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81 lines
2.3 KiB
C++
81 lines
2.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/*
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* This code is based on Broken Sword 2.5 engine
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*
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* Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer
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*
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* Licensed under GNU GPL v2
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*
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*/
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/*
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BS_Vertex
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---------
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Autor: Malte Thiesen
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*/
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#ifndef SWORD25_VERTEX_H
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#define SWORD25_VERTEX_H
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// Includes
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#include <math.h>
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#include "common/rect.h"
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#include "sword25/kernel/common.h"
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struct lua_State;
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#if defined(MACOSX) || defined(SOLARIS) || defined(__MINGW32__)
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#define sqrtf(x) ((float)sqrt(x))
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#endif
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namespace Sword25 {
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/**
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* Defines a 2-D Vertex
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*/
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class Vertex : public Common::Point {
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public:
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Vertex() : Point() {}
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Vertex(int x_, int y_) : Point(x_, y_) {}
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Vertex(Point p) : Point(p) {}
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/**
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* Calculates the square of the distance between two Vertecies.
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* @param Vertex The vertex for which the distance is to be calculated
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* @return Returns the square of the distance between itself and the passed vertex
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* @remark If only distances should be compared, sqrDist() should be used, since it is faster.
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*/
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inline int distance(const Vertex &vertex) const {
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return (int)(sqrtf(static_cast<float>(sqrDist(vertex))) + 0.5);
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}
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static Vertex &luaVertexToVertex(lua_State *L, int StackIndex, Vertex &vertex);
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static void vertexToLuaVertex(lua_State *L, const Vertex &vertex);
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};
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} // End of namespace Sword25
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#endif
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