scummvm/engines/sword2
Matthew Hoops 9e330174c8 VIDEO: Change getElapsedTime() into getTime()
This name change accompanies a slight meaning change; now it means the current time position from the beginning of the video and not from starting the video.
2012-05-12 21:28:13 -04:00
..
animation.cpp VIDEO: Change getElapsedTime() into getTime() 2012-05-12 21:28:13 -04:00
animation.h VIDEO: Change getElapsedTime() into getTime() 2012-05-12 21:28:13 -04:00
anims.cpp
console.cpp ALL: unrecognised -> unrecognized. 2011-11-26 17:40:00 +01:00
console.h
controls.cpp SWORD2: Silence "variable set but not used" GCC warnings 2011-07-03 07:20:40 +02:00
controls.h
debug.cpp
debug.h
defs.h
events.cpp
function.cpp SWORD2: Add support for PSX stream playback 2012-02-23 22:48:18 +01:00
header.cpp
header.h
icons.cpp ALL: initialise -> initialize 2011-05-25 11:17:11 -04:00
interpreter.cpp ALL: initialise -> initialize 2011-05-25 11:17:11 -04:00
interpreter.h
layers.cpp ALL: initialise -> initialize 2011-05-25 11:17:11 -04:00
logic.cpp
logic.h
maketext.cpp ALL: initialise -> initialize 2011-05-25 11:17:11 -04:00
maketext.h ALL: analyse -> analyze 2011-05-25 10:50:47 -04:00
memory.cpp
memory.h
menu.cpp
module.mk
mouse.cpp
mouse.h
music.cpp COMMON: Rename SafeSubReadStream to SafeSeekableSubReadStream. 2012-03-11 00:51:20 +01:00
object.h
palette.cpp
protocol.cpp
render.cpp SWORD2: Silence "variable set but not used" GCC warnings 2011-07-03 07:20:40 +02:00
resman.cpp
resman.h
router.cpp
router.h ALL: initialise -> initialize 2011-05-25 11:17:11 -04:00
saveload.cpp SWORD2: Replace snprintf() usage with Common::String::format() 2011-06-02 04:38:47 +01:00
saveload.h
screen.cpp ALL: initialise -> initialize 2011-05-25 11:17:11 -04:00
screen.h ALL: initialise -> initialize 2011-05-25 11:17:11 -04:00
scroll.cpp
sound.cpp AUDIO: Remove default rate parameter from xa 2011-08-24 09:54:19 -04:00
sound.h
speech.cpp
sprite.cpp SWORD2: Force fake transparency for PSX sprites 2012-01-09 00:17:29 +01:00
startup.cpp
sword2.cpp SWORD2: Add a custom game option to toggle object labels 2012-03-25 16:31:27 +03:00
sword2.h ENGINES: Change 2nd param of Engine::saveGameState to Common::String 2011-06-02 18:31:59 +02:00
sync.cpp
walker.cpp