scummvm/scumm
2003-08-29 02:45:38 +00:00
..
smush some changes for smush codec 1 and 3, handled by bomp decompression 2003-08-18 15:13:15 +00:00
.cvsignore
actor.cpp fix actor position in V1 games (by eyeballing the original in dosbox); still seems to be off 1 pixel vertically (?), and actors still leave dirt 2003-08-25 20:57:36 +00:00
actor.h init walkdata (fix for bug #770306); move Actor::Actor constructor from header to source file 2003-07-27 23:45:43 +00:00
akos.cpp Updated globals access for PalmOS 2003-08-18 10:59:21 +00:00
akos.h
base-costume.cpp
base-costume.h #include cleanup (explicityl specify the location for headers from common/, so that we at some point can get rid of -Icommon; exception is made for stdafx.h, since a) we might want to rename it and b) might want to move it to the top level) 2003-08-01 12:21:04 +00:00
bomp.cpp some changes for smush codec 1 and 3, handled by bomp decompression 2003-08-18 15:13:15 +00:00
bomp.h some changes for smush codec 1 and 3, handled by bomp decompression 2003-08-18 15:13:15 +00:00
boxes.cpp Give pass its own id 2003-08-13 02:21:36 +00:00
boxes.h
bundle.cpp Updated globals access for PalmOS 2003-08-18 10:59:21 +00:00
bundle.h #include cleanup (explicityl specify the location for headers from common/, so that we at some point can get rid of -Icommon; exception is made for stdafx.h, since a) we might want to rename it and b) might want to move it to the top level) 2003-08-01 12:21:04 +00:00
camera.cpp
charset.cpp Updated globals access for PalmOS 2003-08-18 10:59:21 +00:00
charset.h
costume.cpp Revert v1 zak face costume color nack to 8, since palette is fixed. 2003-08-26 16:09:09 +00:00
costume.h Enabled the v1 costume palette tables Kirben and Hoenicke added earlier. 2003-08-17 16:53:00 +00:00
debugger.cpp The imuse debugger commands now work with playerV2 too. 2003-08-15 11:18:21 +00:00
debugger.h Expanded iMuse debugger commands. All iMuse 2003-08-11 14:48:21 +00:00
dialogs.cpp Change Amiga palette option to Amiga version 2003-08-20 14:01:39 +00:00
dialogs.h Change Amiga palette option to Amiga version 2003-08-20 14:01:39 +00:00
gfx.cpp double cursor animation speed (see bug #757191) 2003-08-28 19:20:30 +00:00
gfx.h implemented V1/C64 object masking, and simplified drawStripC64Mask a bit 2003-08-25 14:27:29 +00:00
help.cpp get rid of GF_INDY3 again, and also remove GID_INDY3_256 and GID_INDY3_TOWNS 2003-08-06 12:04:27 +00:00
help.h
imuse_digi.cpp Updated globals access for PalmOS 2003-08-18 10:59:21 +00:00
imuse_digi.h #include cleanup (explicityl specify the location for headers from common/, so that we at some point can get rid of -Icommon; exception is made for stdafx.h, since a) we might want to rename it and b) might want to move it to the top level) 2003-08-01 12:21:04 +00:00
imuse_internal.h More corrections to the VAR_MUSIC_TIMER 2003-08-16 17:08:22 +00:00
imuse_player.cpp Fix for Bug [792178] MI1: Intro asynchronity regression 2003-08-21 15:51:28 +00:00
imuse.cpp Typo 2003-08-23 13:51:37 +00:00
imuse.h Corrected timing mechanism for RO music streams. 2003-08-16 09:34:19 +00:00
instrument.cpp Added GM-to-MT32 program mapping. Allows 2003-08-12 06:58:11 +00:00
instrument.h
intern.h add readINI stub (a HEv7 op) 2003-08-28 15:23:23 +00:00
midiparser_ro.cpp More corrections to the VAR_MUSIC_TIMER 2003-08-16 17:08:22 +00:00
module.mk Added music parser for special format of 2003-08-14 08:24:13 +00:00
nut_renderer.cpp
nut_renderer.h
object.cpp more sanity checks 2003-07-28 01:09:54 +00:00
object.h
player_v1.cpp implement the PCjr chunk 1 sounds. 2003-08-15 13:58:54 +00:00
player_v1.h implement the PCjr chunk 1 sounds. 2003-08-15 13:58:54 +00:00
player_v2.cpp A different fix for Bugs item #788531. 2003-08-15 12:48:47 +00:00
player_v2.h A different fix for Bugs item #788531. 2003-08-15 12:48:47 +00:00
resource_v2.cpp Fix room palette issues in small_header games. 2003-08-27 01:12:18 +00:00
resource_v3.cpp Fix room palette issues in small_header games. 2003-08-27 01:12:18 +00:00
resource_v4.cpp
resource.cpp don't try to read objectRoomTable for HEv7 games right now 2003-08-29 02:45:38 +00:00
resource.h
saveload.cpp Fixed 2003-08-16 09:12:26 +00:00
saveload.h This seems to be no more used 2003-08-07 14:37:18 +00:00
script_v2.cpp Fix room palette issues in small_header games. 2003-08-27 01:12:18 +00:00
script_v5.cpp Update warnings in mingw makefile. 2003-08-28 12:21:35 +00:00
script_v6.cpp add readINI stub (a HEv7 op) 2003-08-28 15:23:23 +00:00
script_v8.cpp changed warning into debug in o8_startVideo func 2003-08-14 17:17:11 +00:00
script.cpp Handle hiding of verbs/inventory in v1-v2 games correctly. 2003-08-24 01:47:45 +00:00
scumm.h make the 2nd gen windows based humongous games that have things like a different layout in the MAXS block at least start the bootscript, added pjs-demo target to test with 2003-08-29 02:39:05 +00:00
scummvm.cpp make the 2nd gen windows based humongous games that have things like a different layout in the MAXS block at least start the bootscript, added pjs-demo target to test with 2003-08-29 02:39:05 +00:00
sound.cpp change sound queue overflow error to warning as error was supposed to be temporarily apparently... 2003-08-22 01:47:15 +00:00
sound.h #include cleanup (explicityl specify the location for headers from common/, so that we at some point can get rid of -Icommon; exception is made for stdafx.h, since a) we might want to rename it and b) might want to move it to the top level) 2003-08-01 12:21:04 +00:00
string.cpp Remove junk 2003-08-28 12:23:35 +00:00
usage_bits.cpp
usage_bits.h
vars.cpp fixed VAR_TALKSTOP_KEY for V7 games (descumm6.cpp had it right all the time :-) 2003-08-05 12:23:26 +00:00
verbs.cpp Ooops, inventory still needs to be clear when moving through inventory. 2003-08-24 02:27:52 +00:00
verbs.h V1 preposition support, but broken. 2003-08-05 16:43:33 +00:00