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adrift
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GLK: ADRIFT: Fix Missing Default Switch Cases
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2019-12-16 05:48:56 +00:00 |
advsys
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GLK: ADVSYS: Cleanup
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2019-11-17 14:06:14 -08:00 |
agt
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GLK: AGT: Fix Fallthrough Compiler Warnings
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2019-12-16 08:01:21 +00:00 |
alan2
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GLK: ALAN2: Fix Missing Default Switch Cases
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2019-12-17 01:38:42 +00:00 |
alan3
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GLK: ALAN3: Fix Missing Default Switch Cases
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2019-12-18 06:22:52 +00:00 |
archetype
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GLK: ARCHETYPE: Fix Unused Const Variable Compiler Warning
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2019-12-15 00:30:27 +00:00 |
frotz
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ENGINES: Change targets to have an 'engine ID'
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2019-11-03 11:43:00 +01:00 |
glulxe
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GLK: GLULXE: Cleanup
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2019-11-17 14:06:14 -08:00 |
hugo
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GLK: HUGO: Cleanup
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2019-11-17 14:46:53 -08:00 |
jacl
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GLK: JACL: Fix Missing Default Switch Cases
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2019-12-16 02:44:00 +00:00 |
level9
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GLK: LEVEL9: Fix crash in detection code
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2019-12-16 20:01:39 -08:00 |
magnetic
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GLK: MAGNETIC: Fix Missing Default Switch Cases
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2019-12-16 04:49:17 +00:00 |
quest
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GLK: QUEST: Fix Missing Default Switch Cases
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2019-12-16 01:27:51 +00:00 |
scott
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GLK: SCOTT: Fix Missing Default Switch Cases
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2019-12-16 01:40:08 +00:00 |
tads
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GLK: Fixing defines clashes between sub-engines
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2019-11-22 18:49:07 -08:00 |
blorb.cpp
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GLK: ADRIFT: Adding Blorb support
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2019-09-25 20:13:26 -07:00 |
blorb.h
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GLK: ADRIFT: Adding Blorb support
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2019-09-25 20:13:26 -07:00 |
conf.cpp
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conf.h
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configure.engine
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GLK: AGT: Skeleton engine
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2019-11-27 21:10:29 -08:00 |
debugger.cpp
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debugger.h
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detection.cpp
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GLK: AGT: Skeleton engine
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2019-11-27 21:10:29 -08:00 |
detection.h
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ENGINES: Add an engine ID to all the engines
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2019-11-03 11:43:00 +01:00 |
events.cpp
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GLK: Fix stalling of event processing loop
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2019-09-07 22:14:21 -07:00 |
events.h
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fonts.cpp
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fonts.h
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glk_api.cpp
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GLK: Fix Missing Default Switch Cases in Engine Base Code
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2019-12-11 03:09:35 +00:00 |
glk_api.h
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GLK: LEVEL9: Title screen graphics now showing
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2019-10-26 11:13:29 -07:00 |
glk_dispa.cpp
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glk_types.h
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GLK: AGT: Skeleton engine
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2019-11-27 21:10:29 -08:00 |
glk.cpp
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GLK: ARCHETYPE: Cleaner exit when game is quit
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2019-11-11 18:20:30 -08:00 |
glk.h
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GLK: ARCHETYPE: Cleaner exit when game is quit
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2019-11-11 18:20:30 -08:00 |
jumps.h
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GLK: ALAN3: Merge duplicate jumps.h
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2019-09-25 20:13:28 -07:00 |
module.mk
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GLK: AGT: Added subengine files
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2019-11-27 21:10:29 -08:00 |
pc_speaker.cpp
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pc_speaker.h
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picture.cpp
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picture.h
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POTFILES
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quetzal.cpp
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GLK: AGT: Route savegames through the engine
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2019-11-27 21:10:29 -08:00 |
quetzal.h
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GLK: Safer interpreter tag generation for Quetzal save files
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2019-10-26 11:13:29 -07:00 |
raw_decoder.cpp
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raw_decoder.h
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screen.cpp
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screen.h
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selection.cpp
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BACKENDS: Add a default clipboard implementation
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2019-09-21 22:16:01 +03:00 |
selection.h
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sound.cpp
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GLK: Implement glk_schannel_create_ext
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2019-11-24 20:30:43 -08:00 |
sound.h
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GLK: Implement glk_schannel_create_ext
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2019-11-24 20:30:43 -08:00 |
speech.h
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streams.cpp
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GLK: Remove incorrect include. Thanks to ccawley2011
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2019-10-22 18:55:55 -07:00 |
streams.h
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GLK: Add Streams methods for encapsulating ScummVM streams
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2019-10-05 19:02:48 -07:00 |
time.cpp
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time.h
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unicode_gen.cpp
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unicode_gen.h
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unicode.cpp
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GLK: Fix Missing Default Switch Cases in Engine Base Code
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2019-12-11 03:09:35 +00:00 |
unicode.h
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utils.cpp
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utils.h
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window_graphics.cpp
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GLK: LEVEL9: Title screen graphics now showing
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2019-10-26 11:13:29 -07:00 |
window_graphics.h
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GLK: LEVEL9: Title screen graphics now showing
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2019-10-26 11:13:29 -07:00 |
window_pair.cpp
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window_pair.h
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window_text_buffer.cpp
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GLK: Fix Missing Default Switch Cases in Engine Base Code
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2019-12-11 03:09:35 +00:00 |
window_text_buffer.h
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window_text_grid.cpp
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window_text_grid.h
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windows.cpp
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windows.h
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