mirror of
https://github.com/libretro/scummvm.git
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91 lines
2.7 KiB
C++
91 lines
2.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "base/plugins.h"
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#include "engines/advancedDetector.h"
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#include "common/file.h"
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#include "common/md5.h"
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#include "cryomni3d/detection.h"
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#include "cryomni3d/cryomni3d.h"
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namespace CryOmni3D {
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static const PlainGameDescriptor cryomni3DGames[] = {
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{"atlantis", "Atlantis: The Lost Tales"},
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{"versailles", "Versailles 1685"},
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{0, 0}
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};
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static const DebugChannelDef debugFlagList[] = {
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{CryOmni3D::kDebugFile, "File", "Track File Accesses"},
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{CryOmni3D::kDebugVariable, "Variable", "Track Variable Accesses"},
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{CryOmni3D::kDebugSaveLoad, "SaveLoad", "Track Save/Load Function"},
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DEBUG_CHANNEL_END
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};
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} // End of namespace CryOmni3D
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#include "cryomni3d/detection_tables.h"
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namespace CryOmni3D {
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static const ADExtraGuiOptionsMap optionsList[] = {
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AD_EXTRA_GUI_OPTIONS_TERMINATOR
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};
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class CryOmni3DMetaEngineDetection : public AdvancedMetaEngineDetection {
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public:
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CryOmni3DMetaEngineDetection() : AdvancedMetaEngineDetection(CryOmni3D::gameDescriptions,
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sizeof(CryOmni3DGameDescription), cryomni3DGames, optionsList) {
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_directoryGlobs = directoryGlobs;
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_maxScanDepth = 5;
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}
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ADDetectedGame fallbackDetect(const FileMap &allFiles,
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const Common::FSList &fslist, ADDetectedGameExtraInfo **extra) const override {
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return detectGameFilebased(allFiles, fileBased);
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}
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const char *getEngineId() const override {
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return "cryomni3d";
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}
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const char *getName() const override {
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return "Cryo Omni3D";
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}
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const char *getOriginalCopyright() const override {
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return "Cryo game Engine (C) 1997-2002 Cryo Interactive";
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}
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const DebugChannelDef *getDebugChannels() const override {
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return debugFlagList;
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}
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};
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} // End of Namespace CryOmni3D
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REGISTER_PLUGIN_STATIC(CRYOMNI3D_DETECTION, PLUGIN_TYPE_ENGINE_DETECTION, CryOmni3D::CryOmni3DMetaEngineDetection);
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