mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-17 07:07:10 +00:00
1205 lines
26 KiB
C++
1205 lines
26 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "fullpipe/fullpipe.h"
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#include "fullpipe/objects.h"
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#include "fullpipe/gfx.h"
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#include "fullpipe/statics.h"
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#include "fullpipe/scene.h"
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#include "fullpipe/interaction.h"
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#include "fullpipe/gameloader.h"
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#include "common/memstream.h"
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#include "graphics/transparent_surface.h"
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namespace Fullpipe {
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Background::Background() {
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_x = 0;
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_y = 0;
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_messageQueueId = 0;
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}
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Background::~Background() {
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Common::for_each(_picObjList.begin(), _picObjList.end(), Common::DefaultDeleter<PictureObject>());
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Common::for_each(_bigPictureArray.begin(), _bigPictureArray.end(), Common::DefaultDeleter<BigPicture>());
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}
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bool Background::load(MfcArchive &file) {
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debugC(5, kDebugLoading, "Background::load()");
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_bgname = file.readPascalString();
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int count = file.readUint16LE();
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for (int i = 0; i < count; i++) {
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PictureObject *pct = new PictureObject();
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pct->load(file, i == 0);
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addPictureObject(pct);
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}
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assert(g_fp->_gameProjectVersion >= 5);
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_bigPictureXDim = file.readUint32LE();
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_bigPictureYDim = file.readUint32LE();
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debugC(6, kDebugLoading, "bigPictureArray[%d][%d]", _bigPictureXDim, _bigPictureYDim);
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for (uint i = 0; i < _bigPictureXDim * _bigPictureYDim; ++i) {
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_bigPictureArray.push_back(new BigPicture());
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_bigPictureArray[i]->load(file);
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}
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return true;
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}
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void Background::addPictureObject(PictureObject *pct) {
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if (pct->_odelay)
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pct->renumPictures(&_picObjList);
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bool inserted = false;
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for (uint i = 1; i < _picObjList.size(); i++) {
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if (_picObjList[i]->_priority <= pct->_priority) {
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_picObjList.insert_at(i, pct);
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inserted = true;
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break;
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}
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}
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if (!inserted) {
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_picObjList.push_back(pct);
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}
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}
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PictureObject::PictureObject() {
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_ox = 0;
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_oy = 0;
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_ox2 = 0;
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_oy2 = 0;
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_objtype = kObjTypePictureObject;
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}
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PictureObject::PictureObject(PictureObject *src) : GameObject(src) {
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_picture = src->_picture;
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_ox2 = _ox;
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_oy2 = _oy;
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_pictureObject2List = src->_pictureObject2List;
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_objtype = kObjTypePictureObject;
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}
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bool PictureObject::load(MfcArchive &file, bool bigPicture) {
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debugC(5, kDebugLoading, "PictureObject::load()");
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GameObject::load(file);
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if (bigPicture)
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_picture = Common::SharedPtr<Picture>(new BigPicture());
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else
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_picture = Common::SharedPtr<Picture>(new Picture());
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_picture->load(file);
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int count = file.readUint16LE();
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if (count > 0) {
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_pictureObject2List.push_back(GameObject());
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_pictureObject2List.back().load(file);
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}
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_ox2 = _ox;
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_oy2 = _oy;
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#if 0
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_picture->displayPicture();
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#endif
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return true;
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}
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void PictureObject::draw() {
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if (_flags & 1)
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_picture->draw(_ox, _oy, 2, 0);
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else
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_picture->draw(_ox, _oy, 0, 0);
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}
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void PictureObject::drawAt(int x, int y) {
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if (x == -1)
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x = _ox;
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if (y == -1)
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y = _oy;
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_picture->_x = x;
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_picture->_y = y;
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if (_flags & 1)
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_picture->draw(x, y, 2, 0);
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else
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_picture->draw(x, y, 0, 0);
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}
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bool PictureObject::setPicAniInfo(const PicAniInfo &picAniInfo) {
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if (!(picAniInfo.type & 2) || (picAniInfo.type & 1)) {
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error("PictureObject::setPicAniInfo(): Wrong type: %d", picAniInfo.type);
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}
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if (picAniInfo.type & 2) {
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setOXY(picAniInfo.ox, picAniInfo.oy);
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_priority = picAniInfo.priority;
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_odelay = picAniInfo.field_8;
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setFlags(picAniInfo.flags);
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_field_8 = picAniInfo.field_24;
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return true;
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}
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return false;
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}
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bool PictureObject::isPointInside(int x, int y) {
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bool res;
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int oldx = _picture->_x;
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int oldy = _picture->_y;
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_picture->_x = _ox;
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_picture->_y = _oy;
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res = _picture->isPointInside(x, y);
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_picture->_x = oldx;
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_picture->_y = oldy;
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return res;
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}
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bool PictureObject::isPixelHitAtPos(int x, int y) {
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int oldx = _picture->_x;
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int oldy = _picture->_y;
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_picture->_x = _ox;
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_picture->_y = _oy;
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bool res = _picture->isPixelHitAtPos(x, y);
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_picture->_x = oldx;
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_picture->_y = oldy;
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return res;
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}
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void PictureObject::setOXY2() {
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_ox2 = _ox;
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_oy2 = _oy;
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}
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GameObject::GameObject() {
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_odelay = 0;
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_flags = 0;
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_id = 0;
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_ox = 0;
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_oy = 0;
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_priority = 0;
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_field_20 = 0;
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_field_8 = 0;
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}
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GameObject::GameObject(GameObject *src) {
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_odelay = 1;
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_flags = 0;
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_id = src->_id;
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_objectName = src->_objectName;
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_ox = src->_ox;
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_oy = src->_oy;
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_priority = src->_priority;
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_field_20 = 1;
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_field_8 = src->_field_8;
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}
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Common::String GameObject::toXML() {
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return Common::String::format("id=\"%s\" name=\"%s\" x=%d y=%d priority=%d f8=%d",
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g_fp->gameIdToStr(_id).c_str(), transCyrillic(_objectName), _ox, _oy, _priority, _field_8);
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}
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bool GameObject::load(MfcArchive &file) {
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debugC(5, kDebugLoading, "GameObject::load()");
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_odelay = 0;
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_flags = 0;
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_field_20 = 0;
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_id = file.readUint16LE();
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_objectName = file.readPascalString();
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_ox = file.readSint32LE();
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_oy = file.readSint32LE();
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_priority = file.readUint16LE();
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if (g_fp->_gameProjectVersion >= 11) {
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_field_8 = file.readUint32LE();
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}
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return true;
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}
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void GameObject::setOXY(int x, int y) {
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_ox = x;
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_oy = y;
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}
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void GameObject::renumPictures(Common::Array<StaticANIObject *> *lst) {
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int *buf = (int *)calloc(lst->size() + 2, sizeof(int));
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for (uint i = 0; i < lst->size(); i++) {
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if (_id == (*lst)[i]->_id)
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buf[(*lst)[i]->_odelay] = 1;
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}
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if (buf[_odelay]) {
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uint count;
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for (count = 1; buf[count] && count < lst->size() + 2; count++)
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;
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_odelay = count;
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}
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free(buf);
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}
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void GameObject::renumPictures(Common::Array<PictureObject *> *lst) {
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int *buf = (int *)calloc(lst->size() + 2, sizeof(int));
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for (uint i = 0; i < lst->size(); i++) {
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if (_id == (*lst)[i]->_id)
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buf[(*lst)[i]->_odelay] = 1;
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}
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if (buf[_odelay]) {
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uint count;
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for (count = 1; buf[count] && count < lst->size() + 2; count++)
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;
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_odelay = count;
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}
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free(buf);
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}
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bool GameObject::getPicAniInfo(PicAniInfo &info) {
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if (_objtype == kObjTypePictureObject) {
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info.type = 2;
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info.objectId = _id;
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info.sceneId = 0;
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info.field_8 = _odelay;
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info.flags = _flags;
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info.field_24 = _field_8;
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info.ox = _ox;
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info.oy = _oy;
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info.priority = _priority;
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return true;
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}
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if (_objtype == kObjTypeStaticANIObject) {
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StaticANIObject *ani = static_cast<StaticANIObject *>(this);
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info.type = (ani->_messageQueueId << 16) | 1;
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info.objectId = ani->_id;
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info.field_8 = ani->_odelay;
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info.sceneId = ani->_sceneId;
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info.flags = ani->_flags;
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info.field_24 = ani->_field_8;
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if (ani->_movement) {
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info.ox = ani->_movement->_ox;
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info.oy = ani->_movement->_oy;
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} else {
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info.ox = ani->_ox;
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info.oy = ani->_oy;
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}
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info.priority = ani->_priority;
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if (ani->_statics)
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info.staticsId = ani->_statics->_staticsId;
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if (ani->_movement) {
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info.movementId = ani->_movement->_id;
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info.dynamicPhaseIndex = ani->_movement->_currDynamicPhaseIndex;
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}
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info.someDynamicPhaseIndex = ani->_someDynamicPhaseIndex;
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return true;
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}
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return false;
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}
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bool GameObject::setPicAniInfo(const PicAniInfo &picAniInfo) {
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if (!(picAniInfo.type & 3)) {
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warning("StaticANIObject::setPicAniInfo(): Wrong type: %d", picAniInfo.type);
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return false;
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}
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if (picAniInfo.type & 2) {
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setOXY(picAniInfo.ox, picAniInfo.oy);
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_priority = picAniInfo.priority;
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_odelay = picAniInfo.field_8;
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setFlags(picAniInfo.flags);
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_field_8 = picAniInfo.field_24;
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return true;
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}
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if (picAniInfo.type & 1 && _objtype == kObjTypeStaticANIObject) {
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StaticANIObject *ani = static_cast<StaticANIObject *>(this);
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ani->_messageQueueId = (picAniInfo.type >> 16) & 0xffff;
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ani->_odelay = picAniInfo.field_8;
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ani->setFlags(picAniInfo.flags);
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ani->_field_8 = picAniInfo.field_24;
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if (picAniInfo.staticsId) {
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ani->_statics = ani->getStaticsById(picAniInfo.staticsId);
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} else {
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ani->_statics = 0;
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}
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if (picAniInfo.movementId) {
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ani->_movement = ani->getMovementById(picAniInfo.movementId);
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if (ani->_movement)
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ani->_movement->setDynamicPhaseIndex(picAniInfo.dynamicPhaseIndex);
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} else {
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ani->_movement = 0;
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}
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ani->setOXY(picAniInfo.ox, picAniInfo.oy);
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ani->_priority = picAniInfo.priority;
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ani->setSomeDynamicPhaseIndex(picAniInfo.someDynamicPhaseIndex);
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return true;
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}
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return false;
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}
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Picture::Picture() :
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_x(0),
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_y(0),
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_field_44(0),
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_field_54(0),
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_alpha(-1),
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_width(0),
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_height(0) {}
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Picture::~Picture() {
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freePicture();
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}
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void Picture::freePicture() {
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debugC(5, kDebugMemory, "Picture::freePicture(): file: %s", _memfilename.c_str());
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if (_bitmap) {
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if (testFlags() && !_field_54) {
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freeData();
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}
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_bitmap.reset();
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_data = nullptr;
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}
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_convertedBitmap.reset();
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}
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void Picture::freePixelData() {
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freePicture();
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freeData();
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}
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bool Picture::load(MfcArchive &file) {
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debugC(5, kDebugLoading, "Picture::load()");
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MemoryObject::load(file);
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_x = file.readSint32LE();
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_y = file.readSint32LE();
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_field_44 = file.readUint16LE();
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assert(g_fp->_gameProjectVersion >= 2);
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_width = file.readUint32LE();
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_height = file.readUint32LE();
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_mflags |= 1;
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_memoryObject2.reset(new MemoryObject2);
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_memoryObject2->load(file);
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if (_memoryObject2->_data) {
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setAOIDs();
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}
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assert(g_fp->_gameProjectVersion >= 12);
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_alpha = file.readUint32LE() & 0xff;
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int havePal = file.readUint32LE();
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if (havePal > 0) {
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_paletteData.reserve(256);
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for (int i = 0; i < 256; ++i) {
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_paletteData.push_back(file.readUint32LE());
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}
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}
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getData();
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debugC(5, kDebugLoading, "Picture::load: loaded memobject=\"%s\" x=%d y=%d f44=%d width=%d height=%d alpha=%d memobject2=\"%s\"", _memfilename.c_str(),
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_x, _y, _field_44, _width, _height, _alpha, _memoryObject2->_memfilename.c_str());
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return true;
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}
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void Picture::setAOIDs() {
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int w = (g_fp->_pictureScale + _width - 1) / g_fp->_pictureScale;
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int h = (g_fp->_pictureScale + _height - 1) / g_fp->_pictureScale;
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_memoryObject2->_rows = (byte **)malloc(w * sizeof(int *));
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int pitch = 2 * h;
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byte *ptr = _memoryObject2->getData();
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for (int i = 0; i < w; i++) {
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_memoryObject2->_rows[i] = ptr;
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ptr += pitch;
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}
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}
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void Picture::init() {
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debugC(5, kDebugLoading, "Picture::init(), %s", _memfilename.c_str());
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MemoryObject::getData();
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_bitmap.reset(new Bitmap());
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getDibInfo();
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_bitmap->_flags |= 0x1000000;
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}
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void Picture::getDibInfo() {
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int off = _dataSize & ~0xf;
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debugC(9, kDebugLoading, "Picture::getDibInfo: _dataSize: %d", _dataSize);
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if (!_dataSize) {
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warning("Picture::getDibInfo(): Empty data size");
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return;
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}
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if (_dataSize != off) {
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warning("Uneven data size: 0x%x", _dataSize);
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}
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if (!_data) {
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warning("Picture::getDibInfo: data is empty <%s>", _memfilename.c_str());
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MemoryObject::load();
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if (!_data)
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error("Picture::getDibInfo: error loading object #%d", _cnum);
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}
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Common::MemoryReadStream *s = new Common::MemoryReadStream(_data + off - 32, 32);
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_bitmap->load(s);
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delete s;
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_bitmap->decode(_data, _paletteData.size() ? _paletteData : *g_fp->_globalPalette);
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}
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const Bitmap *Picture::getPixelData() {
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if (!_bitmap)
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init();
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return _bitmap.get();
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}
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void Picture::draw(int x, int y, int style, int angle) {
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int x1 = x;
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int y1 = y;
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debugC(7, kDebugDrawing, "Picture::draw(%d, %d, %d, %d) (%s)", x, y, style, angle, _memfilename.c_str());
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if (x != -1)
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x1 = x;
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if (y != -1)
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y1 = y;
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if (!_bitmap)
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init();
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if (!_bitmap)
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return;
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if ((_alpha & 0xff) < 0xff) {
|
|
debugC(7, kDebugDrawing, "Picture:draw: alpha = %0x", _alpha);
|
|
}
|
|
|
|
const Palette *pal;
|
|
if (_paletteData.size()) {
|
|
pal = &_paletteData;
|
|
} else {
|
|
//warning("Picture:draw: using global palette");
|
|
pal = g_fp->_globalPalette;
|
|
}
|
|
|
|
switch (style) {
|
|
case 1: {
|
|
//flip
|
|
const Dims dims = getDimensions();
|
|
_bitmap->flipVertical()->drawShaded(1, x1, y1 + 30 + dims.y, *pal, _alpha);
|
|
break;
|
|
}
|
|
case 2:
|
|
//vrtSetFadeRatio(g_vrtDrawHandle, 0.34999999);
|
|
//vrtSetFadeTable(g_vrtDrawHandle, &unk_477F88, 1.0, 1000.0, 0, 0);
|
|
_bitmap->drawShaded(2, x1, y1, *pal, _alpha);
|
|
//vrtSetFadeRatio(g_vrtDrawHandle, 0.0);
|
|
//vrtSetFadeTable(g_vrtDrawHandle, &unk_477F90, 1.0, 1000.0, 0, 0);
|
|
break;
|
|
default:
|
|
if (angle)
|
|
drawRotated(x1, y1, angle);
|
|
else {
|
|
_bitmap->putDib(x1, y1, *pal, _alpha);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Picture::drawRotated(int x, int y, int angle) {
|
|
warning("STUB: Picture::drawRotated(%d, %d, %d)", x, y, angle);
|
|
}
|
|
|
|
void Picture::displayPicture() {
|
|
if (g_fp->shouldQuit())
|
|
return;
|
|
|
|
getData();
|
|
init();
|
|
|
|
if (!_dataSize)
|
|
return;
|
|
|
|
g_fp->_backgroundSurface.fillRect(Common::Rect(0, 0, 800, 600), 0);
|
|
g_fp->_system->copyRectToScreen(g_fp->_backgroundSurface.getBasePtr(0, 0), g_fp->_backgroundSurface.pitch, 0, 0, 800, 600);
|
|
|
|
draw(0, 0, 0, 0);
|
|
|
|
g_fp->updateEvents();
|
|
g_fp->_system->delayMillis(10);
|
|
g_fp->_system->updateScreen();
|
|
|
|
while (!g_fp->shouldQuit()) {
|
|
g_fp->updateEvents();
|
|
g_fp->_system->delayMillis(10);
|
|
g_fp->_system->updateScreen();
|
|
|
|
if (g_fp->_keyState == ' ') {
|
|
g_fp->_keyState = Common::KEYCODE_INVALID;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void Picture::setPaletteData(const Palette &pal) {
|
|
if (pal.size()) {
|
|
_paletteData = pal;
|
|
} else {
|
|
_paletteData.clear();
|
|
}
|
|
}
|
|
|
|
void Picture::copyMemoryObject2(Picture &src) {
|
|
if (_width == src._width && _height == src._height) {
|
|
if (src._memoryObject2 && src._memoryObject2->_rows && _memoryObject2) {
|
|
byte *data = loadData();
|
|
_memoryObject2->copyData(data, _dataSize);
|
|
setAOIDs();
|
|
}
|
|
}
|
|
}
|
|
|
|
bool Picture::isPointInside(int x, int y) {
|
|
if (x >= _x) {
|
|
if (y >= _y && x < _x + _width && y < _y + _height)
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool Picture::isPixelHitAtPos(int x, int y) {
|
|
if (x < _x || y < _y || x >= _x + _width || y >= _y + _height)
|
|
return false;
|
|
|
|
if (!_bitmap)
|
|
init();
|
|
|
|
_bitmap->_x = _x;
|
|
_bitmap->_y = _y;
|
|
|
|
return _bitmap->isPixelHitAtPos(x, y);
|
|
}
|
|
|
|
int Picture::getPixelAtPos(int x, int y) {
|
|
return getPixelAtPosEx(x / g_fp->_pictureScale, y / g_fp->_pictureScale);
|
|
|
|
return false;
|
|
}
|
|
|
|
int Picture::getPixelAtPosEx(int x, int y) {
|
|
if (x < 0 || y < 0)
|
|
return 0;
|
|
|
|
warning("STUB: Picture::getPixelAtPosEx(%d, %d)", x, y);
|
|
|
|
// TODO: It looks like this doesn't really work.
|
|
if (x < (g_fp->_pictureScale + _width - 1) / g_fp->_pictureScale &&
|
|
y < (g_fp->_pictureScale + _height - 1) / g_fp->_pictureScale &&
|
|
_memoryObject2 != 0 && _memoryObject2->_rows != 0)
|
|
return _memoryObject2->_rows[x][2 * y];
|
|
|
|
return 0;
|
|
}
|
|
|
|
Bitmap::Bitmap() {
|
|
_x = 0;
|
|
_y = 0;
|
|
_width = 0;
|
|
_height = 0;
|
|
_type = 0;
|
|
_dataSize = 0;
|
|
_flags = 0;
|
|
_flipping = Graphics::FLIP_NONE;
|
|
}
|
|
|
|
Bitmap::Bitmap(const Bitmap &src) {
|
|
_x = src._x;
|
|
_y = src._y;
|
|
_flags = src._flags;
|
|
_dataSize = src._dataSize;
|
|
_type = src._type;
|
|
_width = src._width;
|
|
_height = src._height;
|
|
_surface = src._surface;
|
|
_flipping = src._flipping;
|
|
}
|
|
|
|
Bitmap::~Bitmap() {
|
|
// TODO: This is a hack because Graphics::Surface has terrible resource
|
|
// management
|
|
if (_surface.unique())
|
|
_surface->free();
|
|
}
|
|
|
|
void Bitmap::load(Common::ReadStream *s) {
|
|
debugC(5, kDebugLoading, "Bitmap::load()");
|
|
|
|
_x = s->readSint32LE();
|
|
_y = s->readSint32LE();
|
|
_width = s->readUint32LE();
|
|
_height = s->readUint32LE();
|
|
s->readUint32LE(); // pixels
|
|
_type = s->readUint32LE();
|
|
_dataSize = s->readUint32LE();
|
|
_flags = s->readUint32LE();
|
|
|
|
debugC(8, kDebugLoading, "Bitmap: x: %d y: %d w: %d h: %d dataSize: 0x%x", _x, _y, _width, _height, _dataSize);
|
|
debugC(8, kDebugLoading, "Bitmap: type: %s (0x%04x) flags: 0x%x", Common::tag2string(_type).c_str(), _type, _flags);
|
|
}
|
|
|
|
bool Bitmap::isPixelHitAtPos(int x, int y) {
|
|
if (x < _x || x >= _width + _x || y < _y || y >= _y + _height)
|
|
return false;
|
|
|
|
if (!_surface)
|
|
return false;
|
|
|
|
return ((*((int32 *)_surface->getBasePtr(x - _x, y - _y)) & 0xff) != 0);
|
|
}
|
|
|
|
void Bitmap::decode(byte *pixels, const Palette &palette) {
|
|
_surface = TransSurfacePtr(new Graphics::TransparentSurface, Graphics::SurfaceDeleter());
|
|
_surface->create(_width, _height, Graphics::PixelFormat(4, 8, 8, 8, 8, 24, 16, 8, 0));
|
|
|
|
if (_type == MKTAG('R', 'B', '\0', '\0'))
|
|
putDibRB(pixels, palette);
|
|
else
|
|
putDibCB(pixels, palette);
|
|
}
|
|
|
|
void Bitmap::putDib(int x, int y, const Palette &palette, byte alpha) {
|
|
debugC(7, kDebugDrawing, "Bitmap::putDib(%d, %d)", x, y);
|
|
|
|
int x1 = x - g_fp->_sceneRect.left;
|
|
int y1 = y - g_fp->_sceneRect.top;
|
|
|
|
if (!_width || !_height || !_surface)
|
|
return;
|
|
|
|
Common::Rect sub(0, 0, _width, _height);
|
|
sub.translate(x, y);
|
|
sub.clip(g_fp->_sceneRect);
|
|
sub.translate(-x, -y);
|
|
|
|
if (sub.isEmpty())
|
|
return;
|
|
|
|
if (x1 < 0)
|
|
x1 = 0;
|
|
|
|
if (y1 < 0)
|
|
y1 = 0;
|
|
|
|
int alphac = TS_ARGB(0xff, alpha, 0xff, 0xff);
|
|
|
|
_surface->blit(g_fp->_backgroundSurface, x1, y1, _flipping, &sub, alphac);
|
|
g_fp->_system->copyRectToScreen(g_fp->_backgroundSurface.getBasePtr(x1, y1), g_fp->_backgroundSurface.pitch, x1, y1, sub.width(), sub.height());
|
|
}
|
|
|
|
bool Bitmap::putDibRB(byte *pixels, const Palette &palette) {
|
|
uint32 *curDestPtr;
|
|
int endy;
|
|
int x;
|
|
int start1;
|
|
int fillLen;
|
|
uint16 pixel;
|
|
int y;
|
|
uint16 *srcPtr2;
|
|
uint16 *srcPtr;
|
|
|
|
if (!palette.size()) {
|
|
debugC(2, kDebugDrawing, "Bitmap::putDibRB(): Both global and local palettes are empty");
|
|
return false;
|
|
}
|
|
|
|
debugC(8, kDebugDrawing, "Bitmap::putDibRB()");
|
|
|
|
endy = _height - 1;
|
|
|
|
int startx = 0;
|
|
int starty = 0;
|
|
|
|
y = endy;
|
|
|
|
srcPtr = (uint16 *)pixels;
|
|
|
|
bool breakup = false;
|
|
for (y = endy; y >= starty && !breakup; y--) {
|
|
x = startx;
|
|
|
|
while ((pixel = *srcPtr++) != 0) {
|
|
if (pixel == 0x100) {
|
|
breakup = true;
|
|
break;
|
|
}
|
|
|
|
while (pixel == 0x200 && y >= starty) {
|
|
uint16 value = *srcPtr++;
|
|
|
|
x += (byte)(value & 0xff);
|
|
y -= (byte)((value >> 8) & 0xff);
|
|
|
|
pixel = *srcPtr++;
|
|
}
|
|
|
|
if (y < starty || pixel == 0)
|
|
break;
|
|
|
|
start1 = x;
|
|
fillLen = (byte)(pixel & 0xff);
|
|
|
|
if (fillLen) {
|
|
x += fillLen;
|
|
|
|
if (start1 < 0) {
|
|
fillLen += start1;
|
|
|
|
if (fillLen > 0)
|
|
start1 = 0;
|
|
}
|
|
|
|
if (fillLen > 0 || start1 >= 0) {
|
|
if (x <= _width + 1 || (fillLen += _width - x + 1, fillLen > 0)) {
|
|
if (y <= endy) {
|
|
int bgcolor = palette[(pixel >> 8) & 0xff];
|
|
curDestPtr = (uint32 *)_surface->getBasePtr(start1, y);
|
|
colorFill(curDestPtr, fillLen, bgcolor);
|
|
}
|
|
}
|
|
}
|
|
} else {
|
|
fillLen = (pixel >> 8) & 0xff;
|
|
srcPtr2 = srcPtr;
|
|
x += fillLen;
|
|
srcPtr += (fillLen + 1) >> 1;
|
|
|
|
if (start1 < 0) {
|
|
fillLen += start1;
|
|
if (fillLen > 0) {
|
|
srcPtr2 = (uint16 *)((byte *)srcPtr2 - start1);
|
|
start1 = 0;
|
|
}
|
|
}
|
|
|
|
if (x > _width + 1) {
|
|
fillLen += _width - x + 1;
|
|
if (fillLen <= 0)
|
|
continue;
|
|
}
|
|
|
|
if (y <= endy) {
|
|
curDestPtr = (uint32 *)_surface->getBasePtr(start1, y);
|
|
paletteFill(curDestPtr, (byte *)srcPtr2, fillLen, palette);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
void Bitmap::putDibCB(byte *pixels, const Palette &palette) {
|
|
uint32 *curDestPtr;
|
|
int endx;
|
|
int endy;
|
|
int bpp;
|
|
uint pitch;
|
|
bool cb05_format;
|
|
|
|
endx = _width - 1;
|
|
endy = _height - 1;
|
|
|
|
cb05_format = (_type == MKTAG('C', 'B', '\05', 'e'));
|
|
|
|
if (!palette.size() && !cb05_format)
|
|
error("Bitmap::putDibCB(): Both global and local palettes are empty");
|
|
|
|
bpp = cb05_format ? 2 : 1;
|
|
pitch = (bpp * _width + 3) & 0xFFFFFFFC;
|
|
|
|
byte *srcPtr = &pixels[pitch * endy];
|
|
|
|
if (endy < _height)
|
|
srcPtr = &pixels[pitch * (_height - 1)];
|
|
|
|
int starty = 0;
|
|
int startx = 0;
|
|
|
|
if (_flags & 0x1000000) {
|
|
for (int y = starty; y <= endy; srcPtr -= pitch, y++) {
|
|
curDestPtr = (uint32 *)_surface->getBasePtr(startx, y);
|
|
copierKeyColor(curDestPtr, srcPtr, endx - startx + 1, _flags & 0xff, palette, cb05_format);
|
|
}
|
|
} else {
|
|
for (int y = starty; y <= endy; srcPtr -= pitch, y++) {
|
|
curDestPtr = (uint32 *)_surface->getBasePtr(startx, y);
|
|
copier(curDestPtr, srcPtr, endx - startx + 1, palette, cb05_format);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Bitmap::colorFill(uint32 *dest, int len, int32 color) {
|
|
#if 0
|
|
if (blendMode) {
|
|
if (blendMode != 1)
|
|
error("vrtPutDib : RLE Fill : Invalid alpha blend mode");
|
|
|
|
colorFill = ptralphaFillColor16bit;
|
|
} else {
|
|
colorFill = ptrfillColor16bit;
|
|
}
|
|
#endif
|
|
byte r, g, b;
|
|
|
|
g_fp->_origFormat.colorToRGB(color, r, g, b);
|
|
|
|
uint32 c = TS_ARGB(0xff, r, g, b);
|
|
|
|
for (int i = 0; i < len; i++)
|
|
*dest++ = c;
|
|
}
|
|
|
|
void Bitmap::paletteFill(uint32 *dest, byte *src, int len, const Palette &palette) {
|
|
#if 0
|
|
if (blendMode) {
|
|
if (blendMode != 1)
|
|
error("vrtPutDib : RLE Fill : Invalid alpha blend mode");
|
|
|
|
paletteFill = ptrcopierWithPaletteAlpha;
|
|
} else {
|
|
paletteFill = ptrcopierWithPalette;
|
|
}
|
|
#endif
|
|
|
|
byte r, g, b;
|
|
|
|
for (int i = 0; i < len; i++) {
|
|
g_fp->_origFormat.colorToRGB(palette[*src++] & 0xffff, r, g, b);
|
|
|
|
*dest++ = TS_ARGB(0xff, r, g, b);
|
|
}
|
|
}
|
|
|
|
void Bitmap::copierKeyColor(uint32 *dest, byte *src, int len, int keyColor, const Palette &palette, bool cb05_format) {
|
|
#if 0
|
|
if (blendMode) {
|
|
if (blendMode == 1) {
|
|
if (cb05_format)
|
|
copierKeyColor = ptrcopier16bitKeycolorAlpha;
|
|
else
|
|
copierKeyColor = ptrcopierKeycolorAlpha;
|
|
} else {
|
|
copier = 0;
|
|
}
|
|
} else if (cb05_format) {
|
|
copierKeyColor = ptrcopier16bitKeycolor;
|
|
} else {
|
|
copierKeyColor = ptrkeyColor16bit;
|
|
}
|
|
#endif
|
|
|
|
byte r, g, b;
|
|
|
|
if (!cb05_format) {
|
|
for (int i = 0; i < len; i++) {
|
|
if (*src != keyColor) {
|
|
g_fp->_origFormat.colorToRGB(palette[*src] & 0xffff, r, g, b);
|
|
*dest = TS_ARGB(0xff, r, g, b);
|
|
}
|
|
|
|
dest++;
|
|
src++;
|
|
}
|
|
} else {
|
|
int16 *src16 = (int16 *)src;
|
|
|
|
for (int i = 0; i < len; i++) {
|
|
if (*src16 != 0) {
|
|
g_fp->_origFormat.colorToRGB(READ_LE_UINT16(src16), r, g, b);
|
|
*dest = TS_ARGB(0xff, r, g, b);
|
|
}
|
|
|
|
dest++;
|
|
src16++;
|
|
}
|
|
}
|
|
}
|
|
|
|
void Bitmap::copier(uint32 *dest, byte *src, int len, const Palette &palette, bool cb05_format) {
|
|
#if 0
|
|
if (blendMode) {
|
|
if (blendMode == 1) {
|
|
if (cb05_format)
|
|
copier = ptrcopier16bitAlpha;
|
|
else
|
|
copier = ptrcopierWithPaletteAlpha;
|
|
} else {
|
|
copier = 0;
|
|
}
|
|
} else if (cb05_format) {
|
|
copier = ptrcopier16bit;
|
|
} else {
|
|
copier = ptrcopierWithPalette;
|
|
}
|
|
#endif
|
|
|
|
byte r, g, b;
|
|
|
|
if (!cb05_format) {
|
|
for (int i = 0; i < len; i++) {
|
|
g_fp->_origFormat.colorToRGB(palette[*src++] & 0xffff, r, g, b);
|
|
|
|
*dest++ = TS_ARGB(0xff, r, g, b);
|
|
}
|
|
} else {
|
|
int16 *src16 = (int16 *)src;
|
|
|
|
for (int i = 0; i < len; i++) {
|
|
g_fp->_origFormat.colorToRGB(READ_LE_UINT16(src16++), r, g, b);
|
|
*dest++ = TS_ARGB(0xff, r, g, b);
|
|
}
|
|
}
|
|
}
|
|
|
|
Bitmap *Bitmap::reverseImage(bool flip) const {
|
|
Bitmap *b = new Bitmap(*this);
|
|
|
|
if (flip)
|
|
b->_flipping ^= Graphics::FLIP_H;
|
|
|
|
return b;
|
|
}
|
|
|
|
Bitmap *Bitmap::flipVertical() const {
|
|
Bitmap *b = new Bitmap(*this);
|
|
|
|
b->_flipping ^= Graphics::FLIP_V;
|
|
|
|
return b;
|
|
}
|
|
|
|
void Bitmap::drawShaded(int type, int x, int y, const Palette &palette, int alpha) {
|
|
if (alpha != 255)
|
|
warning("STUB: Bitmap::drawShaded(%d, %d, %d, %d)", type, x, y, alpha);
|
|
|
|
putDib(x, y, palette, alpha);
|
|
}
|
|
|
|
void Bitmap::drawRotated(int x, int y, int angle, const Palette &palette, int alpha) {
|
|
warning("STUB: Bitmap::drawRotated(%d, %d, %d, %d)", x, y, angle, alpha);
|
|
|
|
putDib(x, y, palette, alpha);
|
|
}
|
|
|
|
bool BigPicture::load(MfcArchive &file) {
|
|
debugC(5, kDebugLoading, "BigPicture::load()");
|
|
Picture::load(file);
|
|
|
|
return true;
|
|
}
|
|
|
|
void BigPicture::draw(int x, int y, int style, int angle) {
|
|
if (!_bitmap)
|
|
init();
|
|
|
|
if (_bitmap) {
|
|
_bitmap->_flags &= 0xFEFFFFFF;
|
|
|
|
int nx = _x;
|
|
int ny = _y;
|
|
|
|
if (x != -1)
|
|
nx = x;
|
|
|
|
if (y != -1)
|
|
ny = y;
|
|
|
|
_bitmap->putDib(nx, ny, Palette(), _alpha);
|
|
}
|
|
}
|
|
|
|
Shadows::Shadows() {
|
|
_staticAniObjectId = 0;
|
|
_movementId = 0;
|
|
_sceneId = 0;
|
|
}
|
|
|
|
bool Shadows::load(MfcArchive &file) {
|
|
debugC(5, kDebugLoading, "Shadows::load()");
|
|
_sceneId = file.readUint32LE();
|
|
_staticAniObjectId = file.readUint32LE();
|
|
_movementId = file.readUint32LE();
|
|
|
|
return true;
|
|
}
|
|
|
|
void Shadows::init() {
|
|
Scene *scene = g_fp->accessScene(_sceneId);
|
|
|
|
StaticANIObject *st;
|
|
Movement *mov;
|
|
|
|
if (scene && (st = scene->getStaticANIObject1ById(_staticAniObjectId, -1)) != 0
|
|
&& ((mov = st->getMovementById(_movementId)) != 0))
|
|
initMovement(mov);
|
|
}
|
|
|
|
void Shadows::initMovement(Movement *mov) {
|
|
uint num;
|
|
|
|
if (mov->_currMovement)
|
|
num = mov->_currMovement->_dynamicPhases.size();
|
|
else
|
|
num = mov->_dynamicPhases.size();
|
|
|
|
_items.clear();
|
|
_items.resize(num);
|
|
|
|
_items[0].dynPhase = mov->_staticsObj1;
|
|
Dims dims = _items[0].dynPhase->getDimensions();
|
|
_items[0].width = dims.x;
|
|
_items[0].height = dims.y;
|
|
|
|
for (uint i = 1; i < num; i++) {
|
|
_items[i].dynPhase = mov->getDynamicPhaseByIndex(i - 1);
|
|
dims = _items[i].dynPhase->getDimensions();
|
|
_items[i].width = dims.x;
|
|
_items[i].height = dims.y;
|
|
}
|
|
}
|
|
|
|
DynamicPhase *Shadows::findSize(int width, int height) {
|
|
int idx = 0;
|
|
int min = 1000;
|
|
|
|
if (!_items.size())
|
|
return 0;
|
|
|
|
for (uint i = 0; i < _items.size(); i++) {
|
|
int w = abs(width - _items[i].width);
|
|
if (w < min) {
|
|
min = w;
|
|
idx = i;
|
|
}
|
|
}
|
|
return _items[idx].dynPhase;
|
|
}
|
|
|
|
void FullpipeEngine::drawAlphaRectangle(int x1, int y1, int x2, int y2, int alpha) {
|
|
for (int y = y1; y < y2; y++) {
|
|
uint32 *ptr = (uint32 *)g_fp->_backgroundSurface.getBasePtr(x1, y);
|
|
|
|
for (int x = x1; x < x2; x++) {
|
|
uint32 color = *ptr;
|
|
color = (((color >> 24) & 0xff) * alpha / 0xff) << 24 |
|
|
(((color >> 16) & 0xff) * alpha / 0xff) << 16 |
|
|
(((color >> 8) & 0xff) * alpha / 0xff) << 8 |
|
|
(color & 0xff);
|
|
*ptr = color;
|
|
ptr++;
|
|
}
|
|
}
|
|
}
|
|
|
|
void FullpipeEngine::sceneFade(Scene *sc, bool direction) {
|
|
for (int dim = 0; dim < 255; dim += 20) {
|
|
int ticks = g_fp->_system->getMillis();
|
|
sc->draw();
|
|
|
|
drawAlphaRectangle(0, 0, g_fp->_backgroundSurface.w, g_fp->_backgroundSurface.h, direction ? dim : 255 - dim);
|
|
g_fp->_system->copyRectToScreen(g_fp->_backgroundSurface.getBasePtr(0, 0), g_fp->_backgroundSurface.pitch, 0, 0, 800, 600);
|
|
|
|
g_fp->_system->updateScreen();
|
|
ticks = g_fp->_system->getMillis() - ticks;
|
|
|
|
if (ticks < 42)
|
|
g_fp->_system->delayMillis(42 - ticks);
|
|
}
|
|
}
|
|
|
|
} // End of namespace Fullpipe
|