mirror of
https://github.com/libretro/scummvm.git
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298 lines
10 KiB
C++
298 lines
10 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "common/scummsys.h"
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#include "zvision/script_manager.h"
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#include "zvision/utility.h"
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#include "zvision/puzzle.h"
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#include "zvision/actions.h"
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#include "zvision/push_toggle_control.h"
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#include "common/textconsole.h"
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#include "common/file.h"
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#include "common/tokenizer.h"
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namespace ZVision {
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void ScriptManager::parseScrFile(const Common::String &fileName, bool isGlobal) {
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Common::File file;
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if (!file.open(fileName)) {
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warning("Script file not found: %s", fileName.c_str());
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return;
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}
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while(!file.eos()) {
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Common::String line = file.readLine();
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if (file.err()) {
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warning("Error parsing scr file: %s", fileName.c_str());
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return;
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}
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trimCommentsAndWhiteSpace(&line);
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if (line.empty())
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continue;
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if (line.matchString("puzzle:*", true)) {
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Puzzle *puzzle = new Puzzle();
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sscanf(line.c_str(),"puzzle:%u",&(puzzle->key));
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parsePuzzle(puzzle, file);
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if (isGlobal) {
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_globalPuzzles.push_back(puzzle);
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} else {
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_activePuzzles.push_back(puzzle);
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}
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} else if (line.matchString("control:*", true)) {
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parseControl(line, file);
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}
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}
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}
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void ScriptManager::parsePuzzle(Puzzle *puzzle, Common::SeekableReadStream &stream) {
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Common::String line = stream.readLine();
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trimCommentsAndWhiteSpace(&line);
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while (!stream.eos() && !line.contains('}')) {
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if (line.matchString("criteria {", true)) {
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parseCriteria(stream, puzzle->criteriaList);
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} else if (line.matchString("results {", true)) {
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parseResults(stream, puzzle->resultActions);
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} else if (line.matchString("flags {", true)) {
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puzzle->flags = parseFlags(stream);
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}
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line = stream.readLine();
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trimCommentsAndWhiteSpace(&line);
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}
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}
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bool ScriptManager::parseCriteria(Common::SeekableReadStream &stream, Common::List<Common::List<Puzzle::CriteriaEntry> > &criteriaList) const {
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// Loop until we find the closing brace
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Common::String line = stream.readLine();
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trimCommentsAndWhiteSpace(&line);
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// Criteria can be empty
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if (line.contains('}')) {
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return false;
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}
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// Create a new List to hold the CriteriaEntries
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criteriaList.push_back(Common::List<Puzzle::CriteriaEntry>());
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while (!stream.eos() && !line.contains('}')) {
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Puzzle::CriteriaEntry entry;
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// Split the string into tokens using ' ' as a delimiter
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Common::StringTokenizer tokenizer(line);
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Common::String token;
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// Parse the id out of the first token
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token = tokenizer.nextToken();
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sscanf(token.c_str(), "[%u]", &(entry.key));
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// Parse the operator out of the second token
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token = tokenizer.nextToken();
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if (token.c_str()[0] == '=')
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entry.criteriaOperator = Puzzle::EQUAL_TO;
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else if (token.c_str()[0] == '!')
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entry.criteriaOperator = Puzzle::NOT_EQUAL_TO;
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else if (token.c_str()[0] == '>')
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entry.criteriaOperator = Puzzle::GREATER_THAN;
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else if (token.c_str()[0] == '<')
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entry.criteriaOperator = Puzzle::LESS_THAN;
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// First determine if the last token is an id or a value
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// Then parse it into 'argument'
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token = tokenizer.nextToken();
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if (token.contains('[')) {
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sscanf(token.c_str(), "[%u]", &(entry.argument));
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entry.argumentIsAKey = true;
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} else {
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sscanf(token.c_str(), "%u", &(entry.argument));
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entry.argumentIsAKey = false;
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}
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criteriaList.back().push_back(entry);
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line = stream.readLine();
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trimCommentsAndWhiteSpace(&line);
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}
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return true;
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}
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void ScriptManager::parseResults(Common::SeekableReadStream &stream, Common::List<ResultAction *> &actionList) const {
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// Loop until we find the closing brace
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Common::String line = stream.readLine();
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trimCommentsAndWhiteSpace(&line);
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// TODO: Re-order the if-then statements in order of highest occurrence
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while (!stream.eos() && !line.contains('}')) {
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if (line.empty()) {
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line = stream.readLine();
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trimCommentsAndWhiteSpace(&line);
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continue;
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}
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// Parse for the action type
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if (line.matchString("*:add*", true)) {
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actionList.push_back(new ActionAdd(line));
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} else if (line.matchString("*:animplay*", true)) {
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actionList.push_back(new ActionPlayAnimation(line));
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} else if (line.matchString("*:animpreload*", true)) {
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actionList.push_back(new ActionPreloadAnimation(line));
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} else if (line.matchString("*:animunload*", true)) {
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//actionList.push_back(new ActionUnloadAnimation(line));
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} else if (line.matchString("*:attenuate*", true)) {
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// TODO: Implement ActionAttenuate
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} else if (line.matchString("*:assign*", true)) {
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// TODO: Implement ActionAssign
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} else if (line.matchString("*:change_location*", true)) {
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actionList.push_back(new ActionChangeLocation(line));
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} else if (line.matchString("*:crossfade*", true)) {
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// TODO: Implement ActionCrossfade
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} else if (line.matchString("*:debug*", true)) {
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// TODO: Implement ActionDebug
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} else if (line.matchString("*:delay_render*", true)) {
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// TODO: Implement ActionDelayRender
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} else if (line.matchString("*:disable_control*", true)) {
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actionList.push_back(new ActionDisableControl(line));
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} else if (line.matchString("*:disable_venus*", true)) {
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// TODO: Implement ActionDisableVenus
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} else if (line.matchString("*:display_message*", true)) {
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// TODO: Implement ActionDisplayMessage
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} else if (line.matchString("*:dissolve*", true)) {
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// TODO: Implement ActionDissolve
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} else if (line.matchString("*:distort*", true)) {
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// TODO: Implement ActionDistort
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} else if (line.matchString("*:enable_control*", true)) {
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actionList.push_back(new ActionEnableControl(line));
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} else if (line.matchString("*:flush_mouse_events*", true)) {
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// TODO: Implement ActionFlushMouseEvents
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} else if (line.matchString("*:inventory*", true)) {
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// TODO: Implement ActionInventory
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} else if (line.matchString("*:kill*", true)) {
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// TODO: Implement ActionKill
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} else if (line.matchString("*:menu_bar_enable*", true)) {
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// TODO: Implement ActionMenuBarEnable
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} else if (line.matchString("*:music*", true)) {
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actionList.push_back(new ActionMusic(line));
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} else if (line.matchString("*:pan_track*", true)) {
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// TODO: Implement ActionPanTrack
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} else if (line.matchString("*:playpreload*", true)) {
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// TODO: Implement ActionPlayPreload
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} else if (line.matchString("*:preferences*", true)) {
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// TODO: Implement ActionPreferences
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} else if (line.matchString("*:quit*", true)) {
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actionList.push_back(new ActionQuit());
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} else if (line.matchString("*:random*", true)) {
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// TODO: Implement ActionRandom
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} else if (line.matchString("*:region*", true)) {
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// TODO: Implement ActionRegion
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} else if (line.matchString("*:restore_game*", true)) {
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// TODO: Implement ActionRestoreGame
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} else if (line.matchString("*:rotate_to*", true)) {
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// TODO: Implement ActionRotateTo
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} else if (line.matchString("*:save_game*", true)) {
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// TODO: Implement ActionSaveGame
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} else if (line.matchString("*:set_partial_screen*", true)) {
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actionList.push_back(new ActionSetPartialScreen(line));
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} else if (line.matchString("*:set_screen*", true)) {
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actionList.push_back(new ActionSetScreen(line));
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} else if (line.matchString("*:set_venus*", true)) {
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// TODO: Implement ActionSetVenus
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} else if (line.matchString("*:stop*", true)) {
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// TODO: Implement ActionStop
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} else if (line.matchString("*:streamvideo*", true)) {
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actionList.push_back(new ActionStreamVideo(line));
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} else if (line.matchString("*:syncsound*", true)) {
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// TODO: Implement ActionSyncSound
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} else if (line.matchString("*:timer*", true)) {
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// TODO: Implement ActionTimer
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} else if (line.matchString("*:ttytext*", true)) {
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// TODO: Implement ActionTTYText
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} else if (line.matchString("*:universe_music*", true)) {
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// TODO: Implement ActionUniverseMusic
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} else if (line.matchString("*:copy_file*", true)) {
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// Not used. Purposely left empty
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} else {
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warning("Unhandled result action type: %s", line.c_str());
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}
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line = stream.readLine();
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trimCommentsAndWhiteSpace(&line);
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}
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return;
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}
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uint ScriptManager::parseFlags(Common::SeekableReadStream &stream) const {
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uint flags = 0;
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// Loop until we find the closing brace
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Common::String line = stream.readLine();
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trimCommentsAndWhiteSpace(&line);
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while (!stream.eos() && !line.contains('}')) {
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if (line.matchString("ONCE_PER_INST", true)) {
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flags |= Puzzle::ONCE_PER_INST;
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} else if (line.matchString("DO_ME_NOW", true)) {
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flags |= Puzzle::DO_ME_NOW;
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} else if (line.matchString("DISABLED", true)) {
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flags |= Puzzle::DISABLED;
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}
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line = stream.readLine();
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trimCommentsAndWhiteSpace(&line);
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}
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return flags;
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}
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void ScriptManager::parseControl(Common::String &line, Common::SeekableReadStream &stream) {
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uint32 key;
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char controlTypeBuffer[20];
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sscanf(line.c_str(), "control:%u %s {", &key, controlTypeBuffer);
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Common::String controlType(controlTypeBuffer);
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if (controlType.equalsIgnoreCase("push_toggle")) {
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_activeControls.push_back(new PushToggleControl(_engine, key, stream));
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return;
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} else if (controlType.equalsIgnoreCase("flat")) {
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Control::parseFlatControl(_engine);
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return;
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} else if (controlType.equalsIgnoreCase("pana")) {
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Control::parsePanoramaControl(_engine, stream);
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return;
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}
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else if (controlType.equalsIgnoreCase("tilt")) {
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Control::parseTiltControl(_engine, stream);
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return;
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}
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}
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} // End of namespace ZVision
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