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https://github.com/libretro/scummvm.git
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8ae050ff08
consistent with dxa_player.[cpp|h]. (Though actually, "decoder" might be more accurate...) svn-id: r23774
181 lines
4.0 KiB
C++
181 lines
4.0 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2004-2006 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#ifndef ANIMATION_H
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#define ANIMATION_H
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#include "graphics/dxa_player.h"
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#include "graphics/mpeg_player.h"
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#include "sword1/screen.h"
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#include "sword1/sound.h"
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#include "sound/audiostream.h"
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namespace Sword1 {
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enum {
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SEQ_FERRARI = 0,
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SEQ_LADDER,
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SEQ_STEPS,
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SEQ_SEWER,
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SEQ_INTRO,
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SEQ_RIVER,
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SEQ_TRUCK,
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SEQ_GRAVE,
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SEQ_MONTFCON,
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SEQ_TAPESTRY,
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SEQ_IRELAND,
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SEQ_FINALE,
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SEQ_HISTORY,
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SEQ_SPANISH,
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SEQ_WELL,
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SEQ_CANDLE,
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SEQ_GEODROP,
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SEQ_VULTURE,
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SEQ_ENDDEMO,
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SEQ_CREDITS
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};
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#define INTRO_LOGO_OVLS 12
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#define INTRO_TEXT_OVLS 8
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class MoviePlayer {
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public:
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MoviePlayer(Screen *scr, Audio::Mixer *snd, OSystem *sys);
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virtual ~MoviePlayer(void);
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virtual bool load(uint32 id);
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void play(void);
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void updatePalette(byte *pal, bool packed = true);
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private:
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bool checkSkipFrame(void);
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protected:
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Screen *_scr;
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Audio::Mixer *_snd;
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OSystem *_sys;
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uint32 _id;
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byte *_frameBuffer;
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uint _currentFrame;
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int _framesSkipped;
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bool _forceFrame;
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int _frameWidth, _frameHeight;
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int _frameX, _frameY;
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Audio::SoundHandle _bgSoundHandle;
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Audio::AudioStream *_bgSoundStream;
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uint32 _ticks;
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virtual void handleScreenChanged(void);
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virtual bool initOverlays(uint32 id);
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virtual bool decodeFrame(void) = 0;
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virtual void processFrame(void) = 0;
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virtual void syncFrame(void);
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virtual void updateScreen(void) = 0;
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};
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#ifdef USE_ZLIB
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class MoviePlayerDXA : public MoviePlayer, ::Graphics::DXAPlayer {
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protected:
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virtual void setPalette(byte *pal);
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public:
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MoviePlayerDXA(Screen *scr, Audio::Mixer *snd, OSystem *sys);
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virtual ~MoviePlayerDXA(void);
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bool load(uint32 id);
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protected:
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bool initOverlays(uint32 id);
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bool decodeFrame(void);
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void processFrame(void);
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void updateScreen(void);
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};
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#endif
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#ifdef USE_MPEG2
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class AnimationState : public Graphics::BaseAnimationState {
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private:
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MoviePlayer *_player;
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Screen *_scr;
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public:
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AnimationState(MoviePlayer *player, Screen *scr, OSystem *sys);
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~AnimationState(void);
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OverlayColor *giveRgbBuffer(void);
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private:
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void drawYUV(int width, int height, byte *const *dat);
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#ifdef BACKEND_8BIT
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void setPalette(byte *pal);
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#endif
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protected:
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virtual Audio::AudioStream *createAudioStream(const char *name, void *arg);
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};
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class MoviePlayerMPEG : public MoviePlayer {
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public:
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MoviePlayerMPEG(Screen *scr, Audio::Mixer *snd, OSystem *sys);
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virtual ~MoviePlayerMPEG(void);
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bool load(uint32 id);
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protected:
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void insertOverlay(OverlayColor *buf, uint8 *ovl, OverlayColor *pal);
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AnimationState *_anim;
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OverlayColor *_introPal;
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uint8 *_logoOvls[INTRO_LOGO_OVLS];
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bool initOverlays(uint32 id);
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bool decodeFrame(void);
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void processFrame(void);
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void updateScreen(void);
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void handleScreenChanged(void);
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};
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#endif
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struct FileQueue {
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Audio::AudioStream *stream;
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FileQueue *next;
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};
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class SplittedAudioStream : public Audio::AudioStream {
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public:
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SplittedAudioStream(void);
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~SplittedAudioStream(void);
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void appendStream(Audio::AudioStream *stream);
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virtual int readBuffer(int16 *buffer, const int numSamples);
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virtual bool isStereo(void) const;
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virtual bool endOfData(void) const;
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virtual int getRate(void) const;
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private:
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FileQueue *_queue;
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};
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MoviePlayer *makeMoviePlayer(uint32 id, Screen *scr, Audio::Mixer *snd, OSystem *sys);
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} // End of namespace Sword1
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#endif
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