scummvm/engines
Johannes Schickel c9ca057ae2 - Adapt parts of the Draci code to match our code formatting guidelines
- Remove use of tabs for formatting, now in nearly all cases tabs are only used for indentation
- Use "uint" instead of "unsigned int" in the whole engine for consistency's sake
- Strip some trailing tabs and leading whitespaces

svn-id: r44478
2009-09-30 10:45:14 +00:00
..
agi Reverted parts of revisions #44292, #44293, #44295 and #44296, to prevent warnings and issues in compilers which don't support NORETURN 2009-09-24 17:24:42 +00:00
agos Reverted parts of revisions #44298, #44299 and #44300, to prevent warnings and issues in compilers which don't support NORETURN 2009-09-24 17:52:53 +00:00
cine Clear menu stack in FWRenderer deconstructor. 2009-09-22 17:53:00 +00:00
cruise Bugfix for the dirty rects for drawn sprites when the sprite is partially off-screen 2009-09-26 04:37:19 +00:00
draci - Adapt parts of the Draci code to match our code formatting guidelines 2009-09-30 10:45:14 +00:00
drascula Made AGOS, DRASCULA, GOB, GROOVIE, MADE, SCUMM and TINSEL properly stop CD audio playback on engine quit. (This only problem affected playback from CD, not from ripped audio files) 2009-08-18 15:31:26 +00:00
gob Playtoons - implement some functions related to hotspot texts 2009-09-29 22:43:30 +00:00
groovie Changed _script to be a pointer, in order to control its creation/destruction, like the rest of the groovie engine parts, and resolve a potential issue that Microsoft claims to be severe (warning C4355, read more here: http://msdn.microsoft.com/en-us/library/3c594ae3.aspx) 2009-09-24 10:58:00 +00:00
igor Commented out unused variable 2009-09-24 02:56:37 +00:00
kyra Fix for bug #2868581 "KYRA1: Invisible Brandon". 2009-09-28 21:58:48 +00:00
lure Reverted parts of revisions #44298, #44299 and #44300, to prevent warnings and issues in compilers which don't support NORETURN 2009-09-24 17:52:53 +00:00
m4 Reverted parts of revisions #44298, #44299 and #44300, to prevent warnings and issues in compilers which don't support NORETURN 2009-09-24 17:52:53 +00:00
made Fixed bug #2868938 2009-09-29 08:18:40 +00:00
parallaction * Added secondary inventories for BRA. 2009-09-30 07:47:58 +00:00
queen Constness fix 2009-09-06 11:37:15 +00:00
saga Reverted parts of revisions #44298, #44299 and #44300, to prevent warnings and issues in compilers which don't support NORETURN 2009-09-24 17:52:53 +00:00
sci Converted _color_equals() into respective equality operators within the gfx_color_t structure 2009-09-30 08:23:12 +00:00
scumm Add newline after "Available debug channels" in Cmd_Debug, now all debug channels will be listed in separate lines. 2009-09-29 14:36:46 +00:00
sky Fix indentation 2009-08-30 20:50:23 +00:00
sword1 Reverted parts of revisions #44298, #44299 and #44300, to prevent warnings and issues in compilers which don't support NORETURN 2009-09-24 17:52:53 +00:00
sword2 Reverted parts of revisions #44298, #44299 and #44300, to prevent warnings and issues in compilers which don't support NORETURN 2009-09-24 17:52:53 +00:00
teenagent added missing sound 2009-09-27 13:48:51 +00:00
tinsel Script workaround for partially off-screen text in DW1 GRA 2009-09-28 09:56:05 +00:00
touche TOUCHE: disable flag 777 update (not checked by any scripts) 2009-08-25 21:30:05 +00:00
tucker TUCKER: add clipping for text drawing 2009-09-27 10:36:45 +00:00
advancedDetector.cpp Refactor GUI options update into a function in Common: updateGameGUIOptions. 2009-07-13 18:47:32 +00:00
advancedDetector.h
dialogs.cpp
dialogs.h
engine.cpp Fixed bug in Engine::flipMute, whiched prevent the game from being muted the first time flipMute is called, when there's no "mute" config entry. 2009-09-24 16:17:52 +00:00
engine.h Add the "FIXME" comment at "g_engine" from engine.cpp to "g_engine" in engine.h too. 2009-09-24 14:02:05 +00:00
engines.mk MERGE branch gsoc2009-draci 41388:44325 into trunk 2009-09-25 06:22:54 +00:00
game.cpp
game.h
metaengine.h
module.mk