.. |
animseq.cpp
|
Fixed a bunch of cppcheck warnings. Mostly about checking if a pointer is null
|
2010-01-03 19:37:43 +00:00 |
animseq.h
|
Removed trailing spaces.
|
2008-01-27 19:47:41 +00:00 |
debugger.cpp
|
Added a debug subcommand to enable a hotspot's position to be changed
|
2009-01-27 10:27:07 +00:00 |
debugger.h
|
Added a debugger command 'script' to allow execution of script engine methods
|
2008-04-19 00:34:02 +00:00 |
decode.cpp
|
Change a couple places from 'end of namespace' to 'End of namespace', for consistency
|
2009-10-04 21:26:33 +00:00 |
decode.h
|
Removed trailing spaces.
|
2008-01-27 19:47:41 +00:00 |
detection.cpp
|
AdvancedDetector: Add new parameter directoryGlobs.
|
2010-06-15 10:59:23 +00:00 |
disk.cpp
|
Added a new LureLanguage enumeration of supported languages, and changed game code to use it
|
2010-01-05 08:24:27 +00:00 |
disk.h
|
Change a couple places from 'end of namespace' to 'End of namespace', for consistency
|
2009-10-04 21:26:33 +00:00 |
events.cpp
|
Change a couple places from 'end of namespace' to 'End of namespace', for consistency
|
2009-10-04 21:26:33 +00:00 |
events.h
|
Kyra and Lure are now using the new _quit flag
|
2008-06-25 00:55:18 +00:00 |
fights.cpp
|
Patch for bug 2943361 by littleboy, adding full kb modifier support to all engines + GUI and proper keypad handling
|
2010-02-21 04:04:13 +00:00 |
fights.h
|
COMMON: Move Common::RandomSource to common/random.*
|
2010-03-18 15:07:11 +00:00 |
game.cpp
|
Added code to de-activate town NPCs once the player makes it to the castle, since they're no longer needed
|
2010-04-16 10:00:49 +00:00 |
game.h
|
LURE: Remove evil 'using namespace' from header files
|
2010-01-19 23:48:55 +00:00 |
hotspots.cpp
|
Minor bugfix for the shop-keeper sequence when you're viewing through the window - it was supposed to check whether Gwyn, rather than Goewin, is not in the room before sticking his fingers in his ears
|
2010-04-27 10:59:28 +00:00 |
hotspots.h
|
LURE: Remove evil 'using namespace' from header files
|
2010-01-19 23:48:55 +00:00 |
intro.cpp
|
Fixed a bunch of cppcheck warnings. Mostly about checking if a pointer is null
|
2010-01-03 19:37:43 +00:00 |
intro.h
|
Fix to remove a tab character from the GPL header
|
2008-01-05 12:45:14 +00:00 |
lure.cpp
|
Move DebugChannel related code to new header
|
2010-05-04 11:59:22 +00:00 |
lure.h
|
COMMON: Move Common::RandomSource to common/random.*
|
2010-03-18 15:07:11 +00:00 |
luredefs.h
|
Added code to de-activate town NPCs once the player makes it to the castle, since they're no longer needed
|
2010-04-16 10:00:49 +00:00 |
memory.cpp
|
Some const correctness changes; cleanup
|
2009-10-09 21:47:33 +00:00 |
memory.h
|
Some const correctness changes; cleanup
|
2009-10-09 21:47:33 +00:00 |
menu.cpp
|
Corrected deallocated of menu data reported by Valgrind
|
2010-03-27 22:00:16 +00:00 |
menu.h
|
LURE: Fixed some memory leaks when returning to the launcher from the LURE engine
|
2008-05-28 23:28:11 +00:00 |
module.mk
|
Allow static and dynamic plugins to be used at the same time
|
2008-05-06 03:00:26 +00:00 |
palette.cpp
|
Change a couple places from 'end of namespace' to 'End of namespace', for consistency
|
2009-10-04 21:26:33 +00:00 |
palette.h
|
LURE: Fixed some memory leaks when returning to the launcher from the LURE engine
|
2008-05-28 23:28:11 +00:00 |
res_struct.cpp
|
Remove unnecessary 'extern' keywords
|
2010-04-09 13:46:10 +00:00 |
res_struct.h
|
Bugfix for correctly getting a follower to return to player when blocked from exiting a room 5 times
|
2010-04-05 06:07:14 +00:00 |
res.cpp
|
Bugfix for making Goewin more smoothly follow player out of the caves
|
2010-04-27 11:00:43 +00:00 |
res.h
|
Reduce indirect header dependencies further
|
2010-05-04 12:00:16 +00:00 |
room.cpp
|
Some more header modifications ("Graphic Adventure Engine" and the legal property paragraph)
|
2010-01-23 22:50:24 +00:00 |
room.h
|
Change a couple places from 'end of namespace' to 'End of namespace', for consistency
|
2009-10-04 21:26:33 +00:00 |
screen.cpp
|
Change a couple places from 'end of namespace' to 'End of namespace', for consistency
|
2009-10-04 21:26:33 +00:00 |
screen.h
|
Fix to remove a tab character from the GPL header
|
2008-01-05 12:45:14 +00:00 |
scripts.cpp
|
Change a couple places from 'end of namespace' to 'End of namespace', for consistency
|
2009-10-04 21:26:33 +00:00 |
scripts.h
|
Added a debugger command 'script' to allow execution of script engine methods
|
2008-04-19 00:34:02 +00:00 |
sound.cpp
|
Fix our DECLARE_SINGLETON macro to conform to the C++ specs.
|
2010-03-13 21:55:49 +00:00 |
sound.h
|
Some more header modifications ("Graphic Adventure Engine" and the legal property paragraph)
|
2010-01-23 22:50:24 +00:00 |
strings.cpp
|
LURE: Remove evil 'using namespace' from header files
|
2010-01-19 23:48:55 +00:00 |
strings.h
|
Fix to remove a tab character from the GPL header
|
2008-01-05 12:45:14 +00:00 |
surface.cpp
|
Fix for Lure memory error indicated by Valgrind on Restart/Restore Screen (Temptress over Castle).
|
2010-03-30 02:13:49 +00:00 |
surface.h
|
LURE: Remove evil 'using namespace' from header files
|
2010-01-19 23:48:55 +00:00 |