||
{ &Game, sizeof(Game), 1 }, // spare 1
|
||
{ &Game, sizeof(Game), 1 }, // spare 2
|
||
{ &Game, sizeof(Game), 1 }, // spare 3
|
||
{ &Game, sizeof(Game), 1 }, // spare 4
|
||
// { &VGA::Mono, sizeof(VGA::Mono), 0 },
|
||
{ &Music, sizeof(Music), 1 },
|
||
{ volume, sizeof(volume), 1 },
|
||
{ Flag, sizeof(Flag), 1 },
|
||
{ HeroXY, sizeof(HeroXY), 1 },
|
||
{ Barriers, sizeof(Barriers), 1 },
|
||
{ pocref, sizeof(pocref), 1 },
|
||
{ NULL, 0, 0 }
|
||
};
|
||
|
||
|
||
void CGEEngine::LoadGame(XFILE &file, bool tiny = false) {
|
||
SavTab *st;
|
||
Sprite *spr;
|
||
int i;
|
||
|
||
for (st = _savTab; st->Ptr; st++) {
|
||
if (file.Error)
|
||
error("Bad SVG");
|
||
file.Read((uint8 *)((tiny || st->Flg) ? st->Ptr : &i), st->Len);
|
||
}
|
||
|
||
file.Read((uint8 *) &i, sizeof(i));
|
||
if (i != SVGCHKSUM)
|
||
error(Text->getText(BADSVG_TEXT));
|
||
|
||
if (STARTUP::Core < CORE_HIG)
|
||
Music = false;
|
||
|
||
if (STARTUP::SoundOk == 1 && STARTUP::Mode == 0) {
|
||
SNDDrvInfo.VOL2.D = volume[0];
|
||
SNDDrvInfo.VOL2.M = volume[1];
|
||
SNDSetVolume();
|
||
}
|
||
|
||
if (! tiny) { // load sprites & pocket
|
||
while (! file.Error) {
|
||
Sprite S(this, NULL);
|
||
uint16 n = file.Read((uint8 *) &S, sizeof(S));
|
||
|
||
if (n != sizeof(S))
|
||
break;
|
||
|
||
S.Prev = S.Next = NULL;
|
||
spr = (scumm_stricmp(S.File + 2, "MUCHA") == 0) ? new FLY(this, NULL)
|
||
: new Sprite(this, NULL);
|
||
if (spr == NULL)
|
||
error("No core");
|
||
*spr = S;
|
||
Vga->SpareQ->Append(spr);
|
||
}
|
||
|
||
for (i = 0; i < POCKET_NX; i++) {
|
||
register int r = pocref[i];
|
||
_pocket[i] = (r < 0) ? NULL : Vga->SpareQ->Locate(r);
|
||
}
|
||
}
|
||
}
|
||
|
||
|
||
static void SaveSound(void) {
|
||
CFILE cfg(UsrPath(ProgName(CFG_EXT)), WRI);
|
||
if (! cfg.Error) cfg.Write(&SNDDrvInfo, sizeof(SNDDrvInfo) - sizeof(SNDDrvInfo.VOL2));
|
||
}
|
||
|
||
|
||
static void SaveGame(XFILE &file) {
|
||
SavTab *st;
|
||
Sprite *spr;
|
||
int i;
|
||
|
||
for (i = 0; i < POCKET_NX; i++) {
|
||
register Sprite *s = _pocket[i];
|
||
pocref[i] = (s) ? s->_ref : -1;
|
||
}
|
||
|
||
volume[0] = SNDDrvInfo.VOL2.D;
|
||
volume[1] = SNDDrvInfo.VOL2.M;
|
||
|
||
for (st = _savTab; st->Ptr; st++) {
|
||
if (file.Error)
|
||
error("Bad SVG");
|
||
file.Write((uint8 *) st->Ptr, st->Len);
|
||
}
|
||
|
||
file.Write((uint8 *) & (i = SVGCHKSUM), sizeof(i));
|
||
|
||
for (spr = Vga->SpareQ->First(); spr; spr = spr->Next)
|
||
if (spr->_ref >= 1000)
|
||
if (!file.Error)
|
||
file.Write((uint8 *)spr, sizeof(*spr));
|
||
}
|
||
|
||
|
||
static void HeroCover(int cvr) {
|
||
SNPOST(SNCOVER, 1, cvr, NULL);
|
||
}
|
||
|
||
|
||
static void Trouble(int seq, int txt) {
|
||
Hero->Park();
|
||
SNPOST(SNWAIT, -1, -1, Hero);
|
||
SNPOST(SNSEQ, -1, seq, Hero);
|
||
SNPOST(SNSOUND, -1, 2, Hero);
|
||
SNPOST(SNWAIT, -1, -1, Hero);
|
||
SNPOST(SNSAY, 1, txt, Hero);
|
||
}
|
||
|
||
|
||
static void OffUse(void) {
|
||
Trouble(OFF_USE, OFF_USE_TEXT + new_random(OffUseCount));
|
||
}
|
||
|
||
|
||
static void TooFar(void) {
|
||
Trouble(TOO_FAR, TOO_FAR_TEXT);
|
||
}
|
||
|
||
|
||
static void NoWay(void) {
|
||
Trouble(NO_WAY, NO_WAY_TEXT);
|
||
}
|
||
|
||
|
||
static void LoadHeroXY(void) {
|
||
INI_FILE cf(ProgName(".HXY"));
|
||
memset(HeroXY, 0, sizeof(HeroXY));
|
||
if (! cf.Error)
|
||
cf.CFREAD(&HeroXY);
|
||
}
|
||
|
||
|
||
static void LoadMapping(void) {
|
||
if (Now <= CAVE_MAX) {
|
||
INI_FILE cf(ProgName(".TAB"));
|
||
if (! cf.Error) {
|
||
memset(CLUSTER::Map, 0, sizeof(CLUSTER::Map));
|
||
cf.Seek((Now - 1) * sizeof(CLUSTER::Map));
|
||
cf.Read((uint8 *) CLUSTER::Map, sizeof(CLUSTER::Map));
|
||
}
|
||
}
|
||
}
|
||
|
||
|
||
CLUSTER Trace[MAX_FIND_LEVEL];
|
||
int FindLevel;
|
||
|
||
|
||
WALK::WALK(CGEEngine *vm, BMP_PTR *shpl)
|
||
: Sprite(vm, shpl), Dir(NO_DIR), TracePtr(-1), _vm(vm) {
|
||
}
|
||
|
||
|
||
void WALK::Tick(void) {
|
||
if (Flags.Hide)
|
||
return;
|
||
|
||
Here = XZ(X + W / 2, Y + H);
|
||
|
||
if (Dir != NO_DIR) {
|
||
Sprite *spr;
|
||
Sys->FunTouch();
|
||
for (spr = Vga->ShowQ->First(); spr; spr = spr->Next) {
|
||
if (Distance(spr) < 2) {
|
||
if (! spr->Flags.Near) {
|
||
FeedSnail(spr, NEAR);
|
||
spr->Flags.Near = true;
|
||
}
|
||
} else spr->Flags.Near = false;
|
||
}
|
||
}
|
||
|
||
if (Flags.Hold || TracePtr < 0)
|
||
Park();
|
||
else {
|
||
if (Here == Trace[TracePtr]) {
|
||
if (-- TracePtr < 0)
|
||
Park();
|
||
} else {
|
||
signed char dx, dz;
|
||
(Trace[TracePtr] - Here).Split(dx, dz);
|
||
DIR d = (dx) ? ((dx > 0) ? EE : WW) : ((dz > 0) ? SS : NN);
|
||
Turn(d);
|
||
}
|
||
}
|
||
Step();
|
||
if ((Dir == WW && X <= 0) ||
|
||
(Dir == EE && X + W >= SCR_WID) ||
|
||
(Dir == SS && Y + W >= WORLD_HIG - 2))
|
||
Park();
|
||
else {
|
||
signed char x; // dummy var
|
||
Here.Split(x, Z); // take current Z position
|
||
SNPOST_(SNZTRIM, -1, 0, this); // update Hero's pos in show queue
|
||
}
|
||
}
|
||
|
||
|
||
int WALK::Distance(Sprite *spr) {
|
||
int dx, dz;
|
||
dx = spr->X - (X + W - WALKSIDE);
|
||
if (dx < 0)
|
||
dx = (X + WALKSIDE) - (spr->X + spr->W);
|
||
|
||
if (dx < 0)
|
||
dx = 0;
|
||
|
||
dx /= MAP_XGRID;
|
||
dz = spr->Z - Z;
|
||
if (dz < 0)
|
||
dz = - dz;
|
||
|
||
dx = dx * dx + dz * dz;
|
||
for (dz = 1; dz * dz < dx; dz++)
|
||
;
|
||
|
||
return dz - 1;
|
||
}
|
||
|
||
|
||
void WALK::Turn(DIR d) {
|
||
DIR dir = (Dir == NO_DIR) ? SS : Dir;
|
||
if (d != Dir) {
|
||
Step((d == dir) ? (1 + dir + dir) : (9 + 4 * dir + d));
|
||
Dir = d;
|
||
}
|
||
}
|
||
|
||
|
||
void WALK::Park(void) {
|
||
if (Time == 0)
|
||
++Time;
|
||
|
||
if (Dir != NO_DIR) {
|
||
Step(9 + 4 * Dir + Dir);
|
||
Dir = NO_DIR;
|
||
TracePtr = -1;
|
||
}
|
||
}
|
||
|
||
|
||
void WALK::FindWay(CLUSTER c) {
|
||
warning("STUB: Find1Way");
|
||
/*
|
||
bool Find1Way(void);
|
||
extern uint16 Target;
|
||
|
||
if (c != Here) {
|
||
for (FindLevel = 1; FindLevel <= MAX_FIND_LEVEL; FindLevel++) {
|
||
signed char x, z;
|
||
Here.Split(x, z);
|
||
Target = (z << 8) | x;
|
||
c.Split(x, z);
|
||
_CX = (z << 8) | x;
|
||
if (Find1Way())
|
||
break;
|
||
}
|
||
TracePtr = (FindLevel > MAX_FIND_LEVEL) ? -1 : (FindLevel - 1);
|
||
if (TracePtr < 0)
|
||
NoWay();
|
||
Time = 1;
|
||
}
|
||
*/
|
||
}
|
||
|
||
|
||
void WALK::FindWay(Sprite *spr) {
|
||
if (spr && spr != this) {
|
||
int x = spr->X, z = spr->Z;
|
||
if (spr->Flags.East)
|
||
x += spr->W + W / 2 - WALKSIDE;
|
||
else
|
||
x -= W / 2 - WALKSIDE;
|
||
FindWay(CLUSTER((x / MAP_XGRID),
|
||
((z < MAP_ZCNT - MAX_DISTANCE) ? (z + 1)
|
||
: (z - 1))));
|
||
}
|
||
}
|
||
|
||
|
||
bool WALK::Lower(Sprite *spr) {
|
||
return (spr->Y > Y + (H * 3) / 5);
|
||
}
|
||
|
||
|
||
void WALK::Reach(Sprite *spr, int mode) {
|
||
if (spr) {
|
||
Hero->FindWay(spr);
|
||
if (mode < 0) {
|
||
mode = spr->Flags.East;
|
||
if (Lower(spr))
|
||
mode += 2;
|
||
}
|
||
}
|
||
// note: insert SNAIL commands in reverse order
|
||
SNINSERT(SNPAUSE, -1, 64, NULL);
|
||
SNINSERT(SNSEQ, -1, TSEQ + mode, this);
|
||
if (spr) {
|
||
SNINSERT(SNWAIT, -1, -1, Hero); /////--------$$$$$$$
|
||
//SNINSERT(SNWALK, -1, -1, spr);
|
||
}
|
||
// sequence is not finished,
|
||
// now it is just at sprite appear (disappear) point
|
||
}
|
||
|
||
|
||
class SQUARE : public Sprite {
|
||
public:
|
||
SQUARE(CGEEngine *vm);
|
||
void Touch(uint16 mask, int x, int y);
|
||
private:
|
||
CGEEngine *_vm;
|
||
};
|
||
|
||
|
||
SQUARE::SQUARE(CGEEngine *vm)
|
||
: Sprite(vm, MB), _vm(vm) {
|
||
Flags.Kill = true;
|
||
Flags.BDel = false;
|
||
}
|
||
|
||
|
||
void SQUARE::Touch(uint16 mask, int x, int y) {
|
||
Sprite::Touch(mask, x, y);
|
||
if (mask & L_UP) {
|
||
XZ(X + x, Y + y).Cell() = 0;
|
||
SNPOST_(SNKILL, -1, 0, this);
|
||
}
|
||
}
|
||
|
||
|
||
void CGEEngine::SetMapBrick(int x, int z) {
|
||
SQUARE *s = new SQUARE(this);
|
||
if (s) {
|
||
static char n[] = "00:00";
|
||
s->Goto(x * MAP_XGRID, MAP_TOP + z * MAP_ZGRID);
|
||
wtom(x, n + 0, 10, 2);
|
||
wtom(z, n + 3, 10, 2);
|
||
CLUSTER::Map[z][x] = 1;
|
||
s->SetName(n);
|
||
Vga->ShowQ->Insert(s, Vga->ShowQ->First());
|
||
}
|
||
}
|
||
|
||
//static void SwitchMapping(void);
|
||
static void SwitchColorMode(void);
|
||
//static void StartCountDown(void);
|
||
static void SwitchDebug(void);
|
||
static void SwitchMusic(void);
|
||
static void KillSprite(void);
|
||
static void PushSprite(void);
|
||
static void PullSprite(void);
|
||
static void BackPaint(void);
|
||
static void NextStep(void);
|
||
static void SaveMapping(void);
|
||
|
||
static void KeyClick(void) {
|
||
SNPOST_(SNSOUND, -1, 5, NULL);
|
||
}
|
||
|
||
|
||
void CGEEngine::ResetQSwitch() {
|
||
SNPOST_(SNSEQ, 123, 0, NULL);
|
||
KeyClick();
|
||
}
|
||
|
||
|
||
void CGEEngine::Quit() {
|
||
static CHOICE QuitMenu[] = {
|
||
{ NULL, &CGEEngine::StartCountDown },
|
||
{ NULL, &CGEEngine::ResetQSwitch },
|
||
{ NULL, &CGEEngine::dummy }
|
||
};
|
||
|
||
if (Snail->Idle() && ! Hero->Flags.Hide) {
|
||
if (VMENU::Addr) {
|
||
SNPOST_(SNKILL, -1, 0, VMENU::Addr);
|
||
ResetQSwitch();
|
||
} else {
|
||
QuitMenu[0].Text = Text->getText(QUIT_TEXT);
|
||
QuitMenu[1].Text = Text->getText(NOQUIT_TEXT);
|
||
(new VMENU(this, QuitMenu, -1, -1))->SetName(Text->getText(QUIT_TITLE));
|
||
SNPOST_(SNSEQ, 123, 1, NULL);
|
||
KeyClick();
|
||
}
|
||
}
|
||
}
|
||
|
||
|
||
static void AltCtrlDel(void) {
|
||
SNPOST_(SNSAY, -1, A_C_D_TEXT, Hero);
|
||
}
|
||
|
||
|
||
static void MiniStep(int stp) {
|
||
if (stp < 0)
|
||
_miniCave->Flags.Hide = true;
|
||
else {
|
||
&*Mini;
|
||
*MiniShp[0] = *MiniShpList[stp];
|
||
if (Fx.Current)
|
||
&*(Fx.Current->EAddr());
|
||
|
||
_miniCave->Flags.Hide = false;
|
||
}
|
||
}
|
||
|
||
|
||
static void PostMiniStep(int stp) {
|
||
//static int recent = -2;
|
||
//TODO Change the SNPOST message send to a special way to send function pointer
|
||
//if (MiniCave && stp != recent) SNPOST_(SNEXEC, -1, recent = stp, (void *)&MiniStep);
|
||
warning("STUB: PostMiniStep()");
|
||
}
|
||
|
||
void SYSTEM::SetPal(void) {
|
||
uint i;
|
||
DAC *p = VGA::SysPal + 256 - ArrayCount(StdPal);
|
||
for (i = 0; i < ArrayCount(StdPal); i++) {
|
||
p[i].R = StdPal[i].R >> 2;
|
||
p[i].G = StdPal[i].G >> 2;
|
||
p[i].B = StdPal[i].B >> 2;
|
||
}
|
||
}
|
||
|
||
|
||
void SYSTEM::FunTouch(void) {
|
||
uint16 n = (PAIN) ? HEROFUN1 : HEROFUN0;
|
||
if (Talk == NULL || n > FunDel)
|
||
FunDel = n;
|
||
}
|
||
|
||
|
||
static void ShowBak(int ref) {
|
||
Sprite *spr = Vga->SpareQ->Locate(ref);
|
||
if (spr) {
|
||
BITMAP::Pal = VGA::SysPal;
|
||
spr->Expand();
|
||
BITMAP::Pal = NULL;
|
||
spr->Show(2);
|
||
Vga->CopyPage(1, 2);
|
||
Sys->SetPal();
|
||
spr->Contract();
|
||
}
|
||
}
|
||
|
||
|
||
static void CaveUp(void) {
|
||
int BakRef = 1000 * Now;
|
||
if (Music)
|
||
LoadMIDI(Now);
|
||
|
||
ShowBak(BakRef);
|
||
LoadMapping();
|
||
Text->Preload(BakRef, BakRef + 1000);
|
||
Sprite *spr = Vga->SpareQ->First();
|
||
while (spr) {
|
||
Sprite *n = spr->Next;
|
||
if (spr->_cave == Now || spr->_cave == 0)
|
||
if (spr->_ref != BakRef) {
|
||
if (spr->Flags.Back)
|
||
spr->BackShow();
|
||
else
|
||
ExpandSprite(spr);
|
||
}
|
||
spr = n;
|
||
}
|
||
if (SNDDrvInfo.DDEV) {
|
||
Sound.Stop();
|
||
Fx.Clear();
|
||
Fx.Preload(0);
|
||
Fx.Preload(BakRef);
|
||
}
|
||
|
||
if (Hero) {
|
||
Hero->Goto(HeroXY[Now - 1].X, HeroXY[Now - 1].Y);
|
||
// following 2 lines trims Hero's Z position!
|
||
Hero->Tick();
|
||
Hero->Time = 1;
|
||
Hero->Flags.Hide = false;
|
||
}
|
||
|
||
if (! Dark)
|
||
Vga->Sunset();
|
||
|
||
Vga->CopyPage(0, 1);
|
||
SelectPocket(-1);
|
||
if (Hero)
|
||
Vga->ShowQ->Insert(Vga->ShowQ->Remove(Hero));
|
||
|
||
if (_shadow) {
|
||
Vga->ShowQ->Remove(_shadow);
|
||
_shadow->MakeXlat(Glass(VGA::SysPal, 204, 204, 204));
|
||
Vga->ShowQ->Insert(_shadow, Hero);
|
||
_shadow->Z = Hero->Z;
|
||
}
|
||
FeedSnail(Vga->ShowQ->Locate(BakRef + 999), TAKE);
|
||
Vga->Show();
|
||
Vga->CopyPage(1, 0);
|
||
Vga->Show();
|
||
Vga->Sunrise(VGA::SysPal);
|
||
Dark = false;
|
||
if (! Startup)
|
||
Mouse->On();
|
||
|
||
_heart->_enable = true;
|
||
}
|
||
|
||
|
||
void CGEEngine::CaveDown() {
|
||
Sprite *spr;
|
||
if (!_horzLine->Flags.Hide)
|
||
SwitchMapping();
|
||
|
||
for (spr = Vga->ShowQ->First(); spr;) {
|
||
Sprite *n = spr->Next;
|
||
if (spr->_ref >= 1000 /*&& spr->_cave*/) {
|
||
if (spr->_ref % 1000 == 999)
|
||
FeedSnail(spr, TAKE);
|
||
Vga->SpareQ->Append(Vga->ShowQ->Remove(spr));
|
||
}
|
||
spr = n;
|
||
}
|
||
Text->Clear(1000);
|
||
}
|
||
|
||
|
||
void CGEEngine::XCave() {
|
||
CaveDown();
|
||
CaveUp();
|
||
}
|
||
|
||
|
||
void CGEEngine::QGame() {
|
||
CaveDown();
|
||
OldLev = Lev;
|
||
SaveSound();
|
||
CFILE file = CFILE(UsrPath(UsrFnam), WRI, RCrypt);
|
||
SaveGame(file);
|
||
Vga->Sunset();
|
||
Finis = true;
|
||
}
|
||
|
||
|
||
void CGEEngine::SwitchCave(int cav) {
|
||
if (cav != Now) {
|
||
_heart->_enable = false;
|
||
if (cav < 0) {
|
||
SNPOST(SNLABEL, -1, 0, NULL); // wait for repaint
|
||
//TODO Change the SNPOST message send to a special way to send function pointer
|
||
//SNPOST(SNEXEC, -1, 0, (void *)&QGame); // switch cave
|
||
warning("SwitchCave() - SNPOST");
|
||
} else {
|
||
Now = cav;
|
||
Mouse->Off();
|
||
if (Hero) {
|
||
Hero->Park();
|
||
Hero->Step(0);
|
||
if (!_isDemo)
|
||
///// protection: auto-destruction on! ----------------------
|
||
Vga->SpareQ->Show = STARTUP::Summa * (cav <= CAVE_MAX);
|
||
/////--------------------------------------------------------
|
||
}
|
||
_cavLight->Goto(CAVE_X + ((Now - 1) % CAVE_NX) * CAVE_DX + CAVE_SX,
|
||
CAVE_Y + ((Now - 1) / CAVE_NX) * CAVE_DY + CAVE_SY);
|
||
KillText();
|
||
if (! Startup)
|
||
KeyClick();
|
||
SNPOST(SNLABEL, -1, 0, NULL); // wait for repaint
|
||
//TODO Change the SNPOST message send to a special way to send function pointer
|
||
//SNPOST(SNEXEC, 0, 0, (void *)&XCave); // switch cave
|
||
warning("SwitchCave() - SNPOST");
|
||
}
|
||
}
|
||
}
|
||
|
||
SYSTEM::SYSTEM(CGEEngine *vm) : Sprite(vm, NULL), _vm(vm) {
|
||
FunDel = HEROFUN0;
|
||
SetPal();
|
||
Tick();
|
||
}
|
||
|
||
void SYSTEM::Touch(uint16 mask, int x, int y) {
|
||
static int pp = 0;
|
||
|
||
FunTouch();
|
||
|
||
if (mask & KEYB) {
|
||
int pp0;
|
||
KeyClick();
|
||
KillText();
|
||
if (Startup == 1) {
|
||
SNPOST(SNCLEAR, -1, 0, NULL);
|
||
return;
|
||
}
|
||
pp0 = pp;
|
||
switch (x) {
|
||
case Del:
|
||
if (KEYBOARD::Key[ALT] && KEYBOARD::Key[CTRL])
|
||
AltCtrlDel();
|
||
else
|
||
KillSprite();
|
||
break;
|
||
case 'F':
|
||
if (KEYBOARD::Key[ALT]) {
|
||
Sprite *m = Vga->ShowQ->Locate(17001);
|
||
if (m) {
|
||
m->Step(1);
|
||
m->Time = 216; // 3s
|
||
}
|
||
}
|
||
break;
|
||
case PgUp:
|
||
PushSprite();
|
||
break;
|
||
case PgDn:
|
||
PullSprite();
|
||
break;
|
||
case '+':
|
||
NextStep();
|
||
break;
|
||
case '`':
|
||
if (KEYBOARD::Key[ALT])
|
||
SaveMapping();
|
||
else
|
||
_vm->SwitchMapping();
|
||
break;
|
||
case F1:
|
||
SwitchDebug();
|
||
break;
|
||
case F3:
|
||
Hero->Step(TSEQ + 4);
|
||
break;
|
||
case F4:
|
||
Hero->Step(TSEQ + 5);
|
||
break;
|
||
case F5:
|
||
Hero->Step(TSEQ + 0);
|
||
break;
|
||
case F6:
|
||
Hero->Step(TSEQ + 1);
|
||
break;
|
||
case F7:
|
||
Hero->Step(TSEQ + 2);
|
||
break;
|
||
case F8:
|
||
Hero->Step(TSEQ + 3);
|
||
break;
|
||
case F9:
|
||
Sys->FunDel = 1;
|
||
break;
|
||
case 'X':
|
||
if (KEYBOARD::Key[ALT])
|
||
Finis = true;
|
||
break;
|
||
case '0':
|
||
case '1':
|
||
case '2':
|
||
case '3':
|
||
case '4':
|
||
if (KEYBOARD::Key[ALT]) {
|
||
SNPOST(SNLEVEL, -1, x - '0', NULL);
|
||
break;
|
||
}
|
||
case '5':
|
||
case '6':
|
||
case '7':
|
||
case '8':
|
||
case '9':
|
||
if (_sprite)
|
||
_sprite->Step(x - '0');
|
||
break;
|
||
case F10 :
|
||
if (Snail->Idle() && ! Hero->Flags.Hide)
|
||
_vm->StartCountDown();
|
||
break;
|
||
case 'J':
|
||
if (pp == 0)
|
||
++pp;
|
||
break;
|
||
case 'B':
|
||
if (pp == 1)
|
||
++pp;
|
||
break;
|
||
case 'W':
|
||
if (pp == 2)
|
||
JBW = !JBW;
|
||
break;
|
||
}
|
||
if (pp == pp0)
|
||
pp = 0;
|
||
} else {
|
||
if (Startup)
|
||
return;
|
||
int cav = 0;
|
||
InfoLine->Update(NULL);
|
||
if (y >= WORLD_HIG) {
|
||
if (x < BUTTON_X) { // select cave?
|
||
if (y >= CAVE_Y && y < CAVE_Y + CAVE_NY * CAVE_DY &&
|
||
x >= CAVE_X && x < CAVE_X + CAVE_NX * CAVE_DX && ! Game) {
|
||
cav = ((y - CAVE_Y) / CAVE_DY) * CAVE_NX + (x - CAVE_X) / CAVE_DX + 1;
|
||
if (cav > MaxCave)
|
||
cav = 0;
|
||
} else {
|
||
cav = 0;
|
||
}
|
||
} else if (mask & L_UP) {
|
||
if (y >= POCKET_Y && y < POCKET_Y + POCKET_NY * POCKET_DY &&
|
||
x >= POCKET_X && x < POCKET_X + POCKET_NX * POCKET_DX) {
|
||
int n = ((y - POCKET_Y) / POCKET_DY) * POCKET_NX + (x - POCKET_X) / POCKET_DX;
|
||
SelectPocket(n);
|
||
}
|
||
}
|
||
}
|
||
|
||
PostMiniStep(cav - 1);
|
||
|
||
if (mask & L_UP) {
|
||
if (cav && Snail->Idle() && Hero->TracePtr < 0)
|
||
_vm->SwitchCave(cav);
|
||
|
||
if (!_horzLine->Flags.Hide) {
|
||
if (y >= MAP_TOP && y < MAP_TOP + MAP_HIG) {
|
||
int8 x1, z1;
|
||
XZ(x, y).Split(x1, z1);
|
||
CLUSTER::Map[z1][x1] = 1;
|
||
_vm->SetMapBrick(x1, z1);
|
||
}
|
||
} else
|
||
{
|
||
if (! Talk && Snail->Idle() && Hero
|
||
&& y >= MAP_TOP && y < MAP_TOP + MAP_HIG && ! Game) {
|
||
Hero->FindWay(XZ(x, y));
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
|
||
void SYSTEM::Tick(void) {
|
||
if (! Startup) if (-- FunDel == 0) {
|
||
KillText();
|
||
if (Snail->Idle()) {
|
||
if (PAIN)
|
||
HeroCover(9);
|
||
else if (STARTUP::Core >= CORE_MID) {
|
||
int n = new_random(100);
|
||
if (n > 96)
|
||
HeroCover(6 + (Hero->X + Hero->W / 2 < SCR_WID / 2));
|
||
else {
|
||
if (n > 90)
|
||
HeroCover(5);
|
||
else {
|
||
if (n > 60)
|
||
HeroCover(4);
|
||
else
|
||
HeroCover(3);
|
||
}
|
||
}
|
||
}
|
||
}
|
||
FunTouch();
|
||
}
|
||
Time = SYSTIMERATE;
|
||
}
|
||
|
||
|
||
/*
|
||
static void SpkOpen(void) {
|
||
asm in al,0x61
|
||
asm or al,0x03
|
||
asm out 0x61,al
|
||
asm mov al,0x90
|
||
asm out 0x43,al
|
||
}
|
||
|
||
|
||
static void SpkClose(void) {
|
||
asm in al,0x61
|
||
asm and al,0xFC
|
||
asm out 0x61,al
|
||
}
|
||
|
||
*/
|
||
|
||
|
||
static void SwitchColorMode(void) {
|
||
SNPOST_(SNSEQ, 121, Vga->Mono = !Vga->Mono, NULL);
|
||
KeyClick();
|
||
Vga->SetColors(VGA::SysPal, 64);
|
||
}
|
||
|
||
|
||
|
||
static void SwitchMusic(void) {
|
||
if (KEYBOARD::Key[ALT]) {
|
||
if (VMENU::Addr)
|
||
SNPOST_(SNKILL, -1, 0, VMENU::Addr);
|
||
else {
|
||
SNPOST_(SNSEQ, 122, (Music = false), NULL);
|
||
//TODO Change the SNPOST message send to a special way to send function pointer
|
||
// SNPOST(SNEXEC, -1, 0, (void *)&SelectSound);
|
||
warning("SwitchMusic() - SNPOST");
|
||
}
|
||
} else {
|
||
if (STARTUP::Core < CORE_HIG)
|
||
SNPOST(SNINF, -1, NOMUSIC_TEXT, NULL);
|
||
else {
|
||
SNPOST_(SNSEQ, 122, (Music = ! Music), NULL);
|
||
KeyClick();
|
||
}
|
||
}
|
||
if (Music)
|
||
LoadMIDI(Now);
|
||
else
|
||
KillMIDI();
|
||
}
|
||
|
||
|
||
void CGEEngine::StartCountDown() {
|
||
//SNPOST(SNSEQ, 123, 0, NULL);
|
||
SwitchCave(-1);
|
||
}
|
||
|
||
|
||
void CGEEngine::TakeName() {
|
||
if (GET_TEXT::Ptr)
|
||
SNPOST_(SNKILL, -1, 0, GET_TEXT::Ptr);
|
||
else {
|
||
GET_TEXT *tn = new GET_TEXT(this, Text->getText(GETNAME_PROMPT), UsrFnam, 8, KeyClick);
|
||
if (tn) {
|
||
tn->SetName(Text->getText(GETNAME_TITLE));
|
||
tn->Center();
|
||
tn->Goto(tn->X, tn->Y - 10);
|
||
tn->Z = 126;
|
||
Vga->ShowQ->Insert(tn);
|
||
}
|
||
}
|
||
}
|
||
|
||
|
||
void CGEEngine::SwitchMapping() {
|
||
if (_horzLine->Flags.Hide) {
|
||
int i;
|
||
for (i = 0; i < MAP_ZCNT; i++) {
|
||
int j;
|
||
for (j = 0; j < MAP_XCNT; j++) {
|
||
if (CLUSTER::Map[i][j])
|
||
SetMapBrick(j, i);
|
||
}
|
||
}
|
||
} else {
|
||
Sprite *s;
|
||
for (s = Vga->ShowQ->First(); s; s = s->Next)
|
||
if (s->W == MAP_XGRID && s->H == MAP_ZGRID)
|
||
SNPOST_(SNKILL, -1, 0, s);
|
||
}
|
||
_horzLine->Flags.Hide = !_horzLine->Flags.Hide;
|
||
}
|
||
|
||
|
||
static void KillSprite(void) {
|
||
_sprite->Flags.Kill = true;
|
||
_sprite->Flags.BDel = true;
|
||
SNPOST_(SNKILL, -1, 0, _sprite);
|
||
_sprite = NULL;
|
||
}
|
||
|
||
|
||
static void PushSprite(void) {
|
||
Sprite *spr = _sprite->Prev;
|
||
if (spr) {
|
||
Vga->ShowQ->Insert(Vga->ShowQ->Remove(_sprite), spr);
|
||
while (_sprite->Z > _sprite->Next->Z)
|
||
--_sprite->Z;
|
||
} else
|
||
SNPOST_(SNSOUND, -1, 2, NULL);
|
||
}
|
||
|
||
|
||
static void PullSprite(void) {
|
||
bool ok = false;
|
||
Sprite *spr = _sprite->Next;
|
||
if (spr) {
|
||
spr = spr->Next;
|
||
if (spr)
|
||
ok = (!spr->Flags.Slav);
|
||
}
|
||
if (ok) {
|
||
Vga->ShowQ->Insert(Vga->ShowQ->Remove(_sprite), spr);
|
||
if (_sprite->Prev)
|
||
while (_sprite->Z < _sprite->Prev->Z)
|
||
++_sprite->Z;
|
||
} else
|
||
SNPOST_(SNSOUND, -1, 2, NULL);
|
||
}
|
||
|
||
|
||
static void NextStep(void) {
|
||
SNPOST_(SNSTEP, 0, 0, _sprite);
|
||
}
|
||
|
||
|
||
static void SaveMapping(void) {
|
||
{
|
||
IOHAND cf(ProgName(".TAB"), UPD);
|
||
if (!cf.Error) {
|
||
cf.Seek((Now - 1) * sizeof(CLUSTER::Map));
|
||
cf.Write((uint8 *) CLUSTER::Map, sizeof(CLUSTER::Map));
|
||
}
|
||
}
|
||
{
|
||
IOHAND cf(ProgName(".HXY"), WRI);
|
||
if (!cf.Error) {
|
||
HeroXY[Now - 1].X = Hero->X;
|
||
HeroXY[Now - 1].Y = Hero->Y;
|
||
cf.Write((uint8 *) HeroXY, sizeof(HeroXY));
|
||
}
|
||
}
|
||
}
|
||
|
||
// 1111111111222222222233333333 334444444444555555555566666666667777777777
|
||
// 01234567890123456789012345678901234567 890123456789012345678901234567890123456789
|
||
static char DebugText[] = " N=00000 F=000000 X=000 Y=000 FPS=0000\0S=00:00 000:000:000 000:000 00 ";
|
||
|
||
#define NFRE (DebugText + 3)
|
||
#define FFRE (DebugText + 11)
|
||
#define ABSX (DebugText + 20)
|
||
#define ABSY (DebugText + 26)
|
||
#define FRPS (DebugText + 34)
|
||
#define XSPR (DebugText + 38)
|
||
#define SP_N (DebugText + 41)
|
||
#define SP_S (DebugText + 44)
|
||
|
||
#define SP_X (DebugText + 47)
|
||
#define SP_Y (DebugText + 51)
|
||
#define SP_Z (DebugText + 55)
|
||
#define SP_W (DebugText + 59)
|
||
#define SP_H (DebugText + 63)
|
||
#define SP_F (DebugText + 67)
|
||
#define SP__ (DebugText + 70)
|
||
|
||
static void SayDebug(void) {
|
||
if (!DebugLine->Flags.Hide) {
|
||
static long t = -1L;
|
||
long t1 = Timer();
|
||
|
||
if (t1 - t >= 18) {
|
||
static uint32 old = 0L;
|
||
uint32 now = Vga->FrmCnt;
|
||
dwtom(now - old, FRPS, 10, 4);
|
||
old = now;
|
||
t = t1;
|
||
}
|
||
|
||
dwtom(Mouse->X, ABSX, 10, 3);
|
||
dwtom(Mouse->Y, ABSY, 10, 3);
|
||
// dwtom(coreleft(), NFRE, 10, 5);
|
||
// dwtom(farcoreleft(), FFRE, 10, 6);
|
||
|
||
// sprite queue size
|
||
uint16 n = 0;
|
||
Sprite *spr;
|
||
for (spr = Vga->ShowQ->First(); spr; spr = spr->Next) {
|
||
++ n;
|
||
if (spr == _sprite) {
|
||
*XSPR = ' ';
|
||
dwtom(n, SP_N, 10, 2);
|
||
dwtom(_sprite->X, SP_X, 10, 3);
|
||
dwtom(_sprite->Y, SP_Y, 10, 3);
|
||
dwtom(_sprite->Z, SP_Z, 10, 3);
|
||
dwtom(_sprite->W, SP_W, 10, 3);
|
||
dwtom(_sprite->H, SP_H, 10, 3);
|
||
dwtom(*(uint16 *)(&_sprite->Flags), SP_F, 16, 2);
|
||
}
|
||
}
|
||
dwtom(n, SP_S, 10, 2);
|
||
// *SP__ = (heapcheck() < 0) ? '!' : ' ';
|
||
DebugLine->Update(DebugText);
|
||
}
|
||
}
|
||
|
||
|
||
static void SwitchDebug(void) {
|
||
DebugLine->Flags.Hide = ! DebugLine->Flags.Hide;
|
||
}
|
||
|
||
|
||
void CGEEngine::OptionTouch(int opt, uint16 mask) {
|
||
switch (opt) {
|
||
case 1 :
|
||
if (mask & L_UP)
|
||
SwitchColorMode();
|
||
break;
|
||
case 2 :
|
||
if (mask & L_UP)
|
||
SwitchMusic();
|
||
else if (mask & R_UP)
|
||
if (! MIXER::Appear) {
|
||
MIXER::Appear = true;
|
||
new MIXER(this, BUTTON_X, BUTTON_Y);
|
||
}
|
||
break;
|
||
case 3 :
|
||
if (mask & L_UP)
|
||
Quit();
|
||
break;
|
||
}
|
||
}
|
||
|
||
|
||
#pragma argsused
|
||
void Sprite::Touch(uint16 mask, int x, int y) {
|
||
Sys->FunTouch();
|
||
if ((mask & ATTN) == 0) {
|
||
InfoLine->Update(Name());
|
||
if (mask & (R_DN | L_DN))
|
||
_sprite = this;
|
||
if (_ref / 10 == 12) {
|
||
_vm->OptionTouch(_ref % 10, mask);
|
||
return;
|
||
}
|
||
if (Flags.Syst)
|
||
return; // cannot access system sprites
|
||
if (Game) if (mask & L_UP) {
|
||
mask &= ~L_UP;
|
||
mask |= R_UP;
|
||
}
|
||
if ((mask & R_UP) && Snail->Idle()) {
|
||
Sprite *ps = (_pocLight->SeqPtr) ? _pocket[PocPtr] : NULL;
|
||
if (ps) {
|
||
if (Flags.Kept || Hero->Distance(this) < MAX_DISTANCE) {
|
||
if (Works(ps)) {
|
||
FeedSnail(ps, TAKE);
|
||
} else
|
||
OffUse();
|
||
SelectPocket(-1);
|
||
} else
|
||
TooFar();
|
||
} else {
|
||
if (Flags.Kept)
|
||
mask |= L_UP;
|
||
else {
|
||
if (Hero->Distance(this) < MAX_DISTANCE) {
|
||
///
|
||
if (Flags.Port) {
|
||
if (FindPocket(NULL) < 0)
|
||
PocFul();
|
||
else {
|
||
SNPOST(SNREACH, -1, -1, this);
|
||
SNPOST(SNKEEP, -1, -1, this);
|
||
Flags.Port = false;
|
||
}
|
||
} else {
|
||
if (TakePtr != NO_PTR) {
|
||
if (SnList(TAKE)[TakePtr].Com == SNNEXT)
|
||
OffUse();
|
||
else
|
||
FeedSnail(this, TAKE);
|
||
} else
|
||
OffUse();
|
||
}
|
||
}///
|
||
else
|
||
TooFar();
|
||
}
|
||
}
|
||
}
|
||
if ((mask & L_UP) && Snail->Idle()) {
|
||
if (Flags.Kept) {
|
||
int n;
|
||
for (n = 0; n < POCKET_NX; n++) {
|
||
if (_pocket[n] == this) {
|
||
SelectPocket(n);
|
||
break;
|
||
}
|
||
}
|
||
} else
|
||
SNPOST(SNWALK, -1, -1, this); // Hero->FindWay(this);
|
||
}
|
||
}
|
||
}
|
||
|
||
|
||
void CGEEngine::LoadSprite(const char *fname, int ref, int cav, int col = 0, int row = 0, int pos = 0) {
|
||
static const char *Comd[] = { "Name", "Type", "Phase", "East",
|
||
"Left", "Right", "Top", "Bottom",
|
||
"Seq", "Near", "Take",
|
||
"Portable", "Transparent",
|
||
NULL
|
||
};
|
||
static const char *Type[] = { "DEAD", "AUTO", "WALK", "NEWTON", "LISSAJOUS",
|
||
"FLY", NULL
|
||
};
|
||
char line[LINE_MAX];
|
||
|
||
int shpcnt = 0;
|
||
int type = 0; // DEAD
|
||
bool east = false;
|
||
bool port = false;
|
||
bool tran = false;
|
||
int i, lcnt = 0;
|
||
uint16 len;
|
||
|
||
MergeExt(line, fname, SPR_EXT);
|
||
if (INI_FILE::Exist(line)) { // sprite description file exist
|
||
INI_FILE sprf(line);
|
||
if (sprf.Error)
|
||
error("Bad SPR [%s]", line);
|
||
|
||
while ((len = sprf.Read((uint8 *)line)) != 0) {
|
||
++ lcnt;
|
||
if (len && line[len - 1] == '\n')
|
||
line[-- len] = '\0';
|
||
if (len == 0 || *line == '.')
|
||
continue;
|
||
|
||
if ((i = TakeEnum(Comd, strtok(line, " =\t"))) < 0)
|
||
error("%s [%s]", NumStr("Bad line ######", lcnt), fname);
|
||
|
||
|
||
switch (i) {
|
||
case 0 : // Name - will be taken in Expand routine
|
||
break;
|
||
case 1 : // Type
|
||
if ((type = TakeEnum(Type, strtok(NULL, " \t,;/"))) < 0)
|
||
error("%s [%s]", NumStr("Bad line ######", lcnt), fname);
|
||
break;
|
||
case 2 : // Phase
|
||
++ shpcnt;
|
||
break;
|
||
case 3 : // East
|
||
east = (atoi(strtok(NULL, " \t,;/")) != 0);
|
||
break;
|
||
case 11 : // Portable
|
||
port = (atoi(strtok(NULL, " \t,;/")) != 0);
|
||
break;
|
||
case 12 : // Transparent
|
||
tran = (atoi(strtok(NULL, " \t,;/")) != 0);
|
||
break;
|
||
}
|
||
}
|
||
if (! shpcnt)
|
||
error("No shapes [%s]", fname);
|
||
} else { // no sprite description: mono-shaped sprite with only .BMP file
|
||
++shpcnt;
|
||
}
|
||
|
||
// make sprite of choosen type
|
||
switch (type) {
|
||
case 1 : { // AUTO
|
||
_sprite = new Sprite(this, NULL);
|
||
if (_sprite) {
|
||
_sprite->Goto(col, row);
|
||
//Sprite->Time = 1;//-----------$$$$$$$$$$$$$$$$
|
||
}
|
||
break;
|
||
}
|
||
case 2 : { // WALK
|
||
WALK *w = new WALK(this, NULL);
|
||
if (w && ref == 1) {
|
||
w->Goto(col, row);
|
||
if (Hero)
|
||
error("2nd HERO [%s]", fname);
|
||
Hero = w;
|
||
}
|
||
_sprite = w;
|
||
break;
|
||
}
|
||
/*
|
||
case 3 : // NEWTON
|
||
NEWTON * n = new NEWTON(NULL);
|
||
if (n)
|
||
{
|
||
n->Ay = (bottom-n->H);
|
||
n->By = 90;
|
||
n->Cy = 3;
|
||
n->Bx = 99;
|
||
n->Cx = 3;
|
||
n->Goto(col, row);
|
||
}
|
||
_sprite = n;
|
||
break;
|
||
*/
|
||
case 4 : { // LISSAJOUS
|
||
error("Bad type [%s]", fname);
|
||
/*
|
||
LISSAJOUS * l = new LISSAJOUS(NULL);
|
||
if (l)
|
||
{
|
||
l->Ax = SCR_WID/2;
|
||
l->Ay = SCR_HIG/2;
|
||
l->Bx = 7;
|
||
l->By = 13;
|
||
l->Cx = 300;
|
||
l->Cy = 500;
|
||
*(long *) &l->Dx = 0; // movex * cnt
|
||
l->Goto(col, row);
|
||
}
|
||
_sprite = l;
|
||
*/
|
||
break;
|
||
}
|
||
case 5 : { // FLY
|
||
FLY *f = new FLY(this, NULL);
|
||
_sprite = f;
|
||
//////Sprite->Time = 1;//-----------$$$$$$$$$$$$$$
|
||
break;
|
||
}
|
||
default: { // DEAD
|
||
_sprite = new Sprite(this, NULL);
|
||
if (_sprite)
|
||
_sprite->Goto(col, row);
|
||
break;
|
||
}
|
||
}
|
||
if (_sprite) {
|
||
_sprite->_ref = ref;
|
||
_sprite->_cave = cav;
|
||
_sprite->Z = pos;
|
||
_sprite->Flags.East = east;
|
||
_sprite->Flags.Port = port;
|
||
_sprite->Flags.Tran = tran;
|
||
_sprite->Flags.Kill = true;
|
||
_sprite->Flags.BDel = true;
|
||
|
||
// Extract the filename, without the extension
|
||
strcpy(_sprite->File, fname);
|
||
char *p = strchr(_sprite->File, '.');
|
||
if (p)
|
||
*p = '\0';
|
||
|
||
_sprite->ShpCnt = shpcnt;
|
||
Vga->SpareQ->Append(_sprite);
|
||
}
|
||
}
|
||
|
||
|
||
void CGEEngine::LoadScript(const char *fname) {
|
||
char line[LINE_MAX];
|
||
char *SpN;
|
||
int SpI, SpA, SpX, SpY, SpZ;
|
||
bool BkG = false;
|
||
INI_FILE scrf(fname);
|
||
int lcnt = 0;
|
||
bool ok = true;
|
||
|
||
if (scrf.Error)
|
||
return;
|
||
|
||
while (scrf.Read((uint8 *)line) != 0) {
|
||
char *p;
|
||
|
||
++lcnt;
|
||
if (*line == 0 || *line == '\n' || *line == '.')
|
||
continue;
|
||
|
||
ok = false; // not OK if break
|
||
// sprite ident number
|
||
if ((p = strtok(line, " \t\n")) == NULL)
|
||
break;
|
||
SpI = atoi(p);
|
||
// sprite file name
|
||
if ((SpN = strtok(NULL, " ,;/\t\n")) == NULL)
|
||
break;
|
||
// sprite cave
|
||
if ((p = strtok(NULL, " ,;/\t\n")) == NULL)
|
||
break;
|
||
SpA = atoi(p);
|
||
// sprite column
|
||
if ((p = strtok(NULL, " ,;/\t\n")) == NULL)
|
||
break;
|
||
SpX = atoi(p);
|
||
// sprite row
|
||
if ((p = strtok(NULL, " ,;/\t\n")) == NULL)
|
||
break;
|
||
SpY = atoi(p);
|
||
// sprite Z pos
|
||
if ((p = strtok(NULL, " ,;/\t\n")) == NULL)
|
||
break;
|
||
SpZ = atoi(p);
|
||
// sprite life
|
||
if ((p = strtok(NULL, " ,;/\t\n")) == NULL)
|
||
break;
|
||
BkG = atoi(p) == 0;
|
||
|
||
ok = true; // no break: OK
|
||
|
||
_sprite = NULL;
|
||
LoadSprite(SpN, SpI, SpA, SpX, SpY, SpZ);
|
||
if (_sprite && BkG)
|
||
_sprite->Flags.Back = true;
|
||
}
|
||
if (! ok)
|
||
error("%s [%s]", NumStr("Bad INI line ######", lcnt), fname);
|
||
}
|
||
|
||
|
||
void CGEEngine::MainLoop() {
|
||
SayDebug();
|
||
|
||
if (_isDemo) {
|
||
static uint32 tc = 0;
|
||
if (/* FIXME: TimerCount - tc >= ((182L * 6L) * 5L) && */ Talk == NULL && Snail->Idle()) {
|
||
if (Text->getText(DemoText)) {
|
||
SNPOST(SNSOUND, -1, 4, NULL); // drumla
|
||
SNPOST(SNINF, -1, DemoText, NULL);
|
||
SNPOST(SNLABEL, -1, -1, NULL);
|
||
if (Text->getText(++ DemoText) == NULL)
|
||
DemoText = DEMO_TEXT + 1;
|
||
}
|
||
//FIXME: tc = TimerCount;
|
||
}
|
||
}
|
||
Vga->Show();
|
||
Snail_->RunCom();
|
||
Snail->RunCom();
|
||
|
||
// Delay to slow things down
|
||
g_system->delayMillis(10);
|
||
}
|
||
|
||
|
||
void CGEEngine::LoadUser() {
|
||
// set scene
|
||
if (STARTUP::Mode == 0) { // user .SVG file found
|
||
CFILE cfile = CFILE(UsrPath(UsrFnam), REA, RCrypt);
|
||
LoadGame(cfile);
|
||
} else {
|
||
if (STARTUP::Mode == 1) {
|
||
SVG0FILE file = SVG0FILE(SVG0NAME);
|
||
LoadGame(file);
|
||
} else {
|
||
LoadScript(ProgName(INI_EXT));
|
||
Music = true;
|
||
CFILE file = CFILE(SVG0NAME, WRI);
|
||
SaveGame(file);
|
||
error("Ok [%s]", SVG0NAME);
|
||
}
|
||
}
|
||
LoadScript(ProgName(IN0_EXT));
|
||
}
|
||
|
||
|
||
void CGEEngine::RunGame() {
|
||
Text->Clear();
|
||
Text->Preload(100, 1000);
|
||
LoadHeroXY();
|
||
|
||
_cavLight->Flags.Tran = true;
|
||
Vga->ShowQ->Append(_cavLight);
|
||
_cavLight->Flags.Hide = true;
|
||
|
||
static Seq pocSeq[] = { { 0, 0, 0, 0, 20 },
|
||
{ 1, 2, 0, 0, 4 },
|
||
{ 2, 3, 0, 0, 4 },
|
||
{ 3, 4, 0, 0, 16 },
|
||
{ 2, 5, 0, 0, 4 },
|
||
{ 1, 6, 0, 0, 4 },
|
||
{ 0, 1, 0, 0, 16 },
|
||
};
|
||
_pocLight->SetSeq(pocSeq);
|
||
_pocLight->Flags.Tran = true;
|
||
_pocLight->Time = 1;
|
||
_pocLight->Z = 120;
|
||
Vga->ShowQ->Append(_pocLight);
|
||
SelectPocket(-1);
|
||
|
||
// FIXME: Allow ScummVM to handle mouse display
|
||
// Vga->ShowQ->Append(Mouse);
|
||
|
||
// ___________
|
||
LoadUser();
|
||
// ~~~~~~~~~~~
|
||
|
||
if ((_sprite = Vga->SpareQ->Locate(121)) != NULL)
|
||
SNPOST_(SNSEQ, -1, Vga->Mono, _sprite);
|
||
if ((_sprite = Vga->SpareQ->Locate(122)) != NULL)
|
||
_sprite->Step(Music);
|
||
SNPOST_(SNSEQ, -1, Music, _sprite);
|
||
if (! Music)
|
||
KillMIDI();
|
||
|
||
if (Mini && INI_FILE::Exist("MINI.SPR")) {
|
||
uint8 *ptr = (uint8 *) &*Mini;
|
||
if (ptr != NULL) {
|
||
LoadSprite("MINI", -1, 0, MINI_X, MINI_Y);
|
||
ExpandSprite(_miniCave = _sprite); // NULL is ok
|
||
if (_miniCave) {
|
||
_miniCave->Flags.Hide = true;
|
||
_miniCave->MoveShapes(ptr);
|
||
MiniShp[0] = new BITMAP(*_miniCave->Shp());
|
||
MiniShpList = _miniCave->SetShapeList(MiniShp);
|
||
PostMiniStep(-1);
|
||
}
|
||
}
|
||
}
|
||
|
||
if (Hero) {
|
||
ExpandSprite(Hero);
|
||
Hero->Goto(HeroXY[Now - 1].X, HeroXY[Now - 1].Y);
|
||
if (INI_FILE::Exist("00SHADOW.SPR")) {
|
||
LoadSprite("00SHADOW", -1, 0, Hero->X + 14, Hero->Y + 51);
|
||
if ((_shadow = _sprite) != NULL) {
|
||
_shadow->_ref = 2;
|
||
_shadow->Flags.Tran = true;
|
||
Hero->Flags.Shad = true;
|
||
Vga->ShowQ->Insert(Vga->SpareQ->Remove(_shadow), Hero);
|
||
}
|
||
}
|
||
}
|
||
|
||
InfoLine->Goto(INFO_X, INFO_Y);
|
||
InfoLine->Flags.Tran = true;
|
||
InfoLine->Update(NULL);
|
||
Vga->ShowQ->Insert(InfoLine);
|
||
|
||
DebugLine->Z = 126;
|
||
Vga->ShowQ->Insert(DebugLine);
|
||
|
||
_horzLine->Y = MAP_TOP - (MAP_TOP > 0);
|
||
_horzLine->Z = 126;
|
||
Vga->ShowQ->Insert(_horzLine);
|
||
|
||
Mouse->Busy = Vga->SpareQ->Locate(BUSY_REF);
|
||
if (Mouse->Busy)
|
||
ExpandSprite(Mouse->Busy);
|
||
|
||
Startup = 0;
|
||
|
||
SNPOST(SNLEVEL, -1, OldLev, &_cavLight);
|
||
_cavLight->Goto(CAVE_X + ((Now - 1) % CAVE_NX) * CAVE_DX + CAVE_SX,
|
||
CAVE_Y + ((Now - 1) / CAVE_NX) * CAVE_DY + CAVE_SY);
|
||
CaveUp();
|
||
|
||
KEYBOARD::SetClient(Sys);
|
||
// main loop
|
||
while (! Finis) {
|
||
//TODO Change the SNPOST message send to a special way to send function pointer
|
||
// if (FINIS) SNPOST(SNEXEC, -1, 0, (void *)&QGame);
|
||
warning("RunGame: problematic use of SNPOST");
|
||
MainLoop();
|
||
}
|
||
|
||
KEYBOARD::SetClient(NULL);
|
||
_heart->_enable = false;
|
||
SNPOST(SNCLEAR, -1, 0, NULL);
|
||
SNPOST_(SNCLEAR, -1, 0, NULL);
|
||
Mouse->Off();
|
||
Vga->ShowQ->Clear();
|
||
Vga->SpareQ->Clear();
|
||
Hero = NULL;
|
||
_shadow = NULL;
|
||
}
|
||
|
||
|
||
void CGEEngine::Movie(const char *ext) {
|
||
const char *fn = ProgName(ext);
|
||
if (INI_FILE::Exist(fn)) {
|
||
LoadScript(fn);
|
||
ExpandSprite(Vga->SpareQ->Locate(999));
|
||
FeedSnail(Vga->ShowQ->Locate(999), TAKE);
|
||
|
||
// FIXME: Allow ScummVM to handle mouse display
|
||
//Vga->ShowQ->Append(Mouse);
|
||
|
||
_heart->_enable = true;
|
||
KEYBOARD::SetClient(Sys);
|
||
while (!Snail->Idle())
|
||
MainLoop();
|
||
|
||
KEYBOARD::SetClient(NULL);
|
||
_heart->_enable = false;
|
||
SNPOST(SNCLEAR, -1, 0, NULL);
|
||
SNPOST_(SNCLEAR, -1, 0, NULL);
|
||
Vga->ShowQ->Clear();
|
||
Vga->SpareQ->Clear();
|
||
}
|
||
}
|
||
|
||
|
||
bool CGEEngine::ShowTitle(const char *name) {
|
||
BITMAP::Pal = VGA::SysPal;
|
||
BMP_PTR LB[] = { new BITMAP(name), NULL };
|
||
BITMAP::Pal = NULL;
|
||
bool usr_ok = false;
|
||
|
||
Sprite D(this, LB);
|
||
D.Flags.Kill = true;
|
||
D.Flags.BDel = true;
|
||
D.Center();
|
||
D.Show(2);
|
||
|
||
if (STARTUP::Mode == 2) {
|
||
Inf(SVG0NAME);
|
||
Talk->Show(2);
|
||
}
|
||
|
||
Vga->Sunset();
|
||
Vga->CopyPage(1, 2);
|
||
Vga->CopyPage(0, 1);
|
||
SelectPocket(-1);
|
||
Vga->Sunrise(VGA::SysPal);
|
||
|
||
if (STARTUP::Mode < 2 && !STARTUP::SoundOk) {
|
||
Vga->CopyPage(1, 2);
|
||
Vga->CopyPage(0, 1);
|
||
Vga->ShowQ->Append(Mouse);
|
||
_heart->_enable = true;
|
||
Mouse->On();
|
||
for (SelectSound(); !Snail->Idle() || VMENU::Addr;)
|
||
MainLoop();
|
||
Mouse->Off();
|
||
_heart->_enable = false;
|
||
Vga->ShowQ->Clear();
|
||
Vga->CopyPage(0, 2);
|
||
STARTUP::SoundOk = 2;
|
||
if (Music)
|
||
LoadMIDI(0);
|
||
}
|
||
|
||
if (STARTUP::Mode < 2) {
|
||
if (_isDemo) {
|
||
strcpy(UsrFnam, ProgName(SVG_EXT));
|
||
usr_ok = true;
|
||
} else {
|
||
//-----------------------------------------
|
||
#ifndef EVA
|
||
#ifdef CD
|
||
STARTUP::Summa |= (0xC0 + (DriveCD(0) << 6)) & 0xFF;
|
||
#else
|
||
// Boot * b = ReadBoot(getdisk());
|
||
warning("ShowTitle: FIXME ReadBoot");
|
||
Boot *b = ReadBoot(0);
|
||
uint32 sn = (b->XSign == 0x29) ? b->Serial : b->lTotSecs;
|
||
free(b);
|
||
sn -= ((IDENT *)Copr)->disk;
|
||
STARTUP::Summa |= Lo(sn) | Hi(sn);
|
||
#endif
|
||
//-----------------------------------------
|
||
Movie("X00"); // paylist
|
||
Vga->CopyPage(1, 2);
|
||
Vga->CopyPage(0, 1);
|
||
Vga->ShowQ->Append(Mouse);
|
||
//Mouse.On();
|
||
_heart->_enable = true;
|
||
for (TakeName(); GET_TEXT::Ptr;)
|
||
MainLoop();
|
||
_heart->_enable = false;
|
||
if (KEYBOARD::Last() == Enter && *UsrFnam)
|
||
usr_ok = true;
|
||
if (usr_ok)
|
||
strcat(UsrFnam, SVG_EXT);
|
||
//Mouse.Off();
|
||
Vga->ShowQ->Clear();
|
||
Vga->CopyPage(0, 2);
|
||
#endif
|
||
}
|
||
|
||
if (usr_ok && STARTUP::Mode == 0) {
|
||
const char *n = UsrPath(UsrFnam);
|
||
if (CFILE::Exist(n)) {
|
||
CFILE file = CFILE(n, REA, RCrypt);
|
||
LoadGame(file, true); // only system vars
|
||
Vga->SetColors(VGA::SysPal, 64);
|
||
Vga->Update();
|
||
if (FINIS) {
|
||
++ STARTUP::Mode;
|
||
FINIS = false;
|
||
}
|
||
} else
|
||
++STARTUP::Mode;
|
||
}
|
||
}
|
||
|
||
if (STARTUP::Mode < 2)
|
||
Movie("X01"); // wink
|
||
|
||
Vga->CopyPage(0, 2);
|
||
|
||
if (_isDemo)
|
||
return true;
|
||
else
|
||
return (STARTUP::Mode == 2 || usr_ok);
|
||
}
|
||
|
||
|
||
/*
|
||
void StkDump (void) {
|
||
CFILE f("!STACK.DMP", BFW);
|
||
f.Write((uint8 *) (intStackPtr-STACK_SIZ/2), STACK_SIZ*2);
|
||
}
|
||
*/
|
||
|
||
|
||
void CGEEngine::cge_main(void) {
|
||
uint16 intStack[STACK_SIZ / 2];
|
||
intStackPtr = intStack;
|
||
|
||
//Debug( memset((void *) (-K(2)), 0, K(1)); )
|
||
//Debug( memset((void *) (-K(4)), 0, K(1)); )
|
||
memset(Barriers, 0xFF, sizeof(Barriers));
|
||
|
||
if (!Mouse->Exist)
|
||
error("%s", Text->getText(NO_MOUSE_TEXT));
|
||
|
||
if (!SVG0FILE::Exist(SVG0NAME))
|
||
STARTUP::Mode = 2;
|
||
|
||
DebugLine->Flags.Hide = true;
|
||
_horzLine->Flags.Hide = true;
|
||
|
||
//srand((uint16) Timer());
|
||
Sys = new SYSTEM(this);
|
||
|
||
if (Music && STARTUP::SoundOk)
|
||
LoadMIDI(0);
|
||
if (STARTUP::Mode < 2)
|
||
Movie(LGO_EXT);
|
||
if (ShowTitle("WELCOME")) {
|
||
if ((!_isDemo) && (STARTUP::Mode == 1))
|
||
Movie("X02"); // intro
|
||
RunGame();
|
||
Startup = 2;
|
||
if (FINIS)
|
||
Movie("X03");
|
||
} else
|
||
Vga->Sunset();
|
||
error("%s", Text->getText(EXIT_OK_TEXT + FINIS));
|
||
}
|
||
|
||
} // End of namespace CGE
|