scummvm/engines/saga/sagagame.h
Eugene Sandulenko 6eb9f41e68 Use file sizes in detection too.
svn-id: r25172
2007-01-25 00:37:12 +00:00

333 lines
6.7 KiB
C

enum SAGAGameType {
GType_ITE = 0,
GType_IHNM = 1
};
enum GameIds {
// Dreamers Guild
GID_ITE_DEMO_G = 0,
GID_ITE_DISK_G,
GID_ITE_DISK_G2,
GID_ITE_CD_G,
GID_ITE_CD_G2,
GID_ITE_MACCD_G,
// Wyrmkeep
GID_ITE_CD, // data for Win rerelease is same as in old DOS
GID_ITE_WINCD, // but it has a bunch of patch files
GID_ITE_MACCD,
GID_ITE_LINCD,
GID_ITE_MULTICD, // Wyrmkeep combined Windows/Mac/Linux version
GID_ITE_WINDEMO1, // older Wyrmkeep windows demo
GID_ITE_MACDEMO1, // older Wyrmkeep mac demo
GID_ITE_LINDEMO,
GID_ITE_WINDEMO2,
GID_ITE_WINDEMO3,
GID_ITE_MACDEMO2,
// German
GID_ITE_DISK_DE,
GID_ITE_DISK_DE2,
GID_ITE_AMIGACD_DE, // TODO
GID_ITE_OLDMAC_DE, // TODO
GID_ITE_AMIGA_FL_DE,// TODO
GID_ITE_CD_DE, // reported by mld. Bestsellergamers cover disk
GID_ITE_CD_DE2,
GID_ITE_AMIGA_AGA_DEMO, // TODO
GID_ITE_AMIGA_ECS_DEMO, // TODO
GID_IHNM_DEMO,
GID_IHNM_CD,
GID_IHNM_CD_DE, // reported by mld. German retail
GID_IHNM_CD_ES,
GID_IHNM_CD_RU,
GID_IHNM_CD_FR
};
enum GameFileTypes {
GAME_RESOURCEFILE = 1 << 0,
GAME_SCRIPTFILE = 1 << 1,
GAME_SOUNDFILE = 1 << 2,
GAME_VOICEFILE = 1 << 3,
GAME_DEMOFILE = 1 << 4,
GAME_MUSICFILE = 1 << 5,
GAME_MUSICFILE_GM = 1 << 6,
GAME_MUSICFILE_FM = 1 << 7,
GAME_PATCHFILE = 1 << 8,
GAME_MACBINARY = 1 << 9,
GAME_SWAPENDIAN = 1 << 10
};
enum GameFeatures {
GF_BIG_ENDIAN_DATA = 1 << 0,
GF_WYRMKEEP = 1 << 1,
GF_CD_FX = 1 << 2,
GF_SCENE_SUBSTITUTES = 1 << 3
};
enum VerbTypeIds {
kVerbITENone = 0,
kVerbITEPickUp = 1,
kVerbITELookAt = 2,
kVerbITEWalkTo = 3,
kVerbITETalkTo = 4,
kVerbITEOpen = 5,
kVerbITEClose = 6,
kVerbITEGive = 7,
kVerbITEUse = 8,
kVerbITEOptions = 9,
kVerbITEEnter = 10,
kVerbITELeave = 11,
kVerbITEBegin = 12,
kVerbITEWalkOnly = 13,
kVerbITELookOnly = 14,
kVerbIHNMNone = 0,
kVerbIHNMWalk = 1,
kVerbIHNMLookAt = 2,
kVerbIHNMTake = 3,
kVerbIHNMUse = 4,
kVerbIHNMTalkTo = 5,
kVerbIHNMSwallow = 6,
kVerbIHNMGive = 7,
kVerbIHNMPush = 8,
kVerbIHNMOptions = 9,
kVerbIHNMEnter = 10,
kVerbIHNMLeave = 11,
kVerbIHNMBegin = 12,
kVerbIHNMWalkOnly = 13,
kVerbIHNMLookOnly = 14,
kVerbTypeIdsMax = kVerbITELookOnly + 1
};
enum PanelButtonType {
kPanelButtonVerb = 1 << 0,
kPanelButtonArrow = 1 << 1,
kPanelButtonConverseText = 1 << 2,
kPanelButtonInventory = 1 << 3,
kPanelButtonOption = 1 << 4,
kPanelButtonOptionSlider = 1 << 5,
kPanelButtonOptionSaveFiles = 1 << 6,
kPanelButtonOptionText = 1 << 7,
kPanelButtonQuit = 1 << 8,
kPanelButtonQuitText = 1 << 9,
kPanelButtonLoad = 1 << 10,
kPanelButtonLoadText = 1 << 11,
kPanelButtonSave = 1 << 12,
kPanelButtonSaveText = 1 << 13,
kPanelButtonSaveEdit = 1 << 14,
kPanelButtonProtectText = 1 << 15,
kPanelButtonProtectEdit = 1 << 16,
kPanelAllButtons = 0xFFFFF
};
enum GameSoundTypes {
kSoundPCM = 0,
kSoundVOX = 1,
kSoundVOC = 2,
kSoundWAV = 3,
kSoundMacPCM = 4
};
enum TextStringIds {
kTextWalkTo,
kTextLookAt,
kTextPickUp,
kTextTalkTo,
kTextOpen,
kTextClose,
kTextUse,
kTextGive,
kTextOptions,
kTextTest,
kTextDemo,
kTextHelp,
kTextQuitGame,
kTextFast,
kTextSlow,
kTextOn,
kTextOff,
kTextContinuePlaying,
kTextLoad,
kTextSave,
kTextGameOptions,
kTextReadingSpeed,
kTextMusic,
kTextSound,
kTextCancel,
kTextQuit,
kTextOK,
kTextMid,
kTextClick,
kText10Percent,
kText20Percent,
kText30Percent,
kText40Percent,
kText50Percent,
kText60Percent,
kText70Percent,
kText80Percent,
kText90Percent,
kTextMax,
kTextQuitTheGameQuestion,
kTextLoadSuccessful,
kTextEnterSaveGameName,
kTextGiveTo,
kTextUseWidth,
kTextNewSave,
kTextICantPickup,
kTextNothingSpecial,
kTextNoPlaceToOpen,
kTextNoOpening,
kTextDontKnow,
kTextShowDialog,
kTextEnterProtectAnswer
};
struct GameResourceDescription {
uint32 sceneLUTResourceId;
uint32 moduleLUTResourceId;
uint32 mainPanelResourceId;
uint32 conversePanelResourceId;
uint32 optionPanelResourceId;
uint32 mainSpritesResourceId;
uint32 mainPanelSpritesResourceId;
uint32 defaultPortraitsResourceId;
uint32 mainStringsResourceId;
uint32 actorsStringsResourceId;
};
struct GameFontDescription {
uint32 fontResourceId;
};
struct PanelButton {
PanelButtonType type;
int xOffset;
int yOffset;
int width;
int height;
int id;
uint16 ascii;
int state;
int upSpriteNumber;
int downSpriteNumber;
int overSpriteNumber;
};
struct GameDisplayInfo {
int logicalWidth;
int logicalHeight;
int pathStartY;
int sceneHeight;
int statusXOffset;
int statusYOffset;
int statusWidth;
int statusHeight;
int statusTextY;
int statusTextColor;
int statusBGColor;
int saveReminderXOffset;
int saveReminderYOffset;
int saveReminderWidth;
int saveReminderHeight;
int saveReminderFirstSpriteNumber;
int saveReminderSecondSpriteNumber;
int leftPortraitXOffset;
int leftPortraitYOffset;
int rightPortraitXOffset;
int rightPortraitYOffset;
int inventoryUpButtonIndex;
int inventoryDownButtonIndex;
int inventoryRows;
int inventoryColumns;
int mainPanelXOffset;
int mainPanelYOffset;
int mainPanelButtonsCount;
PanelButton *mainPanelButtons;
int converseMaxTextWidth;
int converseTextHeight;
int converseTextLines;
int converseUpButtonIndex;
int converseDownButtonIndex;
int conversePanelXOffset;
int conversePanelYOffset;
int conversePanelButtonsCount;
PanelButton *conversePanelButtons;
int optionSaveFilePanelIndex;
int optionSaveFileSliderIndex;
uint32 optionSaveFileVisible;
int optionPanelXOffset;
int optionPanelYOffset;
int optionPanelButtonsCount;
PanelButton *optionPanelButtons;
int quitPanelXOffset;
int quitPanelYOffset;
int quitPanelWidth;
int quitPanelHeight;
int quitPanelButtonsCount;
PanelButton *quitPanelButtons;
int loadPanelXOffset;
int loadPanelYOffset;
int loadPanelWidth;
int loadPanelHeight;
int loadPanelButtonsCount;
PanelButton *loadPanelButtons;
int saveEditIndex;
int savePanelXOffset;
int savePanelYOffset;
int savePanelWidth;
int savePanelHeight;
int savePanelButtonsCount;
PanelButton *savePanelButtons;
int protectEditIndex;
int protectPanelXOffset;
int protectPanelYOffset;
int protectPanelWidth;
int protectPanelHeight;
int protectPanelButtonsCount;
PanelButton *protectPanelButtons;
};
struct GameSoundInfo {
GameSoundTypes resourceType;
long frequency;
int sampleBits;
bool stereo;
bool isBigEndian;
bool isSigned;
};
struct GamePatchDescription {
const char *fileName;
uint16 fileType;
uint32 resourceId;
const GameSoundInfo *soundInfo;
};
struct SAGAGameDescription;
#define FILE_MD5_BYTES 5000