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smush
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some changes for smush codec 1 and 3, handled by bomp decompression
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2003-08-18 15:13:15 +00:00 |
.cvsignore
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actor.cpp
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fix actor position in V1 games (by eyeballing the original in dosbox); still seems to be off 1 pixel vertically (?), and actors still leave dirt
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2003-08-25 20:57:36 +00:00 |
actor.h
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init walkdata (fix for bug #770306); move Actor::Actor constructor from header to source file
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2003-07-27 23:45:43 +00:00 |
akos.cpp
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Updated globals access for PalmOS
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2003-08-18 10:59:21 +00:00 |
akos.h
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base-costume.cpp
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base-costume.h
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#include cleanup (explicityl specify the location for headers from common/, so that we at some point can get rid of -Icommon; exception is made for stdafx.h, since a) we might want to rename it and b) might want to move it to the top level)
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2003-08-01 12:21:04 +00:00 |
bomp.cpp
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some changes for smush codec 1 and 3, handled by bomp decompression
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2003-08-18 15:13:15 +00:00 |
bomp.h
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some changes for smush codec 1 and 3, handled by bomp decompression
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2003-08-18 15:13:15 +00:00 |
boxes.cpp
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Give pass its own id
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2003-08-13 02:21:36 +00:00 |
boxes.h
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bundle.cpp
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Updated globals access for PalmOS
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2003-08-18 10:59:21 +00:00 |
bundle.h
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#include cleanup (explicityl specify the location for headers from common/, so that we at some point can get rid of -Icommon; exception is made for stdafx.h, since a) we might want to rename it and b) might want to move it to the top level)
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2003-08-01 12:21:04 +00:00 |
camera.cpp
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charset.cpp
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Updated globals access for PalmOS
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2003-08-18 10:59:21 +00:00 |
charset.h
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costume.cpp
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Revert v1 zak face costume color nack to 8, since palette is fixed.
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2003-08-26 16:09:09 +00:00 |
costume.h
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Enabled the v1 costume palette tables Kirben and Hoenicke added earlier.
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2003-08-17 16:53:00 +00:00 |
debugger.cpp
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The imuse debugger commands now work with playerV2 too.
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2003-08-15 11:18:21 +00:00 |
debugger.h
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Expanded iMuse debugger commands. All iMuse
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2003-08-11 14:48:21 +00:00 |
dialogs.cpp
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Change Amiga palette option to Amiga version
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2003-08-20 14:01:39 +00:00 |
dialogs.h
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Change Amiga palette option to Amiga version
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2003-08-20 14:01:39 +00:00 |
gfx.cpp
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double cursor animation speed (see bug #757191)
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2003-08-28 19:20:30 +00:00 |
gfx.h
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implemented V1/C64 object masking, and simplified drawStripC64Mask a bit
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2003-08-25 14:27:29 +00:00 |
help.cpp
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get rid of GF_INDY3 again, and also remove GID_INDY3_256 and GID_INDY3_TOWNS
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2003-08-06 12:04:27 +00:00 |
help.h
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imuse_digi.cpp
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Updated globals access for PalmOS
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2003-08-18 10:59:21 +00:00 |
imuse_digi.h
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#include cleanup (explicityl specify the location for headers from common/, so that we at some point can get rid of -Icommon; exception is made for stdafx.h, since a) we might want to rename it and b) might want to move it to the top level)
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2003-08-01 12:21:04 +00:00 |
imuse_internal.h
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More corrections to the VAR_MUSIC_TIMER
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2003-08-16 17:08:22 +00:00 |
imuse_player.cpp
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Fix for Bug [792178] MI1: Intro asynchronity regression
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2003-08-21 15:51:28 +00:00 |
imuse.cpp
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Typo
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2003-08-23 13:51:37 +00:00 |
imuse.h
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Corrected timing mechanism for RO music streams.
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2003-08-16 09:34:19 +00:00 |
instrument.cpp
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Added GM-to-MT32 program mapping. Allows
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2003-08-12 06:58:11 +00:00 |
instrument.h
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intern.h
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add readINI stub (a HEv7 op)
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2003-08-28 15:23:23 +00:00 |
midiparser_ro.cpp
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More corrections to the VAR_MUSIC_TIMER
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2003-08-16 17:08:22 +00:00 |
module.mk
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Added music parser for special format of
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2003-08-14 08:24:13 +00:00 |
nut_renderer.cpp
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nut_renderer.h
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object.cpp
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more sanity checks
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2003-07-28 01:09:54 +00:00 |
object.h
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player_v1.cpp
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implement the PCjr chunk 1 sounds.
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2003-08-15 13:58:54 +00:00 |
player_v1.h
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implement the PCjr chunk 1 sounds.
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2003-08-15 13:58:54 +00:00 |
player_v2.cpp
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A different fix for Bugs item #788531.
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2003-08-15 12:48:47 +00:00 |
player_v2.h
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A different fix for Bugs item #788531.
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2003-08-15 12:48:47 +00:00 |
resource_v2.cpp
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Fix room palette issues in small_header games.
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2003-08-27 01:12:18 +00:00 |
resource_v3.cpp
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Fix room palette issues in small_header games.
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2003-08-27 01:12:18 +00:00 |
resource_v4.cpp
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resource.cpp
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don't try to read objectRoomTable for HEv7 games right now
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2003-08-29 02:45:38 +00:00 |
resource.h
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saveload.cpp
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Fixed
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2003-08-16 09:12:26 +00:00 |
saveload.h
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This seems to be no more used
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2003-08-07 14:37:18 +00:00 |
script_v2.cpp
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Fix room palette issues in small_header games.
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2003-08-27 01:12:18 +00:00 |
script_v5.cpp
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Update warnings in mingw makefile.
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2003-08-28 12:21:35 +00:00 |
script_v6.cpp
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add readINI stub (a HEv7 op)
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2003-08-28 15:23:23 +00:00 |
script_v8.cpp
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changed warning into debug in o8_startVideo func
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2003-08-14 17:17:11 +00:00 |
script.cpp
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Handle hiding of verbs/inventory in v1-v2 games correctly.
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2003-08-24 01:47:45 +00:00 |
scumm.h
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make the 2nd gen windows based humongous games that have things like a different layout in the MAXS block at least start the bootscript, added pjs-demo target to test with
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2003-08-29 02:39:05 +00:00 |
scummvm.cpp
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make the 2nd gen windows based humongous games that have things like a different layout in the MAXS block at least start the bootscript, added pjs-demo target to test with
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2003-08-29 02:39:05 +00:00 |
sound.cpp
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change sound queue overflow error to warning as error was supposed to be temporarily apparently...
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2003-08-22 01:47:15 +00:00 |
sound.h
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#include cleanup (explicityl specify the location for headers from common/, so that we at some point can get rid of -Icommon; exception is made for stdafx.h, since a) we might want to rename it and b) might want to move it to the top level)
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2003-08-01 12:21:04 +00:00 |
string.cpp
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Remove junk
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2003-08-28 12:23:35 +00:00 |
usage_bits.cpp
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usage_bits.h
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vars.cpp
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fixed VAR_TALKSTOP_KEY for V7 games (descumm6.cpp had it right all the time :-)
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2003-08-05 12:23:26 +00:00 |
verbs.cpp
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Ooops, inventory still needs to be clear when moving through inventory.
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2003-08-24 02:27:52 +00:00 |
verbs.h
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V1 preposition support, but broken.
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2003-08-05 16:43:33 +00:00 |