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https://github.com/libretro/scummvm.git
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432fd522d2
This flag is removed for a few reasons: * Engines universally set this flag to true for widths > 320, which made it redundant everywhere; * This flag functioned primarily as a "force 1x scaler" flag, since its behaviour was almost completely undocumented and users would need to figure out that they'd need an explicit non-default scaler set to get a scaler to operate at widths > 320; * (Most importantly) engines should not be in the business of deciding how the backend may choose to render its virtual screen. The choice of rendering behaviour belongs to the user, and the backend, in that order. A nearby future commit restores the default1x scaler behaviour in the SDL backend code for the moment, but in the future it is my hope that there will be a better configuration UI to allow users to specify how they want scaling to work for high resolutions.
329 lines
9.7 KiB
C++
329 lines
9.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* Additional copyright for this file:
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* Copyright (C) 1995-1997 Presto Studios, Inc.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "common/events.h"
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#include "common/file.h"
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#include "common/textconsole.h"
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#include "engines/util.h"
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#include "pegasus/elements.h"
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#include "pegasus/graphics.h"
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#include "pegasus/transition.h"
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namespace Pegasus {
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GraphicsManager::GraphicsManager(PegasusEngine *vm) : _vm(vm) {
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initGraphics(640, 480, nullptr);
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if (_vm->_system->getScreenFormat().bytesPerPixel == 1)
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error("No true color mode available");
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_backLayer = kMinAvailableOrder;
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_frontLayer = kMaxAvailableOrder;
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_firstDisplayElement = _lastDisplayElement = 0;
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_workArea.create(640, 480, _vm->_system->getScreenFormat());
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_curSurface = &_workArea;
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_erase = false;
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_updatesEnabled = true;
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_screenFader = new ScreenFader();
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}
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GraphicsManager::~GraphicsManager() {
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_workArea.free();
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delete _screenFader;
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}
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void GraphicsManager::invalRect(const Common::Rect &rect) {
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// We're using a simpler algorithm for dirty rect handling than the original
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// The original was way too overcomplicated for what we need here now.
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if (_dirtyRect.width() == 0 || _dirtyRect.height() == 0) {
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// We have no dirty rect, so this is now our dirty rect
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_dirtyRect = rect;
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} else {
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// Expand our dirty rect to include rect
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_dirtyRect.extend(rect);
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}
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// Sanity check: clip our rect to the screen
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_dirtyRect.right = MIN<int>(640, _dirtyRect.right);
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_dirtyRect.bottom = MIN<int>(480, _dirtyRect.bottom);
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}
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void GraphicsManager::addDisplayElement(DisplayElement *newElement) {
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newElement->_elementOrder = CLIP<int>(newElement->_elementOrder, kMinAvailableOrder, kMaxAvailableOrder);
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if (_firstDisplayElement) {
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DisplayElement *runner = _firstDisplayElement;
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DisplayElement *lastRunner = 0;
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// Search for first element whose display order is greater than
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// the new element's and add the new element just before it.
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while (runner) {
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if (newElement->_elementOrder < runner->_elementOrder) {
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if (lastRunner) {
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lastRunner->_nextElement = newElement;
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newElement->_nextElement = runner;
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} else {
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newElement->_nextElement = _firstDisplayElement;
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_firstDisplayElement = newElement;
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}
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break;
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}
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lastRunner = runner;
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runner = runner->_nextElement;
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}
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// If got here and runner == NULL, we ran through the whole list without
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// inserting, so add at the end.
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if (!runner) {
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_lastDisplayElement->_nextElement = newElement;
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_lastDisplayElement = newElement;
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}
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} else {
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_firstDisplayElement = newElement;
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_lastDisplayElement = newElement;
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}
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newElement->_elementIsDisplaying = true;
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}
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void GraphicsManager::removeDisplayElement(DisplayElement *oldElement) {
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if (!_firstDisplayElement)
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return;
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if (oldElement == _firstDisplayElement) {
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if (oldElement == _lastDisplayElement) {
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_firstDisplayElement = 0;
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_lastDisplayElement = 0;
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} else {
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_firstDisplayElement = oldElement->_nextElement;
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}
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invalRect(oldElement->_bounds);
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} else {
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// Scan list for element.
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// If we get here, we know that the list has at least one item, and it
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// is not the first item, so we can skip it.
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DisplayElement *runner = _firstDisplayElement->_nextElement;
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DisplayElement *lastRunner = _firstDisplayElement;
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while (runner) {
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if (runner == oldElement) {
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lastRunner->_nextElement = runner->_nextElement;
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if (oldElement == _lastDisplayElement)
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_lastDisplayElement = lastRunner;
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invalRect(oldElement->_bounds);
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break;
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}
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lastRunner = runner;
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runner = runner->_nextElement;
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}
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}
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oldElement->_nextElement = 0;
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oldElement->_elementIsDisplaying = false;
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}
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void GraphicsManager::updateDisplay() {
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if (!_dirtyRect.isEmpty()) {
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// Fill the dirty area with black if erase mode is enabled
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if (_erase)
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_workArea.fillRect(_dirtyRect, _workArea.format.RGBToColor(0, 0, 0));
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for (DisplayElement *runner = _firstDisplayElement; runner != 0; runner = runner->_nextElement) {
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Common::Rect bounds;
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runner->getBounds(bounds);
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// TODO: Better logic; it does a bit more work than it probably needs to
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// but it should work fine for now.
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if (bounds.intersects(_dirtyRect) && runner->validToDraw(_backLayer, _frontLayer)) {
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runner->draw(bounds);
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}
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}
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// Copy only the dirty rect to the screen
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g_system->copyRectToScreen((byte *)_workArea.getBasePtr(_dirtyRect.left, _dirtyRect.top), _workArea.pitch, _dirtyRect.left, _dirtyRect.top, _dirtyRect.width(), _dirtyRect.height());
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// Clear the dirty rect
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_dirtyRect = Common::Rect();
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}
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if (_updatesEnabled)
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g_system->updateScreen();
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}
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DisplayElement *GraphicsManager::findDisplayElement(const DisplayElementID id) {
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DisplayElement *runner = _firstDisplayElement;
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while (runner) {
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if (runner->getObjectID() == id)
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return runner;
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runner = runner->_nextElement;
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}
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return 0;
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}
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void GraphicsManager::doFadeOutSync(const TimeValue time, const TimeScale scale, bool isBlack) {
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_updatesEnabled = false;
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_screenFader->doFadeOutSync(time, scale, isBlack);
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}
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void GraphicsManager::doFadeInSync(const TimeValue time, const TimeScale scale, bool isBlack) {
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_screenFader->doFadeInSync(time, scale, isBlack);
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_updatesEnabled = true;
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}
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void GraphicsManager::newShakePoint(int32 index1, int32 index2, int32 maxRadius) {
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int32 index3 = (index1 + index2) >> 1;
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if (maxRadius == 0) {
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_shakeOffsets[index3].x = ((_shakeOffsets[index1].x + _shakeOffsets[index2].x) >> 1);
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_shakeOffsets[index3].y = ((_shakeOffsets[index1].y + _shakeOffsets[index2].y) >> 1);
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} else {
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double angle = (int32)(_vm->getRandomNumber(360 - 1) * 3.1415926535 / 180);
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int32 radius = maxRadius;
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_shakeOffsets[index3].x = (int32)(((_shakeOffsets[index1].x + _shakeOffsets[index2].x) >> 1) +
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cos(angle) / 2 * radius);
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_shakeOffsets[index3].y = (int32)(((_shakeOffsets[index1].y + _shakeOffsets[index2].y) >> 1) +
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sin(angle) * radius);
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}
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if (index1 < index3 - 1)
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newShakePoint(index1, index3, maxRadius * 2 / 3);
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if (index3 < index2 - 1)
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newShakePoint(index3, index2, maxRadius * 2 / 3);
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}
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void GraphicsManager::shakeTheWorld(TimeValue duration, TimeScale scale) {
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if (duration == 0 || scale == 0)
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return;
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_shakeOffsets[0].x = 0;
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_shakeOffsets[0].y = 0;
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_shakeOffsets[(kMaxShakeOffsets - 1) / 4].x = 0;
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_shakeOffsets[(kMaxShakeOffsets - 1) / 4].y = 0;
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_shakeOffsets[(kMaxShakeOffsets - 1) / 2].x = 0;
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_shakeOffsets[(kMaxShakeOffsets - 1) / 2].y = 0;
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_shakeOffsets[(kMaxShakeOffsets - 1) * 3 / 4].x = 0;
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_shakeOffsets[(kMaxShakeOffsets - 1) * 3 / 4].y = 0;
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_shakeOffsets[kMaxShakeOffsets - 1].x = 0;
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_shakeOffsets[kMaxShakeOffsets - 1].y = 0;
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newShakePoint(0, (kMaxShakeOffsets - 1) / 4, 8);
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newShakePoint((kMaxShakeOffsets - 1) / 4, (kMaxShakeOffsets - 1) / 2, 6);
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newShakePoint((kMaxShakeOffsets - 1) / 2, (kMaxShakeOffsets - 1) * 3 / 4, 4);
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newShakePoint((kMaxShakeOffsets - 1) * 3 / 4, kMaxShakeOffsets - 1, 3);
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Common::Point lastOffset(0, 0);
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// Store the current screen for later use
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Graphics::Surface oldScreen;
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Graphics::Surface *curScreen = g_system->lockScreen();
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oldScreen.copyFrom(*curScreen);
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g_system->unlockScreen();
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// Convert to millis
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duration = duration * 1000 / scale;
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uint32 startTime = g_system->getMillis();
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while (g_system->getMillis() < startTime + duration) {
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Common::Point thisOffset = _shakeOffsets[(g_system->getMillis() - startTime) * (kMaxShakeOffsets - 1) / duration];
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if (thisOffset != lastOffset) {
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// Fill the screen with black
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Graphics::Surface *screen = g_system->lockScreen();
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screen->fillRect(Common::Rect(0, 0, 640, 480), g_system->getScreenFormat().RGBToColor(0, 0, 0));
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g_system->unlockScreen();
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// Calculate the src/dst offsets and the width/height
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int32 srcOffsetX, dstOffsetX, width;
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if (thisOffset.x > 0) {
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srcOffsetX = 0;
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dstOffsetX = thisOffset.x;
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width = 640 - dstOffsetX;
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} else {
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srcOffsetX = -thisOffset.x;
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dstOffsetX = 0;
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width = 640 - srcOffsetX;
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}
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int32 srcOffsetY, dstOffsetY, height;
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if (thisOffset.y > 0) {
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srcOffsetY = 0;
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dstOffsetY = thisOffset.y;
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height = 480 - dstOffsetY;
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} else {
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srcOffsetY = -thisOffset.y;
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dstOffsetY = 0;
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height = 480 - srcOffsetY;
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}
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// Now copy to the screen
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g_system->copyRectToScreen((byte *)oldScreen.getBasePtr(srcOffsetX, srcOffsetY), oldScreen.pitch,
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dstOffsetX, dstOffsetY, width, height);
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g_system->updateScreen();
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lastOffset = thisOffset;
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}
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g_system->delayMillis(10);
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}
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if (lastOffset.x != 0 || lastOffset.y != 0) {
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g_system->copyRectToScreen((byte *)oldScreen.getPixels(), oldScreen.pitch, 0, 0, 640, 480);
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g_system->updateScreen();
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}
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oldScreen.free();
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}
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void GraphicsManager::enableErase() {
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_erase = true;
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}
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void GraphicsManager::disableErase() {
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_erase = false;
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}
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void GraphicsManager::enableUpdates() {
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_updatesEnabled = true;
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_screenFader->setFaderValue(100);
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}
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void GraphicsManager::disableUpdates() {
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_updatesEnabled = false;
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_screenFader->setFaderValue(0);
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}
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} // End of namespace Pegasus
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